Mercurial > mm7
diff mm7_data.h @ 1410:38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
stru167 -> TrailParticle
stru167warp -> TrailParticleGenerator
author | Nomad |
---|---|
date | Fri, 26 Jul 2013 22:19:29 +0200 |
parents | 204cce84300b |
children | 2423bc2af692 |
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--- a/mm7_data.h Fri Jul 26 21:16:51 2013 +0200 +++ b/mm7_data.h Fri Jul 26 22:19:29 2013 +0200 @@ -1376,21 +1376,17 @@ void __cdecl loc_47907F(); // idb bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); void __thiscall ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa); -unsigned __int16 *__fastcall GetBillboardPalette(struct RenderBillboard *a1, int a2, signed int a3, int a4); -unsigned int __cdecl GetLevelFogColor(); +unsigned int GetLevelFogColor(); int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); signed int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); unsigned int __stdcall WorldPosToGridCellX(int); // weak unsigned int __stdcall WorldPosToGridCellZ(int); // weak int __stdcall GridCellToWorldPosX(int); // weak int __stdcall GridCellToWorldPosZ(int); // weak -void __fastcall sub_47F4D3(int band1, int band2, int band3); void __cdecl loc_48118F(); // idb void __cdecl loc_481199(); // idb -void __cdecl ResetPolygons(); +void ResetPolygons(); void __cdecl sub_481ED9_MessWithOutdoorCamera(); -bool __fastcall sub_481EFA(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, RenderVertexSoft *a4, int a5); -signed int __fastcall sub_481FC9(RenderVertexSoft *_ECX, RenderVertexSoft *a2, RenderVertexSoft *a3, struct Polygon *a4); bool IsTerrainSlopeTooHigh(int pos_x, int pos_y); int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); signed int __cdecl const_1_0(); @@ -1413,7 +1409,7 @@ unsigned int __fastcall _494820_training_time(unsigned int a1); char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); char *GetReputationString(signed int a1); -char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); +char *BuildDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); void PlayerCreationUI_Draw(); void PlayerCreationUI_Initialize(); void DeleteCCharFont();