diff mm7_1.cpp @ 1758:24e756a50073

DrawBuff_remaind_time_string and DrawShops_next_generation_time_string fix and cleared
author Ritor1
date Mon, 30 Sep 2013 23:38:28 +0600
parents 7182930263b3
children 211dfe2d8db1
line wrap: on
line diff
--- a/mm7_1.cpp	Mon Sep 30 18:25:14 2013 +0600
+++ b/mm7_1.cpp	Mon Sep 30 23:38:28 2013 +0600
@@ -74,72 +74,57 @@
 }
 
 //----- (0041D20D) --------------------------------------------------------
-void __fastcall sub_41D20D_buff_remaining_time_string( int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2 )
-    {
-  unsigned int v4; // edi@1
-  unsigned int v5; // esi@1
-  unsigned int v6; // ebp@1
-  unsigned int v7; // ebx@1
-  signed __int64 v8; // ST34_8@1
-  signed __int64 v9; // kr00_8@1
-  char *v10; // eax@2
-  char *v11; // eax@7
-  char *v12; // eax@13
-  char *v13; // eax@19
-  int uY; // [sp+0h] [bp-20h]@1
-  GUIWindow *a1; // [sp+4h] [bp-1Ch]@1
-  signed __int64 v17; // [sp+10h] [bp-10h]@1
-  signed __int64 v18; // [sp+18h] [bp-8h]@1
-  unsigned int v19; // [sp+24h] [bp+4h]@1
+void DrawBuff_remaining_time_string( int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font )
+{
+  unsigned int full_time; // esi@1
+  signed __int64 hours; // kr00_8@1
+  char *text; // eax@2
+  signed __int64 minutes; // [sp+10h] [bp-10h]@1
+  signed __int64 seconds; // [sp+18h] [bp-8h]@1
+  unsigned int day; // [sp+24h] [bp+4h]@1
 
-  a1 = edx0;
-  uY = ecx0;
-  v4 = (unsigned __int64)(signed __int64)((double)a3 * 0.234375) >> 32;
-  v5 = (signed __int64)((double)a3 * 0.234375);
-  v6 = (unsigned __int64)((signed __int64)((double)a3 * 0.234375) / 60) >> 32;
-  v7 = (signed __int64)((double)a3 * 0.234375) / 60;
-  v8 = (signed __int64)((double)a3 * 0.234375) / 60 / 60;
-  v19 = (unsigned int)v8 / 0x18;
-  v18 = (signed __int64)__PAIR__(v4, v5) % 60;
-  v17 = (signed __int64)__PAIR__(v6, v7) % 60;
-  v9 = v8 % 24;
+  full_time = (signed __int64)((double)remaining_time * 0.234375);
+  day = (unsigned int)((full_time / 60) / 60) / 24;
+  hours = ((full_time / 60) / 60) % 24;
+  minutes = (signed __int64)(full_time / 60) % 60;
+  seconds = (signed __int64)full_time % 60;
   strcpy(pTmpBuf.data(), "\r020");
-  if ( (unsigned int)v8 / 0x18 )
+  if ( day )
   {
-    v10 = pGlobalTXT_LocalizationStrings[57];   // Days
-    if ( v19 <= 1 )
-      v10 = pGlobalTXT_LocalizationStrings[56]; // Day
-    sprintfex(pTmpBuf2.data(), "%d %s ", (int)v19, v10);
+    text = pGlobalTXT_LocalizationStrings[57];   // Days
+    if ( day <= 1 )
+      text = pGlobalTXT_LocalizationStrings[56]; // Day
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)day, text);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
-  if ( v9 )
+  if ( hours )
   {
-    if ( v9 <= 1 )
-      v11 = pGlobalTXT_LocalizationStrings[109];// Hour
+    if ( hours <= 1 )
+      text = pGlobalTXT_LocalizationStrings[109];// Hour
     else
-      v11 = pGlobalTXT_LocalizationStrings[110];// Hours
-    sprintfex(pTmpBuf2.data(), "%d %s ", (int)v9, v11);
+      text = pGlobalTXT_LocalizationStrings[110];// Hours
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
-  if ( v17 && !v19 )
+  if ( minutes && !day )
   {
-    if ( v17 <= 1 )
-      v12 = pGlobalTXT_LocalizationStrings[437];// Minute
+    if ( minutes <= 1 )
+      text = pGlobalTXT_LocalizationStrings[437];// Minute
     else
-      v12 = pGlobalTXT_LocalizationStrings[436];// Minutes
-    sprintfex(pTmpBuf2.data(), "%d %s ", (int)v17, v12);
+      text = pGlobalTXT_LocalizationStrings[436];// Minutes
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
-  if ( v18 && !v9 )
+  if ( seconds && !hours )
   {
-    if ( v18 <= 1 )
-      v13 = pGlobalTXT_LocalizationStrings[439];// Second
+    if ( seconds <= 1 )
+      text = pGlobalTXT_LocalizationStrings[439];// Second
     else
-      v13 = pGlobalTXT_LocalizationStrings[438];// Seconds
-    sprintfex(pTmpBuf2.data(), "%d %s ", (int)v18, v13);
+      text = pGlobalTXT_LocalizationStrings[438];// Seconds
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text);
     strcat(pTmpBuf.data(), pTmpBuf2.data());
   }
-  a1->DrawText(a2, 32, uY, 0, pTmpBuf.data(), 0, 0, 0);
+  window->DrawText(Font, 32, uY, 0, pTmpBuf.data(), 0, 0, 0);
 }
 
 //----- (004226C2) --------------------------------------------------------
@@ -161,199 +146,188 @@
 //----- (004226EF) --------------------------------------------------------
 void SetUserInterface(PartyAlignment align, bool bReplace)
 {
-  unsigned int v3; // eax@7
-  unsigned __int16 v4; // dx@7
-  unsigned __int16 v5; // cx@7
-  unsigned __int16 v6; // [sp-4h] [bp-14h]@7
-
-
   extern void set_default_ui_skin();
   set_default_ui_skin();
 
-    if (align == PartyAlignment_Evil)
+  if (align == PartyAlignment_Evil)
+  {
+    if ( bReplace )
     {
-      if ( bReplace )
-      {
-        pTexture_RightFrame->Reload("ib-r-C.pcx");
-        pTexture_BottomFrame->Reload("ib-b-C.pcx");
-        pTexture_TopFrame->Reload("ib-t-C.pcx");
-        pTexture_LeftFrame->Reload("ib-l-C.pcx");
-        pTexture_StatusBar->Reload("IB-Foot-c.pcx");
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2);
+      pTexture_RightFrame->Reload("ib-r-C.pcx");
+      pTexture_BottomFrame->Reload("ib-b-C.pcx");
+      pTexture_TopFrame->Reload("ib-t-C.pcx");
+      pTexture_LeftFrame->Reload("ib-l-C.pcx");
+      pTexture_StatusBar->Reload("IB-Foot-c.pcx");
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2);
 
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2);
 
-        pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
-        pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID);
-        pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
-        pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID);
+      pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
+      pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID);
+      pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
+      pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID);
 
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2);
-        pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2);
-      }
-      else
-      {
-        pTexture_RightFrame->Load("ib-r-C.pcx", 0);
-        pTexture_BottomFrame->Load("ib-b-c.pcx", 0);
-        pTexture_TopFrame->Load("ib-t-C.pcx", 0);
-        pTexture_LeftFrame->Load("ib-l-C.pcx", 0);
-        pTexture_StatusBar->Load("IB-Foot-c.pcx", 0);
-        uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE);
-        uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE);
-        dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE);
-        dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE);
-        dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE);
-        uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE);
-        uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
-        pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
-        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
-        pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
-        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
-      }
-      v3 = TargetColor(0xC8u, 0, 0);
-      v4 = 0;
-      v6 = 0;
-      v5 = 10;
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2);
+      pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2);
     }
-    else if (align == PartyAlignment_Neutral)
+    else
+    {
+      pTexture_RightFrame->Load("ib-r-C.pcx", 0);
+      pTexture_BottomFrame->Load("ib-b-c.pcx", 0);
+      pTexture_TopFrame->Load("ib-t-C.pcx", 0);
+      pTexture_LeftFrame->Load("ib-l-C.pcx", 0);
+      pTexture_StatusBar->Load("IB-Foot-c.pcx", 0);
+      uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE);
+      dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE);
+      dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE);
+      dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE);
+      uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
+      pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
+      pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
+    }
+    uGameUIFontMain = TargetColor(0xC8u, 0, 0);
+    uGameUIFontShadow = TargetColor(10, 0, 0);
+  }
+  else if (align == PartyAlignment_Neutral)
+  {
+    if ( bReplace )
     {
-      if ( bReplace )
-      {
-        pTexture_RightFrame->Reload("ib-r-a.pcx");
-        pTexture_BottomFrame->Reload("ib-b-a.pcx");
-        pTexture_TopFrame->Reload("ib-t-a.pcx");
-        pTexture_LeftFrame->Reload("ib-l-a.pcx");
-        pTexture_StatusBar->Reload("IB-Foot-a.pcx");
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2);
-        pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
-        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
-        pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
-        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2);
-        pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2);
-      }
-      else
-      {
-        pTexture_RightFrame->Load("ib-r-A.pcx", 0);
-        pTexture_BottomFrame->Load("ib-b-A.pcx", 0);
-        pTexture_TopFrame->Load("ib-t-A.pcx", 0);
-        pTexture_LeftFrame->Load("ib-l-A.pcx", 0);
-        pTexture_StatusBar->Load("IB-Foot-a.pcx", 0);
-        uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE);
-        uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE);
-        dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE);
-        dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE);
-        dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE);
-        uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE);
-        uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE);
-        uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
-        pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
-        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
-        pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
-        pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
-        uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE);
-        uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE);
-        uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE);
-        uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE);
-        uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE);
-        uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE);
-        uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE);
-        uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE);
-        uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE);
-        pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE);
-
-      }
-      v3 = TargetColor(0xAu, 0, 0);
-      v4 = 214;
-      v5 = 230;
-      v6 = 193;
+      pTexture_RightFrame->Reload("ib-r-a.pcx");
+      pTexture_BottomFrame->Reload("ib-b-a.pcx");
+      pTexture_TopFrame->Reload("ib-t-a.pcx");
+      pTexture_LeftFrame->Reload("ib-l-a.pcx");
+      pTexture_StatusBar->Reload("IB-Foot-a.pcx");
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2);
+      pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
+      pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2);
+      pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2);
     }
+    else
+    {
+      pTexture_RightFrame->Load("ib-r-A.pcx", 0);
+      pTexture_BottomFrame->Load("ib-b-A.pcx", 0);
+      pTexture_TopFrame->Load("ib-t-A.pcx", 0);
+      pTexture_LeftFrame->Load("ib-l-A.pcx", 0);
+      pTexture_StatusBar->Load("IB-Foot-a.pcx", 0);
+      uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE);
+      uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE);
+      dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE);
+      dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE);
+      dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE);
+      uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE);
+      uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE);
+      uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
+      pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
+      pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
+      uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE);
+      uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE);
+      uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE);
+      pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE);
+    }
+    uGameUIFontMain = TargetColor(0xAu, 0, 0);
+    uGameUIFontShadow = TargetColor(230, 214, 193);
+  }
   else if (align == PartyAlignment_Good)
   {
     if ( bReplace )
@@ -400,19 +374,12 @@
       pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2);
       pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2);
     }
-    v3 = TargetColor(0, 0, 0xC8u);
-    v5 = 255;
-    v4 = 225;
-    v6 = 255;
+    uGameUIFontMain = TargetColor(0, 0, 0xC8u);
+    uGameUIFontShadow = TargetColor(255, 255, 255);
   }
   else Error("Invalid alignment type: %u", align);
-
-  uGameUIFontMain = v3;
-  uGameUIFontShadow = TargetColor(v5, v4, v6);
 }
 
-
-
 //----- (00424CD7) --------------------------------------------------------
 int sr_424CD7(unsigned int num_vertices)
 {