Mercurial > mm7
diff mm7_data.h @ 1459:2ca62c9e7b3c
Function names
author | Nomad |
---|---|
date | Wed, 21 Aug 2013 16:06:50 +0200 |
parents | 934074e7fcc1 |
children | c987b5ed09af |
line wrap: on
line diff
--- a/mm7_data.h Wed Aug 21 14:26:36 2013 +0200 +++ b/mm7_data.h Wed Aug 21 16:06:50 2013 +0200 @@ -783,8 +783,8 @@ extern std::array<int, 777> _6807B8_level_decorations_ids; // idb extern int _6807E0_num_decorations_with_sounds_6807B8; // weak -extern std::array<int, 777> _6807E8_level_decorations_ids; // idb -extern int _6836C8_num_decorations_6807E8; // weak +extern std::array<int, 3000> event_triggers; // 6807E8 +extern int num_event_triggers; // 6836C8 extern std::array<int, 64> dword_69B010; extern float flt_69B138_dist; // weak extern char byte_69BD41_unused; // weak @@ -1058,249 +1058,16 @@ //------------------------------------------------------------------------- // Function declarations -void sub_4452BB(); -const char *GetProfessionActionText(int a1); -struct NPCData *__fastcall GetNPCData(signed int npcid); -struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx); -int __fastcall GetGreetType(signed int SpeakingNPC_ID); -void DialogueEnding(); -void PrepareHouse(enum HOUSE_ID house); // idb -bool EnterHouse(enum HOUSE_ID uHouseID); -int sub_4465DF_check_season(int a1); -int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb -// void crt_construct_5773C4(); -int NPC_EventProcessor(int npc_event_id, int entry_line = 0); -void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); -void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); -void __fastcall SetDecorationSprite(unsigned int uCog, int a2, const char *pFileName); // idb -void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); -void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); -void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb -void OnTimer(int); -void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); -void __fastcall EventCastSpell(int spellnum, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8 -__int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb -bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2); -void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb -void ShowStatusBarString(const char *pString, unsigned int uNumSeconds); -void ShowNothingHereStatus(); -signed int const_2(); -bool sub_44C28F_open_nwc_dungeon(); -// int crt_deconstruct_44C42C(); -void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); -int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); - -signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); -int __fastcall _45063B_spawn_some_monster(struct MapInfo *a1, int a2); -void RespawnGlobalDecorations(); -bool __fastcall SpawnActor(unsigned int uMonsterID); -int GetAlertStatus(); -unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); -int integer_sqrt(int val); -int __fastcall MakeColorMaskFromBitDepth(int a1); -void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels); -int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb -inline int round(float x) { return (int)floor(x + 0.5f); } -inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) -{ - auto p = (unsigned __int32 *)ptr; - for ( int i=0; i < count; i++ ) - *p++ = value; -} -inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);} -// int crt_452B74(); -int j_SetSomeItemsNames(); +void init_event_triggers(); +void check_event_triggers(); -int SkillToMastery(unsigned int skill_value); -unsigned int __fastcall GetSpellColor(signed int a1); -void * unknown_vdtor_6(void *_this, bool a2); -unsigned short * MakeScreenshot(signed int width, signed int height); -void SaveScreenshot(const char *pFilename); -void __fastcall LoadGame(unsigned int uSlot); // idb -void SaveGame(bool IsAutoSAve, bool NotSaveWorld); -void __fastcall DoSavegame(unsigned int uSlot); // idb -void TryLoadLevelFromLOD(); -void sub_46080D(); -bool Initialize_GamesLOD_NewLOD(); -void SaveNewGame(); -void PrepareToLoadBLV(unsigned int bLoading); -void __fastcall PrepareToLoadODM(unsigned int bLoading, struct OutdoorCamera *a2); -void sub_461103(); -int sub_4613C4(); -int int_get_vector_length(signed int x, signed int y, signed int z); -int sub_46224A(); -void MainMenu_Loop(); -char sub_4637E0_is_there_popup_onscreen(); -void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); -void PrepareWorld(unsigned int _0_box_loading_1_fullscreen); -void Game_DeinitializeAndTerminate(int exitCode); // idb -void FinalInitialization(); -char Is_out15odm_underwater(); -void SetUnderwaterFog(); -void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box); -int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue); // idb -void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString); -void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue); -void __fastcall WriteWindowsRegistryInt(const char *pKey, int val); -bool __fastcall CheckMM7CD(char c); -int loc_465CC8(); // weak -void SecondaryInitialization(); -void CreateAsyncMouse(); -void CreateAsyncKeyboard(); -void MM6_Initialize(const wchar_t *pIniFilename); -void MM7Initialization(); -int AbortWithError(); -void Abortf(const char *Format, ...); -void SetCurrentMenuID(enum MENU_STATE); // idb -enum MENU_STATE GetCurrentMenuID(); -void * output_debug_string(void *_this, std::string a2, const char *a3, int a4); -std::string *__fastcall _4678E2_make_error_string(std::string *a1, int line, std::string file); -void CreateMsgScrollWindow(signed int mscroll_id); -void free_book_subwindow(); -void CreateScrollWindow(); -void OnPaperdollLeftClick(); -void OnPressSpace(); -char __fastcall DoInteractionWithTopmostZObject(int a1, int a2); -int __fastcall sub_46A6AC(int a1, int a2, int a3); -int __fastcall sub_46A7C8(int a1, int a2, signed int a3); -int __fastcall sub_46A89E(int a1, int a2, signed int a3); -int sub_46A99B(); -void * unknown_libname_8(void *_this, char a2); -unsigned int GetGravityStrength(); -void UpdateUserInput_and_MapSpecificStuff(); -void BLV_UpdateUserInputAndOther(); -void ODM_UpdateUserInputAndOther(); -bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2); -void check_event_triggers(); -int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID); -int ODM_GetFloorLevel(int X, signed int Y, int Z, int, int *pOnWater, int *bmodel_pid, int bWaterWalk); -int __fastcall sub_46D8E3(int a1, signed int a2, int a3, int a4); -void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out); -unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); -int __fastcall _46DF1A_collide_against_actor(int, int); // weak -void _46E0B2_collide_against_decorations(); -void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2); -int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb -int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); -int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb -void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this); -int _46EF01_collision_chech_player(int a1); // idb -signed int _46F04E_collide_against_portals(); -void BLV_UpdateDoors(); -void UpdateActors_BLV(); -void UpdateActors_ODM(); -void UpdateObjects(); -int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb -void BLV_ProcessPartyActions(); -void ODM_ProcessPartyActions(); -bool __fastcall sub_47531C(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, struct BLVFace *a9, int a10); -bool __fastcall sub_4754BF(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, struct BLVFace *a9, int a10, int a11); -signed int sub_475665(struct BLVFace *_this, int a2, __int16 a3); -bool __fastcall sub_4759C9(struct BLVFace *a1, int a2, int a3, __int16 a4); -bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); -bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); - -int GetPartyReputation(); -void sub_4783FA_construct_global_73D150(); -void loc_4789D4(); // idb -void loc_47907F(); // idb -bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); -void ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa); -unsigned int GetLevelFogColor(); -int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); -signed int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); -unsigned int WorldPosToGridCellX(int); // weak -unsigned int WorldPosToGridCellZ(int); // weak -int __stdcall GridCellToWorldPosX(int); // weak -int __stdcall GridCellToWorldPosZ(int); // weak -void loc_48118F(); // idb -void loc_481199(); // idb -void ResetPolygons(); -void sub_481ED9_MessWithOutdoorCamera(); -bool IsTerrainSlopeTooHigh(int pos_x, int pos_y); -int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); -signed int const_1_0(); -void sub_487DA9(); -double GetFogDensityByTime(struct OutdoorLocation *_this); -int __stdcall loc_489BB3(struct stru320 *a2, int thisa, unsigned int uNumVertices, struct RenderVertexSoft *a5, float a6, char uClipFlag); // weak -bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); -void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); -unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); -signed int PlayerCreation_Chose4Skills(); -signed int PlayerCreation_GetUnspentAttributePointCount(); -void LoadPlayerPortraintsAndVoices(); -int __fastcall ReloadPlayerPortraits(int, int); // weak -void sub_491E3A(); -signed int CycleCharacter(unsigned int _this); -void __fastcall Rest(unsigned int uHoursToSleep); -int _493938_regenerate(); -void sub_493F79(struct stru351_summoned_item *_this, __int64 a2); -void _494035_timed_effects__water_walking_damage__etc(); -unsigned int __fastcall _494820_training_time(unsigned int a1); -char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); -char *GetReputationString(signed int a1); -char *BuildDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); -void PlayerCreationUI_Draw(); -void PlayerCreationUI_Initialize(); -void DeleteCCharFont(); -bool PlayerCreationUI_Loop(); -unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); -bool CheckTextureStages(); -bool AreRenderSurfacesOk(); -unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak -void DoRenderBillboards_D3D(); -int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor); -void Present_ColorKey(); -void Present_NoColorKey(); -unsigned int ModulateColor(unsigned int diffuse, float multiplier); // idb -struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); -struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); -int __fastcall sub_4AAEA6_transform(struct RenderVertexSoft *a1); -int __fastcall sub_4AB66C(int, int); // weak -int GetSoundStrengthByDistanceFromParty(int x, int y, int z); -struct _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void); -void PlayLevelMusic(); -unsigned int __fastcall sub_4B0E07(unsigned int uFaceID); // idb -struct Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3); -void sub_4B1523(int *_this); -void ShowPopupShopItem(); -void __stdcall RestAndHeal(__int64 uNumMinutes); // idb -void GetHouseGoodbyeSpeech(); - -void sub_4B1ECE(); -void __fastcall ClickNPCTopic(signed int uMessageParam); -char * _4B254D_SkillMasteryTeacher(int _this); -const char * ContractSelectText(int pEventCode); -void SimpleHouseAndBoatsDialog(); -void CreateButtonInColumn(int a1, unsigned int a2); -void FillAviableSkillsToTeach(int _this); -void sub_4B3E1E(); -void DrawJoinGuildWindow(int pEventCode); -void __fastcall sub_4B3FE5(int a4); -void NPCHireableDialogPrepare(); -void _4B4224_UpdateNPCTopics(int _this); -void __fastcall DrawTextAtStatusBar(const char *Str, int a5); -int __fastcall sub_4B46F8(int a1); - -const char *sub_4BBA85_bounties(); -void sub_4BBCDD(); -void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb -void ArenaFight(); -void SpellBookGenerator(); -void UI_CreateEndConversationButton(); -void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); -signed int sub_4BD8B5(); -bool __fastcall MerchandiseTest(ItemGen *item, int _2da_idx); -void UIShop_Buy_Identify_Repair(); -void ShowIntroVideo_and_LoadingScreen(); -unsigned int GameOverMenu(void *ecx0); -bool BinkLockBuffer(struct _BINKBUF *_this); -void BinkUnlockBuffer(struct _BINKBUF *_this); -signed int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2); +void ShowIntroVideo_and_LoadingScreen(); +unsigned int GameOverMenu(void *ecx0); +int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2); void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity); void MakeActorAIList_ODM(); @@ -1321,7 +1088,6 @@ unsigned short TargetColor(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb void CallRenderPresent(); void DoBlt_Copy(unsigned __int16 *pPixels); // idb -int loc_40E4FC(); // weak void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue); void __fastcall ZBuffer_DoFill(int *pZBuffer, struct Texture *pTex, int uZValue); void __fastcall ZBuffer_DoFill2(int *pZBuffer, struct Texture *a2, int a3); // idb @@ -1345,11 +1111,9 @@ void LoadActualSkyFrame(); void Sleep6Hours(); void ChestUI_WritePointedObjectStatusString(); - void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb void OnChestLeftClick(); void GameUI_WritePointedObjectStatusString(); -//struct GUIWindow * GetCastSpellInInventoryWindow(void *a4); bool sub_421B2C_PlaceInInventory_or_DropPickedItem(); void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb void OnInventoryLeftClick(); @@ -1358,19 +1122,14 @@ void SetUserInterface(enum PartyAlignment alignment, bool bReplace); void reset_some_strus_flt_2Cs(); int __fastcall GetPortalScreenCoord(unsigned int uFaceID); -signed int __fastcall sr_424579(int uFaceID, struct stru320 *a2); bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID); int sr_424CD7(unsigned int uVertexID); // idb -signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb -signed int __fastcall sr_4250FE(unsigned int uVertexID); // idb -bool sr_42620A(struct RenderVertexSoft *p); +int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor); // idb int __fastcall _42690D_colors_cvt(unsigned int a1); -void sub_426947(); void __fastcall GivePartyExp(unsigned int pEXPNum); bool __fastcall sub_427769_spell(unsigned int uSpellID); void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6); -int __fastcall sub_42EBBE(int, int); // weak void _42ECB5_PlayerAttacksActor(); void InitializeTurnBasedAnimations(void *); int _42F4DA_check_actor_proximity(); @@ -1426,6 +1185,217 @@ char *GetEventHintString(unsigned int uEventID); // idb int GetTravelTime(); void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); +int SkillToMastery(unsigned int skill_value); +unsigned int __fastcall GetSpellColor(signed int a1); +unsigned short * MakeScreenshot(signed int width, signed int height); +void SaveScreenshot(const char *pFilename); +void __fastcall LoadGame(unsigned int uSlot); // idb +void SaveGame(bool IsAutoSAve, bool NotSaveWorld); +void __fastcall DoSavegame(unsigned int uSlot); // idb +void TryLoadLevelFromLOD(); +void sub_46080D(); +bool Initialize_GamesLOD_NewLOD(); +void SaveNewGame(); +void PrepareToLoadBLV(unsigned int bLoading); +void __fastcall PrepareToLoadODM(unsigned int bLoading, struct OutdoorCamera *a2); +void _461103_load_level_sub(); +int int_get_vector_length(signed int x, signed int y, signed int z); +void MainMenu_Loop(); +char sub_4637E0_is_there_popup_onscreen(); +void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); +void PrepareWorld(unsigned int _0_box_loading_1_fullscreen); +void Game_DeinitializeAndTerminate(int exitCode); // idb +void FinalInitialization(); +char Is_out15odm_underwater(); +void SetUnderwaterFog(); +void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box); +int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue); // idb +void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString); +void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue); +void __fastcall WriteWindowsRegistryInt(const char *pKey, int val); +bool __fastcall CheckMM7CD(char c); +void SecondaryInitialization(); +void CreateAsyncMouse(); +void CreateAsyncKeyboard(); +void MM6_Initialize(const wchar_t *pIniFilename); +void MM7Initialization(); +int AbortWithError(); +void Abortf(const char *Format, ...); +void SetCurrentMenuID(enum MENU_STATE); // idb +enum MENU_STATE GetCurrentMenuID(); +void CreateMsgScrollWindow(signed int mscroll_id); +void free_book_subwindow(); +void CreateScrollWindow(); +void OnPaperdollLeftClick(); +void OnPressSpace(); +char __fastcall DoInteractionWithTopmostZObject(int a1, int a2); +int GetPartyReputation(); +void OracleDialogue(); +void __fastcall ClickNPCTopic(signed int uMessageParam); +char * _4B254D_SkillMasteryTeacher(int _this); +const char *ContractSelectText(int pEventCode); +void SimpleHouseAndBoatsDialog(); +void CreateButtonInColumn(int a1, unsigned int a2); +void FillAviableSkillsToTeach(int _this); +void sub_4B3E1E(); +void DrawJoinGuildWindow(int pEventCode); +void __fastcall sub_4B3FE5(int a4); +void NPCHireableDialogPrepare(); +void _4B4224_UpdateNPCTopics(int _this); +void __fastcall DrawTextAtStatusBar(const char *Str, int a5); +__int64 GetExperienceRequiredForLevel(int a1); +const char *sub_4BBA85_bounties(); +void sub_4BBCDD(); +void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb +void ArenaFight(); +void SpellBookGenerator(); +void UI_CreateEndConversationButton(); +void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); +int sub_4BD8B5(); +bool __fastcall MerchandiseTest(ItemGen *item, int _2da_idx); +void UIShop_Buy_Identify_Repair(); +bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); +void ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa); +unsigned int GetLevelFogColor(); +int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); +int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); +unsigned int WorldPosToGridCellX(int); // weak +unsigned int WorldPosToGridCellZ(int); // weak +int GridCellToWorldPosX(int); // weak +int GridCellToWorldPosZ(int); // weak +void ResetPolygons(); +void sub_481ED9_MessWithOutdoorCamera(); +bool IsTerrainSlopeTooHigh(int pos_x, int pos_y); +int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); +void sub_487DA9(); +double GetFogDensityByTime(struct OutdoorLocation *_this); +bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); +void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); +unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); +int PlayerCreation_Choose4Skills(); +int PlayerCreation_GetUnspentAttributePointCount(); +void LoadPlayerPortraintsAndVoices(); +int __fastcall ReloadPlayerPortraits(int, int); // weak +void sub_491E3A(); +int CycleCharacter(bool backwards); +void __fastcall Rest(unsigned int uHoursToSleep); +int _493938_regenerate(); +void init_summoned_item(struct stru351_summoned_item *_this, __int64 duration); +void _494035_timed_effects__water_walking_damage__etc(); +unsigned int __fastcall _494820_training_time(unsigned int a1); +char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); +char *GetReputationString(signed int a1); +char *BuildDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); +void PlayerCreationUI_Draw(); +void PlayerCreationUI_Initialize(); +void DeleteCCharFont(); +bool PlayerCreationUI_Loop(); +unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); +bool CheckTextureStages(); +bool AreRenderSurfacesOk(); +unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak +void DoRenderBillboards_D3D(); +int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor); +void Present_ColorKey(); +void Present_NoColorKey(); +unsigned int ModulateColor(unsigned int diffuse, float multiplier); // idb +struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); +struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); +int __fastcall sub_4AAEA6_transform(struct RenderVertexSoft *a1); +int __fastcall sub_4AB66C(int, int); // weak +int GetSoundStrengthByDistanceFromParty(int x, int y, int z); +struct _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void); +void PlayLevelMusic(); +unsigned int __fastcall sub_4B0E07(unsigned int uFaceID); // idb +struct Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3); +void sub_4B1523(int *_this); +void ShowPopupShopItem(); +void RestAndHeal(__int64 uNumMinutes); // idb +void GetHouseGoodbyeSpeech(); +int __fastcall _46A6AC_spell_render(int a1, int a2, int a3); +int __fastcall _46A6AC_spell_render_d3d(int a1, int a2, int a3); +int __fastcall _46A89E_immolation_effect(int a1, int a2, int a3); +int sub_46A99B(); +unsigned int GetGravityStrength(); +void UpdateUserInput_and_MapSpecificStuff(); +void BLV_UpdateUserInputAndOther(); +void ODM_UpdateUserInputAndOther(); +bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2); +int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID); +int ODM_GetFloorLevel(int X, signed int Y, int Z, int, int *pOnWater, int *bmodel_pid, int bWaterWalk); +int __fastcall sub_46D8E3(int a1, signed int a2, int a3, int a4); +void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out); +unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); +int __fastcall _46DF1A_collide_against_actor(int, int); // weak +void _46E0B2_collide_against_decorations(); +void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2); +int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb +int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); +int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb +void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this); +int _46EF01_collision_chech_player(int a1); // idb +int _46F04E_collide_against_portals(); +void BLV_UpdateDoors(); +void UpdateActors_BLV(); +void UpdateActors_ODM(); +void UpdateObjects(); +int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb +void BLV_ProcessPartyActions(); +void ODM_ProcessPartyActions(); +bool __fastcall sub_47531C(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, struct BLVFace *a9, int a10); +bool __fastcall sub_4754BF(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, struct BLVFace *a9, int a10, int a11); +int sub_475665(struct BLVFace *_this, int a2, __int16 a3); +bool __fastcall sub_4759C9(struct BLVFace *a1, int a2, int a3, __int16 a4); +bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); +bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); +void sub_4452BB(); +const char *GetProfessionActionText(int a1); +struct NPCData *__fastcall GetNPCData(signed int npcid); +struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx); +int __fastcall GetGreetType(signed int SpeakingNPC_ID); +void DialogueEnding(); +void PrepareHouse(enum HOUSE_ID house); // idb +bool EnterHouse(enum HOUSE_ID uHouseID); +int sub_4465DF_check_season(int a1); +int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb +int NPC_EventProcessor(int npc_event_id, int entry_line = 0); +void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); +void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); +void __fastcall SetDecorationSprite(unsigned int uCog, int a2, const char *pFileName); // idb +void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); +void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); +void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb +void OnTimer(int); +void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); +void __fastcall EventCastSpell(int spellnum, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8 +__int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb +bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2); +void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb +void ShowStatusBarString(const char *pString, unsigned int uNumSeconds); +void ShowNothingHereStatus(); +int const_2(); +bool TeleportToNWCDungeon(); +void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); +int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); +int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); +int __fastcall _45063B_spawn_some_monster(struct MapInfo *a1, int a2); +void RespawnGlobalDecorations(); +bool __fastcall SpawnActor(unsigned int uMonsterID); +int GetAlertStatus(); +unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); +int integer_sqrt(int val); +int __fastcall MakeColorMaskFromBitDepth(int a1); +void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels); +int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb +inline int round(float x) { return (int)floor(x + 0.5f); } +inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) +{ + auto p = (unsigned __int32 *)ptr; + for ( int i=0; i < count; i++ ) + *p++ = value; +} +inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);} + #define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0)