Mercurial > mm7
diff Chest.cpp @ 576:1bd8758f50b8
Слияние
author | Ritor1 |
---|---|
date | Mon, 04 Mar 2013 09:22:38 +0600 |
parents | ec3546510fa1 |
children | 96f48cfdd657 653724e9c234 |
line wrap: on
line diff
--- a/Chest.cpp Mon Mar 04 09:22:29 2013 +0600 +++ b/Chest.cpp Mon Mar 04 09:22:38 2013 +0600 @@ -29,12 +29,15 @@ Chest pChests[20]; - +const int pChestPixelOffsetX[8] = {42, 18, 18, 42, 42, 42, 18, 42}; +const int pChestPixelOffsetY[8] = {34, 30, 30, 34, 34, 34, 30, 34}; +const int pChestWidthsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9}; +const int pChestHeightsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9}; //----- (0042041E) -------------------------------------------------------- -bool Chest::Open(unsigned int uChestID) -{ +bool Chest::Open( signed int uChestID ) + { //char *v1; // edi@5 unsigned int v2; // eax@8 GUIWindow *v3; // eax@15 @@ -61,7 +64,7 @@ signed int v25; // ecx@28 char *v26; // edx@29 unsigned __int16 v27; // ax@32 - //LayingItem a1; // [sp+14h] [bp-B0h]@28 + //SpriteObject a1; // [sp+14h] [bp-B0h]@28 int v29; // [sp+84h] [bp-40h]@16 int v30; // [sp+88h] [bp-3Ch]@16 int v31; // [sp+8Ch] [bp-38h]@16 @@ -79,7 +82,9 @@ //a4 = uChestID; assert(uChestID < 20); - auto chest = pChests + uChestID; + if ((uChestID <0)&&(uChestID >=20) ) + return false; + auto chest = &pChests[uChestID]; ++pIcons_LOD->uTexturePacksCount; if (!pIcons_LOD->uNumPrevLoadedFiles) @@ -89,7 +94,7 @@ //v1 = (char *)&pChests[uChestID].uFlags; //v34 = v1; if (!chest->Initialized()) - Chest::_420284(uChestID); + Chest::PlaceItems(uChestID); if ( !uActiveCharacter ) return 0; @@ -169,8 +174,8 @@ v23 = (unsigned int *)(&v29 + v35); sub_42F7EB_DropItemAt(*v23, pOut.x, pOut.z, pOut.y, 0, 1, 0, 0x30u, 0); - LayingItem a1; // [sp+14h] [bp-B0h]@28 - //LayingItem::LayingItem(&a1); + SpriteObject a1; // [sp+14h] [bp-B0h]@28 + //SpriteObject::SpriteObject(&a1); a1.stru_24.Reset(); v24 = *(short *)v23; @@ -179,7 +184,7 @@ a1.field_4C = 0; a1.field_48 = 0; a1.field_54 = 0; - a1.uItemType = v24; + a1.uType = v24; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_32: @@ -233,22 +238,11 @@ pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0); } dword_507CD8 = 0; - v3 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Chest, a4, 0); - pGUIWindow_CurrentMenu = v3; - pChestWindow = v3; - pBtn_ExitCancel = v3->CreateButton( - 0x1D7u, - 0x1BDu, - 0xA9u, - 0x23u, - 1, - 0, - 0x71u, - 0, - 0, - pGlobalTXT_LocalizationStrings[79],// Exit - (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0), - 0); + + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Chest, uChestID, 0); + pChestWindow = pGUIWindow_CurrentMenu; + pBtn_ExitCancel = pChestWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79],// Exit + (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0); pChestWindow->CreateButton(7u, 8u, 460u, 343u, 1, 0, 0xCu, 0, 0, "", 0); pCurrentScreen = SCREEN_CHEST; pEventTimer->Pause(); @@ -257,188 +251,165 @@ //----- (0042092D) -------------------------------------------------------- void Chest::DrawChestUI(unsigned int uChestID) -{ - Render *v1; // edi@1 - unsigned int v2; // ebx@1 - unsigned int v3; // ebx@1 - int v4; // eax@1 - unsigned int v5; // eax@1 - int v6; // ecx@3 - unsigned int v7; // eax@4 - Texture *v8; // esi@4 - signed int v9; // ecx@4 - signed int v10; // edx@4 - signed int v11; // eax@4 - int v12; // eax@6 - int v13; // eax@6 - unsigned int v14; // ST34_4@8 - int v15; // edi@8 - int *v16; // [sp+Ch] [bp-28h]@1 - int v17; // [sp+10h] [bp-24h]@4 - int v18; // [sp+14h] [bp-20h]@1 - signed int v19; // [sp+18h] [bp-1Ch]@1 - int v20; // [sp+1Ch] [bp-18h]@1 - signed int v21; // [sp+20h] [bp-14h]@1 - char *v22; // [sp+2Ch] [bp-8h]@2 - signed int v23; // [sp+30h] [bp-4h]@1 + { + + int chestBitmapId; // eax@1 + unsigned int v5; // eax@1 + int chest_item_index; // ecx@3 + unsigned int item_texture_id; // eax@4 + Texture *item_texture; // esi@4 + signed int itemPixelWidth; // ecx@4 + signed int itemPixelHeght; // edx@4 + signed int v11; // eax@4 + int v12; // eax@6 + int v13; // eax@6 + unsigned int itemPixelPosX; // ST34_4@8 + int itemPixelPosY; // edi@8 + int *v16; // [sp+Ch] [bp-28h]@1 + int v17; // [sp+10h] [bp-24h]@4 + int chest_offs_y; // [sp+14h] [bp-20h]@1 + signed int chestHeghtCells; // [sp+18h] [bp-1Ch]@1 + int chest_offs_x; // [sp+1Ch] [bp-18h]@1 + signed int chestWidthCells; // [sp+20h] [bp-14h]@1 + signed int item_counter; // [sp+30h] [bp-4h]@1 - v1 = pRenderer; - v2 = uChestID; - v16 = pRenderer->pActiveZBuffer; - pRenderer->ClearZBuffer(0, 479); - v3 = v2; - v4 = pChests[v3].uChestBitmapID; - v20 = pChestSmthn1ByType[v4]; - v18 = pChestSmthn2ByType[v4]; - v21 = pChestWidthsByType[v4]; - v19 = pChestHeightsByType[v4]; - sprintf(pTmpBuf, "chest%02d", pChestList->pChests[pChests[v3].uChestBitmapID].uTextureID); - v5 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0)); - v23 = 0; - if ( v21 * v19 > 0 ) - { - v22 = (char *)pChests[v3].pInventoryIndices; - do - { - v6 = *(short *)v22; - if ( v6 > 0 ) - { - v17 = v18 + 32 * v23 / v19; - v7 = pIcons_LOD->LoadTexture( - pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName, - TEXTURE_16BIT_PALETTE); - v8 = (Texture *)(v7 != -1 ? &pIcons_LOD->pTextures[v7] : 0); - v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); - v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureHeight : 26); - v11 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); - if ( v9 < 14 ) - v11 = 14; - v12 = v11 - 14; - LOBYTE(v12) = v12 & 0xE0; - v13 = v12 + 32; - if ( (signed int)v8->uTextureHeight < 14 ) - v10 = 14; - v14 = v20 + 32 * v23 % v21 + ((v13 - v9) >> 1); - v15 = v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1); - pRenderer->DrawTextureTransparent( - v14, - v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1), - v8); - sub_40F92A(&v16[v14 + pSRZBufferLineOffsets[v15]], v8, v23 + 1); - v1 = pRenderer; - } - ++v23; - v22 += 2; + v16 = pRenderer->pActiveZBuffer; + pRenderer->ClearZBuffer(0, 479); + chestBitmapId = pChests[uChestID].uChestBitmapID; + chest_offs_x = pChestPixelOffsetX[chestBitmapId]; + chest_offs_y = pChestPixelOffsetY[chestBitmapId]; + chestWidthCells = pChestWidthsByType[chestBitmapId]; + chestHeghtCells = pChestHeightsByType[chestBitmapId]; + sprintf(pTmpBuf, "chest%02d", pChestList->pChests[chestBitmapId].uTextureID); + v5 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE); + pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0)); + + for (item_counter = 0; item_counter< chestWidthCells * chestHeghtCells; ++item_counter) + { + chest_item_index = pChests[uChestID].pInventoryIndices[item_counter]; + if ( chest_item_index > 0 ) + { + item_texture_id = pIcons_LOD->LoadTexture( + //pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName, + pItemsTable->pItems[pChests[uChestID].igChestItems[chest_item_index-1].uItemID].pIconName, TEXTURE_16BIT_PALETTE); + item_texture = (Texture *)(item_texture_id != -1 ? &pIcons_LOD->pTextures[item_texture_id] : 0); + itemPixelWidth = (item_texture_id != -1 ? pIcons_LOD->pTextures[item_texture_id].uTextureWidth : 24); + itemPixelHeght = (item_texture_id != -1 ? pIcons_LOD->pTextures[item_texture_id].uTextureHeight : 26); + if ( itemPixelWidth < 14 ) + itemPixelWidth = 14; + v12 = itemPixelWidth - 14; + v12 = v12 & 0xFFFFFFE0; + v13 = v12 + 32; + if ( itemPixelHeght < 14 ) + itemPixelHeght = 14; + itemPixelPosX = chest_offs_x + 32 * (item_counter % chestWidthCells) + ((v13 - itemPixelWidth) >> 1); + itemPixelPosY = chest_offs_y + 32 * (item_counter / chestHeghtCells) + + ((((itemPixelHeght - 14) & 0xFFFFFFE0) - item_texture->uTextureHeight + 32) >> 1); + pRenderer->DrawTextureTransparent( itemPixelPosX, itemPixelPosY, item_texture); + sub_40F92A(&v16[itemPixelPosX + pSRZBufferLineOffsets[itemPixelPosY]], item_texture, item_counter + 1); + } + } + pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, + (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0)); } - while ( v23 < v21 * v19 ); - } - pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, - (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0)); -} //----- (0041FE71) -------------------------------------------------------- -int Chest::CanPlaceItemAt(signed int a1, int a2, unsigned int uChestID) -{ - int v3; // eax@1 - unsigned int v4; // eax@1 - Texture *v5; // ecx@1 - signed int v6; // eax@1 - signed int v7; // edi@3 - signed int v8; // eax@3 - int v9; // edi@3 - int v10; // ebx@5 - int v11; // esi@9 - int v12; // edx@10 - int v13; // ecx@11 - char *v14; // eax@12 - int v16; // [sp+Ch] [bp-Ch]@1 - signed int v17; // [sp+10h] [bp-8h]@1 - signed int v18; // [sp+14h] [bp-4h]@1 +bool Chest::CanPlaceItemAt( signed int test_cell_position, int item_id, unsigned int uChestID ) + { + int v3; // eax@1 + unsigned int item_texture_id; // eax@1 + Texture *item_texture; // ecx@1 + signed int v6; // eax@1 + signed int v7; // edi@3 + signed int v8; // eax@3 + int texture_cell_width; // edi@3 + int texture_cell_height; // ebx@5 + int _row; // esi@9 + int _cell_rows; // edx@10 + int _column; // ecx@11 + char *v14; // eax@12 + int chest_cell_heght; // [sp+Ch] [bp-Ch]@1 + signed int v17; // [sp+10h] [bp-8h]@1 + signed int chest_cell_width; // [sp+14h] [bp-4h]@1 - v17 = a1; - v3 = pChests[uChestID].uChestBitmapID; - v16 = pChestHeightsByType[v3]; - v18 = pChestWidthsByType[v3]; - v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2].pIconName, TEXTURE_16BIT_PALETTE); - v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0); - v6 = (v4 != -1 ? pIcons_LOD->pTextures[v4].uTextureWidth : 24); - if ( v6 < 14 ) - v6 = 14; - v7 = v6 - 14; - v8 = v5->uTextureHeight; - v9 = (v7 >> 5) + 1; - if ( v8 < 14 ) - v8 = 14; - v10 = ((v8 - 14) >> 5) + 1; - if ( !areWeLoadingTexture ) - { - v5->Release(); - pIcons_LOD->_40F9C5(); - } - if ( v9 + v17 % v18 <= v18 && v10 + v17 / v18 <= v16 ) - { - v11 = 0; - if ( v10 <= 0 ) - return 1; - v12 = 0; - while ( 1 ) - { - v13 = 0; - if ( v9 > 0 ) - break; -LABEL_15: - v12 += v18; - ++v11; - if ( v11 >= v10 ) - return 1; + chest_cell_heght = pChestHeightsByType[pChests[uChestID].uChestBitmapID]; + chest_cell_width = pChestWidthsByType[pChests[uChestID].uChestBitmapID]; + item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_id].pIconName, TEXTURE_16BIT_PALETTE); + item_texture = (Texture *)(item_texture_id != -1 ? (int)&pIcons_LOD->pTextures[item_texture_id] : 0); + v6 = (item_texture_id != -1 ? pIcons_LOD->pTextures[item_texture_id].uTextureWidth : 24); + if ( v6 < 14 ) + v6 = 14; + texture_cell_width = (v6 - 14 >> 5) + 1; + v8 = item_texture->uTextureHeight; + if ( v8 < 14 ) + v8 = 14; + texture_cell_height = ((v8 - 14) >> 5) + 1; + if ( !areWeLoadingTexture ) + { + item_texture->Release(); + pIcons_LOD->_40F9C5(); + } + if ( (texture_cell_width + test_cell_position % chest_cell_width <= chest_cell_width) && + (texture_cell_height + test_cell_position / chest_cell_width <= chest_cell_heght) ) + { //we not put over borders + _row = 0; + if ( texture_cell_height <= 0 ) + return true; + _cell_rows = 0; + while ( 1 ) + { + _column = 0; + if ( texture_cell_width > 0 ) + { + while ( pChests[uChestID].pInventoryIndices[test_cell_position + _cell_rows+_column]==0) + { + ++_column; + if ( _column >= texture_cell_width ) + break; + } + if (pChests[uChestID].pInventoryIndices[test_cell_position + _cell_rows+_column]!=0) + return false; + } + _cell_rows += chest_cell_width; + ++_row; + if ( _row >= texture_cell_height ) + return true; + } + + } + return false; } - v14 = (char *)&pChests[0].pInventoryIndices[v17 + v12 + 2662 * uChestID]; - while ( !*(short *)v14 ) - { - ++v13; - v14 += 2; - if ( v13 >= v9 ) - goto LABEL_15; - } - } - return 0; -} // 506128: using guessed type int areWeLoadingTexture; //----- (0041FF64) -------------------------------------------------------- -int Chest::_41FF64(unsigned int uChestID) +int Chest::CountChestItems(unsigned int uChestID) { - unsigned int v1; // ecx@1 - signed int result; // eax@1 - int v3; // edx@1 - ItemGen *pItem; // ecx@2 - - v1 = uChestID; - result = 0; - v3 = pChestWidthsByType[pChests[v1].uChestBitmapID] * pChestHeightsByType[pChests[v1].uChestBitmapID]; - if ( v3 <= 0 ) + signed int item_count; // eax@1 + int max_items; // edx@1 + item_count = 0; + max_items = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID]; + if ( max_items <= 0 ) { -LABEL_5: - result = -1; + item_count = -1; } else { - pItem = pChests[v1].mm7__vector_pItems; - while ( pItem->uItemID ) + while ( pChests[uChestID].igChestItems[item_count].uItemID ) { - ++result; - ++pItem; - if ( result >= v3 ) - goto LABEL_5; + ++item_count; + if ( item_count >= max_items ) + { + item_count = -1; + break; + } } } - return result; + return item_count; } //----- (0041FFA2) -------------------------------------------------------- -int Chest::_41FFA2(int a1, ItemGen *a2, unsigned int uChestID) +int Chest::PutItemInChest(int position, ItemGen *put_item, unsigned int uChestID) { int v3; // eax@1 ItemGen *v4; // edi@1 @@ -455,7 +426,7 @@ int v15; // edi@21 int i; // ecx@21 ItemGen *Src; // [sp+Ch] [bp-18h]@1 - signed int v18; // [sp+10h] [bp-14h]@2 + signed int item_in_chest_count; // [sp+10h] [bp-14h]@2 int v19; // [sp+14h] [bp-10h]@1 int v20; // [sp+18h] [bp-Ch]@19 signed int v21; // [sp+1Ch] [bp-8h]@1 @@ -464,19 +435,19 @@ v21 = 0; v3 = pChests[uChestID].uChestBitmapID; - v4 = a2; + v4 = put_item; v5 = pChestWidthsByType[v3] * pChestHeightsByType[v3]; - Src = a2; + Src = put_item; v19 = pChestWidthsByType[v3]; - if ( a1 == -1 ) + if ( position == -1 ) { - v18 = _41FF64(uChestID); - if ( v18 == -1 ) + item_in_chest_count = CountChestItems(uChestID); + if ( item_in_chest_count == -1 ) return 0; v22 = 0; if ( v5 > 0 ) { - while ( !Chest::CanPlaceItemAt(v22, v4->uItemID, (unsigned int)pChestWindow->ptr_1C) ) + while ( !Chest::CanPlaceItemAt(v22, v4->uItemID, pChestWindow->par1C) ) { ++v22; if ( v22 >= v5 ) @@ -515,7 +486,7 @@ { if ( (signed int)v12 > 0 ) { - v14 = &pChests[0].pInventoryIndices[v21 + v23 + 2662 * uChestID]; + v14 = &pChests[uChestID].pInventoryIndices[v21 + v23]; LOWORD(v8) = -1 - v21; v8 <<= 16; LOWORD(v8) = -1 - v21; @@ -532,8 +503,8 @@ } while ( v20 ); } - pChests[0].pInventoryIndices[v21 + 2662 * uChestID] = v18 + 1; - memcpy(&pChests[uChestID].mm7__vector_pItems[v18], Src, 0x24u); + pChests[uChestID].pInventoryIndices[v21] = item_in_chest_count + 1; + memcpy(&pChests[uChestID].igChestItems[item_in_chest_count], put_item, sizeof(ItemGen)); result = v21 + 1; } else @@ -545,159 +516,110 @@ // 506128: using guessed type int areWeLoadingTexture; //----- (0042013E) -------------------------------------------------------- -unsigned int Chest::PlaceItemAt(unsigned int a1, unsigned int uItemIdx, unsigned int uChestID) -{ - int v3; // esi@1 - unsigned int v4; // ebx@1 - int uItemID; // edi@1 - int v6; // edx@4 - unsigned int v7; // eax@5 - Texture *v8; // ecx@5 - signed int v9; // eax@5 - signed int v10; // edi@7 - unsigned int v11; // ebx@7 - int v12; // edi@9 - int v13; // edx@12 - void *v14; // edi@14 - int v15; // edi@14 - int i; // ecx@14 - unsigned int result; // eax@18 - __int16 v18; // [sp+Ch] [bp-10h]@1 - int v19; // [sp+10h] [bp-Ch]@11 - int v20; // [sp+14h] [bp-8h]@12 - unsigned int v21; // [sp+18h] [bp-4h]@1 +void Chest::PlaceItemAt( unsigned int put_cell_pos, unsigned int item_at_cell, unsigned int uChestID ) + { + + int uItemID; // edi@1 + int v6; // edx@4 + unsigned int v7; // eax@5 + Texture *v8; // ecx@5 + signed int v9; // eax@5 + signed int v10; // edi@7 + unsigned int texture_cell_width; // ebx@7 + int textute_cell_height; // edi@9 + int chest_cell_row_pos; // edx@12 + int chest_cell_width; // [sp+10h] [bp-Ch]@11 - v3 = 5324 * uChestID; - v21 = a1; - v4 = 5324 * uChestID + 36 * uItemIdx; - v18 = uItemIdx; - uItemID = *(unsigned int *)((char *)&pChests[0].mm7__vector_pItems[0].uItemID + v4); - pItemsTable->SetSpecialBonus((ItemGen *)((char *)pChests[0].mm7__vector_pItems + v4)); - if ( uItemID >= 135 && uItemID <= 159 && !*(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) ) - { - v6 = rand() % 21 + 10; - *(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) = v6; - *(&pChests[0].mm7__vector_pItems[0].uMaxCharges + v4) = v6; - } - v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); - v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); - if ( v9 < 14 ) - v9 = 14; - v10 = v8->uTextureHeight; - v11 = ((v9 - 14) >> 5) + 1; - if ( v10 < 14 ) - v10 = 14; - v12 = ((v10 - 14) >> 5) + 1; - if ( !areWeLoadingTexture ) - { - v8->Release(); - pIcons_LOD->_40F9C5(); - } - v19 = pChestWidthsByType[*(unsigned __int16 *)((char *)&pChests[0].uChestBitmapID + v3)]; - if ( v12 > 0 ) - { - v13 = 0; - v20 = v12; - do - { - if ( (signed int)v11 > 0 ) - { - v14 = &pChests[0].pInventoryIndices[v21 + v13 + 2662 * uChestID]; - LOWORD(v3) = -1 - v21; - v3 <<= 16; - LOWORD(v3) = -1 - v21; - memset32(v14, v3, v11 >> 1); - v15 = (int)((char *)v14 + 4 * (v11 >> 1)); - for ( i = v11 & 1; i; --i ) + uItemID = pChests[ uChestID].igChestItems[item_at_cell].uItemID; + pItemsTable->SetSpecialBonus(&pChests[ uChestID].igChestItems[item_at_cell]); + if ( uItemID >= 135 && uItemID <= 159 && !pChests[ uChestID].igChestItems[item_at_cell].uNumCharges) { - *(short *)v15 = v3; - v15 += 2; + v6 = rand() % 21 + 10; + pChests[ uChestID].igChestItems[item_at_cell].uNumCharges = v6; + pChests[ uChestID].igChestItems[item_at_cell].uMaxCharges = v6; } - } - v13 += v19; - --v20; + v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); + v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); + if ( v9 < 14 ) + v9 = 14; + v10 = v8->uTextureHeight; + texture_cell_width = ((v9 - 14) >> 5) + 1; + if ( v10 < 14 ) + v10 = 14; + textute_cell_height = ((v10 - 14) >> 5) + 1; + if ( !areWeLoadingTexture ) + { + v8->Release(); + pIcons_LOD->_40F9C5(); + } + chest_cell_width = pChestWidthsByType[pChests[ uChestID].uChestBitmapID]; + chest_cell_row_pos = 0; + for(int i=0; i<textute_cell_height; ++i) + { + for (int j=0; j<texture_cell_width; ++j) + { + pChests[uChestID].pInventoryIndices[put_cell_pos + chest_cell_row_pos+j]=(signed __int16)-(put_cell_pos+1); + } + chest_cell_row_pos += chest_cell_width; + } + pChests[uChestID].pInventoryIndices[put_cell_pos] = item_at_cell + 1; } - while ( v20 ); - } - result = v21 + 2662 * uChestID; - pChests[0].pInventoryIndices[result] = v18 + 1; - return result; -} // 506128: using guessed type int areWeLoadingTexture; //----- (00420284) -------------------------------------------------------- -char *Chest::_420284(unsigned int uChestID) -{ - int v1; // ebx@1 - unsigned int v2; // esi@1 - unsigned int v3; // esi@1 - int uChestArea; // edi@1 - int v5; // eax@2 - int v6; // ebx@11 - char *result; // eax@18 - char Dst[144]; // [sp+Ch] [bp-A0h]@1 - int v9; // [sp+9Ch] [bp-10h]@10 - unsigned int v10; // [sp+A0h] [bp-Ch]@1 - unsigned int v11; // [sp+A4h] [bp-8h]@8 - ItemGen *v12; // [sp+A8h] [bp-4h]@9 - - v1 = 0; - v2 = uChestID; - v10 = uChestID; - pRenderer->ClearZBuffer(0, 479); - v3 = v2; - uChestArea = pChestWidthsByType[pChests[v3].uChestBitmapID] * pChestHeightsByType[pChests[v3].uChestBitmapID]; - memset(Dst, 0, 0x90u); - if ( uChestArea > 0 ) - { - do +void Chest::PlaceItems( unsigned int uChestID ) { - do - v5 = (unsigned __int8)rand(); - while ( v5 >= uChestArea ); - while ( Dst[v5] ) - { - ++v5; - if ( v5 == uChestArea ) - v5 = 0; - } - Dst[v5] = v1++; + int uChestArea; // edi@1 + int random_chest_pos; // eax@2 + int test_position; // ebx@11 + char chest_cells_map[144]; // [sp+Ch] [bp-A0h]@1 + int chest_item_id; // [sp+9Ch] [bp-10h]@10 + unsigned int items_counter; // [sp+A4h] [bp-8h]@8 + + pRenderer->ClearZBuffer(0, 479); + uChestArea = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID]; + memset(chest_cells_map, 0, 144); + //fill cell map at random positions + for (items_counter = 0; items_counter<uChestArea; ++items_counter) + { + //get random position in chest + do + random_chest_pos = (unsigned __int8)rand(); + while ( random_chest_pos >= uChestArea ); + //if this pos occupied move to next + while ( chest_cells_map[random_chest_pos] ) + { + ++random_chest_pos; + if ( random_chest_pos == uChestArea ) + random_chest_pos = 0; + } + chest_cells_map[random_chest_pos] = items_counter; + } + items_counter = 0; + + for (items_counter = 0; items_counter<uChestArea; ++items_counter) + { + chest_item_id = pChests[uChestID].igChestItems[items_counter].uItemID; + if ( chest_item_id ) + { + test_position = 0; + while ( !Chest::CanPlaceItemAt((unsigned __int8)chest_cells_map[test_position], chest_item_id, uChestID) ) + { + ++test_position; + if ( test_position >= uChestArea ) + break; + } + if(test_position<uChestArea) + { + Chest::PlaceItemAt((unsigned __int8)chest_cells_map[test_position], items_counter, uChestID); + if ( pChests[uChestID].uFlags & 4 ) + pChests[uChestID].igChestItems[items_counter].SetIdentified(); + } + } + } + pChests[uChestID].SetInitialized(true); } - while ( v1 < uChestArea ); - } - v11 = 0; - if ( uChestArea > 0 ) - { - v12 = pChests[v3].mm7__vector_pItems;//&pChests[v3].mm7__vector_pItems[0].uAttributes; - do - { - v9 = v12->uItemID; - if ( v9 ) - { - v6 = 0; - while ( !Chest::CanPlaceItemAt((unsigned __int8)Dst[v6], v9, v10) ) - { - ++v6; - if ( v6 >= uChestArea ) - break; - } - if(v6<uChestArea) - { - Chest::PlaceItemAt((unsigned __int8)Dst[v6], v11, v10); - if ( pChests[v3].uFlags & 4 ) - v12->SetIdentified(); - } - } - ++v11; - ++v12; - } - while ( (signed int)v11 < uChestArea ); - } - result = (char *)&pChests[v3].uFlags; - pChests[v3].uFlags = pChests[v3].uFlags & 0xFFFB | 2; - return result; -} // 420284: using guessed type char Dst[144]; //----- (00458B03) -------------------------------------------------------- @@ -801,3 +723,83 @@ fclose(File); return 1; } + +//----- (00420B13) -------------------------------------------------------- +void __fastcall sub_420B13(int a1, int a2) + { + void *v2; // eax@1 + ItemGen *v3; // ebx@1 + unsigned int v4; // eax@1 + Texture *v5; // ecx@1 + signed int v6; // eax@1 + signed int v7; // edi@3 + signed int v8; // eax@3 + int v9; // edi@3 + int v10; // eax@5 + int v11; // esi@8 + unsigned int v12; // ecx@10 + void *v13; // edi@10 + unsigned __int8 v14; // cf@10 + int v15; // edi@10 + int i; // ecx@10 + int v17; // [sp+Ch] [bp-14h]@1 + int v18; // [sp+10h] [bp-10h]@3 + int v19; // [sp+14h] [bp-Ch]@1 + void *v20; // [sp+18h] [bp-8h]@1 + int v21; // [sp+1Ch] [bp-4h]@5 + int v22; // [sp+1Ch] [bp-4h]@8 + + v19 = a2; + v2 = pChestWindow->ptr_1C; + v20 = v2; + v2 = (void *)(5324 * (int)v2); + v3 = (ItemGen *)((char *)v2 + 36 * a1 + (int)((char *)pChests + 4)); + v17 = pChestWidthsByType[*(short *)((char *)v2 + (int)pChests)]; + v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v3->uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0); + v6 = (v4 != -1 ? pIcons_LOD->pTextures[v4].uTextureWidth : 24); + if ( v6 < 14 ) + v6 = 14; + v7 = v6 - 14; + v8 = v5->uTextureHeight; + v9 = (v7 >> 5) + 1; + v18 = v9; + if ( v8 < 14 ) + v8 = 14; + v10 = ((v8 - 14) >> 5) + 1; + v21 = v10; + if ( !areWeLoadingTexture ) + { + v5->Release(); + pIcons_LOD->_40F9C5(); + v10 = v21; + } + if ( v10 > 0 ) + { + v11 = 0; + v22 = v10; + do + { + if ( v9 > 0 ) + { + v12 = v9; + v13 = &pChests[0].pInventoryIndices[v19 + v11 + 2662 * (int)v20]; + v14 = v12 & 1; + v12 >>= 1; + memset(v13, 0, 4 * v12); + v15 = (int)((char *)v13 + 4 * v12); + for ( i = v14; i; --i ) + { + *(short *)v15 = 0; + v15 += 2; + } + v9 = v18; + } + v11 += v17; + --v22; + } + while ( v22 ); + } + v3->Reset(); + } +// 506128: using guessed type int areWeLoadingTexture;