Mercurial > mm7
diff Player.cpp @ 1828:35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
author | Grumpy7 |
---|---|
date | Fri, 11 Oct 2013 07:04:19 +0200 |
parents | 0c75c3e7e436 |
children | e4e27261d84e |
line wrap: on
line diff
--- a/Player.cpp Fri Oct 11 05:49:39 2013 +0200 +++ b/Player.cpp Fri Oct 11 07:04:19 2013 +0200 @@ -2130,7 +2130,7 @@ } if ( enchBonusSum ) { - party_finds_gold(enchBonusSum, 2); + pParty->PartyFindsGold(enchBonusSum, 2); sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[302], this->pName, enchBonusSum); //%stole %d gold } else @@ -4876,7 +4876,7 @@ sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" break; case 7: - party_finds_gold(1000 * thisa, 0); + pParty->PartyFindsGold(1000 * thisa, 0); sprintf(pTmpBuf.data(), "+%u %s", 1000 * thisa, pGlobalTXT_LocalizationStrings[97]);//"Gold" break; case 8: @@ -6078,7 +6078,7 @@ if ( val == 0 ) val = 1; v6 = rand(); - party_finds_gold(v6 % val + 1, 1); + pParty->PartyFindsGold(v6 % val + 1, 1); GameUI_DrawFoodAndGold(); return; case VAR_RandomFood: @@ -6165,7 +6165,7 @@ pParty->SetHoldingItem(&item); return; case VAR_FixedGold: - party_finds_gold(val, 1); + pParty->PartyFindsGold(val, 1); return; case VAR_BaseMight: this->uMight = min(this->uMight + val, 255);