diff UI/UiGame.cpp @ 1410:38df78aba732

deleted stru220.h and stru220 (bezier terrain stuff) stru167 -> TrailParticle stru167warp -> TrailParticleGenerator
author Nomad
date Fri, 26 Jul 2013 22:19:29 +0200
parents d4f57df4c299
children 110eac219e5a
line wrap: on
line diff
--- a/UI/UiGame.cpp	Fri Jul 26 21:16:51 2013 +0200
+++ b/UI/UiGame.cpp	Fri Jul 26 22:19:29 2013 +0200
@@ -287,7 +287,7 @@
         a1.DrawTitleText(pFontArrus, 0, 0xCu, v13, v11, 3u);
         a1.uFrameWidth -= 24;
         a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1;
-        v14 = BuilDialogueString((char *)lpsz, uActiveCharacter - 1, 0, 0, 0, 0);
+        v14 = BuildDialogueString((char *)lpsz, uActiveCharacter - 1, 0, 0, 0, 0);
         a1.DrawText(pFontArrus, 100, 36, 0, v14, 0, 0, 0);
       }
     }
@@ -481,7 +481,7 @@
   switch (uDialogueType)
   {
     case DIALOGUE_13:
-      pInString = BuilDialogueString(pNPCStats->pProfessions[pNPC->uProfession - 1].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
+      pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession - 1].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
     break;
 
     case DIALOGUE_PROFESSION_DETAILS:
@@ -489,11 +489,11 @@
       auto prof = pNPCStats->pProfessions + pNPC->uProfession - 1;
 
       if (dialogue_show_profession_details)
-        pInString = BuilDialogueString(prof->pBenefits, uActiveCharacter - 1, 0, 0, 0, 0);
+        pInString = BuildDialogueString(prof->pBenefits, uActiveCharacter - 1, 0, 0, 0, 0);
       else if (pNPC->Hired())
-        pInString = BuilDialogueString(prof->pDismissText, uActiveCharacter - 1, 0, 0, 0, 0);
+        pInString = BuildDialogueString(prof->pDismissText, uActiveCharacter - 1, 0, 0, 0, 0);
       else
-        pInString = BuilDialogueString(prof->pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
+        pInString = BuildDialogueString(prof->pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
     }
     break;
 
@@ -535,9 +535,9 @@
         auto prof = pNPCStats->pProfessions + pNPC->uProfession - 1;
 
         if (pNPC->Hired())
-          pInString = BuilDialogueString(prof->pDismissText, uActiveCharacter - 1, 0, 0, 0, 0);
+          pInString = BuildDialogueString(prof->pDismissText, uActiveCharacter - 1, 0, 0, 0, 0);
         else
-          pInString = BuilDialogueString(prof->pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
+          pInString = BuildDialogueString(prof->pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
       }
     break;
   }