Mercurial > mm7
diff Game.cpp @ 2338:1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
author | Grumpy7 |
---|---|
date | Sat, 05 Apr 2014 20:27:09 +0200 |
parents | d6887ee81068 |
children | 63e1388c5463 |
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--- a/Game.cpp Sat Apr 05 20:14:15 2014 +0200 +++ b/Game.cpp Sat Apr 05 20:27:09 2014 +0200 @@ -363,7 +363,7 @@ dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0001; else { - UpdateActorAI(); + Actor::UpdateActorAI(); UpdateUserInput_and_MapSpecificStuff(); } } @@ -477,7 +477,7 @@ dword_5B65C0 = 1; PrepareWorld(1); } - InitializeActors(); + Actor::InitializeActors(); int num_conscious_players = 0; int conscious_players_ids[4] = {-1, -1, -1, -1}; @@ -3129,7 +3129,7 @@ v66 = TownPortalList[uMessageParam].rot_x; _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y; _5B65B8_npcdata_hiword_house_or_other = v66; - InitializeActors(); + Actor::InitializeActors(); } v67 = (char*)pGUIWindow_CurrentMenu->Hint; if ( v67 )