diff GUI/GUIWindow.h @ 2546:4087cbc62706

GameMenu logic moved to GUIWindow_GameMenu the same for game menu options
author a.parshin
date Mon, 11 May 2015 17:45:02 +0200
parents e06a3fe9ad6e
children fed97f15d1e1
line wrap: on
line diff
--- a/GUI/GUIWindow.h	Mon May 11 16:43:46 2015 +0200
+++ b/GUI/GUIWindow.h	Mon May 11 17:45:02 2015 +0200
@@ -379,15 +379,6 @@
 };
 #pragma pack(pop)
 
-struct GUIWindow_GameMenu : public GUIWindow
-{
-    GUIWindow_GameMenu(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) :
-        GUIWindow(x, y, width, height, button, hint)
-    {}
-    virtual ~GUIWindow_GameMenu() {}
-
-    virtual void Update();
-};
 struct GUIWindow_CharacterRecord : public GUIWindow
 {
     GUIWindow_CharacterRecord(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) :
@@ -755,13 +746,6 @@
 void GameUI_DrawDialogue();
 
 
-// game menu ui
-GUIWindow *GameMenuUI_Load();
-GUIWindow *GameMenuUI_Options_Load();
-GUIWindow *GameMenuUI_OptionsKeymapping_Load();
-GUIWindow *GameMenuUI_OptionsVideo_Load();
-
-
 
 
 // character ui