Mercurial > mm7
diff GUI/UI/UiGame.cpp @ 2546:4087cbc62706
GameMenu logic moved to GUIWindow_GameMenu
the same for game menu options
author | a.parshin |
---|---|
date | Mon, 11 May 2015 17:45:02 +0200 |
parents | c674d547cc7c |
children | fed97f15d1e1 |
line wrap: on
line diff
--- a/GUI/UI/UiGame.cpp Mon May 11 16:43:46 2015 +0200 +++ b/GUI/UI/UiGame.cpp Mon May 11 17:45:02 2015 +0200 @@ -1,50 +1,535 @@ #define _CRTDBG_MAP_ALLOC +#define _CRT_SECURE_NO_WARNINGS #include <stdlib.h> #include <crtdbg.h> -#define _CRT_SECURE_NO_WARNINGS - #include "Engine/Engine.h" - -#include "..\../Engine/Events.h" -#include "..\../Engine/Graphics/Texture.h" - -#include "..\../IO/Mouse.h" -#include "..\../IO/Keyboard.h" +#include "Engine/Events.h" +#include "Engine/Graphics/Texture.h" +#include "Engine/Graphics/Vis.h" +#include "Engine/MapInfo.h" +#include "Engine/Party.h" +#include "Engine/Graphics/Outdoor.h" +#include "Engine/LOD.h" +#include "Engine/Objects/Actor.h" +#include "Engine/Graphics/Viewport.h" +#include "Engine/Objects/SpriteObject.h" +#include "Engine/Objects/ObjectList.h" +#include "Engine/Graphics/DecorationList.h" +#include "Engine/Tables/PlayerFrameTable.h" +#include "Engine/stru123.h" +#include "Engine/Timer.h" +#include "Engine/Tables/IconFrameTable.h" +#include "Engine/TurnEngine/TurnEngine.h" +#include "Engine/texts.h" +#include "Engine/Graphics/Sprites.h" +#include "Engine/Graphics/PaletteManager.h" +#include "Engine/Graphics/BSPModel.h" +#include "Engine/OurMath.h" +#include "Engine/Graphics/Level/Decoration.h" +#include "Engine/Objects/Chest.h" +#include "Engine/Graphics/Overlays.h" -#include "..\../Engine/Graphics/Vis.h" -#include "..\../Engine/MapInfo.h" -#include "..\../GUI/GUIWindow.h" -#include "..\../GUI/GUIFont.h" -#include "..\../Engine/Party.h" -#include "..\../Media/Audio/AudioPlayer.h" -#include "..\../Engine/Graphics/Outdoor.h" -#include "..\../Engine/LOD.h" -#include "..\../Engine/Objects/Actor.h" -#include "..\../Engine/Graphics/Viewport.h" -#include "..\../Engine/Objects/SpriteObject.h" -#include "..\../Engine/Objects/ObjectList.h" -#include "..\../Engine/Graphics/DecorationList.h" -#include "..\../Engine/Tables/PlayerFrameTable.h" -#include "..\../Engine/stru123.h" -#include "..\../Engine/Timer.h" -#include "..\../Engine/Tables/IconFrameTable.h" -#include "..\../Engine/TurnEngine/TurnEngine.h" -#include "..\../Engine/texts.h" -#include "UIHouses.h" -#include "..\../Engine/Graphics/BSPModel.h" -#include "..\../Engine/OurMath.h" -#include "..\../Engine/Graphics/Level/Decoration.h" -#include "..\../Engine/Objects/Chest.h" -#include "UIGame.h" +#include "IO/Mouse.h" +#include "IO/Keyboard.h" -#include "..\../Engine/Graphics/Overlays.h" +#include "GUI/GUIWindow.h" +#include "GUI/GUIFont.h" +#include "GUI/UI/UIHouses.h" +#include "GUI/UI/UIGame.h" -#include "..\../Engine/Graphics/Sprites.h" -#include "..\../Engine/Graphics/PaletteManager.h" +#include "Media/Audio/AudioPlayer.h" int uTextureID_GameUI_CharSelectionFrame; // 50C98C + + + +GUIWindow_GameMenu::GUIWindow_GameMenu() : + GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr) +{ +// ----------------------- +// GameMenuUI_Load -- part + uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE); + uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE); + uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE); + uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE); + uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE); + uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); + uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE); + + pBtn_NewGame = CreateButton( + 0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu, + pGlobalTXT_LocalizationStrings[614],// "New Game" + pIcons_LOD->GetTexture(uTextureID_New1), + 0 + ); + pBtn_SaveGame = CreateButton( + 0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u, + pGlobalTXT_LocalizationStrings[615],// "Save Game" + pIcons_LOD->GetTexture(uTextureID_Save1), + 0 + ); + pBtn_LoadGame = CreateButton( + 19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu, + pGlobalTXT_LocalizationStrings[616],// "Load Game" + pIcons_LOD->GetTexture(uTextureID_Load1), + 0 + ); + pBtn_GameControls = CreateButton( + 241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u, + pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:"" + pIcons_LOD->GetTexture(uTextureID_Controls1), + 0 + ); + pBtn_QuitGame = CreateButton( + 241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u, + pGlobalTXT_LocalizationStrings[618],// "Quit" + pIcons_LOD->GetTexture(uTextureID_Quit1), + 0 + ); + pBtn_Resume = CreateButton( + 241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u, + pGlobalTXT_LocalizationStrings[619],// "Return to Game" + pIcons_LOD->GetTexture(uTextureID_Resume1), + 0 + ); + _41D08F_set_keyboard_control_group(6, 1, 0, 0); +} + +void GUIWindow_GameMenu::Update() +{ +// ----------------------------------- +// 004156F0 GUI_UpdateWindows --- part + pRenderer->DrawTextureIndexed( + pViewport->uViewportTL_Y, + pViewport->uViewportTL_X, + pIcons_LOD->GetTexture(uTextureID_Options) + ); + viewparams->bRedrawGameUI = 1; +} + + + + + + +std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C +//----- (00414D24) -------------------------------------------------------- +static unsigned int GameMenuUI_GetKeyBindingColor(int key_index) +{ + if (uGameMenuUI_CurentlySelectedKeyIdx == key_index) + { + if (GetTickCount() % 1000 < 500) + return ui_gamemenu_keys_key_selection_blink_color_1; + else + return ui_gamemenu_keys_key_selection_blink_color_2; + } + else if (GameMenuUI_InvaligKeyBindingsFlags[key_index]) + { + int intensity; + + int time = GetTickCount() % 800; + if (time < 400) + intensity = -70 + 70 * time / 400; + else + intensity = +70 - 70 * time / 800; + + return Color16(185 + intensity, 40 + intensity / 4, 40 + intensity / 4); + } + + return ui_gamemenu_keys_key_default_color; +} + + + +GUIWindow_GameKeyBindings::GUIWindow_GameKeyBindings(): + GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr) +{ +// ------------------------------------------ +// GameMenuUI_OptionsKeymapping_Load --- part + uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE); + uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE); + uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); + uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE); + uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE); + + CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, "", 0); + + CreateButton(19, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0); + CreateButton(127, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0); + CreateButton(127, 324, 108, 20, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0); + CreateButton(19, 324, 108, 20, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0); + + CreateButton(129, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0); + CreateButton(129, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 1, 0, "", 0); + CreateButton(129, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 2, 0, "", 0); + CreateButton(129, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 3, 0, "", 0); + CreateButton(129, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 4, 0, "", 0); + CreateButton(129, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 5, 0, "", 0); + CreateButton(129, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 6, 0, "", 0); + + CreateButton(350, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 7, 0, "", 0); + CreateButton(350, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 8, 0, "", 0); + CreateButton(350, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 9, 0, "", 0); + CreateButton(350, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 10, 0, "", 0); + CreateButton(350, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 11, 0, "", 0); + CreateButton(350, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 12, 0, "", 0); + CreateButton(350, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 13, 0, "", 0); + + uGameMenuUI_CurentlySelectedKeyIdx = -1; + KeyboardPageNum = 1; + memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags)); + memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u); +} + +//----- (004142D3) -------------------------------------------------------- +void GUIWindow_GameKeyBindings::Update() +{ +// ----------------------------------- +// 004156F0 GUI_UpdateWindows --- part + signed int v4; // ecx@7 + signed int v5; // eax@8 + + if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) + { + pPrevVirtualCidesMapping[uGameMenuUI_CurentlySelectedKeyIdx] = pKeyActionMap->pPressedKeysBuffer[0]; + memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags)); + v4 = 0; + do + { + v5 = 0; + do + { + if (v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5]) + { + GameMenuUI_InvaligKeyBindingsFlags[v4] = true; + GameMenuUI_InvaligKeyBindingsFlags[v5] = true; + } + ++v5; + } while (v5 < 28); + ++v4; + } while (v4 < 28); + uGameMenuUI_CurentlySelectedKeyIdx = -1; + pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + } + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Optkb[0]));//draw base texture + if (KeyboardPageNum == 1) + { + pRenderer->DrawTextureIndexed(19, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[3])); + + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "ÂÏÅШÄ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(0), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÍÀÇÀÄ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(1), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÂËÅÂÎ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(2), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÂÏÐÀÂÎ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(3), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÐÈÊ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(4), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÏÐÛÆÎÊ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(5), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "Ï.ÐÅÆÈÌ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(6), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÏÐÈÌ. ÇÀÊË.", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(7), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÀÒÀÊÀ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(8), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÄÅÉÑÒÂ.", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(9), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÇÀÊËÈÍ.", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(10), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "ÈÃÐÎÊ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(11), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "ÑËÅÄ. ÈÃÐÎÊ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(12), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÇÀÄÀÍÈß", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(13), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]), 0, 0, 0); + } + else + { + pRenderer->DrawTextureIndexed(127, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[4])); + + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "Á. ÑÏÐÀÂÊÀ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(14), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÎÒÄÛÕ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(15), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÒÅÊ. ÂÐÅÌß", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(16), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÀÂÒÎÇÀÌÅÒÊÈ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(17), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÀÐÒÀ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(18), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÁÅÆÀÒÜ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(19), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÂÅÐÕ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(20), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÍÈÇ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(21), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÏÅШÄ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(22), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÏÐÈÁËÈÇ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(23), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÎÒÄÀËÈÒÜ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(24), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "Ï. ÂÂÅÐÕ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(25), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "Ï. ÂÍÈÇ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(26), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÏÐÈÇÅÌË", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(27), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[27]), 0, 0, 0); + } +} + + + +GUIWindow_GameVideoOptions::GUIWindow_GameVideoOptions() : + GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr) +{ +// ------------------------------------- +// GameMenuUI_OptionsVideo_Load --- part + optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE); + bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE); + us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE); + tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE); + uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); + uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); + not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE); + not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE); + not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE); + + CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0); + //if ( pRenderer->pRenderD3D ) + { + CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0); + CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0); + CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0); + } + /*if ( !pRenderer->bWindowMode ) + { + //v0 = 1; + if ( pRenderer->IsGammaSupported() ) + { + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0); + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0); + pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0); + } + }*/ +} + + + +//----- (00414D9A) -------------------------------------------------------- +void GUIWindow_GameVideoOptions::Update() +{ +// ----------------------------------- +// 004156F0 GUI_UpdateWindows --- part + GUIWindow msg_window; // [sp+8h] [bp-54h]@3 + + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(optvid_base_texture_id));//draw base texture + //if ( !pRenderer->bWindowMode && pRenderer->IsGammaSupported() ) + { + pRenderer->DrawTextureIndexed(17 * uGammaPos + 42, 162, pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos])); + pRenderer->DrawTextureRGB(274, 169, &stru_506E40);//review_window + msg_window.uFrameX = 22; + msg_window.uFrameY = 190; + msg_window.uFrameWidth = 211; + msg_window.uFrameHeight = 79; + msg_window.uFrameZ = 232; + msg_window.uFrameW = 268; + msg_window.DrawTitleText(pFontSmallnum, 0, 0, ui_gamemenu_video_gamma_title_color, pGlobalTXT_LocalizationStrings[226], 3); // "Gamma controls the relative ""brightness"" of the game. May vary depending on your monitor." + } + + /*if (!pRenderer->pRenderD3D) + { + pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(not_available_bloodsplats_texture_id)); + pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(not_available_us_colored_lights_texture_id)); + pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(not_available_tinting_texture_id)); + } + else*/ + { + if (pEngine->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS) + pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(bloodsplats_texture_id)); + if (pRenderer->bUseColoredLights) + pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(us_colored_lights_texture_id)); + if (pRenderer->bTinting) + pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(tinting_texture_id)); + } +} + + + + + + + + + + + + + + +OptionsMenuSkin options_menu_skin; // 507C60 +OptionsMenuSkin::OptionsMenuSkin() : +uTextureID_Background(0), +uTextureID_ArrowLeft(0), +uTextureID_ArrowRight(0), +uTextureID_unused_0(0), uTextureID_unused_1(0), uTextureID_unused_2(0), +uTextureID_FlipOnExit(0), +uTextureID_AlwaysRun(0), +uTextureID_WalkSound(0), +uTextureID_ShowDamage(0) +{ + for (uint i = 0; i < 3; ++i) uTextureID_TurnSpeed[i] = 0; + for (uint i = 0; i < 10; ++i) uTextureID_SoundLevels[i] = 0; +} + +void OptionsMenuSkin::Relaease() +{ +#define RELEASE(id) \ + {\ + if (id)\ + pIcons_LOD->GetTexture(id)->Release();\ + id = 0;\ + } + + RELEASE(uTextureID_Background); + for (uint i = 0; i < 3; ++i) + RELEASE(uTextureID_TurnSpeed[i]); + RELEASE(uTextureID_ArrowLeft); + RELEASE(uTextureID_ArrowRight); + RELEASE(uTextureID_FlipOnExit); + for (uint i = 0; i < 10; ++i) + RELEASE(uTextureID_SoundLevels[i]); + RELEASE(uTextureID_AlwaysRun); + RELEASE(uTextureID_WalkSound); + RELEASE(uTextureID_ShowDamage); + +#undef RELEASE +} + + +GUIWindow_GameOptions::GUIWindow_GameOptions() : + GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr) +{ +// GameMenuUI_Options_Load -- part + options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); + + CreateButton(22, 270, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight, + 1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0); + CreateButton(93, 270, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight, + 1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0); + CreateButton(164, 270, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight, + 1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0); + + CreateButton(20, 303, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight, + 1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0); + CreateButton(128, 303, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight, + 1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0); + CreateButton(20, 325, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight, + 1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0); + CreateButton(128, 325, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight, + 1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0); + + pBtn_SliderLeft = CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); + pBtn_SliderRight = CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); + CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0); + + pBtn_SliderLeft = CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); + pBtn_SliderRight = CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); + CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0); + + pBtn_SliderLeft = CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); + pBtn_SliderRight = CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); + CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0); + + CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game" + CreateButton(19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0); + CreateButton(19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0); +} + + + + +//----- (00414F82) -------------------------------------------------------- +void GUIWindow_GameOptions::Update() +{ +// ----------------------------------- +// 004156F0 GUI_UpdateWindows --- part + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Options)); + pRenderer->DrawTextureIndexed(8, 132, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_Background)); + + switch (uTurnSpeed) + { + case 64: pRenderer->DrawTextureIndexed(BtnTurnCoord[1], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])); break; + case 128: pRenderer->DrawTextureIndexed(BtnTurnCoord[2], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])); break; + default: pRenderer->DrawTextureIndexed(BtnTurnCoord[0], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])); break; + } + + if (bWalkSound) pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)); + if (bShowDamage) pRenderer->DrawTextureIndexed(128, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)); + if (bFlipOnExit) pRenderer->DrawTextureIndexed(128, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)); + if (bAlwaysRun) pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)); + + pRenderer->DrawTextureIndexed(265 + 17 * uSoundVolumeMultiplier, 162, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uSoundVolumeMultiplier])); + pRenderer->DrawTextureIndexed(265 + 17 * uMusicVolimeMultiplier, 216, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uMusicVolimeMultiplier])); + pRenderer->DrawTextureIndexed(265 + 17 * uVoicesVolumeMultiplier, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uVoicesVolumeMultiplier])); +} + + + + + + + + + + //----- (00421D00) -------------------------------------------------------- void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID) {