Mercurial > mm7
diff Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters @ 2462:1d04e48651d4
Render split into interface and realization, added Direct3D 11
author | a.parshin |
---|---|
date | Tue, 12 Aug 2014 21:34:18 +0300 |
parents | d53da932f594 |
children | 5a6cd79069ae |
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--- a/Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters Tue Aug 05 17:00:35 2014 +0600 +++ b/Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters Tue Aug 12 21:34:18 2014 +0300 @@ -393,6 +393,7 @@ <Filter>UI</Filter> </ClCompile> <ClCompile Include="..\..\DirectX11.cpp" /> + <ClCompile Include="..\..\RenderD3D11.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\Level\Decoration.h" /> @@ -970,6 +971,8 @@ <ClInclude Include="..\..\MapsLongTimer.h" /> <ClInclude Include="..\..\DirectX11.h" /> <ClInclude Include="..\..\RenderStruct.h" /> + <ClInclude Include="..\..\IRender.h" /> + <ClInclude Include="..\..\RenderD3D11.h" /> </ItemGroup> <ItemGroup> <None Include="..\..\Player.swig" />