Mercurial > mm7
diff mm7_3.cpp @ 826:1133e34a7560
Слияние
author | Ritor1 |
---|---|
date | Tue, 26 Mar 2013 23:19:12 +0600 |
parents | 35c31a49d989 fe4c8b113548 |
children | 085eb19b7ffd |
line wrap: on
line diff
--- a/mm7_3.cpp Tue Mar 26 23:18:58 2013 +0600 +++ b/mm7_3.cpp Tue Mar 26 23:19:12 2013 +0600 @@ -1390,7 +1390,7 @@ v4 = &pObjectList->pObjects[item->uObjectDescID]; if (item->AttachedToActor()) { - v5 = item->field_5C >> 3; + v5 = item->spell_target_pid >> 3; *(int *)(v2 - 26) = pActors[v5].vPosition.x; *(int *)(v2 - 22) = pActors[v5].vPosition.y; *(int *)(v2 - 18) = pActors[v5].vPosition.z + pActors[v5].uActorHeight; @@ -7724,74 +7724,79 @@ } //----- (0048257A) -------------------------------------------------------- -int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *pIsOnWater, int a4) -{ - unsigned int v4; // ebx@1 - unsigned int v5; // edi@1 +int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *pIsOnWater, int bFloatAboveWater) +{ + //unsigned int v4; // ebx@1 + //unsigned int v5; // edi@1 int result; // eax@9 - int v7; // ebx@10 + //int v7; // ebx@10 int v8; // ebx@11 int v9; // eax@11 int v10; // ecx@11 - int v11; // [sp+Ch] [bp-Ch]@1 - int v12; // [sp+10h] [bp-8h]@1 + //int v11; // [sp+Ch] [bp-Ch]@1 + //int v12; // [sp+10h] [bp-8h]@1 int v13; // [sp+10h] [bp-8h]@11 signed int v14; // [sp+14h] [bp-4h]@3 int v15; // [sp+24h] [bp+Ch]@11 - v11 = a1; - v12 = a2; - v4 = WorldPosToGridCellX(a1); - v5 = WorldPosToGridCellZ(v12) - 1; - dword_76D538_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4); - dword_76D53C_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1); - dword_76D540_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1); - dword_76D544_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4); - dword_76D528_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5); - dword_76D52C_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5); - dword_76D530_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1); - dword_76D534_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1); - dword_76D518_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5); - dword_76D51C_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5); - dword_76D520_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5 + 1); - dword_76D524_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5 + 1); + //v11 = a1; + //v12 = a2; + auto grid_x = WorldPosToGridCellX(a1); + auto grid_z = WorldPosToGridCellZ(a2) - 1; + + auto grid_x1 = GridCellToWorldPosX(grid_x), + grid_x2 = GridCellToWorldPosX(grid_x + 1); + auto grid_z1 = GridCellToWorldPosZ(grid_z), + grid_z2 = GridCellToWorldPosZ(grid_z + 1); + + auto y_x1z1 = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z), + y_x2z1 = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z), + y_x2z2 = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1), + y_x1z2 = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); + //v4 = WorldPosToGridCellX(a1); + //v5 = WorldPosToGridCellZ(v12) - 1; + //dword_76D538_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4); + //dword_76D53C_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1); + //dword_76D540_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1); + //dword_76D544_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4); + //dword_76D528_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5); + //dword_76D52C_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5); + //dword_76D530_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1); + //dword_76D534_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1); + //dword_76D518_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5); + //dword_76D51C_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5); + //dword_76D520_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5 + 1); + //dword_76D524_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5 + 1); *pIsOnWater = false; - if ( pOutdoor->ActuallyGetSomeOtherTileInfo(v4, v5) & 2 ) + if ( pOutdoor->ActuallyGetSomeOtherTileInfo(grid_x, grid_z) & 2 ) *pIsOnWater = true; v14 = 0; - if ( !a4 && *pIsOnWater ) + if ( !bFloatAboveWater && *pIsOnWater ) v14 = -60; - if ( dword_76D518_terrain_cell_world_pos_around_party_y != dword_76D51C_terrain_cell_world_pos_around_party_y - || dword_76D51C_terrain_cell_world_pos_around_party_y != dword_76D520_terrain_cell_world_pos_around_party_y - || dword_76D520_terrain_cell_world_pos_around_party_y != dword_76D524_terrain_cell_world_pos_around_party_y ) - { - v7 = abs(v11 - dword_76D538_terrain_cell_world_pos_around_party_x); - if ( abs(dword_76D528_terrain_cell_world_pos_around_party_z - v12) >= v7 ) - { - v8 = dword_76D524_terrain_cell_world_pos_around_party_y; - v9 = dword_76D520_terrain_cell_world_pos_around_party_y; - v10 = dword_76D518_terrain_cell_world_pos_around_party_y; - v15 = v11 - dword_76D544_terrain_cell_world_pos_around_party_x; - v13 = v12 - dword_76D534_terrain_cell_world_pos_around_party_z; + if ( y_x1z1 != y_x2z1 || + y_x2z1 != y_x2z2 || + y_x2z2 != y_x1z2 ) + { + if ( abs(grid_z1 - a2) >= abs(a1 - grid_x1) ) + { + v8 = y_x1z2; + v9 = y_x2z2; + v10 = y_x1z1; + v15 = a1 - grid_x1; + v13 = a2 - grid_z2; } else { - v8 = dword_76D51C_terrain_cell_world_pos_around_party_y; - v9 = dword_76D518_terrain_cell_world_pos_around_party_y; - v10 = dword_76D520_terrain_cell_world_pos_around_party_y; - v15 = dword_76D53C_terrain_cell_world_pos_around_party_x - v11; - v13 = dword_76D52C_terrain_cell_world_pos_around_party_z - v12; - } - result = v14 - + v8 - + ((unsigned __int64)(v13 * (signed __int64)((v10 - v8) << 7)) >> 16) - + ((unsigned __int64)(v15 * (signed __int64)((v9 - v8) << 7)) >> 16); - } - else - { - result = v14 + dword_76D518_terrain_cell_world_pos_around_party_y; - } - return result; + v8 = y_x2z1; + v9 = y_x1z1; + v10 = y_x2z2; + v15 = grid_x2 - a1; + v13 = grid_z1 - a2; + } + return v14 + v8 + fixpoint_mul(v13, (v10 - v8) * 128) + fixpoint_mul(v15, (v9 - v8) * 128); + } + else + return y_x1z1; } //----- (0048276F) -------------------------------------------------------- @@ -11923,7 +11928,7 @@ else if (_evt->_e_type == EVENT_OnTimer || _evt->_e_type == EVENT_OnLongTimer) { v3 = &array_5B5928_timers[dword_5B65C8_timers_count]; - v20 = pOutdoor->uLastVisitDay; + v20 = pOutdoor->loc_time.uLastVisitDay; if (uCurrentlyLoadedLevelType == LEVEL_Indoor) v20 = pIndoor->stru1.uLastVisitDay; @@ -12423,7 +12428,7 @@ pFont = pFontArrus; if ( ptr_F8B1E8 && !byte_5B0938[0] ) strcpy(byte_5B0938, ptr_F8B1E8); - v5.uFrameWidth = 460; + v5.uFrameWidth = game_viewport_width; v5.uFrameZ = 452; v1 = pFontArrus->CalcTextHeight(byte_5B0938, &v5, 12, 0) + 7; if ( 352 - v1 < 8 ) @@ -12676,7 +12681,7 @@ if (pInString) { - pWindow.uFrameWidth = 460; + pWindow.uFrameWidth = game_viewport_width; pWindow.uFrameZ = 452; auto font = pFontArrus; v12 = pFontArrus->CalcTextHeight(pInString, &pWindow, 13, 0) + 7; @@ -13782,9 +13787,9 @@ case 41: a1.stru_24.Reset(); v16 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = level; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) goto LABEL_34; v17 = (char *)&pObjectList->pObjects->uObjectID; @@ -13820,9 +13825,9 @@ a8b = a7c / (v60 - 1); a1.stru_24.Reset(); v21 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = level; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_41: @@ -13847,8 +13852,8 @@ a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); a1.field_60_distance_related_prolly_lod = v55; a1.uSpriteFrameID = 0; - a1.field_58_pid = 8000 | OBJECT_Item; - a1.field_5C = 4; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; a1.uSoundID = 0; for ( i = a7c / -2; i <= a7c / 2; i += a8b ) { @@ -13863,9 +13868,9 @@ } a1.stru_24.Reset(); v16 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = level; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) goto LABEL_34; v19 = (char *)&pObjectList->pObjects->uObjectID; @@ -13888,8 +13893,8 @@ a1.field_60_distance_related_prolly_lod = v55; v20 = yaw; a1.uSpriteFrameID = 0; - a1.field_58_pid = 8000 | OBJECT_Item; - a1.field_5C = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 0; a1.uFacing = yaw; a1.uSoundID = 0; v51 = 0; @@ -13916,9 +13921,9 @@ a8c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v60 - 1); a1.stru_24.Reset(); v25 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = level; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) goto LABEL_59; v26 = (char *)&pObjectList->pObjects->uObjectID; @@ -13942,8 +13947,8 @@ a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); a1.field_60_distance_related_prolly_lod = v55; a1.uSpriteFrameID = 0; - a1.field_58_pid = 8000 | OBJECT_Item; - a1.field_5C = 4; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; a1.uSoundID = 0; for ( j = a7d / -2; j <= a7d / 2; j += a8c ) { @@ -13960,9 +13965,9 @@ return; a1.stru_24.Reset(); v29 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = level; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) goto LABEL_70; v30 = (char *)&pObjectList->pObjects->uObjectID; @@ -14096,8 +14101,8 @@ a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); a1.field_60_distance_related_prolly_lod = v55; a1.uSpriteFrameID = 0; - a1.field_58_pid = 8000 | OBJECT_Item; - a1.field_5C = 4; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; a1.uSoundID = 0; v51 = 0; v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; @@ -14926,710 +14931,834 @@ // 4F75D8: using guessed type int ai_arrays_size; //----- (00401A91) -------------------------------------------------------- -void __cdecl UpdateActorAI() -{ - //unsigned int v0; // esi@4 - int v1; // eax@7 - int v2; // ecx@7 - int v3; // eax@7 - signed int v4; // edi@10 - Actor *v5; // esi@12 - signed int v6; // eax@14 - __int16 v7; // cx@14 - Player **v8; // esi@20 - Player *pPlayer; // ecx@21 - //Actor *pActor; // esi@34 - //__int16 v11; // ax@34 - //unsigned int v12; // eax@47 - //signed int v13; // edi@47 - //SpellBuff *v14; // ebx@47 - //unsigned int v15; // edi@67 - //char *v16; // eax@67 - //unsigned int v17; // edx@67 - //unsigned int v18; // ecx@67 - //unsigned __int16 v19; // ax@72 - //int *v20; // esi@80 - Actor *v21; // ebx@80 - unsigned __int16 v22; // ax@86 - signed int v23; // eax@94 - unsigned int v24; // eax@102 - signed int v25; // edi@102 - SpellBuff *v26; // esi@102 - unsigned int v27; // ecx@123 - unsigned int v28; // eax@123 - unsigned int v29; // eax@127 - AIDirection *v30; // eax@129 - unsigned __int16 v31; // ax@132 - unsigned int v32; // esi@142 - int v33; // eax@144 - int v34; // eax@147 - char v35; // al@150 - unsigned int v36; // edi@152 - signed int v37; // eax@154 - unsigned __int8 v38; // sf@158 - unsigned __int8 v39; // of@158 - signed int v40; // edx@166 - unsigned int v41; // ecx@166 - double v42; // st7@176 - double v43; // st6@176 - bool v44; // eax@189 - bool v45; // eax@192 - unsigned __int8 v46; // cl@197 - double v47; // st7@206 - double v48; // st7@207 - char v49; // zf@208 - char v50; // zf@214 - signed int v51; // edx@219 - unsigned int v52; // ecx@219 - __int16 v53; // fps@224 - unsigned __int8 v54; // c0@224 - unsigned __int8 v55; // c3@224 - double v56; // st7@226 - AIDirection *v57; // eax@246 - double v58; // st7@246 - signed int v59; // [sp-18h] [bp-C8h]@213 - int v60; // [sp-14h] [bp-C4h]@144 - int v61; // [sp-14h] [bp-C4h]@168 - AIDirection *v62; // [sp-14h] [bp-C4h]@213 - signed int v63; // [sp-14h] [bp-C4h]@216 - unsigned int v64; // [sp-14h] [bp-C4h]@219 - unsigned int v65; // [sp-10h] [bp-C0h]@144 - char v66; // [sp-10h] [bp-C0h]@147 - AIDirection *v67; // [sp-10h] [bp-C0h]@167 - int v68; // [sp-10h] [bp-C0h]@168 - AIDirection *v69; // [sp-10h] [bp-C0h]@206 - int v70; // [sp-10h] [bp-C0h]@213 - AIDirection *v71; // [sp-10h] [bp-C0h]@216 - AIDirection v72; // [sp+0h] [bp-B0h]@246 - AIDirection a3; // [sp+1Ch] [bp-94h]@129 - AIDirection v74; // [sp+38h] [bp-78h]@246 - AIDirection v75; // [sp+54h] [bp-5Ch]@129 - int v76; // [sp+70h] [bp-40h]@83 - signed int a1; // [sp+74h] [bp-3Ch]@129 - int v78; // [sp+78h] [bp-38h]@79 - AIDirection pDir; // [sp+7Ch] [bp-34h]@129 - float v80; // [sp+98h] [bp-18h]@33 - int v81; // [sp+9Ch] [bp-14h]@100 - int v82; // [sp+A0h] [bp-10h]@45 - //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 - unsigned int v84; // [sp+A8h] [bp-8h]@11 - signed int a2; // [sp+ACh] [bp-4h]@83 - - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) - MakeActorAIList_ODM(); - else - MakeActorAIList_BLV(); - - //v0 = 0; - if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) - { - if ( pParty->armageddon_timer > 417 ) - { - pParty->armageddon_timer = 0; - } - else - { - pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); - v1 = rand(); - v2 = 128; - v3 = pParty->sRotationX + v1 % 16 - 8; - pParty->sRotationX = v3; - if ( v3 > 128 || (v2 = -128, v3 < -128) ) - pParty->sRotationX = v2; - pParty->uFlags |= 2u; - pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; - v4 = pParty->field_16140 + 50; - if ( pParty->armageddon_timer <= 0 ) - { - pParty->armageddon_timer = 0; - v84 = 0; - if ( (signed int)uNumActors > 0 ) - { - v5 = pActors;//[0].sCurrentHP; - do - { - if ( v5->CanAct() ) - { - v6 = stru_50C198.CalcMagicalDamageToActor(v5, 5, v4); - v7 = v5->sCurrentHP - v6; - v5->sCurrentHP = v7; - if ( v6 ) - { - if ( v7 >= 0 ) - { - Actor::_4030AD(v84, 4, 0); - } - else - { - Actor::Die(v84); - if ( v5->pMonsterInfo.uExp ) - GivePartyExp(pMonsterStats->pInfos[v5->pMonsterInfo.uID].uExp); - } - } - } - ++v84; - ++v5; - } - while ( (signed int)v84 < (signed int)uNumActors ); - } - v8 = &pPlayers[1]; - do - { - pPlayer = *v8; - if ( !(*v8)->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) - pPlayer->ReceiveDamage(v4, 5); - ++v8; - } - while ( (signed int)v8 <= (signed int)&pPlayers[4] ); - //v0 = 0; - } - if (pTurnEngine->field_1C) - --pTurnEngine->field_1C; - } - } - - if (pParty->bTurnBasedModeOn) - { - pTurnEngine->_405E14(); - return; - } - - - //uActorID = v0; - for (uint i = 0; i < uNumActors; ++i) - { - auto actor = pActors + i; - //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState - //do - //{ - //pActor = (Actor *)(LODWORD(v80) - 176); - //v11 = *(unsigned int *)LODWORD(v80); - //v49 = *(unsigned int *)LODWORD(v80) == 5; - ai_near_actors_targets_pid[i] = OBJECT_Player; - if (actor->uAIState == Dead || actor->uAIState == Removed || actor->uAIState == Disabled || actor->uAttributes & 0x0400) - continue; - - if (!actor->sCurrentHP && actor->uAIState != Dying) - Actor::Die(i); - - //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; - //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; - //v12 = 0; - //v13 = 0; - //v14 = (SpellBuff *)(LODWORD(v80) + 36); - for (uint j = 0; j < 22; ++j) - { - if (j != 10) - actor->pActorBuffs[j]._4585CA(pParty->uTimePlayed); - } - /*do - { - if ( v13 != 10 ) - { - v14->_4585CA(pParty->uTimePlayed); - v12 = 0; - } - ++v13; - ++v14; - } - while ( v13 < 22 );*/ - if (!actor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime) - //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 - // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) - actor->uActorHeight = pMonsterList->pMonsters[actor->pMonsterInfo.uID - 1].uMonsterHeight; - if (actor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime) - actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; - else - actor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[actor->pMonsterInfo.uID].uHostilityType; - - if (actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime || - actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) - continue; - - //v15 = pMiscTimer->uTimeElapsed; - //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; - //v17 = pActor->uCurrentActionTime; - //v18 = pActor->pMonsterInfo.uRecoveryTime; - if (actor->pMonsterInfo.uRecoveryTime) - { - if (actor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) - actor->pMonsterInfo.uRecoveryTime = 0; - else actor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; - } - - actor->uCurrentActionTime += pMiscTimer->uTimeElapsed; - if (actor->uCurrentActionTime < actor->uCurrentActionLength) - continue; - - //v19 = actor->uAIState; - if (actor->uAIState == Dying) - actor->uAIState = Dead; - else - { - if (actor->uAIState != Summoned) - { - Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); - continue; - } - actor->uAIState = Standing; - } - - actor->uCurrentActionTime = 0; - actor->uCurrentActionLength = 0; - actor->UpdateAnimation(); -//LABEL_78: - //++uActorID; - //LODWORD(v80) += 836; - //} - //while ( (signed int)uActorID < (signed int)uNumActors ); - } - - - v78 = 0; - int actor_id = -1; - if ( ai_arrays_size > 0 ) - { - while ( 1 ) - { - actor_id = ai_near_actors_ids[v78]; - assert(actor_id < uNumActors); - - //v20 = &ai_near_actors_targets_pid[actor_id]; - v21 = &pActors[actor_id]; - Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); - if (v21->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) - v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; - a2 = ai_near_actors_targets_pid[actor_id]; - v76 = a2 & 7; - if ( (a2 & 7) == OBJECT_Actor) - v80 = 0.5; - else - v80 = 1.0; - v22 = v21->uAIState; - if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) - goto LABEL_254; - if ( !v21->sCurrentHP ) - Actor::Die(actor_id); - if ( (signed __int64)v21->pActorBuffs[3].uExpireTime <= 0 ) - { - v84 = 0; - v23 = 1; - } - else - { - v23 = 1; - v84 = 1; - } - if ( (signed __int64)v21->pActorBuffs[1].uExpireTime <= 0 ) - v82 = 0; - else - v82 = v23; - if ( (signed __int64)v21->pActorBuffs[2].uExpireTime <= 0 ) - v81 = 0; - else - v81 = v23; - v24 = 0; - v25 = 0; - v26 = v21->pActorBuffs; - do - { - if ( v25 != 10 ) - { - v26->_4585CA(pParty->uTimePlayed); - v24 = 0; - } - ++v25; - ++v26; - } - while ( v25 < 22 ); - if ( v84 != v24 - && SHIDWORD(v21->pActorBuffs[3].uExpireTime) <= (signed int)v24 - && (SHIDWORD(v21->pActorBuffs[3].uExpireTime) < (signed int)v24 - || LODWORD(v21->pActorBuffs[3].uExpireTime) <= v24) ) - v21->uActorHeight = pMonsterList->pMonsters[v21->pMonsterInfo.uID - 1].uMonsterHeight; - if ( v82 != v24 ) - { - v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; - if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) <= (signed int)v24 ) - { - if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) < (signed int)v24 - || LODWORD(v21->pActorBuffs[1].uExpireTime) <= v24 ) - v21->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[v21->pMonsterInfo.uID].uHostilityType; - } - } - if ( v81 != v24 - && SHIDWORD(v21->pActorBuffs[2].uExpireTime) <= (signed int)v24 - && (SHIDWORD(v21->pActorBuffs[2].uExpireTime) < (signed int)v24 - || LODWORD(v21->pActorBuffs[2].uExpireTime) <= v24) ) - { - v21->uAIState = Removed; - goto LABEL_254; - } - if ( v21->pActorBuffs[5].uExpireTime || v21->pActorBuffs[6].uExpireTime ) - goto LABEL_254; - v27 = pMiscTimer->uTimeElapsed; - v28 = v21->pMonsterInfo.uRecoveryTime; - v21->uCurrentActionTime += pMiscTimer->uTimeElapsed; - if ( (signed int)v28 > 0 ) - v21->pMonsterInfo.uRecoveryTime = v28 - v27; - if ( v21->pMonsterInfo.uRecoveryTime< 0 ) - v21->pMonsterInfo.uRecoveryTime = 0; - v29 = v21->uAttributes; - if ( !(v29 & 0x8000) ) - v21->uAttributes = v29 | 0x8000; - a1 = 8 * actor_id | OBJECT_Actor; - v30 = Actor::GetDirectionInfo(8 * actor_id | OBJECT_Actor, a2, &a3, 0); - v49 = v21->pMonsterInfo.uHostilityType == 0; - memcpy(&v75, v30, sizeof(v75)); - memcpy(&pDir, &v75, sizeof(pDir)); - if ( !v49 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 ) - { - if ( v80 * 307.2 >= (double)(signed int)v75.uDistance - && ((v31 = v21->uAIState, v31 == 6) || !v31 || v31 == 1 || v31 == 9) - || v21->pMonsterInfo.uMissleAttack1Type && v21->uAIState == 8 ) - { - v32 = actor_id; - goto LABEL_152; - } - } - if ( (signed int)v21->uCurrentActionTime < v21->uCurrentActionLength ) - goto LABEL_254; - if ( v21->uAIState == 2 ) - { - v32 = actor_id; - v35 = stru_50C198.special_ability_use_check(v21, actor_id); - stru_50FE08.Add( - a1, - 5120, - v21->vPosition.x, - v21->vPosition.y, - v21->vPosition.z + ((signed int)v21->uActorHeight >> 1), - v35, - 1); - goto LABEL_152; - } - if ( v21->uAIState == 3 ) - { - v34 = v21->pMonsterInfo.uMissleAttack1Type; - v66 = 0; - goto LABEL_149; - } - if ( v21->uAIState == 12 ) - { - v34 = v21->pMonsterInfo.uMissleAttack2Type; - v66 = 1; -LABEL_149: - v32 = actor_id; - Actor::_404874(actor_id, &pDir, v34, v66); - goto LABEL_152; - } - v32 = actor_id; - if ( v21->uAIState == 13 ) - break; - if ( v21->uAIState == 18 ) - { - v65 = v21->pMonsterInfo.uSpellSkillAndMastery2; - v60 = 3; - v33 = v21->pMonsterInfo.uSpell2ID; -LABEL_146: - Actor::_404AC7(actor_id, &pDir, v33, v60, v65); - } -LABEL_152: - v36 = v75.uDistance; - if ( v21->pMonsterInfo.uHostilityType ) - goto LABEL_165; - if ( v76 == 3 ) - { - v36 = v75.uDistance; - v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (v21->pMonsterInfo.uID - 1) / 3] - + (pActors[a2 >> 3].pMonsterInfo.uID - 1) / 3); - } - else - { - v37 = 4; - } - if ( v37 == 1 ) - goto LABEL_257; - if ( v37 == 2 ) - { - v39 = __OFSUB__(v36, 1024); - v38 = ((v36 - 1024) & 0x80000000u) != 0; - } - else - { - if ( v37 == 3 ) - { - v39 = __OFSUB__(v36, 2560); - v38 = ((v36 - 2560) & 0x80000000u) != 0; - } - else - { - if ( v37 != 4 ) - goto LABEL_165; - v39 = __OFSUB__(v36, 5120); - v38 = ((v36 - 5120) & 0x80000000u) != 0; - } - } - if ( v38 ^ v39 ) -LABEL_257: - v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; -LABEL_165: - if ( (signed __int64)v21->pActorBuffs[4].uExpireTime > 0 ) - { - v40 = a2; - v41 = v32; - if ( (signed int)v36 >= 10240 ) - { - v68 = 0; - v61 = 1024; - goto LABEL_253; - } - v67 = &pDir; - goto LABEL_182; - } - if ( v21->pMonsterInfo.uHostilityType != 4 || !a2 ) - goto LABEL_241; - if ( !(v21->uAttributes & 0x020000) || v21->pMonsterInfo.uAIType == 1 ) - { - if ( v21->pMonsterInfo.uAIType == 1 ) - { - v67 = &pDir; - if ( v21->pMonsterInfo.uMovementType != 5 ) - goto LABEL_181; - Actor::AI_Stand( - v32, - a2, - (signed __int64)((double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333), - &pDir); - } - else - { - if ( v21->pMonsterInfo.uAIType == 2 ) - { - v84 = v21->sCurrentHP; - v42 = (double)(signed int)v84; - v43 = (double)(signed int)v21->pMonsterInfo.uHP * 0.2; - } - else - { - if ( v21->pMonsterInfo.uAIType != 3 ) - goto LABEL_185; - v84 = v21->sCurrentHP; - v42 = (double)(signed int)v84; - v43 = (double)(signed int)v21->pMonsterInfo.uHP * 0.1; - } - if ( v43 > v42 && (signed int)v36 < 10240 ) - { - v67 = &pDir; -LABEL_181: - v40 = a2; - v41 = v32; -LABEL_182: - Actor::_402968(v41, v40, 0, v67); - goto LABEL_254; - } - } - } -LABEL_185: - v81 = v36 - v21->uActorRadius; - if ( v76 == 3 ) - v81 -= pActors[a2 >> 3].uActorRadius; - if ( v81 < 0 ) - v81 = 0; - rand(); - v44 = (signed int)v21->pMonsterInfo.uRecoveryTime <= 0; - v21->uAttributes &= 0xFBFFFF; - v82 = 0; - v49 = v21->pMonsterInfo.uMovementType == 5; - v84 = v44; - if ( v49 ) - v82 = 1; - if ( v81 >= 5120 ) - goto LABEL_241; - v45 = stru_50C198.special_ability_use_check(v21, v32); - if ( !v45 ) - { - if ( v21->pMonsterInfo.uMissleAttack1Type ) - { - if ( v84 ) - { - Actor::_403476(v32, a2, &pDir); - goto LABEL_254; - } -LABEL_223: - if ( v82 ) - goto LABEL_217; - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - //UNDEF(v53); - v69 = &pDir; - if ( !(v54 | v55) ) - goto LABEL_219; -LABEL_225: - Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69); - goto LABEL_254; - } - v56 = v80 * 307.2; - if ( (double)v81 >= v56 ) - { - if ( v81 >= 1024 ) - { - if ( v82 ) - goto LABEL_217; - v71 = &pDir; - v63 = 0; - goto LABEL_240; - } - goto LABEL_235; - } - goto LABEL_227; - } - if ( v45 != 1 ) - { - if ( v45 > 1 && v45 <= 3 ) - { - if ( v45 == 2 ) - v46 = v21->pMonsterInfo.uSpell1ID; - else - v46 = v21->pMonsterInfo.uSpell2ID; - if ( v46 ) - { - if ( v84 ) - { - if ( v45 == 2 ) - Actor::_403854(v32, a2, &pDir); - else - Actor::_403A60(v32, a2, &pDir); - goto LABEL_254; - } - if ( v80 * 307.2 > (double)v81 || v82 ) - { -LABEL_217: - v69 = &pDir; -LABEL_218: - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; -LABEL_219: - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; -LABEL_247: - Actor::AI_Stand(v52, v51, v64, v69); - goto LABEL_254; - } - v69 = &pDir; - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - goto LABEL_225; - } - v48 = v80 * 307.2; - if ( (double)v81 >= v48 ) - { - if ( v81 >= 1024 ) - { - v50 = v82 == 0; -LABEL_215: - if ( !v50 ) - goto LABEL_217; - v71 = &pDir; - v63 = 256; -LABEL_240: - Actor::_402686(v32, a2, v63, v71); - goto LABEL_254; - } - if ( v82 ) - goto LABEL_217; - v70 = (signed __int64)v48; - v62 = &pDir; - v59 = 0; - goto LABEL_237; - } - v49 = v84 == 0; - goto LABEL_209; - } -LABEL_241: - if ( !v21->pMonsterInfo.uMovementType ) - { - v68 = 0; - v61 = 1024; -LABEL_252: - v41 = v32; - v40 = 4; -LABEL_253: - Actor::_4032B2(v41, v40, v61, v68); - goto LABEL_254; - } - if ( v21->pMonsterInfo.uMovementType == 1 ) - { - v68 = 0; - v61 = 2560; - goto LABEL_252; - } - if ( v21->pMonsterInfo.uMovementType == 2 ) - { - v68 = 0; - v61 = 5120; - goto LABEL_252; - } - if ( v21->pMonsterInfo.uMovementType == 4 ) - { - v68 = 0; - v61 = 10240; - goto LABEL_252; - } - if ( v21->pMonsterInfo.uMovementType == 5 ) - { - v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); - v58 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - memcpy(&v74, v57, sizeof(v74)); - memcpy(&pDir, &v74, sizeof(pDir)); - v69 = &pDir; - v52 = actor_id; - v64 = (signed __int64)v58; - v51 = 4; - goto LABEL_247; - } - goto LABEL_254; - } - if ( !v21->pMonsterInfo.uMissleAttack2Type ) - { - v56 = v80 * 307.2; - if ( (double)v81 >= v56 ) - { - if ( v81 >= 1024 ) - { - v50 = v82 == 0; - goto LABEL_215; - } -LABEL_235: - if ( v82 ) - goto LABEL_217; - v70 = (signed __int64)v56; - v62 = &pDir; - v59 = 0; -LABEL_237: - Actor::_40281C(v32, a2, v59, v62, v70); - goto LABEL_254; - } -LABEL_227: - v49 = v84 == 0; -LABEL_209: - v69 = &pDir; - if ( v49 ) - goto LABEL_218; - Actor::_403C6C(v32, a2, &pDir); - goto LABEL_254; - } - if ( !v84 ) - goto LABEL_223; - Actor::_40368B(v32, a2, &pDir); -LABEL_254: - ++v78; - if ( v78 >= ai_arrays_size ) - return; - } - v65 = v21->pMonsterInfo.uSpellSkillAndMastery1; - v60 = 2; - v33 = v21->pMonsterInfo.uSpell1ID; - goto LABEL_146; - } +void __cdecl UpdateActorAI() +{ + //unsigned int v0; // esi@4 + int v1; // eax@7 + int v2; // ecx@7 + int v3; // eax@7 + signed int v4; // edi@10 + Actor *v5; // esi@12 + signed int v6; // eax@14 + __int16 v7; // cx@14 + Player **v8; // esi@20 + Player *pPlayer; // ecx@21 + //Actor *pActor; // esi@34 + //__int16 v11; // ax@34 + //unsigned int v12; // eax@47 + //signed int v13; // edi@47 + //SpellBuff *v14; // ebx@47 + //unsigned int v15; // edi@67 + //char *v16; // eax@67 + //unsigned int v17; // edx@67 + //unsigned int v18; // ecx@67 + //unsigned __int16 v19; // ax@72 + //int *v20; // esi@80 + Actor *v21; // ebx@80 + unsigned __int16 v22; // ax@86 + //signed int v23; // eax@94 + //unsigned int v24; // eax@102 + signed int v25; // edi@102 + SpellBuff *v26; // esi@102 + unsigned int v27; // ecx@123 + unsigned int v28; // eax@123 + unsigned int v29; // eax@127 + AIDirection *v30; // eax@129 + unsigned __int16 v31; // ax@132 + unsigned int v32; // esi@142 + int v33; // eax@144 + int v34; // eax@147 + char v35; // al@150 + unsigned int v36; // edi@152 + signed int v37; // eax@154 + unsigned __int8 v38; // sf@158 + unsigned __int8 v39; // of@158 + signed int v40; // edx@166 + unsigned int v41; // ecx@166 + double v42; // st7@176 + double v43; // st6@176 + bool v44; // eax@189 + bool v45; // eax@192 + unsigned __int8 v46; // cl@197 + double v47; // st7@206 + double v48; // st7@207 + char v49; // zf@208 + char v50; // zf@214 + signed int v51; // edx@219 + unsigned int v52; // ecx@219 + __int16 v53; // fps@224 + unsigned __int8 v54; // c0@224 + unsigned __int8 v55; // c3@224 + double v56; // st7@226 + AIDirection *v57; // eax@246 + double v58; // st7@246 + signed int v59; // [sp-18h] [bp-C8h]@213 + int v60; // [sp-14h] [bp-C4h]@144 + int v61; // [sp-14h] [bp-C4h]@168 + AIDirection *v62; // [sp-14h] [bp-C4h]@213 + signed int v63; // [sp-14h] [bp-C4h]@216 + unsigned int v64; // [sp-14h] [bp-C4h]@219 + unsigned int v65; // [sp-10h] [bp-C0h]@144 + char v66; // [sp-10h] [bp-C0h]@147 + AIDirection *v67; // [sp-10h] [bp-C0h]@167 + int v68; // [sp-10h] [bp-C0h]@168 + AIDirection *v69; // [sp-10h] [bp-C0h]@206 + int v70; // [sp-10h] [bp-C0h]@213 + AIDirection *v71; // [sp-10h] [bp-C0h]@216 + AIDirection v72; // [sp+0h] [bp-B0h]@246 + AIDirection a3; // [sp+1Ch] [bp-94h]@129 + AIDirection v74; // [sp+38h] [bp-78h]@246 + AIDirection v75; // [sp+54h] [bp-5Ch]@129 + int v76; // [sp+70h] [bp-40h]@83 + signed int a1; // [sp+74h] [bp-3Ch]@129 + int v78; // [sp+78h] [bp-38h]@79 + AIDirection pDir; // [sp+7Ch] [bp-34h]@129 + float v80; // [sp+98h] [bp-18h]@33 + int v81; // [sp+9Ch] [bp-14h]@100 + int v82; // [sp+A0h] [bp-10h]@45 + //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 + unsigned int v84; // [sp+A8h] [bp-8h]@11 + signed int a2; // [sp+ACh] [bp-4h]@83 + + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + MakeActorAIList_ODM(); + else + MakeActorAIList_BLV(); + + //v0 = 0; + if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) + { + if ( pParty->armageddon_timer > 417 ) + { + pParty->armageddon_timer = 0; + } + else + { + pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); + v1 = rand(); + v2 = 128; + v3 = pParty->sRotationX + v1 % 16 - 8; + pParty->sRotationX = v3; + if ( v3 > 128 || (v2 = -128, v3 < -128) ) + pParty->sRotationX = v2; + pParty->uFlags |= 2u; + pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; + v4 = pParty->field_16140 + 50; + if ( pParty->armageddon_timer <= 0 ) + { + pParty->armageddon_timer = 0; + v84 = 0; + if ( (signed int)uNumActors > 0 ) + { + v5 = pActors;//[0].sCurrentHP; + do + { + if ( v5->CanAct() ) + { + v6 = stru_50C198.CalcMagicalDamageToActor(v5, 5, v4); + v7 = v5->sCurrentHP - v6; + v5->sCurrentHP = v7; + if ( v6 ) + { + if ( v7 >= 0 ) + { + Actor::_4030AD(v84, 4, 0); + } + else + { + Actor::Die(v84); + if ( v5->pMonsterInfo.uExp ) + GivePartyExp(pMonsterStats->pInfos[v5->pMonsterInfo.uID].uExp); + } + } + } + ++v84; + ++v5; + } + while ( (signed int)v84 < (signed int)uNumActors ); + } + v8 = &pPlayers[1]; + do + { + pPlayer = *v8; + if ( !(*v8)->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) + pPlayer->ReceiveDamage(v4, 5); + ++v8; + } + while ( (signed int)v8 <= (signed int)&pPlayers[4] ); + //v0 = 0; + } + if (pTurnEngine->field_1C) + --pTurnEngine->field_1C; + } + } + + if (pParty->bTurnBasedModeOn) + { + pTurnEngine->_405E14(); + return; + } + + + //uActorID = v0; + for (uint i = 0; i < uNumActors; ++i) + { + auto actor = pActors + i; + //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState + //do + //{ + //pActor = (Actor *)(LODWORD(v80) - 176); + //v11 = *(unsigned int *)LODWORD(v80); + //v49 = *(unsigned int *)LODWORD(v80) == 5; + ai_near_actors_targets_pid[i] = OBJECT_Player; + if (actor->uAIState == Dead || actor->uAIState == Removed || actor->uAIState == Disabled || actor->uAttributes & 0x0400) + continue; + + if (!actor->sCurrentHP && actor->uAIState != Dying) + Actor::Die(i); + + //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; + //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; + //v12 = 0; + //v13 = 0; + //v14 = (SpellBuff *)(LODWORD(v80) + 36); + for (uint j = 0; j < 22; ++j) + { + if (j != 10) + actor->pActorBuffs[j]._4585CA(pParty->uTimePlayed); + } + /*do + { + if ( v13 != 10 ) + { + v14->_4585CA(pParty->uTimePlayed); + v12 = 0; + } + ++v13; + ++v14; + } + while ( v13 < 22 );*/ + if (!actor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime) + //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 + // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) + actor->uActorHeight = pMonsterList->pMonsters[actor->pMonsterInfo.uID - 1].uMonsterHeight; + if (actor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime) + actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + else + actor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[actor->pMonsterInfo.uID].uHostilityType; + + if (actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime || + actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) + continue; + + //v15 = pMiscTimer->uTimeElapsed; + //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; + //v17 = pActor->uCurrentActionTime; + //v18 = pActor->pMonsterInfo.uRecoveryTime; + if (actor->pMonsterInfo.uRecoveryTime) + { + if (actor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) + actor->pMonsterInfo.uRecoveryTime = 0; + else actor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; + } + + actor->uCurrentActionTime += pMiscTimer->uTimeElapsed; + if (actor->uCurrentActionTime < actor->uCurrentActionLength) + continue; + + //v19 = actor->uAIState; + if (actor->uAIState == Dying) + actor->uAIState = Dead; + else + { + if (actor->uAIState != Summoned) + { + Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); + continue; + } + actor->uAIState = Standing; + } + + actor->uCurrentActionTime = 0; + actor->uCurrentActionLength = 0; + actor->UpdateAnimation(); + //LABEL_78: + //++uActorID; + //LODWORD(v80) += 836; + //} + //while ( (signed int)uActorID < (signed int)uNumActors ); + } + + + v78 = 0; + int actor_id = -1; + if ( ai_arrays_size > 0 ) + { + //while ( 1 ) + for(v78 = 0; v78 < ai_arrays_size; ++v78) + { + actor_id = ai_near_actors_ids[v78]; + assert(actor_id < uNumActors); + + //v20 = &ai_near_actors_targets_pid[actor_id]; + v21 = &pActors[actor_id]; + Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); + if (v21->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) + v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + a2 = ai_near_actors_targets_pid[actor_id]; + v76 = a2 & 7; + if ( (a2 & 7) == OBJECT_Actor) + v80 = 0.5; + else + v80 = 1.0; + v22 = v21->uAIState; + if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) + { + continue; + } + else + { + if ( !v21->sCurrentHP ) + Actor::Die(actor_id); + v25 = 0; + v26 = v21->pActorBuffs; + do + { + if ( v25 != 10 ) + { + v26->_4585CA(pParty->uTimePlayed); + //v24 = 0; + } + ++v25; + ++v26; + } + while ( v25 < 22 ); + if ( (signed __int64)v21->pActorBuffs[3].uExpireTime > 0 + && SHIDWORD(v21->pActorBuffs[3].uExpireTime) <= 0 + && (SHIDWORD(v21->pActorBuffs[3].uExpireTime) < 0 + || LODWORD(v21->pActorBuffs[3].uExpireTime) <= 0) ) + v21->uActorHeight = pMonsterList->pMonsters[v21->pMonsterInfo.uID - 1].uMonsterHeight; + if ( (signed __int64)v21->pActorBuffs[1].uExpireTime > 0 ) + { + v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) <= 0 ) + { + if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) < 0 + || LODWORD(v21->pActorBuffs[1].uExpireTime) <= 0 ) + v21->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[v21->pMonsterInfo.uID].uHostilityType; + } + } + if ( (signed __int64)v21->pActorBuffs[2].uExpireTime > 0 + && SHIDWORD(v21->pActorBuffs[2].uExpireTime) <= 0 + && (SHIDWORD(v21->pActorBuffs[2].uExpireTime) < 0 + || LODWORD(v21->pActorBuffs[2].uExpireTime) <= 0) ) + { + v21->uAIState = Removed; + continue; + } + else if ( v21->pActorBuffs[5].uExpireTime || v21->pActorBuffs[6].uExpireTime ) + { + continue; + } + else + { + v27 = pMiscTimer->uTimeElapsed; + v28 = v21->pMonsterInfo.uRecoveryTime; + v21->uCurrentActionTime += pMiscTimer->uTimeElapsed; + if ( (signed int)v28 > 0 ) + v21->pMonsterInfo.uRecoveryTime = v28 - v27; + if ( v21->pMonsterInfo.uRecoveryTime< 0 ) + v21->pMonsterInfo.uRecoveryTime = 0; + v29 = v21->uAttributes; + if ( !(v29 & 0x8000) ) + v21->uAttributes = v29 | 0x8000; + a1 = 8 * actor_id | OBJECT_Actor; + v30 = Actor::GetDirectionInfo(8 * actor_id | OBJECT_Actor, a2, &a3, 0); + v49 = v21->pMonsterInfo.uHostilityType == 0; + memcpy(&v75, v30, sizeof(v75)); + memcpy(&pDir, &v75, sizeof(pDir)); + if ( !v49 + && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 + && v80 * 307.2 >= (double)(signed int)v75.uDistance + && ((v31 = v21->uAIState, v31 == 6) || !v31 || v31 == 1 || v31 == 9) + || v21->pMonsterInfo.uMissleAttack1Type && v21->uAIState == 8 ) + { + v32 = actor_id; + } + else + { + if ( (signed int)v21->uCurrentActionTime < v21->uCurrentActionLength ) + { + continue; + } + else if ( v21->uAIState == 2 ) + { + v32 = actor_id; + v35 = stru_50C198.special_ability_use_check(v21, actor_id); + stru_50FE08.Add( + a1, + 5120, + v21->vPosition.x, + v21->vPosition.y, + v21->vPosition.z + ((signed int)v21->uActorHeight >> 1), + v35, + 1 + ); + } + else if ( v21->uAIState == 3 ) + { + v34 = v21->pMonsterInfo.uMissleAttack1Type; + v66 = 0; + v32 = actor_id; + Actor::_404874(actor_id, &pDir, v34, v66); + } + else if ( v21->uAIState == 12 ) + { + v34 = v21->pMonsterInfo.uMissleAttack2Type; + v66 = 1; + v32 = actor_id; + Actor::_404874(actor_id, &pDir, v34, v66); + } + else + { + v32 = actor_id; + if ( v21->uAIState == 13 ) + { + v65 = v21->pMonsterInfo.uSpellSkillAndMastery1; + v60 = 2; + v33 = v21->pMonsterInfo.uSpell1ID; + Actor::_404AC7(actor_id, &pDir, v33, v60, v65); + } + else if ( v21->uAIState == 18 ) + { + v65 = v21->pMonsterInfo.uSpellSkillAndMastery2; + v60 = 3; + v33 = v21->pMonsterInfo.uSpell2ID; + Actor::_404AC7(actor_id, &pDir, v33, v60, v65); + } + } + } + } + } + v36 = v75.uDistance; + if ( !v21->pMonsterInfo.uHostilityType ) + { + if ( v76 == 3 ) + { + v36 = v75.uDistance; + v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (v21->pMonsterInfo.uID - 1) / 3] + + (pActors[a2 >> 3].pMonsterInfo.uID - 1) / 3); + } + else + { + v37 = 4; + } + if ( v37 == 2 ) + { + v39 = __OFSUB__(v36, 1024); + v38 = ((v36 - 1024) & 0x80000000u) != 0; + } + else if ( v37 == 3 ) + { + v39 = __OFSUB__(v36, 2560); + v38 = ((v36 - 2560) & 0x80000000u) != 0; + } + else if ( v37 == 4 ) + { + v39 = __OFSUB__(v36, 5120); + v38 = ((v36 - 5120) & 0x80000000u) != 0; + } + if ( v37 >= 1 && v37 <= 4 && v38 ^ v39 || v37 == 1 ) + v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; + } + if ( (signed __int64)v21->pActorBuffs[4].uExpireTime > 0 ) + { + v40 = a2; + v41 = v32; + if ( (signed int)v36 >= 10240 ) + { + v68 = 0; + v61 = 1024; + Actor::_4032B2(v41, v40, v61, v68); + continue; + } + v67 = &pDir; + Actor::_402968(v41, v40, 0, v67); + continue; + } + if ( v21->pMonsterInfo.uHostilityType == 4 && a2 ) + { + if ( !(v21->uAttributes & 0x020000) || v21->pMonsterInfo.uAIType == 1 ) + { + if ( v21->pMonsterInfo.uAIType == 1 ) + { + v67 = &pDir; + if ( v21->pMonsterInfo.uMovementType != 5 ) + { + v40 = a2; + v41 = v32; + Actor::_402968(v41, v40, 0, v67); + continue; + } + Actor::AI_Stand( + v32, + a2, + (signed __int64)((double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333), + &pDir); + } + else + { + if ( v21->pMonsterInfo.uAIType == 2 ) + { + v84 = v21->sCurrentHP; + v42 = (double)(signed int)v84; + v43 = (double)(signed int)v21->pMonsterInfo.uHP * 0.2; + } + else + { + v84 = v21->sCurrentHP; + v42 = (double)(signed int)v84; + v43 = (double)(signed int)v21->pMonsterInfo.uHP * 0.1; + } + if ( v21->pMonsterInfo.uAIType == 2 || v21->pMonsterInfo.uAIType == 3 ) + if ( v43 > v42 && (signed int)v36 < 10240 ) + { + v67 = &pDir; + v40 = a2; + v41 = v32; + Actor::_402968(v41, v40, 0, v67); + continue; + } + } + } + v81 = v36 - v21->uActorRadius; + if ( v76 == 3 ) + v81 -= pActors[a2 >> 3].uActorRadius; + if ( v81 < 0 ) + v81 = 0; + rand(); + v44 = (signed int)v21->pMonsterInfo.uRecoveryTime <= 0; + v21->uAttributes &= 0xFBFFFF; + v82 = 0; + v49 = v21->pMonsterInfo.uMovementType == 5; + v84 = v44; + if ( v49 ) + v82 = 1; + if ( v81 < 5120 ) + { + v45 = stru_50C198.special_ability_use_check(v21, v32); + if ( !v45 ) + { + if ( v21->pMonsterInfo.uMissleAttack1Type ) + { + if ( v84 ) + { + Actor::_403476(v32, a2, &pDir); + continue; + + } + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + //UNDEF(v53); + v69 = &pDir; + if ( !(v54 | v55) ) + { + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69); + continue; + } + v56 = v80 * 307.2; + if ( (double)v81 >= v56 ) + { + if ( v81 >= 1024 ) + { + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v71 = &pDir; + v63 = 0; + + Actor::_402686(v32, a2, v63, v71); + continue; + } + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v70 = (signed __int64)v56; + v62 = &pDir; + v59 = 0; + Actor::_40281C(v32, a2, v59, v62, v70); + continue; + } + v49 = v84 == 0; + v69 = &pDir; + if ( v49 ) + { + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_403C6C(v32, a2, &pDir); + continue; + } + if ( v45 != 1 ) + { + if ( v45 > 1 && v45 <= 3 ) + { + if ( v45 == 2 ) + v46 = v21->pMonsterInfo.uSpell1ID; + else + v46 = v21->pMonsterInfo.uSpell2ID; + if ( v46 ) + { + if ( v84 ) + { + if ( v45 == 2 ) + Actor::_403854(v32, a2, &pDir); + else + Actor::_403A60(v32, a2, &pDir); + continue; + } + if ( v80 * 307.2 > (double)v81 || v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + + } + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69); + continue; + } + v48 = v80 * 307.2; + if ( (double)v81 >= v48 ) + { + if ( v81 >= 1024 ) + { + v50 = v82 == 0; + if ( !v50 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v71 = &pDir; + v63 = 256; + Actor::_402686(v32, a2, v63, v71); + continue; + + } + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v70 = (signed __int64)v48; + v62 = &pDir; + v59 = 0; + Actor::_40281C(v32, a2, v59, v62, v70); + continue; + } + v49 = v84 == 0; + v69 = &pDir; + if ( v49 ) + { + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_403C6C(v32, a2, &pDir); + continue; + } + } + } + } + if ( v21->pMonsterInfo.uHostilityType != 4 || !a2 || v81 >= 5120 || v45 != 1 ) + { + if ( !v21->pMonsterInfo.uMovementType ) + { + v68 = 0; + v61 = 1024; + v41 = v32; + v40 = 4; + Actor::_4032B2(v41, v40, v61, v68); + continue; + + } + if ( v21->pMonsterInfo.uMovementType == 1 ) + { + v68 = 0; + v61 = 2560; + v41 = v32; + v40 = 4; + Actor::_4032B2(v41, v40, v61, v68); + continue; + } + if ( v21->pMonsterInfo.uMovementType == 2 ) + { + v68 = 0; + v61 = 5120; + v41 = v32; + v40 = 4; + Actor::_4032B2(v41, v40, v61, v68); + continue; + } + if ( v21->pMonsterInfo.uMovementType == 4 ) + { + v68 = 0; + v61 = 10240; + v41 = v32; + v40 = 4; + Actor::_4032B2(v41, v40, v61, v68); + continue; + } + if ( v21->pMonsterInfo.uMovementType == 5 ) + { + v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); + v58 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + memcpy(&v74, v57, sizeof(v74)); + memcpy(&pDir, &v74, sizeof(pDir)); + v69 = &pDir; + v52 = actor_id; + v64 = (signed __int64)v58; + v51 = 4; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + continue; + + } + if ( !v21->pMonsterInfo.uMissleAttack2Type ) + { + v56 = v80 * 307.2; + if ( (double)v81 >= v56 ) + { + if ( v81 >= 1024 ) + { + v50 = v82 == 0; + if ( !v50 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v71 = &pDir; + v63 = 256; + Actor::_402686(v32, a2, v63, v71); + continue; + } + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v70 = (signed __int64)v56; + v62 = &pDir; + v59 = 0; + Actor::_40281C(v32, a2, v59, v62, v70); + continue; + + } + v49 = v84 == 0; + v69 = &pDir; + if ( v49 ) + { + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_403C6C(v32, a2, &pDir); + continue; + } + if ( !v84 ) + { + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + //UNDEF(v53); + v69 = &pDir; + if ( !(v54 | v55) ) + { + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69); + continue; + } + Actor::_40368B(v32, a2, &pDir); + } + } } //----- (0040261D) -------------------------------------------------------- @@ -15978,6 +16107,7 @@ { do { + __debugbreak(); *(&v31.uDistance + v18) = pParty->pPlayers[*(&v1->field_0 + 4 * (*(&a3.uDistance + v18) + 2)) >> 3].GetAttackRecoveryTime( v2); ++v18;