Mercurial > mm7
diff mm7_5.cpp @ 648:35ce4761382c
Fixed numbers in tavern dialogue ui
author | Nomad |
---|---|
date | Mon, 11 Mar 2013 23:32:27 +0200 |
parents | 59713bb36033 |
children | 0e368c04acfb |
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--- a/mm7_5.cpp Tue Mar 12 01:24:07 2013 +0600 +++ b/mm7_5.cpp Mon Mar 11 23:32:27 2013 +0200 @@ -16641,21 +16641,21 @@ { strcpy(a2, "%s\n\n"); v24 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 1); - sprintf(Source, format_4E2DC8, v24); + sprintf(Source, "\xC" "%05d", v24); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v25 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 2); - sprintf(Source, format_4E2DC8, v25); + sprintf(Source, "\xC" "%05d", v25); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v26 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 3); - sprintf(Source, format_4E2DC8, v26); + sprintf(Source, "\xC" "%05d", v26); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v27 = pPlayer->classType; v28 = uPlayerSkillType; v29 = GetSkillColor(v27, uPlayerSkillType, 4); - sprintf(Source, format_4E2DC8, v29); + sprintf(Source, "\xC" "%05d", v29); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); @@ -16670,24 +16670,24 @@ { strcpy(a2, "%s\n\n"); v9 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 1); - sprintf(Source, format_4E2DC8, v9); + sprintf(Source, "\xC" "%05d", v9); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v10 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 2); - sprintf(Source, format_4E2DC8, v10); + sprintf(Source, "\xC" "%05d", v10); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v11 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 3); - sprintf(Source, format_4E2DC8, v11); + sprintf(Source, "\xC" "%05d", v11); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v12 = uPlayerSkillType; v13 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 4); - sprintf(Source, format_4E2DC8, v13); + sprintf(Source, "\xC" "%05d", v13); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n\n"); v14 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - sprintf(Source, format_4E2DC8, v14); + sprintf(Source, "\xC" "%05d", v14); strcat(a2, Source); strcat(a2, "%s: +%d"); v15 = v12; @@ -17139,7 +17139,7 @@ v2 = pIcons_LOD->LoadTexture("fr_stats", TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed(8, 8, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0)); v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); - sprintf(pTmpBuf, format_4E2DC8, v3); + sprintf(pTmpBuf, "\xC" "%05d", v3); sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], pPlayer->pName, pClassNames[pPlayer->classType]);//^Pi[%s] %s strcat(pTmpBuf, pTmpBuf2); if ( pPlayer->uSkillPoints )