Mercurial > mm7
diff Game.cpp @ 872:2db21a810d48
Merge
author | Nomad |
---|---|
date | Mon, 01 Apr 2013 13:39:39 +0200 |
parents | 710cf848ad24 e398541aee60 |
children | ae747684f644 |
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--- a/Game.cpp Mon Apr 01 13:39:19 2013 +0200 +++ b/Game.cpp Mon Apr 01 13:39:39 2013 +0200 @@ -84,12 +84,13 @@ if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.y | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sEyelevel != pParty->sPrevEyelevel ) pParty->uFlags |= 2u; - pParty->vPrevPosition = pParty->vPosition; + pParty->vPrevPosition.x = pParty->vPosition.x; pParty->vPrevPosition.y = pParty->vPosition.y; + pParty->vPrevPosition.z = pParty->vPosition.z; //v0 = &pRenderer; pParty->sPrevRotationY = pParty->sRotationY; - pParty->vPrevPosition.z = pParty->vPosition.z; pParty->sPrevRotationX = pParty->sRotationX; + pParty->sPrevEyelevel = pParty->sEyelevel; pRenderer->BeginSceneD3D();