diff Game.cpp @ 2338:1e865e8690ba

Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
author Grumpy7
date Sat, 05 Apr 2014 20:27:09 +0200
parents d6887ee81068
children 63e1388c5463
line wrap: on
line diff
--- a/Game.cpp	Sat Apr 05 20:14:15 2014 +0200
+++ b/Game.cpp	Sat Apr 05 20:27:09 2014 +0200
@@ -363,7 +363,7 @@
           dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0001;
         else
         {
-          UpdateActorAI();
+          Actor::UpdateActorAI();
           UpdateUserInput_and_MapSpecificStuff();
         }
       }
@@ -477,7 +477,7 @@
           dword_5B65C0 = 1;
           PrepareWorld(1);
         }
-        InitializeActors();
+        Actor::InitializeActors();
 
         int num_conscious_players = 0;
         int conscious_players_ids[4] = {-1, -1, -1, -1};
@@ -3129,7 +3129,7 @@
                     v66 = TownPortalList[uMessageParam].rot_x;
                     _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y;
                     _5B65B8_npcdata_hiword_house_or_other = v66;
-                    InitializeActors();
+                    Actor::InitializeActors();
                   }
                   v67 = (char*)pGUIWindow_CurrentMenu->Hint;
                   if ( v67 )