diff Player.cpp @ 2338:1e865e8690ba

Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
author Grumpy7
date Sat, 05 Apr 2014 20:27:09 +0200
parents d6887ee81068
children dc822157c98d
line wrap: on
line diff
--- a/Player.cpp	Sat Apr 05 20:14:15 2014 +0200
+++ b/Player.cpp	Sat Apr 05 20:27:09 2014 +0200
@@ -8072,7 +8072,7 @@
     a3.z = actor->vPosition.z - pParty->vPosition.z;
     Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z);
 
-    DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3);
+    Actor::DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3);
     if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_TWO_HANDED) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_SINGLE_HANDED))
           _42FA66_do_explosive_impact(actor->vPosition.x, actor->vPosition.y, actor->vPosition.z + actor->uActorHeight / 2, 0, 512, uActiveCharacter);
   }