diff GUI/UI/UiGame.cpp @ 2546:4087cbc62706

GameMenu logic moved to GUIWindow_GameMenu the same for game menu options
author a.parshin
date Mon, 11 May 2015 17:45:02 +0200
parents c674d547cc7c
children fed97f15d1e1
line wrap: on
line diff
--- a/GUI/UI/UiGame.cpp	Mon May 11 16:43:46 2015 +0200
+++ b/GUI/UI/UiGame.cpp	Mon May 11 17:45:02 2015 +0200
@@ -1,50 +1,535 @@
 #define _CRTDBG_MAP_ALLOC
+#define _CRT_SECURE_NO_WARNINGS
 #include <stdlib.h>
 #include <crtdbg.h>
 
-#define _CRT_SECURE_NO_WARNINGS
-
 #include "Engine/Engine.h"
-
-#include "..\../Engine/Events.h"
-#include "..\../Engine/Graphics/Texture.h"
-
-#include "..\../IO/Mouse.h"
-#include "..\../IO/Keyboard.h"
+#include "Engine/Events.h"
+#include "Engine/Graphics/Texture.h"
+#include "Engine/Graphics/Vis.h"
+#include "Engine/MapInfo.h"
+#include "Engine/Party.h"
+#include "Engine/Graphics/Outdoor.h"
+#include "Engine/LOD.h"
+#include "Engine/Objects/Actor.h"
+#include "Engine/Graphics/Viewport.h"
+#include "Engine/Objects/SpriteObject.h"
+#include "Engine/Objects/ObjectList.h"
+#include "Engine/Graphics/DecorationList.h"
+#include "Engine/Tables/PlayerFrameTable.h"
+#include "Engine/stru123.h"
+#include "Engine/Timer.h"
+#include "Engine/Tables/IconFrameTable.h"
+#include "Engine/TurnEngine/TurnEngine.h"
+#include "Engine/texts.h"
+#include "Engine/Graphics/Sprites.h"
+#include "Engine/Graphics/PaletteManager.h"
+#include "Engine/Graphics/BSPModel.h"
+#include "Engine/OurMath.h"
+#include "Engine/Graphics/Level/Decoration.h"
+#include "Engine/Objects/Chest.h"
+#include "Engine/Graphics/Overlays.h"
 
-#include "..\../Engine/Graphics/Vis.h"
-#include "..\../Engine/MapInfo.h"
-#include "..\../GUI/GUIWindow.h"
-#include "..\../GUI/GUIFont.h"
-#include "..\../Engine/Party.h"
-#include "..\../Media/Audio/AudioPlayer.h"
-#include "..\../Engine/Graphics/Outdoor.h"
-#include "..\../Engine/LOD.h"
-#include "..\../Engine/Objects/Actor.h"
-#include "..\../Engine/Graphics/Viewport.h"
-#include "..\../Engine/Objects/SpriteObject.h"
-#include "..\../Engine/Objects/ObjectList.h"
-#include "..\../Engine/Graphics/DecorationList.h"
-#include "..\../Engine/Tables/PlayerFrameTable.h"
-#include "..\../Engine/stru123.h"
-#include "..\../Engine/Timer.h"
-#include "..\../Engine/Tables/IconFrameTable.h"
-#include "..\../Engine/TurnEngine/TurnEngine.h"
-#include "..\../Engine/texts.h"
-#include "UIHouses.h"
-#include "..\../Engine/Graphics/BSPModel.h"
-#include "..\../Engine/OurMath.h"
-#include "..\../Engine/Graphics/Level/Decoration.h"
-#include "..\../Engine/Objects/Chest.h"
-#include "UIGame.h"
+#include "IO/Mouse.h"
+#include "IO/Keyboard.h"
 
-#include "..\../Engine/Graphics/Overlays.h"
+#include "GUI/GUIWindow.h"
+#include "GUI/GUIFont.h"
+#include "GUI/UI/UIHouses.h"
+#include "GUI/UI/UIGame.h"
 
-#include "..\../Engine/Graphics/Sprites.h"
-#include "..\../Engine/Graphics/PaletteManager.h"
+#include "Media/Audio/AudioPlayer.h"
 
 int uTextureID_GameUI_CharSelectionFrame; // 50C98C
 
+
+
+
+GUIWindow_GameMenu::GUIWindow_GameMenu() :
+    GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr)
+{
+// -----------------------
+// GameMenuUI_Load -- part
+    uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE);
+    uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE);
+    uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE);
+    uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE);
+    uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE);
+    uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
+    uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE);
+
+    pBtn_NewGame = CreateButton(
+        0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu,
+        pGlobalTXT_LocalizationStrings[614],// "New Game"
+        pIcons_LOD->GetTexture(uTextureID_New1),
+        0
+    );
+    pBtn_SaveGame = CreateButton(
+        0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u,
+        pGlobalTXT_LocalizationStrings[615],// "Save Game"
+        pIcons_LOD->GetTexture(uTextureID_Save1),
+        0
+    );
+    pBtn_LoadGame = CreateButton(
+        19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu,
+        pGlobalTXT_LocalizationStrings[616],// "Load Game"
+        pIcons_LOD->GetTexture(uTextureID_Load1),
+        0
+    );
+    pBtn_GameControls = CreateButton(
+        241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u,
+        pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:""
+        pIcons_LOD->GetTexture(uTextureID_Controls1),
+        0
+    );
+    pBtn_QuitGame = CreateButton(
+        241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u,
+        pGlobalTXT_LocalizationStrings[618],// "Quit"
+        pIcons_LOD->GetTexture(uTextureID_Quit1),
+        0
+    );
+    pBtn_Resume = CreateButton(
+        241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u,
+        pGlobalTXT_LocalizationStrings[619],// "Return to Game"
+        pIcons_LOD->GetTexture(uTextureID_Resume1),
+        0
+    );
+    _41D08F_set_keyboard_control_group(6, 1, 0, 0);
+}
+
+void GUIWindow_GameMenu::Update()
+{
+// -----------------------------------
+// 004156F0 GUI_UpdateWindows --- part
+    pRenderer->DrawTextureIndexed(
+        pViewport->uViewportTL_Y,
+        pViewport->uViewportTL_X,
+        pIcons_LOD->GetTexture(uTextureID_Options)
+        );
+    viewparams->bRedrawGameUI = 1;
+}
+
+
+
+
+
+
+std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C
+//----- (00414D24) --------------------------------------------------------
+static unsigned int GameMenuUI_GetKeyBindingColor(int key_index)
+{
+    if (uGameMenuUI_CurentlySelectedKeyIdx == key_index)
+    {
+        if (GetTickCount() % 1000 < 500)
+            return ui_gamemenu_keys_key_selection_blink_color_1;
+        else
+            return ui_gamemenu_keys_key_selection_blink_color_2;
+    }
+    else if (GameMenuUI_InvaligKeyBindingsFlags[key_index])
+    {
+        int intensity;
+
+        int time = GetTickCount() % 800;
+        if (time < 400)
+            intensity = -70 + 70 * time / 400;
+        else
+            intensity = +70 - 70 * time / 800;
+
+        return Color16(185 + intensity, 40 + intensity / 4, 40 + intensity / 4);
+    }
+
+    return ui_gamemenu_keys_key_default_color;
+}
+
+
+
+GUIWindow_GameKeyBindings::GUIWindow_GameKeyBindings():
+    GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr)
+{
+// ------------------------------------------
+// GameMenuUI_OptionsKeymapping_Load --- part
+    uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE);
+    uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE);
+    uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
+    uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE);
+    uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE);
+
+    CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, "", 0);
+
+    CreateButton(19, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0);
+    CreateButton(127, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0);
+    CreateButton(127, 324, 108, 20, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0);
+    CreateButton(19, 324, 108, 20, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0);
+
+    CreateButton(129, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0);
+    CreateButton(129, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 1, 0, "", 0);
+    CreateButton(129, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 2, 0, "", 0);
+    CreateButton(129, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 3, 0, "", 0);
+    CreateButton(129, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 4, 0, "", 0);
+    CreateButton(129, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 5, 0, "", 0);
+    CreateButton(129, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 6, 0, "", 0);
+
+    CreateButton(350, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 7, 0, "", 0);
+    CreateButton(350, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 8, 0, "", 0);
+    CreateButton(350, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 9, 0, "", 0);
+    CreateButton(350, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 10, 0, "", 0);
+    CreateButton(350, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 11, 0, "", 0);
+    CreateButton(350, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 12, 0, "", 0);
+    CreateButton(350, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 13, 0, "", 0);
+
+    uGameMenuUI_CurentlySelectedKeyIdx = -1;
+    KeyboardPageNum = 1;
+    memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
+    memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u);
+}
+
+//----- (004142D3) --------------------------------------------------------
+void GUIWindow_GameKeyBindings::Update()
+{
+// -----------------------------------
+// 004156F0 GUI_UpdateWindows --- part
+    signed int v4; // ecx@7
+    signed int v5; // eax@8
+
+    if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
+    {
+        pPrevVirtualCidesMapping[uGameMenuUI_CurentlySelectedKeyIdx] = pKeyActionMap->pPressedKeysBuffer[0];
+        memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
+        v4 = 0;
+        do
+        {
+            v5 = 0;
+            do
+            {
+                if (v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5])
+                {
+                    GameMenuUI_InvaligKeyBindingsFlags[v4] = true;
+                    GameMenuUI_InvaligKeyBindingsFlags[v5] = true;
+                }
+                ++v5;
+            } while (v5 < 28);
+            ++v4;
+        } while (v4 < 28);
+        uGameMenuUI_CurentlySelectedKeyIdx = -1;
+        pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
+    }
+    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Optkb[0]));//draw base texture
+    if (KeyboardPageNum == 1)
+    {
+        pRenderer->DrawTextureIndexed(19, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[3]));
+
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "ÂÏÅШÄ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(0), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÍÀÇÀÄ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(1), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÂËÅÂÎ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(2), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÂÏÐÀÂÎ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(3), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÐÈÊ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(4), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÏÐÛÆÎÊ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(5), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "Ï.ÐÅÆÈÌ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(6), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÏÐÈÌ. ÇÀÊË.", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(7), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÀÒÀÊÀ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(8), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÄÅÉÑÒÂ.", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(9), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÇÀÊËÈÍ.", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(10), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "ÈÃÐÎÊ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(11), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "ÑËÅÄ. ÈÃÐÎÊ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(12), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÇÀÄÀÍÈß", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(13), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]), 0, 0, 0);
+    }
+    else
+    {
+        pRenderer->DrawTextureIndexed(127, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[4]));
+
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "Á. ÑÏÐÀÂÊÀ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(14), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÎÒÄÛÕ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(15), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÒÅÊ. ÂÐÅÌß", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(16), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÀÂÒÎÇÀÌÅÒÊÈ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(17), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÀÐÒÀ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(18), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÁÅÆÀÒÜ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(19), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÂÅÐÕ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(20), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÍÈÇ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(21), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÏÅШÄ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(22), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÏÐÈÁËÈÇ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(23), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÎÒÄÀËÈÒÜ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(24), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "Ï. ÂÂÅÐÕ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(25), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "Ï. ÂÍÈÇ", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(26), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]), 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÏÐÈÇÅÌË", 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(27), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[27]), 0, 0, 0);
+    }
+}
+
+
+
+GUIWindow_GameVideoOptions::GUIWindow_GameVideoOptions() :
+    GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr)
+{
+// -------------------------------------
+// GameMenuUI_OptionsVideo_Load --- part
+    optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE);
+    bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE);
+    us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE);
+    tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE);
+    uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
+    uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
+    not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE);
+    not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE);
+    not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE);
+
+    CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0);
+    //if ( pRenderer->pRenderD3D )
+    {
+        CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0);
+        CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0);
+        CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0);
+    }
+    /*if ( !pRenderer->bWindowMode )
+    {
+    //v0 = 1;
+    if ( pRenderer->IsGammaSupported() )
+    {
+    pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0);
+    pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0);
+    pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0);
+    }
+    }*/
+}
+
+
+
+//----- (00414D9A) --------------------------------------------------------
+void GUIWindow_GameVideoOptions::Update()
+{
+// -----------------------------------
+// 004156F0 GUI_UpdateWindows --- part
+    GUIWindow msg_window; // [sp+8h] [bp-54h]@3
+
+    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(optvid_base_texture_id));//draw base texture
+    //if ( !pRenderer->bWindowMode && pRenderer->IsGammaSupported() )
+    {
+        pRenderer->DrawTextureIndexed(17 * uGammaPos + 42, 162, pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos]));
+        pRenderer->DrawTextureRGB(274, 169, &stru_506E40);//review_window
+        msg_window.uFrameX = 22;
+        msg_window.uFrameY = 190;
+        msg_window.uFrameWidth = 211;
+        msg_window.uFrameHeight = 79;
+        msg_window.uFrameZ = 232;
+        msg_window.uFrameW = 268;
+        msg_window.DrawTitleText(pFontSmallnum, 0, 0, ui_gamemenu_video_gamma_title_color, pGlobalTXT_LocalizationStrings[226], 3); // "Gamma controls the relative ""brightness"" of the game.  May vary depending on your monitor."
+    }
+
+    /*if (!pRenderer->pRenderD3D)
+    {
+    pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(not_available_bloodsplats_texture_id));
+    pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(not_available_us_colored_lights_texture_id));
+    pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(not_available_tinting_texture_id));
+    }
+    else*/
+  {
+      if (pEngine->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
+          pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(bloodsplats_texture_id));
+      if (pRenderer->bUseColoredLights)
+          pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(us_colored_lights_texture_id));
+      if (pRenderer->bTinting)
+          pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(tinting_texture_id));
+  }
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+OptionsMenuSkin options_menu_skin; // 507C60
+OptionsMenuSkin::OptionsMenuSkin() :
+uTextureID_Background(0),
+uTextureID_ArrowLeft(0),
+uTextureID_ArrowRight(0),
+uTextureID_unused_0(0), uTextureID_unused_1(0), uTextureID_unused_2(0),
+uTextureID_FlipOnExit(0),
+uTextureID_AlwaysRun(0),
+uTextureID_WalkSound(0),
+uTextureID_ShowDamage(0)
+{
+    for (uint i = 0; i < 3; ++i)  uTextureID_TurnSpeed[i] = 0;
+    for (uint i = 0; i < 10; ++i) uTextureID_SoundLevels[i] = 0;
+}
+
+void OptionsMenuSkin::Relaease()
+{
+#define RELEASE(id) \
+  {\
+    if (id)\
+      pIcons_LOD->GetTexture(id)->Release();\
+    id = 0;\
+  }
+
+    RELEASE(uTextureID_Background);
+    for (uint i = 0; i < 3; ++i)
+        RELEASE(uTextureID_TurnSpeed[i]);
+    RELEASE(uTextureID_ArrowLeft);
+    RELEASE(uTextureID_ArrowRight);
+    RELEASE(uTextureID_FlipOnExit);
+    for (uint i = 0; i < 10; ++i)
+        RELEASE(uTextureID_SoundLevels[i]);
+    RELEASE(uTextureID_AlwaysRun);
+    RELEASE(uTextureID_WalkSound);
+    RELEASE(uTextureID_ShowDamage);
+
+#undef RELEASE
+}
+
+
+GUIWindow_GameOptions::GUIWindow_GameOptions() :
+    GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr)
+{
+// GameMenuUI_Options_Load -- part
+    options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE);
+    options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE);
+
+    CreateButton(22, 270,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight,
+        1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0);
+    CreateButton(93, 270,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight,
+        1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0);
+    CreateButton(164, 270,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight,
+        1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0);
+
+    CreateButton(20, 303,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight,
+        1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0);
+    CreateButton(128, 303,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight,
+        1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0);
+    CreateButton(20, 325,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight,
+        1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0);
+    CreateButton(128, 325,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth,
+        pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight,
+        1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0);
+
+    pBtn_SliderLeft = CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
+    pBtn_SliderRight = CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
+    CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0);
+
+    pBtn_SliderLeft = CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
+    pBtn_SliderRight = CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
+    CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0);
+
+    pBtn_SliderLeft = CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
+    pBtn_SliderRight = CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
+    CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0);
+
+    CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game"
+    CreateButton(19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0);
+    CreateButton(19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0);
+}
+
+
+
+
+//----- (00414F82) --------------------------------------------------------
+void GUIWindow_GameOptions::Update()
+{
+// -----------------------------------
+// 004156F0 GUI_UpdateWindows --- part
+    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Options));
+    pRenderer->DrawTextureIndexed(8, 132, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_Background));
+
+    switch (uTurnSpeed)
+    {
+        case 64:   pRenderer->DrawTextureIndexed(BtnTurnCoord[1], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])); break;
+        case 128:  pRenderer->DrawTextureIndexed(BtnTurnCoord[2], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])); break;
+        default:   pRenderer->DrawTextureIndexed(BtnTurnCoord[0], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])); break;
+    }
+
+    if (bWalkSound)  pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound));
+    if (bShowDamage) pRenderer->DrawTextureIndexed(128, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage));
+    if (bFlipOnExit) pRenderer->DrawTextureIndexed(128, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit));
+    if (bAlwaysRun)  pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun));
+
+    pRenderer->DrawTextureIndexed(265 + 17 * uSoundVolumeMultiplier, 162, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uSoundVolumeMultiplier]));
+    pRenderer->DrawTextureIndexed(265 + 17 * uMusicVolimeMultiplier, 216, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uMusicVolimeMultiplier]));
+    pRenderer->DrawTextureIndexed(265 + 17 * uVoicesVolumeMultiplier, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uVoicesVolumeMultiplier]));
+}
+
+
+
+
+
+
+
+
+
+
 //----- (00421D00) --------------------------------------------------------
 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID)
 {