Mercurial > mm7
diff Vis.cpp @ 1449:27b7ee003c7c
Merge
author | Gloval |
---|---|
date | Tue, 06 Aug 2013 00:56:33 +0400 |
parents | 613c77e51e38 |
children | a109bb203e28 |
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--- a/Vis.cpp Tue Aug 06 00:52:46 2013 +0400 +++ b/Vis.cpp Tue Aug 06 00:56:33 2013 +0400 @@ -173,8 +173,8 @@ //while ( v8 ); } - if (min_x < pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.x || pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.y > min_y || - pRenderer->pBillboardRenderListD3D[v13].pQuards[3].pos.x < max_x || pRenderer->pBillboardRenderListD3D[v13].pQuards[1].pos.y < max_y) + if (min_x < pRenderer->pBillboardRenderListD3D[v13].pQuads[0].pos.x || pRenderer->pBillboardRenderListD3D[v13].pQuads[0].pos.y > min_y || + pRenderer->pBillboardRenderListD3D[v13].pQuads[3].pos.x < max_x || pRenderer->pBillboardRenderListD3D[v13].pQuads[1].pos.y < max_y) return false; return true; @@ -265,12 +265,12 @@ return false; //result = a1; - v5 = a1->pQuards[0].pos.x; - a1a = a1->pQuards[3].pos.x; - v6 = a1->pQuards[0].pos.y; - //result = (RenderBillboardD3D *)LODWORD(result->pQuards[1].pos.y); + v5 = a1->pQuads[0].pos.x; + a1a = a1->pQuads[3].pos.x; + v6 = a1->pQuads[0].pos.y; + //result = (RenderBillboardD3D *)LODWORD(result->pQuads[1].pos.y); v29 = v6; - v28 = a1->pQuards[1].pos.y; + v28 = a1->pQuads[1].pos.y; if ( v5 > a1a ) { v7 = v5; @@ -1548,7 +1548,7 @@ return false; - GetPolygonCenter(pRenderer->pBillboardRenderListD3D[v3].pQuards, 4, &test_x, &test_y); + GetPolygonCenter(pRenderer->pBillboardRenderListD3D[v3].pQuads, 4, &test_x, &test_y); CastPickRay(pPickingRay, test_x, test_y, fDepth); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) PickIndoorFaces_Mouse(fDepth, pPickingRay, &Vis_static_stru_F91E10, &vis_face_filter); @@ -1569,8 +1569,8 @@ for (v40 = 0; v40 < 4; ++v40) { - test_x=pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[v40].pos.x; - test_y= pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[v40].pos.y; + test_x=pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[v40].pos.x; + test_y= pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[v40].pos.y; if ((double)(pViewport->uScreen_TL_X) <= test_x && (double)pViewport->uScreen_BR_X >= test_x && (double)pViewport->uScreen_TL_Y <= test_y && @@ -1595,11 +1595,11 @@ { if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) return false; - t1_x = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.x; - t2_x = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[3].pos.x; + t1_x = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[0].pos.x; + t2_x = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[3].pos.x; - t1_y = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y; - t2_y = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[1].pos.y; + t1_y = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[0].pos.y; + t2_y = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuads[1].pos.y; if ( t1_x > t2_x ) { swap_temp = t1_x;