Mercurial > mm7
diff Events2D.h @ 1411:2423bc2af692
+InitializaDialogueOptions
+InitializaDialogueOptions_Shops
+InitializaDialogueOptions_Tavern
author | Nomad |
---|---|
date | Fri, 26 Jul 2013 23:35:34 +0200 |
parents | 772f805df4f7 |
children | dbd6f940f26c |
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--- a/Events2D.h Fri Jul 26 22:19:29 2013 +0200 +++ b/Events2D.h Fri Jul 26 23:35:34 2013 +0200 @@ -1,46 +1,46 @@ #pragma once /* 296 */ -enum BildingType: unsigned short +enum BuildingType: unsigned short { - BildingType_WeaponShop = 1, - BildingType_ArmorShop = 2, - BildingType_MagicShop = 3, - BildingType_AlchemistShop = 4, - BildingType_FireGuild = 5, - BildingType_AirGuild = 6, - BildingType_WaterGuild = 7, - BildingType_EarthGuild = 8, - BildingType_SpiritGuild = 9, - BildingType_MindGuild = 10, - BildingType_BodyGuild = 11, - BildingType_LightGuild = 12, - BildingType_DarkGuild = 13, - BildingType_14 = 14, - BildingType_15 = 15, - BildingType_16 = 16, - BildingType_TownHall = 17, - BildingType_18 = 18, - BildingType_19 = 19, - BildingType_Throne_Room = 20, - BildingType_Tavern = 21, - BildingType_Bank = 22, - BildingType_Temple = 23, + BuildingType_WeaponShop = 1, + BuildingType_ArmorShop = 2, + BuildingType_MagicShop = 3, + BuildingType_AlchemistShop = 4, + BuildingType_FireGuild = 5, + BuildingType_AirGuild = 6, + BuildingType_WaterGuild = 7, + BuildingType_EarthGuild = 8, + BuildingType_SpiritGuild = 9, + BuildingType_MindGuild = 10, + BuildingType_BodyGuild = 11, + BuildingType_LightGuild = 12, + BuildingType_DarkGuild = 13, + BuildingType_14 = 14, + BuildingType_15 = 15, + BuildingType_16 = 16, + BuildingType_TownHall = 17, + BuildingType_18 = 18, + BuildingType_19 = 19, + BuildingType_Throne_Room = 20, + BuildingType_Tavern = 21, + BuildingType_Bank = 22, + BuildingType_Temple = 23, BuildingType_24 = 24, - BildingType_Unic = 25, - BildingType_1A = 26, - BildingType_Stables = 27, - BildingType_Boats = 28, - BildingType_House = 29, - BildingType_Training = 30, - BildingType_Jail = 31 + BuildingType_Unic = 25, + BuildingType_1A = 26, + BuildingType_Stables = 27, + BuildingType_Boats = 28, + BuildingType_House = 29, + BuildingType_Training = 30, + BuildingType_Jail = 31 }; /* 168 */ #pragma pack(push, 1) struct _2devent { - BildingType uType; + BuildingType uType; unsigned __int16 uAnimationID; char *pName; const char *pProprieterName;