diff Events2D.h @ 1411:2423bc2af692

+InitializaDialogueOptions +InitializaDialogueOptions_Shops +InitializaDialogueOptions_Tavern
author Nomad
date Fri, 26 Jul 2013 23:35:34 +0200
parents 772f805df4f7
children dbd6f940f26c
line wrap: on
line diff
--- a/Events2D.h	Fri Jul 26 22:19:29 2013 +0200
+++ b/Events2D.h	Fri Jul 26 23:35:34 2013 +0200
@@ -1,46 +1,46 @@
 #pragma once
 
 /*  296 */
-enum BildingType: unsigned short
+enum BuildingType: unsigned short
 {
-  BildingType_WeaponShop = 1,
-  BildingType_ArmorShop = 2,
-  BildingType_MagicShop = 3,
-  BildingType_AlchemistShop = 4,
-  BildingType_FireGuild = 5,
-  BildingType_AirGuild = 6,
-  BildingType_WaterGuild = 7,
-  BildingType_EarthGuild = 8,
-  BildingType_SpiritGuild = 9,
-  BildingType_MindGuild = 10,
-  BildingType_BodyGuild = 11,
-  BildingType_LightGuild = 12,
-  BildingType_DarkGuild = 13,
-  BildingType_14 = 14,
-  BildingType_15 = 15,
-  BildingType_16 = 16,
-  BildingType_TownHall = 17,
-  BildingType_18 = 18,
-  BildingType_19 = 19,
-  BildingType_Throne_Room = 20,
-  BildingType_Tavern = 21,
-  BildingType_Bank = 22,
-  BildingType_Temple = 23,
+  BuildingType_WeaponShop = 1,
+  BuildingType_ArmorShop = 2,
+  BuildingType_MagicShop = 3,
+  BuildingType_AlchemistShop = 4,
+  BuildingType_FireGuild = 5,
+  BuildingType_AirGuild = 6,
+  BuildingType_WaterGuild = 7,
+  BuildingType_EarthGuild = 8,
+  BuildingType_SpiritGuild = 9,
+  BuildingType_MindGuild = 10,
+  BuildingType_BodyGuild = 11,
+  BuildingType_LightGuild = 12,
+  BuildingType_DarkGuild = 13,
+  BuildingType_14 = 14,
+  BuildingType_15 = 15,
+  BuildingType_16 = 16,
+  BuildingType_TownHall = 17,
+  BuildingType_18 = 18,
+  BuildingType_19 = 19,
+  BuildingType_Throne_Room = 20,
+  BuildingType_Tavern = 21,
+  BuildingType_Bank = 22,
+  BuildingType_Temple = 23,
   BuildingType_24 = 24,
-  BildingType_Unic = 25,
-  BildingType_1A = 26,
-  BildingType_Stables = 27,
-  BildingType_Boats = 28,
-  BildingType_House = 29,
-  BildingType_Training = 30,
-  BildingType_Jail = 31
+  BuildingType_Unic = 25,
+  BuildingType_1A = 26,
+  BuildingType_Stables = 27,
+  BuildingType_Boats = 28,
+  BuildingType_House = 29,
+  BuildingType_Training = 30,
+  BuildingType_Jail = 31
 };
 
 /*  168 */
 #pragma pack(push, 1)
 struct _2devent
 {
-  BildingType uType;
+  BuildingType uType;
   unsigned __int16 uAnimationID;
   char *pName;
   const char *pProprieterName;