Mercurial > mm7
diff mm7_1.cpp @ 1758:24e756a50073
DrawBuff_remaind_time_string and DrawShops_next_generation_time_string fix and cleared
author | Ritor1 |
---|---|
date | Mon, 30 Sep 2013 23:38:28 +0600 |
parents | 7182930263b3 |
children | 211dfe2d8db1 |
line wrap: on
line diff
--- a/mm7_1.cpp Mon Sep 30 18:25:14 2013 +0600 +++ b/mm7_1.cpp Mon Sep 30 23:38:28 2013 +0600 @@ -74,72 +74,57 @@ } //----- (0041D20D) -------------------------------------------------------- -void __fastcall sub_41D20D_buff_remaining_time_string( int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2 ) - { - unsigned int v4; // edi@1 - unsigned int v5; // esi@1 - unsigned int v6; // ebp@1 - unsigned int v7; // ebx@1 - signed __int64 v8; // ST34_8@1 - signed __int64 v9; // kr00_8@1 - char *v10; // eax@2 - char *v11; // eax@7 - char *v12; // eax@13 - char *v13; // eax@19 - int uY; // [sp+0h] [bp-20h]@1 - GUIWindow *a1; // [sp+4h] [bp-1Ch]@1 - signed __int64 v17; // [sp+10h] [bp-10h]@1 - signed __int64 v18; // [sp+18h] [bp-8h]@1 - unsigned int v19; // [sp+24h] [bp+4h]@1 +void DrawBuff_remaining_time_string( int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font ) +{ + unsigned int full_time; // esi@1 + signed __int64 hours; // kr00_8@1 + char *text; // eax@2 + signed __int64 minutes; // [sp+10h] [bp-10h]@1 + signed __int64 seconds; // [sp+18h] [bp-8h]@1 + unsigned int day; // [sp+24h] [bp+4h]@1 - a1 = edx0; - uY = ecx0; - v4 = (unsigned __int64)(signed __int64)((double)a3 * 0.234375) >> 32; - v5 = (signed __int64)((double)a3 * 0.234375); - v6 = (unsigned __int64)((signed __int64)((double)a3 * 0.234375) / 60) >> 32; - v7 = (signed __int64)((double)a3 * 0.234375) / 60; - v8 = (signed __int64)((double)a3 * 0.234375) / 60 / 60; - v19 = (unsigned int)v8 / 0x18; - v18 = (signed __int64)__PAIR__(v4, v5) % 60; - v17 = (signed __int64)__PAIR__(v6, v7) % 60; - v9 = v8 % 24; + full_time = (signed __int64)((double)remaining_time * 0.234375); + day = (unsigned int)((full_time / 60) / 60) / 24; + hours = ((full_time / 60) / 60) % 24; + minutes = (signed __int64)(full_time / 60) % 60; + seconds = (signed __int64)full_time % 60; strcpy(pTmpBuf.data(), "\r020"); - if ( (unsigned int)v8 / 0x18 ) + if ( day ) { - v10 = pGlobalTXT_LocalizationStrings[57]; // Days - if ( v19 <= 1 ) - v10 = pGlobalTXT_LocalizationStrings[56]; // Day - sprintfex(pTmpBuf2.data(), "%d %s ", (int)v19, v10); + text = pGlobalTXT_LocalizationStrings[57]; // Days + if ( day <= 1 ) + text = pGlobalTXT_LocalizationStrings[56]; // Day + sprintfex(pTmpBuf2.data(), "%d %s ", (int)day, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } - if ( v9 ) + if ( hours ) { - if ( v9 <= 1 ) - v11 = pGlobalTXT_LocalizationStrings[109];// Hour + if ( hours <= 1 ) + text = pGlobalTXT_LocalizationStrings[109];// Hour else - v11 = pGlobalTXT_LocalizationStrings[110];// Hours - sprintfex(pTmpBuf2.data(), "%d %s ", (int)v9, v11); + text = pGlobalTXT_LocalizationStrings[110];// Hours + sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } - if ( v17 && !v19 ) + if ( minutes && !day ) { - if ( v17 <= 1 ) - v12 = pGlobalTXT_LocalizationStrings[437];// Minute + if ( minutes <= 1 ) + text = pGlobalTXT_LocalizationStrings[437];// Minute else - v12 = pGlobalTXT_LocalizationStrings[436];// Minutes - sprintfex(pTmpBuf2.data(), "%d %s ", (int)v17, v12); + text = pGlobalTXT_LocalizationStrings[436];// Minutes + sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } - if ( v18 && !v9 ) + if ( seconds && !hours ) { - if ( v18 <= 1 ) - v13 = pGlobalTXT_LocalizationStrings[439];// Second + if ( seconds <= 1 ) + text = pGlobalTXT_LocalizationStrings[439];// Second else - v13 = pGlobalTXT_LocalizationStrings[438];// Seconds - sprintfex(pTmpBuf2.data(), "%d %s ", (int)v18, v13); + text = pGlobalTXT_LocalizationStrings[438];// Seconds + sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } - a1->DrawText(a2, 32, uY, 0, pTmpBuf.data(), 0, 0, 0); + window->DrawText(Font, 32, uY, 0, pTmpBuf.data(), 0, 0, 0); } //----- (004226C2) -------------------------------------------------------- @@ -161,199 +146,188 @@ //----- (004226EF) -------------------------------------------------------- void SetUserInterface(PartyAlignment align, bool bReplace) { - unsigned int v3; // eax@7 - unsigned __int16 v4; // dx@7 - unsigned __int16 v5; // cx@7 - unsigned __int16 v6; // [sp-4h] [bp-14h]@7 - - extern void set_default_ui_skin(); set_default_ui_skin(); - if (align == PartyAlignment_Evil) + if (align == PartyAlignment_Evil) + { + if ( bReplace ) { - if ( bReplace ) - { - pTexture_RightFrame->Reload("ib-r-C.pcx"); - pTexture_BottomFrame->Reload("ib-b-C.pcx"); - pTexture_TopFrame->Reload("ib-t-C.pcx"); - pTexture_LeftFrame->Reload("ib-l-C.pcx"); - pTexture_StatusBar->Reload("IB-Foot-c.pcx"); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2); + pTexture_RightFrame->Reload("ib-r-C.pcx"); + pTexture_BottomFrame->Reload("ib-b-C.pcx"); + pTexture_TopFrame->Reload("ib-t-C.pcx"); + pTexture_LeftFrame->Reload("ib-l-C.pcx"); + pTexture_StatusBar->Reload("IB-Foot-c.pcx"); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); - pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); - pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); + pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); + pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2); - pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2); - } - else - { - pTexture_RightFrame->Load("ib-r-C.pcx", 0); - pTexture_BottomFrame->Load("ib-b-c.pcx", 0); - pTexture_TopFrame->Load("ib-t-C.pcx", 0); - pTexture_LeftFrame->Load("ib-l-C.pcx", 0); - pTexture_StatusBar->Load("IB-Foot-c.pcx", 0); - uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE); - uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE); - uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE); - dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE); - dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE); - dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE); - uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); - uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); - uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); - uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); - } - v3 = TargetColor(0xC8u, 0, 0); - v4 = 0; - v6 = 0; - v5 = 10; + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2); + pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2); } - else if (align == PartyAlignment_Neutral) + else + { + pTexture_RightFrame->Load("ib-r-C.pcx", 0); + pTexture_BottomFrame->Load("ib-b-c.pcx", 0); + pTexture_TopFrame->Load("ib-t-C.pcx", 0); + pTexture_LeftFrame->Load("ib-l-C.pcx", 0); + pTexture_StatusBar->Load("IB-Foot-c.pcx", 0); + uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE); + uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE); + uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE); + dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE); + dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE); + dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE); + uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); + uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); + uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); + uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + } + uGameUIFontMain = TargetColor(0xC8u, 0, 0); + uGameUIFontShadow = TargetColor(10, 0, 0); + } + else if (align == PartyAlignment_Neutral) + { + if ( bReplace ) { - if ( bReplace ) - { - pTexture_RightFrame->Reload("ib-r-a.pcx"); - pTexture_BottomFrame->Reload("ib-b-a.pcx"); - pTexture_TopFrame->Reload("ib-t-a.pcx"); - pTexture_LeftFrame->Reload("ib-l-a.pcx"); - pTexture_StatusBar->Reload("IB-Foot-a.pcx"); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2); - pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2); - } - else - { - pTexture_RightFrame->Load("ib-r-A.pcx", 0); - pTexture_BottomFrame->Load("ib-b-A.pcx", 0); - pTexture_TopFrame->Load("ib-t-A.pcx", 0); - pTexture_LeftFrame->Load("ib-l-A.pcx", 0); - pTexture_StatusBar->Load("IB-Foot-a.pcx", 0); - uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE); - uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE); - uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE); - dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE); - dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE); - dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE); - uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); - uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); - uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); - uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); - uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE); - uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE); - uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE); - uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE); - uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE); - uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE); - uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE); - uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE); - uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE); - pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE); - - } - v3 = TargetColor(0xAu, 0, 0); - v4 = 214; - v5 = 230; - v6 = 193; + pTexture_RightFrame->Reload("ib-r-a.pcx"); + pTexture_BottomFrame->Reload("ib-b-a.pcx"); + pTexture_TopFrame->Reload("ib-t-a.pcx"); + pTexture_LeftFrame->Reload("ib-l-a.pcx"); + pTexture_StatusBar->Reload("IB-Foot-a.pcx"); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2); + pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2); } + else + { + pTexture_RightFrame->Load("ib-r-A.pcx", 0); + pTexture_BottomFrame->Load("ib-b-A.pcx", 0); + pTexture_TopFrame->Load("ib-t-A.pcx", 0); + pTexture_LeftFrame->Load("ib-l-A.pcx", 0); + pTexture_StatusBar->Load("IB-Foot-a.pcx", 0); + uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE); + uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE); + uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE); + dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE); + dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE); + dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE); + uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); + uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); + uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); + uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE); + uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE); + uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE); + uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE); + uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE); + uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE); + uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE); + uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE); + uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE); + pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE); + } + uGameUIFontMain = TargetColor(0xAu, 0, 0); + uGameUIFontShadow = TargetColor(230, 214, 193); + } else if (align == PartyAlignment_Good) { if ( bReplace ) @@ -400,19 +374,12 @@ pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2); pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2); } - v3 = TargetColor(0, 0, 0xC8u); - v5 = 255; - v4 = 225; - v6 = 255; + uGameUIFontMain = TargetColor(0, 0, 0xC8u); + uGameUIFontShadow = TargetColor(255, 255, 255); } else Error("Invalid alignment type: %u", align); - - uGameUIFontMain = v3; - uGameUIFontShadow = TargetColor(v5, v4, v6); } - - //----- (00424CD7) -------------------------------------------------------- int sr_424CD7(unsigned int num_vertices) {