diff Indoor.cpp @ 581:2d4204de7a8c

ExecDraw_d3d
author Ritor1
date Wed, 06 Mar 2013 16:51:31 +0600
parents f54481c85df8
children 55d6b756e03a
line wrap: on
line diff
--- a/Indoor.cpp	Wed Mar 06 09:28:27 2013 +0600
+++ b/Indoor.cpp	Wed Mar 06 16:51:31 2013 +0600
@@ -372,20 +372,19 @@
     _this.uFlags |= INDOOR_CAMERA_DRAW_D3D_OUTLINES;
 
   _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed;
-  _this.vPosition.x = pParty->vPosition.x - ((unsigned __int64)(stru_5C6E00->Cos(pParty->sRotationY) * (signed __int64)pParty->y_rotation_granularity) >> 16);
-  v2 = stru_5C6E00->Sin(pParty->sRotationY);
-  v3 = (unsigned __int64)(v2 * (signed __int64)pParty->y_rotation_granularity) >> 16;
   _this.field_1C_mb_fov = 65;
-  _this.vPosition.y = pParty->vPosition.y - v3;
+  _this.vPosition.x = pParty->vPosition.x - ((stru_5C6E00->Cos(pParty->sRotationY) * (signed __int64)pParty->y_rotation_granularity) >> 16);
+  _this.vPosition.y = pParty->vPosition.y - ((stru_5C6E00->Sin(pParty->sRotationY) * (signed __int64)pParty->y_rotation_granularity) >> 16);
+  _this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel;
+  _this.sRotationX = pParty->sRotationX;
   _this.sRotationY = pParty->sRotationY;
-  _this.sRotationX = pParty->sRotationX;
   _this.pRenderTarget = pRenderer->pTargetSurface;
   _this.uViewportX = pViewport->uScreenX;
   _this.uViewportY = pViewport->uScreenY;
   _this.uViewportZ = pViewport->uScreenZ;
   _this.uViewportW = pViewport->uScreenW;
   _this.field_3C = pViewport->field_30;
-  _this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel;
+
   _this.uTargetWidth = 640;
   _this.uTargetHeight = 480;
   _this.pTargetZ = pRenderer->pActiveZBuffer;
@@ -507,15 +506,8 @@
     if (!pVertices ||
         (pGame->pStru9Instance->_498377(a4, 4u, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) )
     {
-      if (pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum(
-                     static_vertices_F7C228,
-                     &uNumVerticesa,
-                     static_vertices_F7B628,
-                     pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum,
-                     4,
-                     false,
-                     0) != 1
-                || uNumVerticesa )
+      if (pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum(static_vertices_F7C228, &uNumVerticesa,
+                     static_vertices_F7B628, pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, false, 0) != 1 || uNumVerticesa )
       {
         a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel);
         v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8);
@@ -535,26 +527,12 @@
           stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist;
         }
 
-        if (stru_F8AD28.uNumLightsApplied > 0 &&
-            !(pFace->uAttributes & 0x400000))
-          pGame->pLightmapBuilder->ApplyLights(
-                    &stru_F8AD28,
-                    &stru_F7B60C,
-                    uNumVerticesa,
-                    array_507D30,
-                    pVertices,
-                    0);
+        if (stru_F8AD28.uNumLightsApplied > 0 && !pFace->uAttributes)
+            //!(pFace->uAttributes & 0x400000))
+          pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0);
 
         if (pDecalBuilder->uNumDecals > 0)
-          pDecalBuilder->ApplyDecals(
-                    a4a,
-                    1,
-                    &stru_F7B60C,
-                    uNumVerticesa,
-                    array_507D30,
-                    pVertices,
-                    0,
-                    pFace->uSectorID);
+          pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID);
 
         if (pFace->Animated() &&
             pFace->uBitmapID == pRenderer->hd_water_tile_id )
@@ -579,18 +557,16 @@
           v23 = pFace->uBitmapID;
           goto LABEL_42;
         }
-        else if (pFace->uAttributes & 0x4000)
+        else if (pFace->uAttributes)//(pFace->uAttributes & 0x4000)
         {
-            v23 = pTextureFrameTable->GetFrameTexture(
-                            pFace->uBitmapID,
-                            pBLVRenderParams->field_0_timer_);
+          v23 = pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_);
 LABEL_42:
-                    v27 = pBitmaps_LOD->pHardwareTextures[v23];
-                    if (pFace->uAttributes & 0x400000)
-                      _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID);
-                    else
-                      pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | 6, v17, 0);
-                    return;
+          v27 = pBitmaps_LOD->pHardwareTextures[v23];
+          if (pFace->uAttributes & 0x400000)
+            _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID);
+          else
+            pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | 6, v17, 0);
+          return;
         }
       }
     }