Mercurial > mm7
diff Player.cpp @ 248:37dcbe8f3cca
Dialogue stuff
author | Nomad |
---|---|
date | Mon, 18 Feb 2013 07:11:43 +0200 |
parents | a6a8fa73b4ec |
children | 0a37a56e9f02 |
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line diff
--- a/Player.cpp Mon Feb 18 03:59:31 2013 +0200 +++ b/Player.cpp Mon Feb 18 07:11:43 2013 +0200 @@ -586,7 +586,7 @@ signed int v13; // esi@12 int v14; // eax@12 //int v15; // eax@17 - int pExpression; // ebx@17 + CHARACTER_EXPRESSION_ID expression; // ebx@17 signed int v17; // ecx@19 char *pSoundID; // edi@20 int v20[5]; // [sp+Ch] [bp-1Ch]@7 @@ -647,8 +647,8 @@ if ( v13 ) { pPlayerNum = 0; - pExpression = v20[rand() % v13]; - if ( pExpression == 21 && pSoundId ) + expression = (CHARACTER_EXPRESSION_ID)v20[rand() % v13]; + if (expression == CHARACTER_EXPRESSION_21 && pSoundId ) { v17 = 0; if ( (signed int)pSoundList->uNumSounds <= 0 ) @@ -670,7 +670,7 @@ if ( pSoundList->pSounds[v17].pSoundData[0] ) pPlayerNum = (sLastTrackLengthMS << 7) / 1000; } - /*LOWORD(v14) = */PlayEmotion((CHARACTER_EXPRESSION_ID)pExpression, pPlayerNum); + /*LOWORD(v14) = */PlayEmotion(expression, pPlayerNum); } //return v14; } @@ -5758,7 +5758,7 @@ } if ( CheckHiredNPCSpeciality(v5) ) v2 += 4; - if ( v9->classType == PLAYER_CLASS_31 && sub_476387() ) + if ( v9->classType == PLAYER_CLASS_31 && PartyHasDragon() ) v2 += 3; LABEL_86: if ( uSkillType <= PLAYER_SKILL_DARK ) @@ -7892,7 +7892,7 @@ LOBYTE(v6) = CheckHiredNPCSpeciality(a1); return v6; case VAR_NPCs2: - return pNPCStats->pNewNPCData[a1].uFlags & 0x80; + return pNPCStats->pNewNPCData[a1].Hired(); case VAR_MonthEquals|VAR_CurrentSP: v13 = 0x80u >> ((signed __int16)a1 - 1) % 8; v14 = this->field_1A50[((signed __int16)a1 - 1) >> 3];