Mercurial > mm7
diff UI/UIHouses.cpp @ 1828:35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
author | Grumpy7 |
---|---|
date | Fri, 11 Oct 2013 07:04:19 +0200 |
parents | 421c29d4ab3e |
children | e4e27261d84e |
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--- a/UI/UIHouses.cpp Fri Oct 11 05:49:39 2013 +0200 +++ b/UI/UIHouses.cpp Fri Oct 11 07:04:19 2013 +0200 @@ -1223,7 +1223,7 @@ { if ( pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] > 0 )//get prize { - party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0); + pParty->PartyFindsGold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0); for ( uint i = 0; i < 4; ++i ) pParty->pPlayers[i].SetVariable(VAR_Award, 86); pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel;