Mercurial > mm7
diff GUI/GUIWindow.h @ 2546:4087cbc62706
GameMenu logic moved to GUIWindow_GameMenu
the same for game menu options
author | a.parshin |
---|---|
date | Mon, 11 May 2015 17:45:02 +0200 |
parents | e06a3fe9ad6e |
children | fed97f15d1e1 |
line wrap: on
line diff
--- a/GUI/GUIWindow.h Mon May 11 16:43:46 2015 +0200 +++ b/GUI/GUIWindow.h Mon May 11 17:45:02 2015 +0200 @@ -379,15 +379,6 @@ }; #pragma pack(pop) -struct GUIWindow_GameMenu : public GUIWindow -{ - GUIWindow_GameMenu(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : - GUIWindow(x, y, width, height, button, hint) - {} - virtual ~GUIWindow_GameMenu() {} - - virtual void Update(); -}; struct GUIWindow_CharacterRecord : public GUIWindow { GUIWindow_CharacterRecord(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : @@ -755,13 +746,6 @@ void GameUI_DrawDialogue(); -// game menu ui -GUIWindow *GameMenuUI_Load(); -GUIWindow *GameMenuUI_Options_Load(); -GUIWindow *GameMenuUI_OptionsKeymapping_Load(); -GUIWindow *GameMenuUI_OptionsVideo_Load(); - - // character ui