Mercurial > mm7
diff OSWindow.cpp @ 2185:385040580292
CastSpell continue
author | Ritor1 |
---|---|
date | Mon, 27 Jan 2014 00:13:01 +0600 |
parents | 0a1438c16c2b |
children | 9856c2f8f918 |
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--- a/OSWindow.cpp Fri Jan 24 18:01:51 2014 +0600 +++ b/OSWindow.cpp Mon Jan 27 00:13:01 2014 +0600 @@ -710,24 +710,24 @@ pParty->pPlayers[i].uSkillPoints = 50; break; - case 40029: pPlayers[uActiveCharacter]->SetPertified(true); break; - case 40030: pPlayers[uActiveCharacter]->SetWeak(true); break; - case 40031: pPlayers[uActiveCharacter]->SetPoison3(true); break; - case 40032: pPlayers[uActiveCharacter]->SetPoison2(true); break; - case 40033: pPlayers[uActiveCharacter]->SetPoison1(true); break; - case 40034: pPlayers[uActiveCharacter]->SetDisease3(true); break; - case 40035: pPlayers[uActiveCharacter]->SetDisease2(true); break; - case 40036: pPlayers[uActiveCharacter]->SetDisease1(true); break; - case 40037: pPlayers[uActiveCharacter]->SetCursed(true); break; - case 40038: pPlayers[uActiveCharacter]->SetInsane(true); break; - case 40039: pPlayers[uActiveCharacter]->SetDrunk(true); break; - case 40040: pPlayers[uActiveCharacter]->SetUnconcious(true); break; - case 40041: pPlayers[uActiveCharacter]->SetDead(true); break; - case 40042: pPlayers[uActiveCharacter]->SetEradicated(true); break; - case 40043: pPlayers[uActiveCharacter]->SetAsleep(true); break; - case 40044: pPlayers[uActiveCharacter]->SetAfraid(true); break; - case 40045: pPlayers[uActiveCharacter]->SetParalyzed(true); break; - case 40073: pPlayers[uActiveCharacter]->SetZombie(true); break; + case 40029: pPlayers[uActiveCharacter]->SetPertified(pParty->uTimePlayed); break; + case 40030: pPlayers[uActiveCharacter]->SetWeak(pParty->uTimePlayed); break; + case 40031: pPlayers[uActiveCharacter]->SetPoison3(pParty->uTimePlayed); break; + case 40032: pPlayers[uActiveCharacter]->SetPoison2(pParty->uTimePlayed); break; + case 40033: pPlayers[uActiveCharacter]->SetPoison1(pParty->uTimePlayed); break; + case 40034: pPlayers[uActiveCharacter]->SetDisease3(pParty->uTimePlayed); break; + case 40035: pPlayers[uActiveCharacter]->SetDisease2(pParty->uTimePlayed); break; + case 40036: pPlayers[uActiveCharacter]->SetDisease1(pParty->uTimePlayed); break; + case 40037: pPlayers[uActiveCharacter]->SetCursed(pParty->uTimePlayed); break; + case 40038: pPlayers[uActiveCharacter]->SetInsane(pParty->uTimePlayed); break; + case 40039: pPlayers[uActiveCharacter]->SetDrunk(pParty->uTimePlayed); break; + case 40040: pPlayers[uActiveCharacter]->SetUnconcious(pParty->uTimePlayed); break; + case 40041: pPlayers[uActiveCharacter]->SetDead(pParty->uTimePlayed); break; + case 40042: pPlayers[uActiveCharacter]->SetEradicated(pParty->uTimePlayed); break; + case 40043: pPlayers[uActiveCharacter]->SetAsleep(pParty->uTimePlayed); break; + case 40044: pPlayers[uActiveCharacter]->SetAfraid(pParty->uTimePlayed); break; + case 40045: pPlayers[uActiveCharacter]->SetParalyzed(pParty->uTimePlayed); break; + case 40073: pPlayers[uActiveCharacter]->SetZombie(pParty->uTimePlayed); break; case 40062: pParty->alignment = PartyAlignment_Good;