Mercurial > mm7
diff _deleted.cpp @ 1637:2c71fa8913d2
class OutdoorCamera -> ODMRenderParams
author | Nomad |
---|---|
date | Tue, 17 Sep 2013 14:10:41 +0200 |
parents | 75fafd8ced59 |
children | ccde94f02b75 |
line wrap: on
line diff
--- a/_deleted.cpp Tue Sep 17 12:40:37 2013 +0200 +++ b/_deleted.cpp Tue Sep 17 14:10:41 2013 +0200 @@ -649,16 +649,16 @@ } if ( *(float *)v9 >= 8.0 ) { - if ( (double)pOutdoorCamera->shading_dist_mist >= *(float *)v9 ) + if ( (double)pODMRenderParams->shading_dist_mist >= *(float *)v9 ) { *(int *)v2 = 0; - v12 = v4 / (*(float *)v9 + 0.0000001) * (double)pOutdoorCamera->int_fov_rad; + v12 = v4 / (*(float *)v9 + 0.0000001) * (double)pODMRenderParams->int_fov_rad; *(float *)((char *)v2 + (int)v18) = (double)pViewport->uScreenCenterX - v12 * *(float *)((char *)v2 + (int)v3); *(float *)((char *)v2 + (int)v17) = (double)pViewport->uScreenCenterY - v12 * *(float *)((char *)v2 + (int)v5); *(float *)((char *)v2 + (int)v16) = v4 - - v4 / (*(float *)v9 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); + - v4 / (*(float *)v9 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); *(float *)((char *)v2 + (int)v15) = v4 / (*(float *)v9 + 0.0000001); v13 = *(float *)v9 + 6.7553994e15; v4 = 1.0; @@ -963,10 +963,10 @@ v41 = v8; if ( v8 > 0 ) { - if ( (signed int)pOutdoorCamera->uNumSurfs < 1999 ) - { - v7 = pOutdoorCamera->uNumEdges; - if ( (signed int)pOutdoorCamera->uNumEdges < 5979 ) + if ( (signed int)pODMRenderParams->uNumSurfs < 1999 ) + { + v7 = pODMRenderParams->uNumEdges; + if ( (signed int)pODMRenderParams->uNumEdges < 5979 ) { v4->uEdgeList1Size = 0; v4->uEdgeList2Size = 0; @@ -985,7 +985,7 @@ do { v10 = v48; - ++pOutdoorCamera->uNumEdges; + ++pODMRenderParams->uNumEdges; if ( v48 >= v41 ) v10 = 0; v11 = *v9; @@ -1089,7 +1089,7 @@ while ( v48 - 1 < v41 ); } LOBYTE(v7) = v34; - if ( pOutdoorCamera->uNumEdges != v34 ) + if ( pODMRenderParams->uNumEdges != v34 ) { v4->ptr_48 = 0; ptr_80C97C_Surfs->field_22 = 0; @@ -1103,7 +1103,7 @@ if ( ptr_80C97C_Surfs < &pSurfs[1999] ) { ++ptr_80C97C_Surfs; - ++pOutdoorCamera->uNumSurfs; + ++pODMRenderParams->uNumSurfs; } if ( BYTE3(a4) ) v4->field_108 = 1; @@ -1158,7 +1158,7 @@ v2 = _this; v3 = _this->pParent; - v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); + v4 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); v5 = v3->ptr_38; v38 = v4; v37 = v5->field_14; @@ -1176,11 +1176,11 @@ v28 = v3->sTextureDeltaU << 16; v35 = v3->sTextureDeltaV << 16; v10 = v2->field_8; - v29 = pOutdoorCamera->camera_rotation_y_int_sine; - v32 = pOutdoorCamera->camera_rotation_y_int_cosine; + v29 = pODMRenderParams->camera_rotation_y_int_sine; + v32 = pODMRenderParams->camera_rotation_y_int_cosine; a1.field_28 = v2->field_C; v11 = v3->field_24; - v37 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v10); + v37 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - v10); v12 = v3->v_18.y; v13 = -v11; v36 = v13; @@ -1254,8 +1254,8 @@ v21 = X - v3->ptr_38->field_28 - v35; a1.field_30 >>= v17 + bUseLoResSprites; a1.field_2C = v21 >> (v17 + bUseLoResSprites); - v35 = pOutdoorCamera->int_fov_rad_inv; - v37 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v38) >> 16) >> (v17 + bUseLoResSprites); + v35 = pODMRenderParams->int_fov_rad_inv; + v37 = (signed int)((unsigned __int64)(pODMRenderParams->int_fov_rad_inv * (signed __int64)v38) >> 16) >> (v17 + bUseLoResSprites); a1.field_4 = (unsigned __int64)(v37 * (signed __int64)v29) >> 16; X = (unsigned __int64)(v37 * (signed __int64)v32) >> 16; a1.field_0 = -(signed int)((unsigned __int64)(v37 * (signed __int64)v32) >> 16); @@ -1271,7 +1271,7 @@ a1.field_10 = v17 - v24->uWidthLn2 + 16; a1.field_C = v32 - 1; a1.field_8 = (v25 << 16) - 65536; - a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v38, v3, pOutdoorCamera->building_gamme, 1u, 1); + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v38, v3, pODMRenderParams->building_gamme, 1u, 1); if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) sr_sub_485975(&a1, (stru315 *)&a2); else @@ -1429,7 +1429,7 @@ if ( *(float *)&v84 == v11 ) ++v82; pGame->pIndoorCameraD3D->ViewTransform((RenderVertexSoft *)(v9 - 12), 1u); - if ( *(float *)v9 < 8.0 || (double)pOutdoorCamera->shading_dist_mist < *(float *)v9 ) + if ( *(float *)v9 < 8.0 || (double)pODMRenderParams->shading_dist_mist < *(float *)v9 ) { if ( *(float *)v9 >= 8.0 ) v75 = 1; @@ -1449,7 +1449,7 @@ } v7 = v77; } - v12 = &array_77EC08[pOutdoorCamera->uNumPolygons]; + v12 = &array_77EC08[pODMRenderParams->uNumPolygons]; *(int *)&v12->flags = 0; if ( v82 == v7 ) *(int *)&v12->flags = 65536; @@ -1482,18 +1482,18 @@ v16 = pTextureFrameTable->GetFrameTexture(v16, pEventTimer->uTotalGameTimeElapsed); v17 = v16; result = (BSPModel *)&pBitmaps_LOD->pTextures[v16]; - v19 = __OFSUB__(pOutdoorCamera->uNumPolygons, 1999); - v18 = pOutdoorCamera->uNumPolygons - 1999 < 0; + v19 = __OFSUB__(pODMRenderParams->uNumPolygons, 1999); + v18 = pODMRenderParams->uNumPolygons - 1999 < 0; v12->pTexture = (Texture *)(v17 != -1 ? (int)result : 0); if ( !(v18 ^ v19) ) return result; - ++pOutdoorCamera->uNumPolygons; - ++pOutdoorCamera->field_44; + ++pODMRenderParams->uNumPolygons; + ++pODMRenderParams->field_44; if ( !ODMFace::IsBackfaceCulled(v3, array_73D150, v12) ) { LABEL_71: - --pOutdoorCamera->uNumPolygons; - --pOutdoorCamera->field_44; + --pODMRenderParams->uNumPolygons; + --pODMRenderParams->field_44; goto LABEL_72; } LOBYTE(v20) = v79; @@ -1581,7 +1581,7 @@ { v36 = sr_4250FE(v26); v37 = v36; - if ( !v36 || (OutdoorCamera::Project(v36), v38 = sr_4254D2(v37), (v12->uNumVertices = v38) == 0) ) + if ( !v36 || (ODMRenderParams::Project(v36), v38 = sr_4254D2(v37), (v12->uNumVertices = v38) == 0) ) goto LABEL_71; v12->_48276F_sr(); v39 = 0; @@ -1609,7 +1609,7 @@ { v43 = sr_4252E8(v26); v44 = v43; - if ( !v43 || (OutdoorCamera::Project(v43), v45 = sr_4254D2(v44), (v12->uNumVertices = v45) == 0) ) + if ( !v43 || (ODMRenderParams::Project(v43), v45 = sr_4254D2(v44), (v12->uNumVertices = v45) == 0) ) goto LABEL_71; v12->_48276F_sr(); v46 = 0; @@ -1736,7 +1736,7 @@ v11 = 0; LODWORD(v12) = a3 << 16; HIDWORD(v12) = a3 >> 16; - a3a = (double)(signed int)(((unsigned __int64)(11 * v12 / (pOutdoorCamera->shading_dist_shade << 16)) >> 16) + 20) + a3a = (double)(signed int)(((unsigned __int64)(11 * v12 / (pODMRenderParams->shading_dist_shade << 16)) >> 16) + 20) * pOutdoor->fFogDensity; v13 = a3a + 6.7553994e15; v10 = _43F55F_get_billboard_light_level(a1, LODWORD(v13) + v11); @@ -1821,10 +1821,10 @@ char v41; // [sp+30h] [bp-2Ch]@57 v0 = pRenderer->pTargetSurface; - v1 = pOutdoorCamera->uNumPolygons; + v1 = pODMRenderParams->uNumPolygons; a1 = pRenderer->pTargetSurface; v2 = array_77EC08.data(); - v37 = pOutdoorCamera->uNumPolygons; + v37 = pODMRenderParams->uNumPolygons; if ( !(pParty->uFlags & 2) ) { v1 = uNumElementsIn80AA28; @@ -1868,7 +1868,7 @@ { while ( 1 ) { - if ( pOutdoorCamera->outdoor_no_wavy_water ) + if ( pODMRenderParams->outdoor_no_wavy_water ) sr_sub_48408A_prolly_odm_water_no_waves(v3); else sr_sub_485407_prolly_odm_water_wavy(v3); @@ -1884,7 +1884,7 @@ { v16 = v4->pTexture; v4->pTexture = pBitmaps_LOD->LoadTexturePtr("wtrtyl"); - if ( pOutdoorCamera->outdoor_no_wavy_water ) + if ( pODMRenderParams->outdoor_no_wavy_water ) sr_sub_48408A_prolly_odm_water_no_waves(v3); else sr_sub_485407_prolly_odm_water_wavy(v3); @@ -2091,10 +2091,10 @@ } if ( pParty->uFlags & 2 ) { - v6 = pOutdoorCamera->uNumPolygons; + v6 = pODMRenderParams->uNumPolygons; v7 = 0; uNumElementsIn80AA28 = 0; - if ( pOutdoorCamera->uNumPolygons > 0 ) + if ( pODMRenderParams->uNumPolygons > 0 ) { v8 = (char *)&array_77EC08[0].flags; do @@ -2114,9 +2114,9 @@ uNumElementsIn80AA28 = v7; } } - v9 = pOutdoorCamera->uNumSpans; - sr_6BE060[0] = pOutdoorCamera->uNumSpans; - if (pOutdoorCamera->uNumPolygons >= 1999) + v9 = pODMRenderParams->uNumSpans; + sr_6BE060[0] = pODMRenderParams->uNumSpans; + if (pODMRenderParams->uNumPolygons >= 1999) return; array_77EC08[1999].Create_48607B(&stru_8019C8); @@ -2137,8 +2137,8 @@ array_77EC08[1999].v_18.x = v10; array_77EC08[1999].v_18.z = stru_5C6E00->Cos(pIndoorCamera->sRotationX); array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16); - a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad) - / ((double)pOutdoorCamera->int_fov_rad + 8192.0) + a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pODMRenderParams->int_fov_rad) + / ((double)pODMRenderParams->int_fov_rad + 8192.0) + (double)pViewport->uScreenCenterY); cos((double)pIndoorCamera->sRotationX * 0.0030664064); sin((double)pIndoorCamera->sRotationX * 0.0030664064); @@ -2230,7 +2230,7 @@ if ( v13->field_C >= 0 ) { LABEL_109: - if ( pOutdoorCamera->bNoSky ) + if ( pODMRenderParams->bNoSky ) { const_1_0(); } @@ -2325,8 +2325,8 @@ v8 = v3->ptr_38; v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C; v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18; - v38 = pOutdoorCamera->camera_rotation_y_int_sine; - HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine; + v38 = pODMRenderParams->camera_rotation_y_int_sine; + HIDWORD(v35) = pODMRenderParams->camera_rotation_y_int_cosine; v45 = v4->field_C; v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x; v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8); @@ -2551,11 +2551,11 @@ pDirectionIndicator2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1);//512 v124 = ((pIndoorCamera->uMapGridCellX << 16) + 3 * stru_5C6E00->Cos(stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1))) >> 16;//88 v123 = ((pIndoorCamera->uMapGridCellZ << 16) + 3 * stru_5C6E00->Sin(pDirectionIndicator2)) >> 16;// 66 - v120 = pOutdoorCamera->outdoor_grid_band_3 + v124;//+- range X - v119 = pOutdoorCamera->outdoor_grid_band_3 + v123; - v2 = pOutdoorCamera->uCameraFovInDegrees + 15;//90 - i = v124 - pOutdoorCamera->outdoor_grid_band_3; - v122 = v123 - pOutdoorCamera->outdoor_grid_band_3; + v120 = pODMRenderParams->outdoor_grid_band_3 + v124;//+- range X + v119 = pODMRenderParams->outdoor_grid_band_3 + v123; + v2 = pODMRenderParams->uCameraFovInDegrees + 15;//90 + i = v124 - pODMRenderParams->outdoor_grid_band_3; + v122 = v123 - pODMRenderParams->outdoor_grid_band_3; if ( v2 > 90 ) v2 = 90; @@ -3214,7 +3214,7 @@ } } result = v126; - pOutdoorCamera->field_40 = v126; + pODMRenderParams->field_40 = v126; return result; } //----- (00482E07) -------------------------------------------------------- @@ -3309,7 +3309,7 @@ v3 = ecx0->pParent; v4 = pViewport->uScreenCenterY - ecx0->field_A; v77 = pRenderTarget; - v5 = pOutdoorCamera->int_fov_rad_inv * v4; + v5 = pODMRenderParams->int_fov_rad_inv * v4; v6 = v3->ptr_38; v76 = ecx0; v81 = v5; @@ -3327,7 +3327,7 @@ v68 = v3->sTextureDeltaU << 16; v69 = v3->sTextureDeltaV << 16; v72 = -v3->field_24; - v10 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - ecx0->field_8); + v10 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - ecx0->field_8); v11 = v3->v_18.y; v66 = v81 + v3->v_18.x; v83 = v10; @@ -3340,7 +3340,7 @@ || (LODWORD(v14) = v72 << 16, HIDWORD(v14) = v72 >> 16, v79 = v14 / v84, - v80 = v10 - v85 * pOutdoorCamera->int_fov_rad_inv, + v80 = v10 - v85 * pODMRenderParams->int_fov_rad_inv, v81 = (unsigned __int64)(v80 * (signed __int64)v3->v_18.y) >> 16, (v84 = v66 + v81) == 0) || (v15 = abs(v66 + v81), abs(X) >= v15) ) @@ -3406,7 +3406,7 @@ if ( v79 >= v70 ) { v46 = v76; - a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v70, v3, pOutdoorCamera->building_gamme, 0, 1); + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v70, v3, pODMRenderParams->building_gamme, 0, 1); v47 = v3->ptr_38; v79 = v80; v86 = v47->field_10; @@ -3430,7 +3430,7 @@ v51 = v50 + pRenderer->uTargetSurfacePitch * v46->field_A; a1.pDepthBuffer = (unsigned int *)(&pRenderer->pActiveZBuffer[640 * v46->field_A - 1] + v85 + v50); a1.pColorBuffer = &v77[v85 - 1] + v51; - v80 += pOutdoorCamera->int_fov_rad_inv << v74; + v80 += pODMRenderParams->int_fov_rad_inv << v74; if ( v78 > 0 ) { do @@ -3486,10 +3486,10 @@ v76, v84, v3, - pOutdoorCamera->building_gamme, + pODMRenderParams->building_gamme, 0, 0); - v80 += pOutdoorCamera->int_fov_rad_inv << v74; + v80 += pODMRenderParams->int_fov_rad_inv << v74; --v78; } while ( v78 ); @@ -3543,7 +3543,7 @@ } else { - a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v79, v3, pOutdoorCamera->building_gamme, 1u, 1); + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v79, v3, pODMRenderParams->building_gamme, 1u, 1); v28 = v3->ptr_38; v85 = v10; v86 = v28->field_10; @@ -3568,7 +3568,7 @@ v86 = v76->field_8; a1.pColorBuffer = &v77[v86 + v32]; a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v86 + 640 * v31]; - v80 = v10 - (pOutdoorCamera->int_fov_rad_inv << v74); + v80 = v10 - (pODMRenderParams->int_fov_rad_inv << v74); if ( v78 > 0 ) { v86 = v78; @@ -3625,10 +3625,10 @@ v76, v84, v3, - pOutdoorCamera->building_gamme, + pODMRenderParams->building_gamme, 1u, 0); - v80 -= pOutdoorCamera->int_fov_rad_inv << v74; + v80 -= pODMRenderParams->int_fov_rad_inv << v74; --v86; } while ( v86 ); @@ -3761,10 +3761,10 @@ //signed int band3a; // [sp+48h] [bp+8h]@2 v9 = band2 * 512; - pOutdoorCamera->outdoor_grid_band_3 = band3; + pODMRenderParams->outdoor_grid_band_3 = band3; v10 = band1 * 512; v3 = band3 * 512; - pOutdoorCamera->uPickDepth = band3 * 512; + pODMRenderParams->uPickDepth = band3 * 512; //v4 = terrain_76E5C8; // v4: 0 -> 65536 for (uint i = 0; i < 16384; ++i) //do @@ -3822,7 +3822,7 @@ v9 = a3->vWorldViewPosition.x < 8.0; v10 = a4->vWorldViewPosition.x < 8.0; return !(v8 & v9 & v10 & v7) - && ((v11 = (double)pOutdoorCamera->shading_dist_mist, v11 > v6->vWorldViewPosition.x) ? (v12 = 0) : (v12 = 1), + && ((v11 = (double)pODMRenderParams->shading_dist_mist, v11 > v6->vWorldViewPosition.x) ? (v12 = 0) : (v12 = 1), v11 > v17->vWorldViewPosition.x ? (v13 = 0) : (v13 = 1), v11 > a3->vWorldViewPosition.x ? (v14 = 0) : (v14 = 1), v11 > a4->vWorldViewPosition.x ? (v15 = 0) : (v15 = 1), @@ -3992,7 +3992,7 @@ || v11->vWorldPosition.z != v103->vWorldPosition.z || v103->vWorldPosition.z != v102->vWorldPosition.z ) break; - v17 = &array_77EC08[pOutdoorCamera->uNumPolygons]; + v17 = &array_77EC08[pODMRenderParams->uNumPolygons]; v18 = pOutdoor->GetTileTexture(v101, v100); v17->uTileBitmapID = v18; if ( v18 != -1 ) @@ -4027,9 +4027,9 @@ { v17->dimming_level = 0; } - if ( pOutdoorCamera->uNumPolygons >= 1999 ) + if ( pODMRenderParams->uNumPolygons >= 1999 ) return; - ++pOutdoorCamera->uNumPolygons; + ++pODMRenderParams->uNumPolygons; if ( !_481FC9_terrain(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) ) goto LABEL_104; v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); @@ -4072,7 +4072,7 @@ } else { - v32 = (double)pOutdoorCamera->shading_dist_mist; + v32 = (double)pODMRenderParams->shading_dist_mist; if ( v32 >= v104->vWorldViewPosition.x && v32 >= *(float *)(HIDWORD(v101) + 12) && v32 >= v102->vWorldViewPosition.x @@ -4095,7 +4095,7 @@ if ( !v36 ) goto LABEL_104; LABEL_41: - OutdoorCamera::Project(v37); + ODMRenderParams::Project(v37); LABEL_102: v33 = sr_4254D2(v37); v17->uNumVertices = v33; @@ -4109,7 +4109,7 @@ if ( v90 >= v81 ) return; } - v38 = &array_77EC08[pOutdoorCamera->uNumPolygons]; + v38 = &array_77EC08[pODMRenderParams->uNumPolygons]; v39 = pOutdoor->GetTileTexture(v101, v100); v38->uTileBitmapID = v39; if ( v39 == -1 ) @@ -4148,9 +4148,9 @@ } if ( v38->dimming_level < 0 ) v38->dimming_level = 0; - if ( pOutdoorCamera->uNumPolygons >= 1999 ) + if ( pODMRenderParams->uNumPolygons >= 1999 ) return; - ++pOutdoorCamera->uNumPolygons; + ++pODMRenderParams->uNumPolygons; if ( !_481FC9_terrain((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) ) goto LABEL_74; v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); @@ -4187,7 +4187,7 @@ } else { - v53 = (double)pOutdoorCamera->shading_dist_mist; + v53 = (double)pODMRenderParams->shading_dist_mist; if ( v53 >= v104->vWorldViewPosition.x && v53 >= *(float *)(HIDWORD(v101) + 12) && v53 >= v103->vWorldViewPosition.x ) @@ -4200,7 +4200,7 @@ LABEL_68: sr_sub_481DB2(sr_508690, v54, v38); LABEL_75: - v17 = &array_77EC08[pOutdoorCamera->uNumPolygons]; + v17 = &array_77EC08[pODMRenderParams->uNumPolygons]; v57 = pOutdoor->GetTileTexture(v101, v100); v17->uTileBitmapID = v57; if ( v57 == -1 ) @@ -4238,13 +4238,13 @@ } if ( v17->dimming_level < 0 ) v17->dimming_level = 0; - if ( pOutdoorCamera->uNumPolygons >= 1999 ) + if ( pODMRenderParams->uNumPolygons >= 1999 ) return; - ++pOutdoorCamera->uNumPolygons; + ++pODMRenderParams->uNumPolygons; if ( !_481FC9_terrain(v102, v104, v103, v17) ) { LABEL_104: - --pOutdoorCamera->uNumPolygons; + --pODMRenderParams->uNumPolygons; goto LABEL_105; } v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); @@ -4276,12 +4276,12 @@ if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 ) { v37 = sr_4250FE(3u); - OutdoorCamera::Project(v37); + ODMRenderParams::Project(v37); if ( !v37 ) goto LABEL_104; goto LABEL_102; } - v66 = (double)pOutdoorCamera->shading_dist_mist; + v66 = (double)pODMRenderParams->shading_dist_mist; if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x ) { v37 = sr_4252E8(3u); @@ -4311,7 +4311,7 @@ v56 = v55; if ( v55 ) { - OutdoorCamera::Project(v55); + ODMRenderParams::Project(v55); v54 = sr_4254D2(v56); v38->uNumVertices = v54; if ( v54 ) @@ -4321,7 +4321,7 @@ } } LABEL_74: - --pOutdoorCamera->uNumPolygons; + --pODMRenderParams->uNumPolygons; goto LABEL_75; } } @@ -4690,7 +4690,7 @@ { LODWORD(v17) = v9 << 16; HIDWORD(v17) = v9 >> 16; - v27 = (double)(signed int)(((unsigned __int64)(v17 / (pOutdoorCamera->shading_dist_shade << 16) * (31 - *a6)) >> 16) + v27 = (double)(signed int)(((unsigned __int64)(v17 / (pODMRenderParams->shading_dist_shade << 16) * (31 - *a6)) >> 16) + *a6) * pOutdoor->fFogDensity; v18 = v27 + 6.7553994e15; @@ -6013,10 +6013,10 @@ } v13->prolly_tail = v0; } - if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 ) + if ( (signed int)pODMRenderParams->uNumSpans >= 12499 ) return; ++v0; - ++pOutdoorCamera->uNumSpans; + ++pODMRenderParams->uNumSpans; } v6 = v26; v7->field_20 = (signed __int64)v11; @@ -6058,10 +6058,10 @@ } v17->prolly_tail = v0; } - if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 ) + if ( (signed int)pODMRenderParams->uNumSpans >= 12499 ) return; ++v0; - ++pOutdoorCamera->uNumSpans; + ++pODMRenderParams->uNumSpans; } v7->pNext->field_20 = (signed __int64)v15; v6 = v26; @@ -6120,23 +6120,23 @@ } //----- (00487355) -------------------------------------------------------- -bool OutdoorCamera::_487355() +bool ODMRenderParams::ApplyLightmapsSW() { int v0; // esi@1 Polygon *v1; // edi@2 bool result; // eax@3 v0 = 0; - if ( pOutdoorCamera->uNumPolygons > 0 ) + if ( pODMRenderParams->uNumPolygons > 0 ) { v1 = array_77EC08.data(); do { - result = pGame->pLightmapBuilder->_45D3C7(v1); + result = pGame->pLightmapBuilder->_45D3C7_sw(v1); ++v0; ++v1; } - while ( v0 < pOutdoorCamera->uNumPolygons ); + while ( v0 < pODMRenderParams->uNumPolygons ); } return result; } @@ -6164,7 +6164,7 @@ v14 = (double)pOutdoor->vSunlight.x / 65536.0; result = 0; - v1 = (unsigned int)&array_77EC08[pOutdoorCamera->uNumPolygons]; + v1 = (unsigned int)&array_77EC08[pODMRenderParams->uNumPolygons]; v15 = (double)pOutdoor->vSunlight.y / 65536.0; v16 = (double)pOutdoor->vSunlight.z / 65536.0; if ( v1 > (unsigned int)array_77EC08.data() ) @@ -6462,10 +6462,10 @@ a1.pColorBuffer = &pTargetSurface[v6]; v74 = v7; a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v4 + 640 * v3]; - v8 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v4); - v9 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v3); + v8 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - v4); + v9 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - v3); v10 = v5->ptr_38->field_14; - v76 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v4); + v76 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - v4); v72 = v10; v81 = (unsigned __int64)(v10 * (signed __int64)v9) >> 16; v11 = v5->ptr_38; @@ -6532,7 +6532,7 @@ LABEL_12: if ( v21 ) { - a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, v20, v5, pOutdoorCamera->building_gamme, 1u, 1); + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, v20, v5, pODMRenderParams->building_gamme, 1u, 1); a1.field_28 = 16; v66 = v74 >> 4; v81 = v8; @@ -6548,7 +6548,7 @@ v81 = (unsigned __int64)(v76 * (signed __int64)v69) >> 16; v28 = v63 + ((unsigned __int64)(v76 * (signed __int64)v69) >> 16) - v5->ptr_38->field_28; v76 = v75 + bUseLoResSprites; - v73 = v8 - 16 * pOutdoorCamera->int_fov_rad_inv; + v73 = v8 - 16 * pODMRenderParams->int_fov_rad_inv; v29 = v5->pTexture; v30 = (v71 + v27) >> v76; v31 = v28 >> v76; @@ -6609,8 +6609,8 @@ sr_sub_485975(&a1, (stru315 *)&a2); else sr_sub_4D6FB0(v2); - a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, X, v5, pOutdoorCamera->building_gamme, 1u, 0); - v73 -= 16 * pOutdoorCamera->int_fov_rad_inv; + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, X, v5, pODMRenderParams->building_gamme, 1u, 0); + v73 -= 16 * pODMRenderParams->int_fov_rad_inv; v45 = v74-- == 1; a1.field_28 = 16; v30 = v43; @@ -6729,7 +6729,7 @@ v2 = _this; v3 = _this->pParent; - v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); + v4 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); v5 = v3->ptr_38; v44 = v4; v42 = v5->field_14; @@ -6751,7 +6751,7 @@ a1.field_28 = v2->field_C; v12 = pViewport->uScreenCenterX - v11; v13 = v3->field_24; - v42 = pOutdoorCamera->int_fov_rad_inv * v12; + v42 = pODMRenderParams->int_fov_rad_inv * v12; v14 = v3->v_18.y; v15 = -v13; v40 = v15; @@ -6823,12 +6823,12 @@ a1.field_1C = dword_80AA18 >> v27; a1.field_20 = dword_80AA14 >> v27; } - v41 = pOutdoorCamera->int_fov_rad_inv; - v42 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v19) >> 16) >> v27; + v41 = pODMRenderParams->int_fov_rad_inv; + v42 = (signed int)((unsigned __int64)(pODMRenderParams->int_fov_rad_inv * (signed __int64)v19) >> 16) >> v27; a1.field_4 = (unsigned __int64)(v42 * (signed __int64)v35) >> 16; v43 = (unsigned __int64)(v42 * (signed __int64)v36) >> 16; a1.field_0 = (unsigned __int64)(v42 * (signed __int64)v36) >> 16; - a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v19, v3, pOutdoorCamera->terrain_gamma, 1u, 1); + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v19, v3, pODMRenderParams->terrain_gamma, 1u, 1); LOWORD(v19) = 0; v28 = v2->field_A; v29 = v2->field_A; @@ -6905,7 +6905,7 @@ v2 = _this; v3 = _this->pParent; - v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); + v4 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); v5 = v3->ptr_38; v40 = v4; v39 = v5->field_14; @@ -6927,10 +6927,10 @@ v35.field_28 = v2->field_C; v12 = pViewport->uScreenCenterX - v11; v13 = v3->field_24; - v41 = pOutdoorCamera->int_fov_rad_inv * v12; + v41 = pODMRenderParams->int_fov_rad_inv * v12; v14 = -v13; v31 = v14; - v15 = ((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * v12 * (signed __int64)v3->v_18.y) >> 16) + v9; + v15 = ((unsigned __int64)(pODMRenderParams->int_fov_rad_inv * v12 * (signed __int64)v3->v_18.y) >> 16) + v9; v37 = v15; if ( !v15 || (v39 = abs(v14 >> 14), v39 > abs(v15)) ) return 0; @@ -6990,12 +6990,12 @@ v35.field_1C = dword_80AA18 >> v24; v35.field_20 = dword_80AA14 >> v24; } - v38 = pOutdoorCamera->int_fov_rad_inv; - v39 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v40) >> 16) >> v24; + v38 = pODMRenderParams->int_fov_rad_inv; + v39 = (signed int)((unsigned __int64)(pODMRenderParams->int_fov_rad_inv * (signed __int64)v40) >> 16) >> v24; v35.field_4 = (unsigned __int64)(v39 * (signed __int64)v32) >> 16; v41 = (unsigned __int64)(v39 * (signed __int64)v33) >> 16; v35.field_0 = (unsigned __int64)(v39 * (signed __int64)v33) >> 16; - v35.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&v34, v2, v40, v3, pOutdoorCamera->terrain_gamma, 1u, 1); + v35.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&v34, v2, v40, v3, pODMRenderParams->terrain_gamma, 1u, 1); v25 = v2->field_8; v26 = (unsigned int *)&pRenderer->pActiveZBuffer[v25 + 640 * v2->field_A]; v35.pColorBuffer = &pRenderer->pTargetSurface[v25 + pRenderer->uTargetSurfacePitch * v2->field_A]; @@ -7121,22 +7121,22 @@ v6 = v5 - v73; v67 = v6 >> texmapping_terrain_subdivpow2; v62 = v6 - (v6 >> texmapping_terrain_subdivpow2 << texmapping_terrain_subdivpow2); - v7 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v76); + v7 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - v76); v8 = v4->ptr_38; - v79 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v76); - v78 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); + v79 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - v76); + v78 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); v76 = v8->field_14; - v78 = (unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16; + v78 = (unsigned __int64)(v76 * (signed __int64)(pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16; v9 = v4->ptr_38; v10 = v78 + v9->field_C; v76 = v9->field_20; v65 = v10; - v11 = ((unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16) + v11 = ((unsigned __int64)(v76 * (signed __int64)(pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16) + v4->ptr_38->field_18; - v78 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); + v78 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); v64 = v11; v76 = v4->v_18.z; - v78 = (unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16; + v78 = (unsigned __int64)(v76 * (signed __int64)(pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16; v12 = -v4->field_24; v63 = v78 + v4->v_18.x; v66 = -v4->field_24; @@ -7179,7 +7179,7 @@ } sr.pTextureLOD = v17; LABEL_14: - sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v15, v4, pOutdoorCamera->terrain_gamma, 1u, 1); + sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v15, v4, pODMRenderParams->terrain_gamma, 1u, 1); v18 = v4->ptr_38; v78 = v7; v79 = v18->field_10; @@ -7213,7 +7213,7 @@ sr.field_C = v79 - 1; if ( v73 ) { - v25 = v7 - v73 * pOutdoorCamera->int_fov_rad_inv; + v25 = v7 - v73 * pODMRenderParams->int_fov_rad_inv; v26 = v25; v77 = v4->v_18.y; v79 = v25; @@ -7268,12 +7268,12 @@ else sr_sub_4D6FB0(v1); } - v39 = v79 - (pOutdoorCamera->int_fov_rad_inv << v69); + v39 = v79 - (pODMRenderParams->int_fov_rad_inv << v69); } else { - v79 = v7 - (pOutdoorCamera->int_fov_rad_inv << v69); - v39 = v7 - (pOutdoorCamera->int_fov_rad_inv << v69); + v79 = v7 - (pODMRenderParams->int_fov_rad_inv << v69); + v39 = v7 - (pODMRenderParams->int_fov_rad_inv << v69); } sr.field_28 = v68; while ( v67 > 0 ) @@ -7324,9 +7324,9 @@ else sr_sub_4D6FB0(v1); } - sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v73, v4, pOutdoorCamera->terrain_gamma, 1u, 0); + sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v73, v4, pODMRenderParams->terrain_gamma, 1u, 0); sr.field_28 = v68; - v39 -= pOutdoorCamera->int_fov_rad_inv << v69; + v39 -= pODMRenderParams->int_fov_rad_inv << v69; } if ( !v62 ) return 1; @@ -7448,8 +7448,8 @@ v6 = a1->field_C; a1a.pColorBuffer = &pRenderer->pTargetSurface[v4]; v46 = v6; - v7 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v3); - v8 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); + v7 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - v3); + v8 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); a1a.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v3 + 640 * v2]; v9 = v5->ptr_38; v47 = (Span *)v7; @@ -7518,7 +7518,7 @@ LABEL_12: if ( !pLOD ) return 0; - a1a.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v43, v18, v5, pOutdoorCamera->terrain_gamma, 1u, 1); + a1a.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v43, v18, v5, pODMRenderParams->terrain_gamma, 1u, 1); a1a.field_28 = 16; v43 = (Span *)(v46 >> 4); X = v7; @@ -7544,10 +7544,10 @@ v34 = v49 - v29->uWidthLn2; a1a.field_8 = (v33 << 16) - 65536; X = 2 * pMiscTimer->uTotalGameTimeElapsed; - v45 = pOutdoorCamera->int_fov_rad_inv; + v45 = pODMRenderParams->int_fov_rad_inv; a1a.field_10 = v34 + 16; a1a.field_C = v32 - 1; - i = (unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)i) >> 16; + i = (unsigned __int64)(pODMRenderParams->int_fov_rad_inv * (signed __int64)i) >> 16; v47 = (Span *)(i >> v44); v35 = stru_5C6E00->Sin(pIndoorCamera->sRotationY); v36 = (signed int)v47 * (signed __int64)v35; @@ -7610,11 +7610,11 @@ pPixels = pRenderTarget; v4 = a1->pParent; v13 = -v4->field_24; - X = ((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv + X = ((unsigned __int64)(pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - (signed int)a1->field_8) * (signed __int64)v4->v_18.y) >> 16) + ((unsigned __int64)(v4->v_18.z - * (signed __int64)(pOutdoorCamera->int_fov_rad_inv + * (signed __int64)(pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - (signed int)a1->field_A))) >> 16) + v4->v_18.x; if ( X && (v5 = abs(-v4->field_24 >> 14), v5 <= abs(X)) ) @@ -7626,10 +7626,10 @@ } else { - v7 = pOutdoorCamera->shading_dist_mist << 16; - v8 = pOutdoorCamera->shading_dist_mist << 16; - } - v9 = sr_sub_47C178(v8, v4, pOutdoorCamera->terrain_gamma, a4); + v7 = pODMRenderParams->shading_dist_mist << 16; + v8 = pODMRenderParams->shading_dist_mist << 16; + } + v9 = sr_sub_47C178(v8, v4, pODMRenderParams->terrain_gamma, a4); fill_pixels_fast(*((short *)v9 + v4->pTexture->uDecompressedSize), pPixels, v3->field_C); HIWORD(v10) = HIWORD(v7); LOWORD(v10) = 0; @@ -7667,7 +7667,7 @@ char *v26; // [sp+2Ch] [bp-4h]@5 v1 = uVertexID; - v2 = (double)pOutdoorCamera->shading_dist_mist; + v2 = (double)pODMRenderParams->shading_dist_mist; memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); v22 = 0; v18 = array_50AC10[0].vWorldViewPosition.x <= v2; @@ -8709,7 +8709,7 @@ if ( v8->vWorldPosition.y != pVertices->vWorldPosition.y || pVertices->vWorldPosition.y != pVertices2->vWorldPosition.y || pVertices2->vWorldPosition.y != v101->vWorldPosition.y ) break; - pTile = &array_77EC08[pOutdoorCamera->uNumPolygons]; + pTile = &array_77EC08[pODMRenderParams->uNumPolygons]; pTile->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); if ( pTile->uTileBitmapID != -1 ) { @@ -8729,16 +8729,16 @@ (((float)pOutdoor->vSunlight.y / 65536.0) * norm->y) - (((float)pOutdoor->vSunlight.z / 65536.0) * norm->z)) * 20.0; //v25 = thisf + 6.7553994e15; - //v27 = pOutdoorCamera->uNumPolygons > 1999; - //v26 = pOutdoorCamera->uNumPolygons - 1999 < 0; + //v27 = pODMRenderParams->uNumPolygons > 1999; + //v26 = pODMRenderParams->uNumPolygons - 1999 < 0; pTile->dimming_level = floorf(thisf + 0.5f); - if ( pOutdoorCamera->uNumPolygons >= 1999 ) + if ( pODMRenderParams->uNumPolygons >= 1999 ) return; - ++pOutdoorCamera->uNumPolygons; + ++pODMRenderParams->uNumPolygons; //if ( !_481FC9_terrain(v8, pVertices, v101, v16) )//Ritor1: It's temporary //goto LABEL_126; //{ - //--pOutdoorCamera->uNumPolygons; + //--pODMRenderParams->uNumPolygons; //goto LABEL_162; //} __debugbreak(); // warning C4700: uninitialized local variable 'v102' used @@ -8780,7 +8780,7 @@ } this_3 = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 || v101->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0; - v3a = (double)pOutdoorCamera->shading_dist_mist; + v3a = (double)pODMRenderParams->shading_dist_mist; v108 = v3a < v102->vWorldViewPosition.x || v3a < pVertices->vWorldViewPosition.x || v3a < v101->vWorldViewPosition.x || v3a < pVertices2->vWorldViewPosition.x; v33 = 0; @@ -8806,13 +8806,13 @@ { v36 = sr_424CD7(v34); pTile->uNumVertices = v36; - OutdoorCamera::Project(v36); + ODMRenderParams::Project(v36); } if ( v108 ) { v36 = sr_424EE0_MakeFanFromTriangle(v34); pTile->uNumVertices = v36; - OutdoorCamera::Project(v36); + ODMRenderParams::Project(v36); } } //v37 = *(int *)&v16->flags; @@ -8845,7 +8845,7 @@ if ( ++v88 >= v84 ) return; } - v40 = &array_77EC08[pOutdoorCamera->uNumPolygons]; + v40 = &array_77EC08[pODMRenderParams->uNumPolygons]; v40->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); if ( v40->uTileBitmapID == -1 ) goto LABEL_162; @@ -8873,13 +8873,13 @@ v40->dimming_level = LOBYTE(v50); if ( LOBYTE(v50) < 0 ) v40->dimming_level = 0; - if ( pOutdoorCamera->uNumPolygons >= 1999 ) + if ( pODMRenderParams->uNumPolygons >= 1999 ) return; - ++pOutdoorCamera->uNumPolygons; + ++pODMRenderParams->uNumPolygons; if ( !_481FC9_terrain(pVertices, pVertices2, v8, v40) ) // Ritor1: It's temporary //goto LABEL_77; { - --pOutdoorCamera->uNumPolygons; + --pODMRenderParams->uNumPolygons; goto LABEL_112; } memcpy(&array_50AC10[0], v102, 0x30u); @@ -8917,14 +8917,14 @@ if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices ) { //LABEL_77: - --pOutdoorCamera->uNumPolygons; + --pODMRenderParams->uNumPolygons; goto LABEL_112; } thisb->ViewTransform(array_50AC10, uNumVertices); thisb->Project(array_50AC10, uNumVertices, 0); } this_3a = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0; - v54 = (double)pOutdoorCamera->shading_dist_mist; + v54 = (double)pODMRenderParams->shading_dist_mist; v108 = v54 < v102->vWorldViewPosition.x || v54 < pVertices->vWorldViewPosition.x || v54 < pVertices2->vWorldViewPosition.x; pVertices = 0; v96->std__vector_000004_size = 0; @@ -8957,7 +8957,7 @@ v56 = sr_424EE0_MakeFanFromTriangle(v55); } v40->uNumVertices = v56; - OutdoorCamera::Project(v56); + ODMRenderParams::Project(v56); } LABEL_105: v57 = *(int *)&v40->flags; @@ -8980,8 +8980,8 @@ pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81); } LABEL_112: - v59 = &array_77EC08[pOutdoorCamera->uNumPolygons]; - //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->uNumPolygons]; + v59 = &array_77EC08[pODMRenderParams->uNumPolygons]; + //a8 = (RenderVertexSoft *)&array_77EC08[pODMRenderParams->uNumPolygons]; v59->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); if ( v59->uTileBitmapID == -1 ) goto LABEL_162; @@ -9002,13 +9002,13 @@ v59->dimming_level = floorf(thish + 0.5f); if ( v59->dimming_level < 0 ) v59->dimming_level = 0; - if ( pOutdoorCamera->uNumPolygons >= 1999 ) + if ( pODMRenderParams->uNumPolygons >= 1999 ) return; - ++pOutdoorCamera->uNumPolygons; + ++pODMRenderParams->uNumPolygons; if ( !_481FC9_terrain(v101, v102, pVertices2, v59) ) { //LABEL_126: - --pOutdoorCamera->uNumPolygons; + --pODMRenderParams->uNumPolygons; goto LABEL_162; } memcpy(&array_50AC10[0], v102, 0x30u); @@ -9040,7 +9040,7 @@ if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 ) //goto LABEL_126; { - --pOutdoorCamera->uNumPolygons; + --pODMRenderParams->uNumPolygons; goto LABEL_162; } thisc->ViewTransform(array_50AC10, v100); @@ -9048,7 +9048,7 @@ } this_3b = v102->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0 || v101->vWorldViewPosition.x < 8.0; - v69 = (double)pOutdoorCamera->shading_dist_mist; + v69 = (double)pODMRenderParams->shading_dist_mist; v108 = v69 < v102->vWorldViewPosition.x || v69 < pVertices2->vWorldViewPosition.x || v69 < v101->vWorldViewPosition.x; v70 = 0; v96->std__vector_000004_size = 0; @@ -9107,7 +9107,7 @@ v73 = sr_424EE0_MakeFanFromTriangle(v72); } v71->uNumVertices = v73; - OutdoorCamera::Project(v73); + ODMRenderParams::Project(v73); goto LABEL_154; } } @@ -12279,7 +12279,7 @@ //----- (00481EB7) -------------------------------------------------------- void ResetPolygons() { - for (auto i = 0; i < pOutdoorCamera->uNumPolygons; ++i) + for (auto i = 0; i < pODMRenderParams->uNumPolygons; ++i) { array_77EC08[i].prolly_head = nullptr; array_77EC08[i].prolly_tail = nullptr; @@ -12400,7 +12400,7 @@ while ( v2 ); } //----- (00486A28) -------------------------------------------------------- -void OutdoorCamera::AllocSoftwareDrawBuffers() +void ODMRenderParams::AllocSoftwareDrawBuffers() { if ( !this || !pSpans ) { @@ -12416,7 +12416,7 @@ } } //----- (00486AFC) -------------------------------------------------------- -void OutdoorCamera::ReleaseSoftwareDrawBuffers() +void ODMRenderParams::ReleaseSoftwareDrawBuffers() { free(pSpans); free(pEdges); @@ -12431,7 +12431,7 @@ bool OutdoorLocation::Release2() { Release(); - pOutdoorCamera->ReleaseSoftwareDrawBuffers(); + pODMRenderParams->ReleaseSoftwareDrawBuffers(); return true; } @@ -12769,6 +12769,292 @@ + + +//----- (0045D3C7) -------------------------------------------------------- +bool LightmapBuilder::_45D3C7_sw(struct Polygon *a1) +{ + LightmapBuilder *v2; // ebx@1 + struct Polygon *result; // eax@1 + float v4; // ecx@2 + Span *i; // edi@5 + + v2 = this; + result = (struct Polygon *)a1->prolly_head; + if ( result && (v4 = result->field_4, *(int *)&v4) != 0 && *(unsigned int *)(LODWORD(v4) + 60) ) + { + for ( i = a1->prolly_head; ; i = i->pNext ) + { + result = i->pParent; + if ( result->field_108 ) + result = (struct Polygon *)_45D426_sw( + i, + a1->pEdgeList1, + a1->uEdgeList1Size, + (Edge *)a1->pEdgeList2, + a1->uEdgeList2Size); + if ( a1->prolly_tail == i ) + break; + } + LOBYTE(result) = 1; + } + else + { + LOBYTE(result) = 0; + } + return (bool)result; +} + +//----- (0045D426) -------------------------------------------------------- +int LightmapBuilder::_45D426_sw(Span *a1, Edge **a2, unsigned int a3, Edge *a4, int a5) +{ + int v6; // edi@1 + signed int v7; // ebx@3 + signed int v8; // ecx@3 + Span *v9; // esi@3 + double v10; // st7@4 + Edge *v11; // edx@5 + double v12; // st7@11 + int v13; // edx@12 + int v14; // ebx@17 + Edge *v15; // edi@17 + float v16; // ST04_4@17 + float v17; // ST04_4@17 + double v18; // st7@17 + int result; // eax@19 + //double v20; // ST14_8@20 + //double v21; // ST14_8@20 + double v22; // st7@20 + int v23; // ecx@20 + double v24; // st6@20 + double v25; // st7@23 + double v26; // st7@28 + __int16 v27; // fps@28 + char v28; // c0@28 + char v29; // c2@28 + char v30; // c3@28 + double v31; // st7@29 + double v32; // st7@30 + __int16 v33; // fps@30 + char v34; // c0@30 + char v35; // c2@30 + char v36; // c3@30 + LightmapBuilder *this_4; // [sp+14h] [bp-8h]@1 + signed int v38; // [sp+18h] [bp-4h]@3 + float a1a; // [sp+24h] [bp+8h]@20 + float a2a; // [sp+28h] [bp+Ch]@17 + float a3a; // [sp+2Ch] [bp+10h]@17 + float a5a; // [sp+34h] [bp+18h]@20 + float a5b; // [sp+34h] [bp+18h]@20 + + v6 = 0; + this_4 = this; + if ( a5 && a3 ) + { + v7 = -1; + v8 = 0; + v9 = a1; + v38 = -1; + if ( (signed int)a3 > 0 ) + { + v10 = (double)a1->field_A; + while ( 1 ) + { + v11 = a2[v8]; + if ( v10 >= v11->field_2C ) + { + if ( v10 <= v11->field_30 ) + break; + } + ++v8; + if ( v8 >= (signed int)a3 ) + goto LABEL_10; + } + v38 = v8; + } +LABEL_10: + if ( a5 > 0 ) + { + v12 = (double)a1->field_A; + while ( 1 ) + { + v13 = *((unsigned int *)&a4->field_0 + v6); + if ( v12 >= *(float *)(v13 + 44) ) + { + if ( v12 <= *(float *)(v13 + 48) ) + break; + } + ++v6; + if ( v6 >= a5 ) + goto LABEL_17; + } + v7 = v6; + } +LABEL_17: + v14 = *((unsigned int *)&a4->field_0 + v7); + v15 = a2[v38]; + v16 = (double)a1->field_A; + a3a = _45D643_sw(a2[v38], v16); + v17 = (double)a1->field_A; + v18 = _45D643_sw((Edge *)v14, v17); + a2a = v18; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 0x80 ) + { + HIWORD(result) = HIWORD(a3a); + a1->field_14 = v18; + a1->field_10 = a3a; + } + else + { + a5a = ((double)a1->field_A - v15->field_2C) * v15->field_4 + v15->field_24 - 0.5; + //v20 = a5a + 6.7553994e15; + //a5b = (double)SLODWORD(v20); + a5b = (double)floorf(a5a + 0.5f); + a1a = ((double)a1->field_A - *(float *)(v14 + 44)) * *(float *)(v14 + 4) + *(float *)(v14 + 36) + 0.5; + //v21 = a1a + 6.7553994e15; + //v22 = (double)SLODWORD(v21); + v22 = (double)floorf(a1a + 0.5f); + result = v9->field_8; + v23 = v9->field_C; + v24 = -((a3a - a2a) / (v22 - a5b)); + v9->field_10 = ((double)result - a5b) * v24 + a3a; + v9->field_14 = a2a - (v22 - (double)(result + v23)) * v24; + } + if ( v9->field_10 < 0.0 || v9->field_10 <= 1.0 ) + { + if ( v9->field_10 >= 0.0 ) + v25 = v9->field_10; + else + v25 = 0.0; + } + else + { + v25 = 1.0; + } + v9->field_10 = v25; + __debugbreak(); // warning C4700: uninitialized local variable 'v27' used + if ( v9->field_14 < 0.0 + || (v26 = v9->field_14, + //UNDEF(v27), + v28 = 1.0 < v26, + v29 = 0, + v30 = 1.0 == v26, + BYTE1(result) = HIBYTE(v27), + v26 <= 1.0) ) + { + v32 = v9->field_14; + //UNDEF(v33); + v34 = 0.0 < v32; + v35 = 0; + v36 = 0.0 == v32; + __debugbreak(); // warning C4700: uninitialized local variable 'v33' used + BYTE1(result) = HIBYTE(v33); + if ( v32 >= 0.0 ) + v31 = v9->field_14; + else + v31 = 0.0; + } + else + { + v31 = 1.0; + } + v9->field_14 = v31; + LOBYTE(result) = 1; + } + else + { + LOBYTE(result) = 0; + } + return result; +} + +//----- (0045D643) -------------------------------------------------------- +double LightmapBuilder::_45D643_sw(Edge *a1, float a2) +{ + double result; // st7@1 + + result = (a1->field_1C - a1->field_20) * -1.0 / (a1->field_30 - a1->field_2C) * (a2 - a1->field_2C) + a1->field_1C; + if ( result < 0.0 || result <= 1.0 ) + { + if ( result < 0.0 ) + result = 0.0; + } + else + { + result = 1.0; + } + return result; +} + + +/* +// 143 +#pragma pack(push, 1) +struct Span +{ + Span *pNext; + struct Polygon *pParent; + __int16 field_8; + __int16 field_A; + __int16 field_C; + __int16 field_E; + float field_10; + float field_14; +}; +#pragma pack(pop) + + + +// 144 +#pragma pack(push, 1) +struct Surf +{ + float field_0; + float field_4; + float field_8; + float field_C; + float field_10; + Surf *pNext; + Surf *pPrev; + struct Polygon *pParent; + __int16 field_20; + __int16 field_22; +}; +#pragma pack(pop) +extern Surf stru_80C980; + + + + +// 145 +#pragma pack(push, 1) +struct Edge +{ + float field_0; + float field_4; + int field_8; + Surf *pSurf; + Edge *pNext; + Edge *pPrev; + Edge *ptr_18; + float field_1C; + float field_20; + float field_24; + float field_28; + float field_2C; + float field_30; +}; +#pragma pack(pop) +extern Edge defaultEdge; // weak + +extern Edge stru_80C9A4; +extern Edge stru_80C9D8; +*/ + + + + + const wchar_t *UIMessage2String(UIMessageType msg) { #define CASE(xxx) case xxx: swprintf(b, wcslen(L"%03X/%s"), L"%03X/%s", msg, L#xxx); return b;