diff mm7_data.h @ 1410:38df78aba732

deleted stru220.h and stru220 (bezier terrain stuff) stru167 -> TrailParticle stru167warp -> TrailParticleGenerator
author Nomad
date Fri, 26 Jul 2013 22:19:29 +0200
parents 204cce84300b
children 2423bc2af692
line wrap: on
line diff
--- a/mm7_data.h	Fri Jul 26 21:16:51 2013 +0200
+++ b/mm7_data.h	Fri Jul 26 22:19:29 2013 +0200
@@ -1376,21 +1376,17 @@
 void __cdecl loc_47907F(); // idb
 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused);
 void __thiscall ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa);
-unsigned __int16 *__fastcall GetBillboardPalette(struct RenderBillboard *a1, int a2, signed int a3, int a4);
-unsigned int __cdecl GetLevelFogColor();
+unsigned int GetLevelFogColor();
 int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3);
 signed int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5);
 unsigned int __stdcall WorldPosToGridCellX(int); // weak
 unsigned int __stdcall WorldPosToGridCellZ(int); // weak
 int __stdcall GridCellToWorldPosX(int); // weak
 int __stdcall GridCellToWorldPosZ(int); // weak
-void __fastcall sub_47F4D3(int band1, int band2, int band3);
 void __cdecl loc_48118F(); // idb
 void __cdecl loc_481199(); // idb
-void __cdecl ResetPolygons();
+void ResetPolygons();
 void __cdecl sub_481ED9_MessWithOutdoorCamera();
-bool __fastcall sub_481EFA(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, RenderVertexSoft *a4, int a5);
-signed int __fastcall sub_481FC9(RenderVertexSoft *_ECX, RenderVertexSoft *a2, RenderVertexSoft *a3, struct Polygon *a4);
 bool IsTerrainSlopeTooHigh(int pos_x, int pos_y);
 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4);
 signed int __cdecl const_1_0();
@@ -1413,7 +1409,7 @@
 unsigned int __fastcall _494820_training_time(unsigned int a1);
 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2);
 char *GetReputationString(signed int a1);
-char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6);
+char *BuildDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6);
 void PlayerCreationUI_Draw();
 void PlayerCreationUI_Initialize();
 void DeleteCCharFont();