diff Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters @ 2462:1d04e48651d4

Render split into interface and realization, added Direct3D 11
author a.parshin
date Tue, 12 Aug 2014 21:34:18 +0300
parents d53da932f594
children 5a6cd79069ae
line wrap: on
line diff
--- a/Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters	Tue Aug 05 17:00:35 2014 +0600
+++ b/Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters	Tue Aug 12 21:34:18 2014 +0300
@@ -393,6 +393,7 @@
       <Filter>UI</Filter>
     </ClCompile>
     <ClCompile Include="..\..\DirectX11.cpp" />
+    <ClCompile Include="..\..\RenderD3D11.cpp" />
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\Level\Decoration.h" />
@@ -970,6 +971,8 @@
     <ClInclude Include="..\..\MapsLongTimer.h" />
     <ClInclude Include="..\..\DirectX11.h" />
     <ClInclude Include="..\..\RenderStruct.h" />
+    <ClInclude Include="..\..\IRender.h" />
+    <ClInclude Include="..\..\RenderD3D11.h" />
   </ItemGroup>
   <ItemGroup>
     <None Include="..\..\Player.swig" />