Mercurial > mm7
diff mm7_data.cpp @ 983:1462a5f12b65
Character Skills tab drawing fixed.
author | Nomad |
---|---|
date | Sat, 11 May 2013 17:00:43 +0200 |
parents | a6ef7125f6e4 |
children | d982fffb8b96 |
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--- a/mm7_data.cpp Sat May 11 13:19:55 2013 +0200 +++ b/mm7_data.cpp Sat May 11 17:00:43 2013 +0200 @@ -507,10 +507,10 @@ __int16 RightClickPortraitXmin[4]={0x14, 0x83, 0xF2, 0x165}; __int16 RightClickPortraitXmax[4]={0x53, 0xC6, 0x138, 0x1A7}; void *off_4E2A12; // stat_string_control_button_count -int pArmorSkills[5]={ 9, 10, 11, 8, 30}; -int pWeaponSkills[9]={3, 5, 2, 6, 4, 0, 1, 31, 7}; -int pMiscSkills[12]={35, 33, 24, 21, 32, 36, 29, 25, 22, 26, 23, 34}; -int pMagicSkills[9]={12, 13, 14, 15, 16, 17, 18, 19, 20}; +int pArmorSkills[5] = {PLAYER_SKILL_LEATHER, PLAYER_SKILL_CHAIN, PLAYER_SKILL_PLATE, PLAYER_SKILL_SHIELD, PLAYER_SKILL_DODGE}; +int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER}; +int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING}; +int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK}; unsigned int pHealthBarPos[4] = {22, 137, 251, 366}; unsigned int pManaBarPos[4] = {102, 217, 331, 447}; char _4E2AD8_ui_colors[72];