diff Player.cpp @ 1731:34dd357a489d

Player::CompareVariable cleanup first round
author Grumpy7
date Thu, 26 Sep 2013 08:07:50 +0200
parents baa4eda7f924
children c6fe09a06712
line wrap: on
line diff
--- a/Player.cpp	Wed Sep 25 08:39:03 2013 +0200
+++ b/Player.cpp	Thu Sep 26 08:07:50 2013 +0200
@@ -2595,7 +2595,7 @@
   {
     if (base_recovery_times_per_weapon_type[GetOffHandItem()->GetPlayerSkillType()] > weapon_recovery)
     {
-    weapon = GetOffHandItem();
+      weapon = GetOffHandItem();
       weapon_recovery = base_recovery_times_per_weapon_type[weapon->GetPlayerSkillType()];
     }
   }
@@ -4986,9 +4986,10 @@
 }
 
 //----- (00449BB4) --------------------------------------------------------
-bool Player::CompareVariable( enum VariableType VarNum, signed int pValue )
-{
-  Player *v3; // esi@1
+bool Player::CompareVariable( enum VariableType VarNum, signed int pValue )   // in some cases this calls only calls v4 >= pValue, which i've changed to return false, since these values are supposed to be positive
+{
+  Assert(pValue >= 0, "Compare variable shouldn't have negative arguments");
+
   signed int v4; // edi@1
   unsigned int v5; // eax@8
   int v6; // eax@9
@@ -4999,7 +5000,7 @@
   int v11; // eax@19
   unsigned int v12; // eax@20
   unsigned int test_bit_value; // eax@25
-  unsigned __int8 our_bit_value; // cl@25
+  unsigned __int8 byteWithRequestedBit; // cl@25
   signed int v15; // ecx@28
   ItemGen *v16; // eax@28
   int v18; // edi@90
@@ -5015,7 +5016,6 @@
   int v29; // eax@161
 
   v6 = 0;
-  v3 = this;
   v4 = -1;
   if ( VarNum > VAR_AutoNotes )
   {
@@ -5052,14 +5052,12 @@
           v19 = &pIndoor->dlv;
         v6 = v19->uReputation >= pValue;
         return v6;
-      case VAR_History_28|VAR_Sex:
+      case VAR_Unknown1:
         v21 = &pOutdoor->ddm;
         if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
           v21 = &pIndoor->dlv;
         v6 = v21->field_C_alert == pValue;
         return v6;
-      case VAR_MonthEquals2|VAR_Sex:
-      case VAR_MonthEquals2|VAR_Class:
       case VAR_Counter1:
       case VAR_Counter2:
       case VAR_Counter3:
@@ -5068,6 +5066,8 @@
       case VAR_Counter6:
       case VAR_Counter7:
       case VAR_Counter8:
+      case VAR_Counter9:
+      case VAR_Counter10:
         v22 = *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44304];
         if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300]
           && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300])
@@ -5077,36 +5077,29 @@
       case VAR_NumSkillPoints:
         v4 = this->uSkillPoints;
         return v4 >= pValue;
-      case VAR_CircusPrises:
+      case VAR_CircusPrises:    //isn't used in MM6 since 0x1D6u is a book of regeneration
         v4 = 0;
-        v23 = pParty->pPlayers;//[0].pInventoryItems;
-        do
+        for (int playerNum = 0; playerNum < 4; playerNum++)
         {
-          v24 = v23->pInventoryItemList;
-          v25 = 138;
-          do
+          for (int invPos = 0; invPos < 138; invPos++)
           {
-            switch ( v24->uItemID )
+            int itemId = pParty->pPlayers[playerNum].pInventoryItemList[invPos].uItemID;
+            switch ( itemId )
             {
-              case 0x1D6u:
-                ++v4;
-                break;
-              case 0x1D7u:
-                v4 += 3;
-                break;
-              case 0x1DDu:
-                v4 += 5;
-                break;
+            case 0x1D6u:
+              ++v4;
+              break;
+            case 0x1D7u:
+              v4 += 3;
+              break;
+            case 0x1DDu:
+              v4 += 5;
+              break;
             }
-            ++v24;
-            --v25;
           }
-          while ( v25 );
-          ++v23;
         }
-        while ( v23 <= &pParty->pPlayers[3] );
         return v4 >= pValue;
-      case VAR_MonthEquals2:
+      case VAR_MonthIs:
         v6 = pParty->uCurrentMonth == pValue;
         return v6;
       case VAR_IsFlying:
@@ -5115,78 +5108,65 @@
           return true;
         return false;
       case VAR_HiredNPCHasSpeciality:
-        LOBYTE(v6) = CheckHiredNPCSpeciality(pValue);
-        return v6;
+        return CheckHiredNPCSpeciality(pValue);
       case VAR_NPCs2:
         return pNPCStats->pNewNPCData[pValue].Hired();
-      case VAR_MonthEquals|VAR_CurrentSP:
+      case VAR_PlayerBits:
         test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8;
-        our_bit_value = this->field_1A50[((signed __int16)pValue - 1)/8];
-        if ( !((unsigned __int8)test_bit_value & our_bit_value) )
+        byteWithRequestedBit = this->field_1A50[((signed __int16)pValue - 1)/8];
+        if ( !((unsigned __int8)test_bit_value & byteWithRequestedBit) )
           return v4 >= pValue;
         v4 = pValue;
         return v4 >= pValue;
       case VAR_ItemEquipped:
-        v26 = (ITEM_EQUIP_TYPE)0;
-        v27 = (char *)&this->pEquipment;
-        break;
+        for (int i = 0; i < 16; i++)
+        {
+          if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) && GetNthEquippedIndexItem(i)->uItemID == pValue )
+          {
+            return true;
+          }
+        }
+        return false;
       case VAR_GoldInBank:
         v4 = pParty->uNumGoldInBank;
         return v4 >= pValue;
-      case VAR_ThieverySkill|0x80:
+      case VAR_IsMightMoreThanBase:
         v28 = GetActualMight();
-        v29 = v3->GetBaseStrength();
-        goto LABEL_168;
-      case VAR_DisarmTrapSkill|0x80:
+        v29 = GetBaseStrength();
+        return (v28 >= v29);
+      case VAR_IsIntellectMoreThanBase:
         v28 = GetActualIntelligence();
-        v29 = v3->GetBaseIntelligence();
-        goto LABEL_168;
-      case VAR_MonthEquals:
+        v29 = GetBaseIntelligence();
+        return (v28 >= v29);
+      case VAR_IsPersonalityMoreThanBase:
         v28 = GetActualWillpower();
-        v29 = v3->GetBaseWillpower();
-        goto LABEL_168;
-      case VAR_MonthEquals|VAR_Sex:
+        v29 = GetBaseWillpower();
+        return (v28 >= v29);
+      case VAR_IsEnduranceMoreThanBase:
         v28 = GetActualEndurance();
-        v29 = v3->GetBaseEndurance();
-        goto LABEL_168;
-      case VAR_IdentifyMonsterSkill|0x80:
+        v29 = GetBaseEndurance();
+        return (v28 >= v29);
+      case VAR_IsSpeedMoreThanBase:
         v28 = GetActualSpeed();
-        v29 = v3->GetBaseSpeed();
-        goto LABEL_168;
-      case VAR_ArmsmasterSkill|0x80:
+        v29 = GetBaseSpeed();
+        return (v28 >= v29);
+      case VAR_IsAccuracyMoreThanBase:
         v28 = GetActualAccuracy();
-        v29 = v3->GetBaseAccuracy();
-        goto LABEL_168;
-      case VAR_MonthEquals|VAR_MaxHP:
+        v29 = GetBaseAccuracy();
+        return (v28 >= v29);
+      case VAR_IsLuckMoreThanBase:
         v28 = GetActualLuck();
-        v29 = v3->GetBaseLuck();
-LABEL_168:
-        v10 = __OFSUB__(v28, v29);
-        v9 = v28 - v29 < 0;
-LABEL_169:
-        if ( v9 ^ v10 )
-          return v4 >= pValue;
-        return true;
+        v29 = GetBaseLuck();
+        return (v28 >= v29);
       default:
-        return v4 >= pValue;
-    }
-    while ( !v3->HasItemEquipped(v26)
-         || *(int *)&v3->pInventoryItemList[*(int *)v27-1] != pValue )
-    {
-      v26 = (ITEM_EQUIP_TYPE)((int)v26 + 1);
-      v27 += 4;
-      if ( (signed int)v26 >= 16 )
         return false;
     }
-    return true;
-  }
-  if ( VarNum == VAR_AutoNotes )
-  {
-    test_bit_value = 0x80u >> ((signed __int16)(pValue - 1) - 1) % 8;
-    our_bit_value = pParty->_autonote_bits[((signed __int16)(pValue - 1) - 1) /8];
-    if ( !((unsigned __int8)test_bit_value & our_bit_value) )
-      return false;
-    return true;
+  }
+  if ( VarNum == VAR_AutoNotes )  //TODO: find out why the double subtraction. or whether this is even used
+  {
+    test_bit_value = 0x80u >> (pValue - 2) % 8;
+    byteWithRequestedBit = pParty->_autonote_bits[(pValue - 2) /8];
+    return (test_bit_value & byteWithRequestedBit);
   }
   if ( VarNum <= VAR_BaseLuck )
   {
@@ -5195,29 +5175,27 @@
       switch ( VarNum )
       {
         case VAR_Hour:
-          if ( (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == pValue )
+          if ( (long long)(pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == pValue )
             return true;
           return false;
         case VAR_DayOfYear:
-          v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 % 0x150 + 1;
-          v6 = v5 == pValue;
-          return v6;
+          if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 336 + 1 == pValue)
+            return true;
+          return false;
         case VAR_DayOfWeek:
-          v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 % 7;
-          v6 = v5 == pValue;
-          return v6;
-        case VAR_Sex:
-          if ( pValue == (CHARACTER_RACE)this->uSex )
+          if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 7)
             return true;
-          return v4 >= pValue;
-        case VAR_Class:
-          v7 = (CHARACTER_RACE)this->classType;
-          if ( pValue == v7 )
+          return false;
+        case VAR_Sex:
+          if ( pValue == this->uSex )
             return true;
-          return v4 >= pValue;
-        case VAR_Race:
-          v7 = GetRace();
-          if ( pValue == v7 )
+          return false;
+        case VAR_Class:
+          if ( pValue == this->classType )
+            return true;
+          return false;
+        case VAR_Race:  
+          if ( pValue == GetRace() )
             return true;
           return v4 >= pValue;
         case VAR_CurrentHP:
@@ -5225,20 +5203,18 @@
           return v4 >= pValue;
         case VAR_MaxHP:
           v8 = GetMaxHealth();
-          v10 = __OFSUB__(v3->sHealth, v8);
-          v9 = v3->sHealth - v8 < 0;
-          goto LABEL_169;
+          v9 = this->sHealth;
+          return (v9 >= v8);
         case VAR_CurrentSP:
           v4 = this->sMana;
           return v4 >= pValue;
         case VAR_MaxSP:
-          v11 = GetMaxMana();
-          v10 = __OFSUB__(v3->sMana, v11);
-          v9 = v3->sMana - v11 < 0;
-          goto LABEL_169;
+          v8 = GetMaxMana();
+          v9 = this->sMana;
+          return (v9 >= v8);
         case VAR_ActualAC:
-          v12 = GetActualAC();
-          goto _j_cmp_against_arg;
+          v4 = GetActualAC();
+          return v4 >= pValue;
         case VAR_ACModifier:
           v4 = this->sACModifier;
           return v4 >= pValue;
@@ -5249,27 +5225,28 @@
           v4 = this->sLevelModifier;
           return v4 >= pValue;
         case VAR_Age:
-          v12 = GetActualAge();
-          goto _j_cmp_against_arg;
+          v4 = GetActualAge();
+          return v4 >= pValue;
         case VAR_Award:
-          test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8;
-          our_bit_value = this->_achieved_awards_bits[((signed __int16)pValue - 1) /8];
-          if ( !((unsigned __int8)test_bit_value & our_bit_value) )
-            return true;
-          return false;
+          test_bit_value = 0x80u >> (pValue - 1) % 8;
+          byteWithRequestedBit = this->_achieved_awards_bits[(pValue - 1) /8];
+          return ( test_bit_value & byteWithRequestedBit );
         case VAR_Experience:
           v4 = LODWORD(this->uExperience);
           return v4 >= pValue;
         case VAR_QBits_QuestsDone:
           test_bit_value = 0x80u >> (pValue - 1) % 8;
-          our_bit_value = pParty->_quest_bits[(pValue - 1)/8];
-          if ( test_bit_value & our_bit_value )
-            return true;
-          return false;
+          byteWithRequestedBit = pParty->_quest_bits[(pValue - 1)/8];
+          return ( test_bit_value & byteWithRequestedBit );
         case VAR_PlayerItemInHands:
-          v15 = 0;
-          v16 = v3->pInventoryItemList;
-          break;
+          for (int i = 0; i < 138; i++)
+          {
+            if (pInventoryItemList[i].uItemID == pValue)
+            {
+              return true;
+            }
+          }
+          return pParty->pPickedItem.uItemID == pValue;
         case VAR_FixedGold:
           v4 = pParty->uNumGold;
           return v4 >= pValue;
@@ -5316,19 +5293,8 @@
           v4 = pParty->uNumFoodRations;
           return v4 >= pValue;
         default:
-          return v4 >= pValue;
-      }
-      while ( v16->uItemID != pValue )
-      {
-        ++v15;
-        ++v16;
-        if ( v15 >= 138 )
-        {
-          v6 = pParty->pPickedItem.uItemID == pValue;
-          return v6;
-        }
-      }
-      return true;
+          return false;
+      }
     }
     v4 = this->uLuck;
       return v4 >= pValue;
@@ -5371,27 +5337,26 @@
           v4 = this->sResDarkBase;
           return v4 >= pValue;
         case VAR_ActualMight:
-          v12 = GetActualMight();
-          goto _j_cmp_against_arg;
+          v4 = GetActualMight();
+          return v4 >= pValue;
         case VAR_ActualIntellect:
-          v12 = GetActualIntelligence();
-          goto _j_cmp_against_arg;
+          v4 = GetActualIntelligence();
+          return v4 >= pValue;
         case VAR_ActualPersonality:
-          v12 = GetActualWillpower();
-          goto _j_cmp_against_arg;
+          v4 = GetActualWillpower();
+          return v4 >= pValue;
         case VAR_ActualEndurance:
-          v12 = GetActualEndurance();
-          goto _j_cmp_against_arg;
+          v4 = GetActualEndurance();
+          return v4 >= pValue;
         case VAR_ActualSpeed:
-          v12 = GetActualSpeed();
-          goto _j_cmp_against_arg;
+          v4 = GetActualSpeed();
+          return v4 >= pValue;
         case VAR_ActualAccuracy:
-          v12 = GetActualAccuracy();
-          goto _j_cmp_against_arg;
+          v4 = GetActualAccuracy();
+          return v4 >= pValue;
         case VAR_ActualLuck:
-          v12 = GetActualLuck();
-_j_cmp_against_arg:
-          v4 = v12;
+          v4 = GetActualLuck();
+          return v4 >= pValue;
           break;
         default:
           return v4 >= pValue;
@@ -5409,24 +5374,23 @@
         {
           case VAR_MindResistanceBonus:
             v4 = this->sResMindBonus;
-            break;
+            return v4 >= pValue;
           case VAR_FireResistanceBonus:
             v4 = this->sResFireBonus;
-            break;
+            return v4 >= pValue;
           case VAR_AirResistanceBonus:
             v4 = this->sResAirBonus;
-            break;
+            return v4 >= pValue;
           case VAR_WaterResistanceBonus:
             v4 = this->sResWaterBonus;
-            break;
+            return v4 >= pValue;
           case VAR_EarthResistanceBonus:
             v4 = this->sResEarthBonus;
-            break;
+            return v4 >= pValue;
           case VAR_SpiritResistanceBonus:
             v4 = this->sResSpiritBonus;
-            break;
+            return v4 >= pValue;
         }
-        return v4 >= pValue;
       }
       if ( VarNum == VAR_BodyResistanceBonus )
       {
@@ -5451,7 +5415,6 @@
       if ( VarNum <= VAR_MagicResistanceBonus || VarNum > VAR_DiplomacySkill )
         return v4 >= pValue;
     }
-LABEL_90:
     v18 = *((short *)&this->pConditions[16] + VarNum);
     if ( pValue <= 63 )
       v4 = v18 & 0x3F;
@@ -5460,7 +5423,14 @@
     return v4 >= pValue;
   }
   if ( VarNum == 104 )
-    goto LABEL_90;
+  {
+    v18 = *((short *)&this->pConditions[16] + VarNum);
+    if ( pValue <= 63 )
+      v4 = v18 & 0x3F;
+    else
+      v4 = pValue & v18;
+    return v4 >= pValue;
+  }
   if ( (signed int)VarNum <= 104 )
     return v4 >= pValue;
   if ( (signed int)VarNum > 0x79 )
@@ -5479,7 +5449,7 @@
     v4 = pValue;
     return v4 >= pValue;
   }
-  return &LODWORD(this->pConditions[VarNum]);// *((int *)this + 2 * VarNum - 210);
+  return (this->pConditions[VarNum - 105] > 0);// *((int *)this + 2 * VarNum - 210); the original was never used, which is why probably it wasn't correct
 }
 
 
@@ -5548,7 +5518,7 @@
         {
           switch ( var_type )
           {
-            case VAR_MonthEquals|VAR_CurrentSP:
+            case VAR_PlayerBits:
               __debugbreak(); //how do I get here?
               _449B7E_toggle_bit((unsigned char *)field_1A50, var_value, 1u);
               break;
@@ -6527,7 +6497,7 @@
       {
         switch ( var_type )
         {
-          case VAR_MonthEquals|VAR_CurrentSP:
+          case VAR_PlayerBits:
             _449B7E_toggle_bit((unsigned char *)Dst->field_1A50, val, 1u);
             break;
           case VAR_NPCs2: