Mercurial > mm7
diff Render.cpp @ 121:3471df3713e2
Teal line at game's viewport bottom fix
author | Nomad |
---|---|
date | Mon, 11 Feb 2013 17:29:51 +0200 |
parents | 23b213c3f8e1 |
children | f4d7a9a8c363 77ad59c17864 |
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--- a/Render.cpp Sun Feb 10 23:43:28 2013 +0200 +++ b/Render.cpp Mon Feb 11 17:29:51 2013 +0200 @@ -1735,7 +1735,7 @@ int v63; // [sp+50h] [bp-8h]@3 int v64; // [sp+57h] [bp-1h]@2 int v62; - struct IndoorCameraD3D *pIndoorCameraD3D; + //struct IndoorCameraD3D *pIndoorCameraD3D; v63 = 0; // basic optimizations @@ -1771,9 +1771,9 @@ pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512; pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * 512; pTerrainVertices[z * 128 + x].vWorldPosition.z = 32 * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; - pIndoorCameraD3D = pGame->pIndoorCameraD3D; - pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); - pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); + //pIndoorCameraD3D = pGame->pIndoorCameraD3D; + pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); + pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); } } for (unsigned int z = uStartZ; z < uEndZ - 1; ++z)