Mercurial > mm7
diff Engine/Graphics/Render.cpp @ 2535:3a36de426f5f
For draw uPlayerCreationUI_ArrowAnim
author | Ritor1 |
---|---|
date | Sun, 15 Feb 2015 23:39:07 +0600 |
parents | 1bcadc6dd203 |
children | 400edd7b0407 |
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line diff
--- a/Engine/Graphics/Render.cpp Mon Feb 09 19:17:12 2015 +0600 +++ b/Engine/Graphics/Render.cpp Sun Feb 15 23:39:07 2015 +0600 @@ -8682,7 +8682,7 @@ pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 - pSkyPolygon.field_24 = 0x2000000u;//maybe attributes + pSkyPolygon.field_24 = 0x2000000;//maybe attributes v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2) / tan(0.6457717418670654) + 0.5); for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) { @@ -8859,8 +8859,11 @@ if ( pBillboardRenderList[v3].sZValue <= (unsigned int)(pDepth << 16) ) { v6 = PID_ID(v5); - if ( pActors[v6].uAIState != Dead && pActors[v6].uAIState != Dying && pActors[v6].uAIState != Removed - && pActors[v6].uAIState != Disabled && pActors[v6].uAIState != Summoned ) + if ( pActors[v6].uAIState != Dead + && pActors[v6].uAIState != Dying + && pActors[v6].uAIState != Removed + && pActors[v6].uAIState != Disabled + && pActors[v6].uAIState != Summoned ) { if ( pGame->pVisInstance->DoesRayIntersectBillboard((double)pDepth, a1a) ) { @@ -8945,12 +8948,7 @@ void Render::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) { double v6; // st7@2 - //IDirect3DDevice3 *v7; // eax@2 -// HRESULT v8; // eax@2 std::string v9; // [sp-18h] [bp-60h]@3 -// const char *v10; // [sp-Ch] [bp-54h]@2 -// const char *v11; // [sp-8h] [bp-50h]@2 -// int v12; // [sp-4h] [bp-4Ch]@2 RenderVertexD3D3 v13[2]; // [sp+8h] [bp-40h]@2 //if ( pRenderer->pRenderD3D ) @@ -8963,11 +8961,7 @@ v13[0].diffuse = sDiffuseBegin; v13[1].diffuse = sDiffuseEnd; ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); - ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_LINELIST, - 452, - v13, - 2, - 16)); + ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_LINELIST, 452, v13, 2, 16)); } } @@ -9164,30 +9158,14 @@ //----- (0047C4FC) -------------------------------------------------------- int __fastcall GetActorTintColor(int max_dimm, int min_dimm, float distance, int a4, RenderBillboard *a5) { - //int v5; // esi@1 signed int v6; // edx@1 - //signed int result; // eax@2 int v8; // eax@3 double v9; // st7@12 - //double v10; // ST0C_8@18 int v11; // ecx@28 - //signed int v12; // edi@28 - //double v13; // ST0C_8@33 - //double v14; // ST0C_8@34 double v15; // st7@44 - //double v16; // ST0C_8@44 - //double v17; // ST0C_8@44 int v18; // ST14_4@44 - //double v19; // ST0C_8@44 signed int v20; // [sp+10h] [bp-4h]@10 - // float a3a; // [sp+1Ch] [bp+8h]@33 - //float a3b; // [sp+1Ch] [bp+8h]@34 float a3c; // [sp+1Ch] [bp+8h]@44 - //float a3d; // [sp+1Ch] [bp+8h]@44 - //float a4b; // [sp+20h] [bp+Ch]@18 - //int a4a; // [sp+20h] [bp+Ch]@33 - //float a4c; // [sp+20h] [bp+Ch]@44 - //float a4d; // [sp+20h] [bp+Ch]@44 int a5a; // [sp+24h] [bp+10h]@44 //v5 = a2; @@ -9327,7 +9305,6 @@ //----- (0043F5C8) -------------------------------------------------------- int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z) { - // int v5; // esi@1 signed int v6; // edi@1 int v8; // eax@6 int v9; // ebx@6 @@ -9337,23 +9314,9 @@ signed int v13; // ecx@12 BLVLightMM7 *v16; // esi@20 int v17; // ebx@21 - // int v18; // eax@24 - // int v19; // ebx@24 - // unsigned int v20; // ecx@24 - // int v21; // edx@25 - // unsigned int v22; // edx@27 - // unsigned int v23; // edx@29 signed int v24; // ecx@30 int v26; // ebx@35 - // int v27; // eax@38 - // int v28; // ebx@38 - // unsigned int v29; // ecx@38 - // int v30; // edx@39 - // unsigned int v31; // edx@41 - // unsigned int v32; // edx@43 - //signed int v33; // ecx@44 int v37; // [sp+Ch] [bp-18h]@37 - // int v38; // [sp+10h] [bp-14h]@5 int v39; // [sp+10h] [bp-14h]@23 int v40; // [sp+10h] [bp-14h]@36 int v42; // [sp+14h] [bp-10h]@22 @@ -9982,8 +9945,8 @@ int a3; // [sp+Ch] [bp-8h]@13 int v12; // [sp+10h] [bp-4h]@15 - v1 = 0xFFFFFFu; - v10 = 0xFFFFFFu; + v1 = 0xFFFFFF; + v10 = 0xFFFFFF; for (uint i = 0; i < pIndoor->pSectors[stru_721530.uSectorID].uNumPortals; ++i) { if (pIndoor->pSectors[stru_721530.uSectorID].pPortals[i] != stru_721530.field_80) @@ -10018,7 +9981,7 @@ stru_721530.uSectorID = pIndoor->pFaces[v12].uBackSectorID; else stru_721530.uSectorID = pIndoor->pFaces[v12].uSectorID; - stru_721530.field_7C = 268435455; + stru_721530.field_7C = 268435455;//0xFFFFFFF result = 0; } else