Mercurial > mm7
diff Render.cpp @ 1997:157fd2831567
DrawIndoorSky() continue
author | Ritor1 |
---|---|
date | Sun, 03 Nov 2013 22:42:25 +0600 |
parents | ef4dcee1b4a1 |
children | 079f2abf54e4 |
line wrap: on
line diff
--- a/Render.cpp Sat Nov 02 17:45:58 2013 +0000 +++ b/Render.cpp Sun Nov 03 22:42:25 2013 +0600 @@ -5060,7 +5060,7 @@ const void *v81; // [sp+170h] [bp-4h]@7 pFace = &pIndoor->pFaces[uFaceID]; - //for floor and wall------------------- + //for floor and wall(for example Selesta)------------------- if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) { int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; @@ -5116,11 +5116,7 @@ v81 = 0; float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) - { - pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, - pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); return; - } //v14 = (char *)&array_507D30[0].vWorldViewProjY; int _507D30_idx = 0; @@ -5133,7 +5129,7 @@ v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; v75 = (RenderVertexSoft *)(v77 + pSkyPolygon.ptr_38->angle_from_east); - v79 = (void *)(((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16); + v79 = (void *)(((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))) >> 16); v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; v19 = -pSkyPolygon.field_24; @@ -5165,11 +5161,8 @@ { LODWORD(v23) = v77 << 16; HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 - int i = HIDWORD(v23) / X; - v79 = (void *)(v23 / X);//X = FFFF96A3(FFFF9014) + v79 = (void *)(v23 / X);//X = FFFF9014(-28652) v77 = v17; - v77 = v17; - LODWORD(v76) = v74 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v17) >> 16); LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4); //v24 = (double)SLODWORD(v80) * 0.000015259022; @@ -5186,22 +5179,6 @@ //v26 = __OFSUB__((int)v81, pSkyPolygon.uNumVertices); //v25 = (signed int)((char *)v81 - pSkyPolygon.uNumVertices) < 0; array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; - /* - v18 = v17 / v38; - if ( v18 < 0 ) - v18 = pODMRenderParams->shading_dist_mist; - - v37 = v35 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v13) >> 16); - v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)((unsigned __int64)(v37 * (signed __int64)v18) >> 16) >> 3); - array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); - - v36 = v36 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v13) >> 16); - v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)((unsigned __int64)(v36 * (signed __int64)v18) >> 16) >> 3); - array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); - - array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist - array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); - */ _507D30_idx++; if ( (int)v81 >= pSkyPolygon.uNumVertices ) { @@ -5213,73 +5190,67 @@ } break; } + LODWORD(v73) = 0; v80 = v76; if ( (signed int)pSkyPolygon.uNumVertices > 0 ) { v28 = (double)SLODWORD(v76); LODWORD(v76) = (int)(char *)array_50AC10 + 28; - v29 = (char *)&array_50AC10[0].vWorldViewProjX; - v30 = (char *)&array_507D30[1].vWorldViewProjY; - v79 = array_50AC10; - v81 = array_507D30; - v78 = pSkyPolygon.uNumVertices; - do - { - v31 = v28 < *((float *)v30 - 12); - v32 = v28 == *((float *)v30 - 12); + uint i = 0; + for ( v78 = pSkyPolygon.uNumVertices; v78; --v78 ) + { ++LODWORD(v73); - memcpy(v79, v81, 0x30u); - v79 = (char *)v79 + 48; + memcpy(&array_50AC10[i], &array_507D30[i], 0x30u); LODWORD(v76) += 48; - v29 += 48; - if ( v31 | v32 || v28 >= *(float *)v30 ) - { - if ( v28 >= *((float *)v30 - 12) || v28 <= *(float *)v30 ) - goto LABEL_28; - v33 = (*((float *)v30 - 1) - *((float *)v30 - 13)) * v28 / (*(float *)v30 - *((float *)v30 - 12)) - + *((float *)v30 - 1); + if ( v28 < array_507D30[i].vWorldViewProjY | v28 == array_507D30[i].vWorldViewProjY + || v28 >= array_507D30[i + 1].vWorldViewProjY ) + { + if ( v28 >= array_507D30[i].vWorldViewProjY || v28 <= array_507D30[i + 1].vWorldViewProjY ) + { + i++; + continue; + } + v33 = (array_507D30[i + 1].vWorldViewProjX - array_507D30[i].vWorldViewProjX) * v28 / (array_507D30[i + 1].vWorldViewProjY - array_507D30[i].vWorldViewProjY) + + array_507D30[i + 1].vWorldViewProjX; } else { - v33 = (*((float *)v30 - 13) - *((float *)v30 - 1)) * v28 / (*((float *)v30 - 12) - *(float *)v30) - + *((float *)v30 - 13); - } - *(float *)v29 = v33; - v79 = (char *)v79 + 48; - v29 += 48; + v33 = (array_507D30[i].vWorldViewProjX - array_507D30[i + 1].vWorldViewProjX) * v28 / (array_507D30[i].vWorldViewProjY - array_507D30[i + 1].vWorldViewProjY) + + array_507D30[i].vWorldViewProjX; + } + array_50AC10[i + 1].vWorldViewProjX = v33; ++LODWORD(v73); *(unsigned int *)LODWORD(v76) = v28; LODWORD(v76) += 48; -LABEL_28: - v81 = (char *)v81 + 48; - v30 += 48; - --v78; - } - while ( v78 ); + i++; + } } if ( SLODWORD(v73) <= 0 ) goto LABEL_40; - v34 = (char *)&array_50AC10[0].vWorldViewProjY; + //v34 = (char *)&array_50AC10[0].vWorldViewProjY; + uint j = 0; v65 = v77 >> 14; - HIDWORD(v69) = LODWORD(v73); - do - { - v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v34)); - v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; - v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); + //HIDWORD(v69) = LODWORD(v73); + for ( int t = (int)LODWORD(v73); t > 1; t-- ) + { + v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjY)); + + //v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; + v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(signed int)v35) >> 16); v36 = (int)((char *)v81 + pSkyPolygon.ptr_38->angle_from_north); + v81 = v35; v74 = v36; - v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; - v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); + //v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; + v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(signed int)v35) >> 16); v78 = (int)v35; v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); v81 = (const void *)pSkyPolygon.v_18.z; v78 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v35) >> 16; v37 = (const void *)(v72 - * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v34 - 1))); - v38 = (signed __int64)(*(float *)v34 - 1.0); + * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjX)); + v38 = (signed __int64)(array_50AC10[j].vWorldViewProjY - 1.0); v81 = 0; LODWORD(v76) = v38; v39 = v72 * (v70 - v38); @@ -5309,7 +5280,7 @@ v81 = (const void *)((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)(signed __int64)(((double)v70 - ((double)(2 * LODWORD(v76)) - - *(float *)v34)) + - array_50AC10[j].vWorldViewProjY)) * (double)v72)) >> 16); X = (int)((char *)v81 + pSkyPolygon.v_18.x); } @@ -5317,72 +5288,61 @@ HIDWORD(v42) = v77 >> 16; v79 = (void *)(v42 / X); v81 = v37; - v78 = pSkyPolygon.ptr_38->angle_from_west; - v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); - v43 = v74 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); + + //v78 = pSkyPolygon.ptr_38->angle_from_west; + v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); + v43 = v74 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); v74 = (unsigned int)v37; LODWORD(v76) = v43; - v78 = pSkyPolygon.ptr_38->angle_from_south; - v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16)); + + //v78 = pSkyPolygon.ptr_38->angle_from_south; + v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)(signed int)v37) >> 16)); v74 = (unsigned __int64)(v43 * v42 / X) >> 16; v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); - v34 += 48; + + //v34 += 48; v78 = v66 + ((signed int)v74 >> 4); - v44 = HIDWORD(v69)-- == 1; + //v44 = HIDWORD(v69)-- == 1; v45 = (double)v78 * 0.000015259022; v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); - *((float *)v34 - 10) = v45 * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); - *((float *)v34 - 9) = (double)v78 * 0.000015259022 * v68; - v46 = (double)(signed int)v79; - *((float *)v34 - 16) = 0.000015258789 * v46; - *((float *)v34 - 11) = 65536.0 / v46; - } - while ( !v44 ); + array_50AC10[j].u = v45 * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); + array_50AC10[j].v = (double)v78 * 0.000015259022 * v68; + //v46 = (double)(signed int)v79; + array_50AC10[j].vWorldViewPosition.x = 0.000015258789 * (double)(signed int)v79; + array_50AC10[j]._rhw = 65536.0 / (double)(signed int)v79; + ++j; + } + //while ( !v44 ); LABEL_40: - v47 = 0; + uint i = 0; if ( SLODWORD(v73) > 0 ) { v48 = (double)SLODWORD(v80); - v75 = array_507D30; - v49 = array_50AC10; - HIDWORD(v69) = LODWORD(v73); - do - { - if ( v48 >= v49->vWorldViewProjY ) - { - v50 = v75; - ++v47; - ++v75; - memcpy(v50, v49, 0x30u); - } - ++v49; - --HIDWORD(v69); - } - while ( HIDWORD(v69) ); - } - pSkyPolygon.uNumVertices = v47; - pRenderer->DrawIndoorSkyPolygon(v47, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); - *(float *)&v74 = 0.0; + for ( HIDWORD(v69) = LODWORD(v73); HIDWORD(v69); --HIDWORD(v69) ) + { + if ( v48 >= array_50AC10[i].vWorldViewProjY ) + { + ++i; + memcpy(&array_507D30[i], &array_50AC10[i], 0x30u); + } + } + } + pSkyPolygon.uNumVertices = i; + pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); + int pNumVertices = 0; if ( SLODWORD(v73) > 0 ) { v51 = (double)SLODWORD(v80); - v75 = array_507D30; - v52 = array_50AC10; - for ( v80 = v73; v80; --v80 ) - { - if ( v51 <= v52->vWorldViewProjY ) - { - v53 = v75; - ++v74; - ++v75; - memcpy(v53, v52, 0x30u); - } - ++v52; - //--LODWORD(v80); - } - //while ( v80 != 0.0 ); - } - pRenderer->DrawIndoorSkyPolygon(v74, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); + for ( v80 = v73; v80 != 0.0; --LODWORD(v80) ) + { + if ( v51 <= array_50AC10[pNumVertices].vWorldViewProjY ) + { + ++pNumVertices; + memcpy(&array_507D30[pNumVertices], &array_50AC10[pNumVertices], 0x30u); + } + } + } + pRenderer->DrawIndoorSkyPolygon(pNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); }