diff _deleted.cpp @ 1413:3881d2f94eb1

UseNPCSkill DIALOGUE_USE_NPC_ABILITY
author Nomad
date Sat, 27 Jul 2013 16:09:00 +0200
parents 38df78aba732
children 1987f2cca08f
line wrap: on
line diff
--- a/_deleted.cpp	Sat Jul 27 14:28:14 2013 +0200
+++ b/_deleted.cpp	Sat Jul 27 16:09:00 2013 +0200
@@ -726,7 +726,7 @@
     v27 = -10000.0;
     if ( (signed int)v1 > 0 )
     {
-      v4 = (char *)&array_508690[0].vWorldViewProjY;
+      v4 = (char *)&sr_508690[0].vWorldViewProjY;
       do
       {
         if ( *((float *)v4 - 1) < (double)v26 )
@@ -769,20 +769,20 @@
         *(&v19 + v10) = i;
       }
     }
-    v11 = &array_508690[v19];
-    v12 = &array_508690[v20];
-    v13 = &array_508690[v21];
+    v11 = &sr_508690[v19];
+    v12 = &sr_508690[v20];
+    v13 = &sr_508690[v21];
     if ( LODWORD(v29) != 3 )
     {
-      v11 = array_508690;
-      v13 = (RenderVertexSoft *)((char *)array_508690 + 16 * (3 * v1 - 3));
-      v12 = &array_508690[1];
-      v28 = array_508690[1].vWorldPosition.x - array_508690[0].vWorldPosition.x;
-      v27 = array_508690[1].vWorldPosition.y - array_508690[0].vWorldPosition.y;
-      v29 = array_508690[1].vWorldPosition.z - array_508690[0].vWorldPosition.z;
-      v26 = v13->vWorldPosition.x - array_508690[0].vWorldPosition.x;
-      v25 = v13->vWorldPosition.y - array_508690[0].vWorldPosition.y;
-      v24 = v13->vWorldPosition.z - array_508690[0].vWorldPosition.z;
+      v11 = sr_508690;
+      v13 = (RenderVertexSoft *)((char *)sr_508690 + 16 * (3 * v1 - 3));
+      v12 = &sr_508690[1];
+      v28 = sr_508690[1].vWorldPosition.x - sr_508690[0].vWorldPosition.x;
+      v27 = sr_508690[1].vWorldPosition.y - sr_508690[0].vWorldPosition.y;
+      v29 = sr_508690[1].vWorldPosition.z - sr_508690[0].vWorldPosition.z;
+      v26 = v13->vWorldPosition.x - sr_508690[0].vWorldPosition.x;
+      v25 = v13->vWorldPosition.y - sr_508690[0].vWorldPosition.y;
+      v24 = v13->vWorldPosition.z - sr_508690[0].vWorldPosition.z;
       if ( v24 * v27 - v25 * v29 == 0.0 )
       {
         if ( v26 * v29 - v24 * v28 == 0.0 )
@@ -793,12 +793,12 @@
             LODWORD(v26) = v14;
             if ( v14 >= 2 )
             {
-              v15 = &array_508690[v14];
+              v15 = &sr_508690[v14];
               do
               {
-                v16 = v15->vWorldPosition.x - array_508690[0].vWorldPosition.x;
-                v17 = v15->vWorldPosition.y - array_508690[0].vWorldPosition.y;
-                v18 = v15->vWorldPosition.z - array_508690[0].vWorldPosition.z;
+                v16 = v15->vWorldPosition.x - sr_508690[0].vWorldPosition.x;
+                v17 = v15->vWorldPosition.y - sr_508690[0].vWorldPosition.y;
+                v18 = v15->vWorldPosition.z - sr_508690[0].vWorldPosition.z;
                 v13 = v15;
                 if ( v27 * v18 - v17 * v29 != 0.0 )
                   break;
@@ -880,7 +880,7 @@
     v5 = 0;
     if ( (signed int)a3->uNumVertices > 0 )
     {
-      v6 = (char *)&array_508690[0].vWorldViewProjY;
+      v6 = (char *)&sr_508690[0].vWorldViewProjY;
       do
       {
         v7 = *((float *)v6 - 1) + 6.7553994e15;
@@ -1587,7 +1587,7 @@
           v39 = 0;
           if ( (signed int)v12->uNumVertices > 0 )
           {
-            v40 = (char *)&array_508690[0].vWorldViewProjY;
+            v40 = (char *)&sr_508690[0].vWorldViewProjY;
             do
             {
               LODWORD(v64) = *((int *)v40 - 1);
@@ -1615,7 +1615,7 @@
             v46 = 0;
             if ( (signed int)v12->uNumVertices > 0 )
             {
-              v47 = (char *)&array_508690[0].vWorldViewProjY;
+              v47 = (char *)&sr_508690[0].vWorldViewProjY;
               do
               {
                 LODWORD(v61) = *((int *)v47 - 1);
@@ -1646,7 +1646,7 @@
             v51 = 0;
             if ( (signed int)v12->uNumVertices > 0 )
             {
-              v52 = (char *)&array_508690[0].vWorldViewProjY;
+              v52 = (char *)&sr_508690[0].vWorldViewProjY;
               do
               {
                 LODWORD(v62) = *((int *)v52 - 1);
@@ -1663,7 +1663,7 @@
             }
           }
         }
-        sr_sub_486B4E_push_outdoor_edges(array_508690, dword_50B638.data(), dword_50B570.data(), v12);
+        sr_sub_486B4E_push_outdoor_edges(sr_508690, dword_50B638.data(), dword_50B570.data(), v12);
       }
 LABEL_72:
       ++v79;
@@ -4198,7 +4198,7 @@
         {
           sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0);
 LABEL_68:
-          sr_sub_481DB2(array_508690, v54, v38);
+          sr_sub_481DB2(sr_508690, v54, v38);
 LABEL_75:
           v17 = &array_77EC08[pOutdoorCamera->uNumPolygons];
           v57 = pOutdoor->GetTileTexture(v101, v100);
@@ -4301,7 +4301,7 @@
 LABEL_37:
           sr_sub_4829B9(v35, v34, v67, v68, v69);
 LABEL_38:
-          sr_sub_481DB2(array_508690, v33, v17);
+          sr_sub_481DB2(sr_508690, v33, v17);
           goto LABEL_105;
         }
         goto LABEL_74;
@@ -8051,7 +8051,7 @@
     return v117;
   v127 = a1;
   v1 = a1;
-  memcpy(array_508690, array_50AC10, 4 * ((unsigned int)(48 * a1) >> 2));
+  memcpy(sr_508690, array_50AC10, 4 * ((unsigned int)(48 * a1) >> 2));
   v2 = 0;
   do
   {
@@ -8350,12 +8350,12 @@
         v62 = SLODWORD(v61) <= (signed int)pViewport->uViewportBR_Y,
         v123 < 1) )
     goto LABEL_112;
-  v63 = (char *)&array_508690[0].vWorldViewProjX;
-  v131 = array_508690;
-  v120 = (char *)&array_508690[0].vWorldViewProjX;
-  v140 = (char *)&array_508690[0].vWorldViewProjY;
-  v126 = (char *)&array_508690[0].flt_2C;
-  v135 = (char *)&array_508690[0]._rhw;
+  v63 = (char *)&sr_508690[0].vWorldViewProjX;
+  v131 = sr_508690;
+  v120 = (char *)&sr_508690[0].vWorldViewProjX;
+  v140 = (char *)&sr_508690[0].vWorldViewProjY;
+  v126 = (char *)&sr_508690[0].flt_2C;
+  v135 = (char *)&sr_508690[0]._rhw;
   v64 = (char *)&array_508FF0[0].flt_2C;
   v113 = v123;
   while ( 2 )
@@ -8437,10 +8437,10 @@
   if ( v116 < 3 )
     goto LABEL_112;
   v80 = v116;
-  memcpy(&array_508690[v116], array_508690, sizeof(array_508690[v116]));
+  memcpy(&sr_508690[v116], sr_508690, sizeof(sr_508690[v116]));
   if ( v116 > 0 )
   {
-    v81 = (char *)&array_508690[0].vWorldViewProjX;
+    v81 = (char *)&sr_508690[0].vWorldViewProjX;
     v82 = v116;
     do
     {
@@ -8484,7 +8484,7 @@
   v90 = v116 - 3 < 0;
   if ( v116 > 3 )
   {
-    memcpy(&array_508690[v116 + 1], &array_508690[1], sizeof(array_508690[v116 + 1]));
+    memcpy(&sr_508690[v116 + 1], &sr_508690[1], sizeof(sr_508690[v116 + 1]));
     if ( v116 > 0 )
     {
       v105 = 1;
@@ -8500,10 +8500,10 @@
           v92 = v105 - v80;
         if ( v94 >= v80 )
           v95 = v94 - v80;
-        if ( (array_508690[v92].vWorldViewProjX - array_508690[v93].vWorldViewProjX)
-           * (array_508690[v95].vWorldViewProjY - array_508690[v93].vWorldViewProjY)
-           - (array_508690[v95].vWorldViewProjX - array_508690[v93].vWorldViewProjX)
-           * (array_508690[v92].vWorldViewProjY - array_508690[v93].vWorldViewProjY) < 0.0 )
+        if ( (sr_508690[v92].vWorldViewProjX - sr_508690[v93].vWorldViewProjX)
+           * (sr_508690[v95].vWorldViewProjY - sr_508690[v93].vWorldViewProjY)
+           - (sr_508690[v95].vWorldViewProjX - sr_508690[v93].vWorldViewProjX)
+           * (sr_508690[v92].vWorldViewProjY - sr_508690[v93].vWorldViewProjY) < 0.0 )
         {
           ++v105;
         }
@@ -8511,7 +8511,7 @@
         {
           v96 = v105;
           if ( v105 < v80 || (v96 = v105 - v80, v105 - v80 < v80) )
-            memcpy(&array_508690[v96], &array_508690[v96 + 1], 4 * ((unsigned int)(48 * v80 - 48 * v96) >> 2));
+            memcpy(&sr_508690[v96], &sr_508690[v96 + 1], 4 * ((unsigned int)(48 * v80 - 48 * v96) >> 2));
           --v80;
         }
       }
@@ -8528,7 +8528,589 @@
   return result;
 }
 
-
+//----- (0048034E) --------------------------------------------------------
+void Render::DrawTerrainD3D(int a1, int a2, int a3, int unk4)
+{
+  //int v3; // esi@1
+  int v4; // edi@1
+  int v5; // ebx@2
+  int v6; // eax@2
+  int v7; // eax@3
+  RenderVertexSoft *v8; // edi@3
+  RenderVertexSoft *v9; // ebx@4
+  RenderVertexSoft *v10; // ecx@4
+  float v11; // eax@6
+  double v12; // ST5C_8@6
+  double v13; // ST2C_8@6
+  int v14; // eax@6
+  double v15; // st7@6
+  struct Polygon *pTile; // ebx@12
+  unsigned __int16 v17; // ax@12
+  int v18; // eax@13
+  signed int v22; // eax@13
+  Vec3_float_ *norm; // eax@15
+  //double v24; // st6@17
+  double v25; // ST54_8@17
+  unsigned __int8 v26; // sf@17
+  unsigned __int8 v27; // of@17
+  double v28; // st5@19
+  double v29; // st5@19
+  double v30; // st5@19
+  double v31; // st5@19
+  struct struct8 *v32; // esi@21
+  double v3a; // st7@32
+  int v33; // edi@38
+  unsigned int v34; // ecx@47
+  char v35; // zf@47
+  unsigned int v36; // eax@50
+  int v37; // eax@54
+  //Polygon *v38; // ecx@55
+  unsigned int v39; // eax@59
+  struct Polygon *v40; // ebx@62
+  unsigned __int16 pTileBitmapsID; // ax@62
+  int v42; // eax@63
+  LightmapBuilder *v43; // ecx@63
+  int v44; // eax@63
+  int v45; // eax@63
+  int v46; // eax@63
+  signed int v47; // eax@63
+  Vec3_float_ *v48; // eax@65
+  double v49; // st6@67
+  double v50; // ST4C_8@67
+  double v51; // st5@71
+  double v52; // st5@71
+  double v53; // st5@71
+  double v54; // st7@84
+  unsigned int v55; // ecx@98
+  unsigned int v56; // eax@101
+  int v57; // eax@105
+  unsigned int v58; // eax@109
+  struct Polygon *v59; // esi@112
+  unsigned __int16 v60; // ax@112
+  int v61; // eax@113
+  signed int v62; // eax@113
+  Vec3_float_ *v63; // eax@114
+  double v64; // st6@116
+  double v65; // ST3C_8@116
+  double v66; // st5@120
+  double v67; // st5@120
+  double v68; // st5@120
+  double v69; // st7@133
+  int v70; // edi@138
+  struct Polygon *v71; // esi@147
+  unsigned int v72; // ecx@147
+  unsigned int v73; // eax@150
+  int v74; // eax@154
+  unsigned int v75; // eax@158
+  //unsigned int v76; // [sp-10h] [bp-E0h]@61
+  int v77; // [sp-Ch] [bp-DCh]@61
+  IDirect3DTexture2 *v78; // [sp-8h] [bp-D8h]@61
+  //int v79; // [sp-4h] [bp-D4h]@61
+  bool v80; // [sp+0h] [bp-D0h]@59
+  bool v81; // [sp+0h] [bp-D0h]@109
+  int v82; // [sp+54h] [bp-7Ch]@1
+  int v83; // [sp+60h] [bp-70h]@1
+  int v84; // [sp+6Ch] [bp-64h]@1
+  int v85; // [sp+70h] [bp-60h]@63
+  float a4; // [sp+74h] [bp-5Ch]@73
+  float v87; // [sp+78h] [bp-58h]@122
+  int v88; // [sp+7Ch] [bp-54h]@1
+  int v89; // [sp+80h] [bp-50h]@6
+  int v93; // [sp+90h] [bp-40h]@2
+  int X; // [sp+94h] [bp-3Ch]@1
+  float v95; // [sp+98h] [bp-38h]@21
+  LightmapBuilder *v96; // [sp+9Ch] [bp-34h]@73
+  int v97; // [sp+A0h] [bp-30h]@6
+  int sX; // [sp+A4h] [bp-2Ch]@6
+  unsigned int uNumVertices; // [sp+A8h] [bp-28h]@73
+  int v100; // [sp+ACh] [bp-24h]@122
+  int sY; // [sp+B0h] [bp-20h]@6
+  RenderVertexSoft *v102; // [sp+B4h] [bp-1Ch]@3
+  unsigned int a5; // [sp+B8h] [bp-18h]@21
+  RenderVertexSoft *v101; // [sp+BCh] [bp-14h]@6
+  Vec3_float_ *v99; // [sp+C0h] [bp-10h]@17
+  RenderVertexSoft *pVertices; // [sp+C4h] [bp-Ch]@6
+  RenderVertexSoft *pVertices2; // [sp+C8h] [bp-8h]@6
+  char v108; // [sp+CFh] [bp-1h]@36
+  float thisd; // [sp+D8h] [bp+8h]@6
+  float thise; // [sp+D8h] [bp+8h]@6
+  float thisf; // [sp+D8h] [bp+8h]@17
+  IndoorCameraD3D *thisa; // [sp+D8h] [bp+8h]@23
+  float thisg; // [sp+D8h] [bp+8h]@67
+  IndoorCameraD3D *thisb; // [sp+D8h] [bp+8h]@75
+  float thish; // [sp+D8h] [bp+8h]@116
+  IndoorCameraD3D *thisc; // [sp+D8h] [bp+8h]@124
+  char this_3; // [sp+DBh] [bp+Bh]@30
+  char this_3a; // [sp+DBh] [bp+Bh]@82
+  char this_3b; // [sp+DBh] [bp+Bh]@131
+
+  __debugbreak();
+  static stru154 static_sub_0048034E_stru_154;
+  static stru154 stru_76D5A8;
+  //v3 = a1;
+  v82 = a2;
+  v83 = a3;
+  X = abs(unk4);
+  v4 = 0;
+  v88 = 0;
+  v84 = a1 - 1;
+  if ( a1 - 1 > 0 )
+  {
+    while ( 1 )
+    {
+      v5 = abs(X);//v5 = 13108
+      v6 = abs(v83);//v6 = 13108
+      --X;
+      //__debugbreak(); // uncoment & refactor following large if
+      v93 = (int)&terrain_76E5C8[(v5 << 7) + v6];
+      if ( !v93->field_0 || ((v7 = 48 * v4, v8 = &pVerticesSR_806210[v4], a2 = v8, !v82) ? (v9 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7),
+                                                                       v10 = &pVerticesSR_806210[1] + v7) : (v9 = &pVerticesSR_806210[1] + v7, v10 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7)),
+             ((a8 = v9,
+               pVertices = &pVerticesSR_801A10[1] + v7,
+               v11 = v8->vWorldPosition.x,
+               v101 = v10,
+               v12 = v11 + 6.755399441055744e15,
+               sX = LODWORD(v12),
+               v13 = v8->vWorldPosition.y + 6.755399441055744e15,
+               sY = LODWORD(v13),
+               thisd = (v10->vWorldPosition.x + v8->vWorldPosition.x) * 0.5,
+               v14 = WorldPosToGridCellX(floorf(thisd + 0.5f)),//maybe current camera position X
+               v15 = v9->vWorldPosition.y + v8->vWorldPosition.y,
+               v89 = v14,
+               thise = v15 * 0.5,
+               _this = (LightmapBuilder *)WorldPosToGridCellZ(floorf(thisd + 0.5f)),//maybe current camera position Z
+               WorldPosToGridCellX(sX),
+               WorldPosToGridCellZ(sY),
+               !byte_4D864C)
+           || !(pGame->uFlags & 0x80))
+          && !_481EFA_clip_terrain_poly(v8, v9, v101, pVertices, 1)) )
+      if ( !&terrain_76E5C8[(v5 << 7) + v6] )
+        goto LABEL_162
+      v8 = &pVerticesSR_806210[v4];
+      //pVertices2 = &pVerticesSR_801A10[v4 + 1];
+      //v102 = v8;
+      if (!v82)
+      {
+        pVertices = &pVerticesSR_801A10[v4];
+        v101 = &pVerticesSR_806210[v4 + 1];
+      }
+      else
+      {
+        pVertices = &pVerticesSR_801A10[v4 + 1];
+        v101 = &pVerticesSR_806210[v4];
+      }
+      sX = floorf(v8->vWorldPosition.x + 0.5f);
+      sY = floorf(v8->vWorldPosition.z + 0.5f);
+      v89 = WorldPosToGridCellX(floorf((v101->vWorldPosition.x + v8->vWorldPosition.x) / 2 + 0.5f));
+      v97 = WorldPosToGridCellZ(floorf((pVertices->vWorldPosition.z + v8->vWorldPosition.z) / 2 + 0.5f));
+      /*WorldPosToGridCellX(sX);
+      WorldPosToGridCellZ(sY);
+      if ((!byte_4D864C || !(pGame->uFlags & 0x80)) && !_481EFA_clip_terrain_poly(v8, pVertices, v101, pVertices2, 1))
+        if ( v8->vWorldPosition.y != pVertices->vWorldPosition.y || pVertices->vWorldPosition.y != pVertices2->vWorldPosition.y 
+             || pVertices2->vWorldPosition.y != v101->vWorldPosition.y )
+          break;
+        pTile = &array_77EC08[pOutdoorCamera->uNumPolygons];
+        pTile->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
+        if ( pTile->uTileBitmapID != -1 )
+        {
+          pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(sX, sY);
+          pTile->field_32 = 0;
+          pTile->field_59 = 1;
+          pTile->terrain_grid_x = (char)v97;
+          __debugbreak(); // warning C4700: uninitialized local variable 'v93' used
+          pTile->field_34 = *(_WORD *)(v93 + 2);
+          pTile->terrain_grid_z = v89;
+          v22 = pTerrainNormalIndices[2 * (v97 + 128 * v89) + 1];
+          if ( v22 < 0 || v22 > uNumTerrainNormals - 1 )
+            norm = 0;
+          else
+            norm = &pTerrainNormals[v22];
+          thisf = 20.0 - ( -(((float)pOutdoor->vSunlight.x / 65536.0) * norm->x) -
+                            (((float)pOutdoor->vSunlight.y / 65536.0) * norm->y) -
+                            (((float)pOutdoor->vSunlight.z / 65536.0) * norm->z)) * 20.0;
+          //v25 = thisf + 6.7553994e15;
+          //v27 = pOutdoorCamera->uNumPolygons > 1999;
+          //v26 = pOutdoorCamera->uNumPolygons - 1999 < 0;
+          pTile->dimming_level = floorf(thisf + 0.5f);
+          if ( pOutdoorCamera->uNumPolygons >= 1999 )
+            return;
+          ++pOutdoorCamera->uNumPolygons;
+          //if ( !_481FC9_terrain(v8, pVertices, v101, v16) )//Ritor1: It's temporary
+          //goto LABEL_126;
+          //{
+            //--pOutdoorCamera->uNumPolygons;
+            //goto LABEL_162;
+          //}
+          __debugbreak(); // warning C4700: uninitialized local variable 'v102' used
+          memcpy(&array_50AC10[0], v102, 0x30u);
+          array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
+          array_50AC10[0].u = 0.0;
+          array_50AC10[0].v = 0.0;
+          memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1]));
+          array_50AC10[1]._rhw = 1.0 / (pVertices->vWorldViewPosition.x + 0.0000001000000011686097);
+          array_50AC10[1].u = 0.0;
+          array_50AC10[1].v = 1.0;
+          __debugbreak(); // warning C4700: uninitialized local variable 'pVertices2' used
+          memcpy(&array_50AC10[2], pVertices2, sizeof(array_50AC10[2]));
+          array_50AC10[2]._rhw = 1.0 / (pVertices2->vWorldViewPosition.x + 0.0000001000000011686097);
+          array_50AC10[2].u = 1.0;
+          array_50AC10[2].v = 1.0;
+          memcpy(&array_50AC10[3], v101, sizeof(array_50AC10[3]));
+          array_50AC10[3]._rhw = 1.0 / (v101->vWorldViewPosition.x + 0.0000001000000011686097);
+          array_50AC10[3].u = 1.0;
+          array_50AC10[3].v = 0.0;
+          if ( !(byte_76D5C0 & 1) )
+          {
+            byte_76D5C0 |= 1u;
+            stru154(stru_76D5A8);
+            atexit(loc_481199);
+          }
+          v32 = (struct8 *)array_50AC10;
+          v97 = (int)pGame->pLightmapBuilder;
+          pGame->pLightmapBuilder->StackLights_TerrainFace(norm, &v95, array_50AC10, 4, 1);
+          pDecalBuilder->_49BE8A(pTile, norm, &v95, array_50AC10, 4, 1);
+          a5 = 4;
+          if ( byte_4D864C && pGame->uFlags & 0x80 )
+          {
+            thisa = pGame->pIndoorCameraD3D;
+            if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &a5, 0) == 1 && !a5 )
+              goto LABEL_162;
+            thisa->ViewTransform(array_50AC10, a5);
+            thisa->Project(array_50AC10, a5, 0);
+          }
+          this_3 = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0
+              || v101->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0;
+          v3a = (double)pOutdoorCamera->shading_dist_mist;
+          v108 = v3a < v102->vWorldViewPosition.x || v3a < pVertices->vWorldViewPosition.x
+              || v3a < v101->vWorldViewPosition.x || v3a < pVertices2->vWorldViewPosition.x;
+          v33 = 0;
+          pGame->pLightmapBuilder->std__vector_000004_size = 0;
+          if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
+          {
+            if ( this_3 )
+              v33 = 3;
+            else
+              v33 = v108 != 0 ? 5 : 0;
+            static_sub_0048034E_stru_154.ClassifyPolygon(norm, v95);
+            if ( pDecalBuilder->uNumDecals > 0 )
+              pDecalBuilder->ApplyDecals(31 - pTile->dimming_level, 4, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, *(float *)&v33, -1);
+          }
+          if ( stru_F8AD28.uNumLightsApplied > 0 )
+            pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33);
+          v34 = a5;
+          //v35 = byte_4D864C == 0;
+          pTile->uNumVertices = a5;
+          if ( !byte_4D864C || ~pGame->uFlags & 0x80 )
+          {
+            if ( this_3 )
+            {
+              v36 = sr_424CD7(v34);
+              pTile->uNumVertices = v36;
+              OutdoorCamera::Project(v36);
+            }
+            if ( v108 )
+            {
+              v36 = sr_424EE0_MakeFanFromTriangle(v34);
+              pTile->uNumVertices = v36;
+              OutdoorCamera::Project(v36);
+            }
+          }
+          //v37 = *(int *)&v16->flags;
+          if ( ~pTile->flags & 1 )
+          {
+            if ( pTile->flags & 2 && pTile->uTileBitmapID == pRenderer->hd_water_tile_id )
+            {
+              v80 = false;
+              v39 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame];
+            }
+            else
+            {
+              v39 = pTile->uTileBitmapID;
+              v80 = true;
+            }
+            //v79 = 0;
+            //v78 = pBitmaps_LOD->pHardwareTextures[v39];
+            pTile->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v39];// Ritor1: It's temporary
+            v77 = (int)pTile;
+            //v76 = v16->uNumVertices;
+//LABEL_161:
+            pRenderer->DrawTerrainPolygon(pTile->uNumVertices, pTile, pBitmaps_LOD->pHardwareTextures[v39], false, v80);
+            goto LABEL_162;
+          }
+LABEL_56:
+          pTile->DrawBorderTiles();
+        }
+LABEL_162:
+        v4 = v88 + 1;
+        if ( ++v88 >= v84 )
+          return;
+      }
+      v40 = &array_77EC08[pOutdoorCamera->uNumPolygons];
+      v40->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
+      if ( v40->uTileBitmapID == -1 )
+        goto LABEL_162;
+      v42 = pOutdoor->GetSomeOtherTileInfo(sX, sY);
+      BYTE1(v42) |= 0x80u;
+      v43 = pGame->pLightmapBuilder;
+      *(int *)&v40->flags = v42;
+      v44 = v93;
+      v40->field_59 = 1;
+      v40->terrain_grid_x = (char)v43;
+      v40->field_34 = *(_WORD *)(v44 + 2);
+      v45 = v89;
+      v40->terrain_grid_z = v89;
+      v46 = 4 * ((char)v43 + (v45 << 7));
+      v85 = v46;
+      v47 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v46 + 2);//    v47 = pTerrainNormalIndices[v46 + 1];
+      if ( v47 < 0 || v47 > (signed int)(uNumTerrainNormals - 1) )
+        v48 = 0;
+      else
+        v48 = &pTerrainNormals[v47];
+      v49 = v92 * v48->y;
+      //v99 = v48;
+      thisg = 20.0 - (-v49 - v91 * v48->z - v90 * v48->x) * 20.0;
+      v50 = thisg + 6.755399441055744e15;
+      v40->dimming_level = LOBYTE(v50);
+      if ( LOBYTE(v50) < 0 )
+        v40->dimming_level = 0;
+      if ( pOutdoorCamera->uNumPolygons >= 1999 )
+        return;
+      ++pOutdoorCamera->uNumPolygons;
+      if ( !_481FC9_terrain(pVertices, pVertices2, v8, v40) ) // Ritor1: It's temporary
+        //goto LABEL_77;
+        {
+          --pOutdoorCamera->uNumPolygons;
+          goto LABEL_112;
+        }
+      memcpy(&array_50AC10[0], v102, 0x30u);
+      array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
+      array_50AC10[0].u = 0.0;
+      array_50AC10[0].v = 0.0;
+      memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1]));
+      array_50AC10[1]._rhw = 1.0 / pVertices->vWorldViewPosition.x + 0.0000001000000011686097;
+      array_50AC10[1].u = 0.0;
+      array_50AC10[1].v = 1.0;
+      memcpy(&array_50AC10[2], pVertices2, sizeof(array_50AC10[2]));
+      array_50AC10[2]._rhw = 1.0 / pVertices2->vWorldViewPosition.x + 0.0000001000000011686097;
+      array_50AC10[2].u = 1.0;
+      array_50AC10[2].v = 1.0;
+      static stru154 static_sub_0048034E_stru_76D590;
+      static bool __init_flag2 = false;
+      if (!__init_flag2)
+      {
+        __init_flag2 = true;
+        stru154::stru154(&static_sub_0048034E_stru_76D590);
+      }
+      if ( !(byte_76D5C0 & 2) )
+      {
+        byte_76D5C0 |= 2;
+        Polygon(stru_76D590);
+        atexit(loc_48118F);
+      }
+      v96 = pGame->pLightmapBuilder;
+      pGame->pLightmapBuilder->StackLights_TerrainFace(v48, (float *)&a4, array_50AC10, 3, 0);
+      pDecalBuilder->_49BE8A(v40, v48, &a4, array_50AC10, 3, 0);
+      uNumVertices = 3;
+      if ( byte_4D864C && pGame->uFlags & 0x80 )
+      {
+        thisb = pGame->pIndoorCameraD3D;
+        if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices )
+        {
+//LABEL_77:
+          --pOutdoorCamera->uNumPolygons;
+          goto LABEL_112;
+        }
+        thisb->ViewTransform(array_50AC10, uNumVertices);
+        thisb->Project(array_50AC10, uNumVertices, 0);
+      }
+      this_3a = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0;
+      v54 = (double)pOutdoorCamera->shading_dist_mist;
+      v108 = v54 < v102->vWorldViewPosition.x || v54 < pVertices->vWorldViewPosition.x || v54 < pVertices2->vWorldViewPosition.x;
+      pVertices = 0;
+      v96->std__vector_000004_size = 0;
+      if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
+      {
+        if ( this_3a )
+          pVertices = (RenderVertexSoft *)3;
+        else
+          pVertices = (RenderVertexSoft *)(v108 != 0 ? 5 : 0);
+        //a8 = (RenderVertexSoft *)(this_3a ? 3 : v108 != 0 ? 5 : 0);
+        static_sub_0048034E_stru_76D590.ClassifyPolygon(v48, *(float *)&a4);
+        if ( pDecalBuilder->uNumDecals > 0 )
+          pDecalBuilder->ApplyDecals(31 - v40->dimming_level, 4, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices, -1);
+      }
+      if ( stru_F8AD28.uNumLightsApplied > 0 )
+        v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices);
+      v55 = uNumVertices;
+      //v35 = byte_4D864C == 0;
+      v40->uNumVertices = uNumVertices;
+      if ( !byte_76D5C0 || !(pGame->uFlags & 0x80) )
+      {
+        if ( this_3a )
+        {
+          v56 = sr_424CD7(v55);
+        }
+        else
+        {
+          if ( !v108 )
+            goto LABEL_105;
+          v56 = sr_424EE0_MakeFanFromTriangle(v55);
+        }
+        v40->uNumVertices = v56;
+        OutdoorCamera::Project(v56);
+      }
+LABEL_105:
+      v57 = *(int *)&v40->flags;
+      if ( BYTE1(v57) & 1 )
+      {
+        v40->DrawBorderTiles();
+      }
+      else
+      {
+        if ( v57 & 2 && v40->uTileBitmapID == pRenderer->hd_water_tile_id )
+        {
+          v81 = false;
+          v58 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame];
+        }
+        else
+        {
+          v58 = v40->uTileBitmapID;
+          v81 = true;
+        }
+        pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81);
+      }
+LABEL_112:
+      v59 = &array_77EC08[pOutdoorCamera->uNumPolygons];
+      //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->uNumPolygons];
+      v59->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
+      if ( v59->uTileBitmapID  == -1 )
+        goto LABEL_162;
+      *(int *)&v59->flags = pOutdoor->GetSomeOtherTileInfo(sX, sY);
+      v61 = v93;
+      v59->field_59 = 1;
+      v59->field_34 = *(_WORD *)(v61 + 2);
+      v59->terrain_grid_z = v89;
+      v59->terrain_grid_x = v97;
+      v62 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v85);
+      if ( v62 > (signed int)(uNumTerrainNormals - 1) )
+        v63 = 0;
+      else
+        v63 = &pTerrainNormals[v62];
+      v64 = v92 * v63->y;
+      //v99 = v63;
+      thish = 20.0 - (-v64 - v91 * v63->y - v90 * v63->x) * 20.0;
+      v59->dimming_level = floorf(thish + 0.5f);
+      if ( v59->dimming_level < 0 )
+        v59->dimming_level = 0;
+      if ( pOutdoorCamera->uNumPolygons >= 1999 )
+        return;
+      ++pOutdoorCamera->uNumPolygons;
+      if ( !_481FC9_terrain(v101, v102, pVertices2, v59) )
+      {
+//LABEL_126:
+        --pOutdoorCamera->uNumPolygons;
+        goto LABEL_162;
+      }
+      memcpy(&array_50AC10[0], v102, 0x30u);
+      array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
+      array_50AC10[0].u = 0.0;
+      array_50AC10[0].v = 0.0;
+      memcpy(&array_50AC10[1], pVertices2, sizeof(array_50AC10[1]));
+      array_50AC10[1]._rhw = 1.0 / pVertices2->vWorldViewPosition.x + 0.0000001000000011686097;
+      array_50AC10[1].u = 1.0;
+      array_50AC10[1].v = 1.0;
+      memcpy(&array_50AC10[2], v101, sizeof(array_50AC10[2]));
+      array_50AC10[2]._rhw = 1.0 / v101->vWorldViewPosition.x + 0.0000001000000011686097;
+      array_50AC10[2].u = 1.0;
+      array_50AC10[2].v = 0.0;
+      static stru154 static_sub_0048034E_stru_76D578;
+      static bool __init_flag1 = false;
+      if (!__init_flag1)
+      {
+        __init_flag1 = true;
+        stru154::stru154(&static_sub_0048034E_stru_76D578);
+      }
+      v96 = pGame->pLightmapBuilder;
+      pGame->pLightmapBuilder->StackLights_TerrainFace(v63, &v87, array_50AC10, 3, 1);
+      pDecalBuilder->_49BE8A(v40, v63, &v87, array_50AC10, 3, 1);
+      v100 = 3;
+      if ( byte_4D864C && pGame->uFlags & 0x80 )
+      {
+        thisc = pGame->pIndoorCameraD3D;
+        if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 )
+          //goto LABEL_126;
+        {
+          --pOutdoorCamera->uNumPolygons;
+          goto LABEL_162;
+        }
+        thisc->ViewTransform(array_50AC10, v100);
+        thisc->Project(array_50AC10, v100, 0);
+      }
+      this_3b = v102->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0
+           || v101->vWorldViewPosition.x < 8.0;
+      v69 = (double)pOutdoorCamera->shading_dist_mist;
+      v108 = v69 < v102->vWorldViewPosition.x || v69 < pVertices2->vWorldViewPosition.x || v69 < v101->vWorldViewPosition.x;
+      v70 = 0;
+      v96->std__vector_000004_size = 0;
+      if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
+      {
+        if ( this_3b )
+          v70 = 3;
+        else
+          v70 = v108 != 0 ? 5 : 0;
+        static_sub_0048034E_stru_76D578.ClassifyPolygon(v63, v87);
+        if ( pDecalBuilder->uNumDecals > 0 )
+          pDecalBuilder->ApplyDecals(31 - v40->dimming_level, 4, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70, -1);
+      }
+      if ( stru_F8AD28.uNumLightsApplied > 0 )
+        v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70);
+      v71 = v59;
+      v72 = v100;
+      //v35 = byte_4D864C == 0;
+      v59->uNumVertices = v100;//???
+      if ( !byte_4D864C && pGame->uFlags & 0x80 )
+        goto LABEL_154;
+      if ( this_3b )
+      {
+        v73 = sr_424CD7(v72);
+      }
+      else
+      {
+        if ( !v108 )
+        {
+LABEL_154:
+          v74 = v71->flags;
+          if ( !(BYTE1(v74) & 1) )
+          {
+            if ( v74 & 2 && v71->uTileBitmapID == pRenderer->hd_water_tile_id )
+            {
+              v80 = false;
+              v75 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame];
+            }
+            else
+            {
+              v75 = v71->uTileBitmapID;
+              v80 = true;
+            }
+            //v79 = 0;
+            v78 = pBitmaps_LOD->pHardwareTextures[v75];
+            v71->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v75];// Ritor1: It's temporary
+            //v77 = (int)v71;
+            //v76 = v71->uNumVertices;
+            //goto LABEL_161;
+            pRenderer->DrawTerrainPolygon(v71->uNumVertices, (Polygon *)v71, v78, 0, v80);
+            goto LABEL_162;
+          }
+          v38 = (Polygon *)v71;
+          goto LABEL_56;
+        }
+        v73 = sr_424EE0_MakeFanFromTriangle(v72);
+      }
+      v71->uNumVertices = v73;
+      OutdoorCamera::Project(v73);
+      goto LABEL_154;
+    }
+  }
 //----- (00424579) --------------------------------------------------------
 int __fastcall sr_424579(int uFaceID, stru320 *a2)
 {