diff Render.cpp @ 1427:1987f2cca08f

m
author Ritor1
date Thu, 01 Aug 2013 09:26:05 +0600
parents 5930342f092b
children 71a2cf416478
line wrap: on
line diff
--- a/Render.cpp	Tue Jul 30 15:14:46 2013 +0600
+++ b/Render.cpp	Thu Aug 01 09:26:05 2013 +0600
@@ -209,27 +209,10 @@
   return result;
 }
 
-
 void Render::RenderTerrainD3D() // New function
 {
-  char result; // al@3
   int v6; // ecx@8
- struct Polygon *pTile; // ebx@8
- struct Polygon *v16;
-  unsigned int v18; // edi@22
-  int v35; // edi@63
-  int v37; // eax@73
-  int v39; // eax@80
-  char v40; // [sp-18h] [bp-70h]@2
-  int v41; // [sp-14h] [bp-6Ch]@2
-  int v42; // [sp-10h] [bp-68h]@2
-  int v43; // [sp-Ch] [bp-64h]@2
-  const char *v44; // [sp-8h] [bp-60h]@2
-  int v45; // [sp-4h] [bp-5Ch]@2
-  int v56;
-  int v57; // [sp+38h] [bp-20h]@36
-  int v64; // [sp+57h] [bp-1h]@2
-  int v62;
+  struct Polygon *pTilePolygon; // ebx@8
 
   //warning: the game uses CW culling by default, ccw is incosistent
   pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW);
@@ -271,20 +254,20 @@
   {
     for (unsigned int x = 0; x < 127; ++x)
     {
-      pTile = &array_77EC08[pOutdoorCamera->uNumPolygons];
-      pTile->flags = 0;
-      pTile->field_32 = 0;
-      pTile->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z);
-      pTile->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTile->uTileBitmapID];
-      if (pTile->uTileBitmapID == 0xFFFF)
+      pTilePolygon = &array_77EC08[pOutdoorCamera->uNumPolygons];
+      pTilePolygon->flags = 0;
+      pTilePolygon->field_32 = 0;
+      pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z);
+      pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID];
+      if (pTilePolygon->uTileBitmapID == 0xFFFF)
         continue;
 
       //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z);
-      pTile->flags = pOutdoor->GetSomeOtherTileInfo(x, z);
-      pTile->field_32 = 0;
-      pTile->field_59 = 1;
-      pTile->sTextureDeltaU = 0;
-      pTile->sTextureDeltaV = 0;
+      pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z);
+      pTilePolygon->field_32 = 0;
+      pTilePolygon->field_59 = 1;
+      pTilePolygon->sTextureDeltaU = 0;
+      pTilePolygon->sTextureDeltaV = 0;
 //  x,z         x+1,z
 //  .____________.
 //  |            |
@@ -309,9 +292,9 @@
       //v58 = 0;
       //if (v58 == 4) // if all y == first y;  primitive in xz plane 
         //pTile->field_32 |= 0x0001;
-      pTile->pODMFace = nullptr;
-      pTile->uNumVertices = 4;
-      pTile->field_59 = 5;
+      pTilePolygon->pODMFace = nullptr;
+      pTilePolygon->uNumVertices = 4;
+      pTilePolygon->field_59 = 5;
 
 //shading (затенение)----------------------------------------------------------------------------
       //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1];
@@ -322,17 +305,17 @@
       float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) -
                   (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) -
                   (norm->z * (float)pOutdoor->vSunlight.z / 65536.0));
-      pTile->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f);
+      pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f);
 //-----------------------------------------------------------------------------------------------
 
       ++pOutdoorCamera->uNumPolygons;
       ++pOutdoorCamera->field_44;
       assert(pOutdoorCamera->uNumPolygons < 20000);
 
-      pTile->uBModelID = 0;
-      pTile->uBModelFaceID = 0;
-      pTile->field_50 = (8 * (0 | (0 << 6))) | 6;
-      for (unsigned int k = 0; k < pTile->uNumVertices; ++k)
+      pTilePolygon->uBModelID = 0;
+      pTilePolygon->uBModelFaceID = 0;
+      pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6;
+      for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k)
       {
         memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft));
         array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097);
@@ -340,27 +323,27 @@
 
 // check the transparency and texture (tiles) mapping (проверка прозрачности и наложение текстур (тайлов))----------------------
       bool transparent = false;
-      if ( !( pTile->flags & 1 ) ) // не поддерживается TextureFrameTable
-      {
-        if ( /*pTile->flags & 2 && */pTile->uTileBitmapID == pRenderer->hd_water_tile_id)
+      if ( !( pTilePolygon->flags & 1 ) ) // не поддерживается TextureFrameTable
+      {
+        if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id)
         {
           //transparent = false;
           v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame];
         }
         else
         {
-          v6 = pTile->uTileBitmapID;
-          if ( !_strnicmp(pBitmaps_LOD->pTextures[pTile->uTileBitmapID].pName, "wtrdr", 5) )
+          v6 = pTilePolygon->uTileBitmapID;
+          if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) )
             transparent = true;
         }
 
       assert(v6 < 1000); // many random crashes here
 
       // for all shore tiles - draw a tile water under them since they're half-empty
-      if (!_strnicmp(pBitmaps_LOD->pTextures[pTile->uTileBitmapID].pName, "wtrdr", 5))  // all shore tile filenames are wtrdrXXX
-        pTile->DrawBorderTiles();
-
-      pRenderer->DrawTerrainPolygon(pTile->uNumVertices, pTile, pBitmaps_LOD->pHardwareTextures[v6], transparent, true);
+      if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5))  // all shore tile filenames are wtrdrXXX
+        pTilePolygon->DrawBorderTiles();
+
+      pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true);
       }
       //else //здесь уже пограничные тайлы воды
         //pTile->DrawBorderTiles();
@@ -4947,11 +4930,9 @@
 // 4D864C: using guessed type char byte_4D864C;
 
 //----- (004A2DA3) --------------------------------------------------------
-void Render::DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *a3, IDirect3DTexture2 *pTexture)
+void Render::DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture)
 {
   int v7; // eax@7
-  float v13; // ST3C_4@8
-  int i;
 
   if ( !this->uNumD3DSceneBegins )
     return;
@@ -4964,7 +4945,7 @@
       this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE);
       this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO);
     }
-    for ( i = 0; i < uNumVertices; ++i )
+    for ( uint i = 0; i < uNumVertices; ++i )
     {
       pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX;
       pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY;
@@ -4974,10 +4955,7 @@
       pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0);
       v7 = 0;
       if (this->bUsingSpecular)
-      {
-        v13 = array_50AC10[i].vWorldViewPosition.x;
-        v7 = sub_47C3D7_get_fog_related_stuff(0, 1, v13);
-      }
+        v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x);
       pVertices[i].specular = v7;
       pVertices[i].texcoord.x = array_50AC10[i].u;
       pVertices[i].texcoord.y = array_50AC10[i].v;
@@ -5169,7 +5147,7 @@
   if ( v7 == 4 || v7 == 3 )
     v70 = v6;
   stru_8019C8._48653D(65536, 0, 0, 0, 65536, 0);
-  v62._48607B(&stru_8019C8);
+  v62.Create_48607B(&stru_8019C8);
   v62.uTileBitmapID = pFace->uBitmapID;
   v62.pTexture = (Texture *)((signed __int16)v62.uTileBitmapID != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62.uTileBitmapID] : 0);
   if ( !v62.pTexture )