diff DirectX11.cpp @ 2410:2d3c3d1dff0c

added RenderStruct.h
author Ritor1
date Tue, 15 Jul 2014 15:44:45 +0600
parents 8cee51ce4382
children f4af3b203f65
line wrap: on
line diff
--- a/DirectX11.cpp	Mon Jul 14 19:48:47 2014 +0600
+++ b/DirectX11.cpp	Tue Jul 15 15:44:45 2014 +0600
@@ -1,6 +1,8 @@
+#define _CRT_SECURE_NO_WARNINGS
 #define WIN32_LEAN_AND_MEAN
 
 #include "DirectX11.h"
+#include "RenderStruct.h"
 
 HRESULT D3D11::InitDevice()
 {
@@ -54,7 +56,7 @@
 
   // Теперь создаем задний буфер. Обратите внимание, в SDK
   // RenderTargetOutput - это передний буфер, а RenderTargetView - задний.
-  ID3D11Texture2D* pBackBuffer = NULL;
+  pBackBuffer = NULL;
   hr = g_pSwapChain->GetBuffer( 0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer );
   if (FAILED(hr)) return hr;
 
@@ -102,4 +104,4 @@
 void Render()
 {
 
-}
\ No newline at end of file
+}