Mercurial > mm7
diff GUI/UI/UIOptions.cpp @ 2501:0ff6a9e9bf7f
GUI folger
author | Ritor1 |
---|---|
date | Fri, 19 Sep 2014 04:21:12 +0600 |
parents | |
children | a77c34acdbc9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GUI/UI/UIOptions.cpp Fri Sep 19 04:21:12 2014 +0600 @@ -0,0 +1,249 @@ +#define _CRTDBG_MAP_ALLOC +#include <stdlib.h> +#include <crtdbg.h> + +#define _CRT_SECURE_NO_WARNINGS +#include "..\../Engine/MM7.h" + +#include "..\../Keyboard.h" +#include "..\../Engine/Graphics/IndoorCameraD3D.h" +#include "..\../Engine/Graphics/GammaControl.h" +#include "..\../Engine/Graphics/Render.h" + +#include "..\../Engine/Game.h" +#include "..\../GUIWindow.h" +#include "..\../GUIFont.h" +#include "..\../AudioPlayer.h" +#include "..\../Engine/LOD.h" +#include "..\../Engine/texts.h" + +#include "..\../Engine/mm7_data.h" + + + + +OptionsMenuSkin options_menu_skin; // 507C60 + + +std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C +//----- (00414D24) -------------------------------------------------------- +static unsigned int GameMenuUI_GetKeyBindingColor(int key_index) +{ + if (uGameMenuUI_CurentlySelectedKeyIdx == key_index) + { + if (GetTickCount() % 1000 < 500) + return ui_gamemenu_keys_key_selection_blink_color_1; + else + return ui_gamemenu_keys_key_selection_blink_color_2; + } + else if (GameMenuUI_InvaligKeyBindingsFlags[key_index]) + { + int intensity; + + int time = GetTickCount() % 800; + if (time < 400) + intensity = - 70 + 70 * time / 400; + else + intensity = + 70 - 70 * time / 800; + + return Color16(185 + intensity, 40 + intensity / 4, 40 + intensity / 4); + } + + return ui_gamemenu_keys_key_default_color; +} + +//----- (004142D3) -------------------------------------------------------- +void GameMenuUI_DrawKeyBindings() +{ + signed int v4; // ecx@7 + signed int v5; // eax@8 + + if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) + { + pPrevVirtualCidesMapping[uGameMenuUI_CurentlySelectedKeyIdx] = pKeyActionMap->pPressedKeysBuffer[0]; + memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags)); + v4 = 0; + do + { + v5 = 0; + do + { + if ( v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5] ) + { + GameMenuUI_InvaligKeyBindingsFlags[v4] = true; + GameMenuUI_InvaligKeyBindingsFlags[v5] = true; + } + ++v5; + } + while ( v5 < 28 ); + ++v4; + } + while ( v4 < 28 ); + uGameMenuUI_CurentlySelectedKeyIdx = -1; + pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + } + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Optkb[0]));//draw base texture + if ( KeyboardPageNum == 1 ) + { + pRenderer->DrawTextureIndexed(19, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[3])); + + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "ÂÏÅШÄ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(0), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÍÀÇÀÄ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(1), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÂËÅÂÎ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(2), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÂÏÐÀÂÎ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(3), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÐÈÊ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(4), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÏÐÛÆÎÊ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(5), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "Ï.ÐÅÆÈÌ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(6), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÏÐÈÌ. ÇÀÊË.", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(7), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÀÒÀÊÀ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(8), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÄÅÉÑÒÂ.", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(9), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÇÀÊËÈÍ.", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(10), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "ÈÃÐÎÊ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(11), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "ÑËÅÄ. ÈÃÐÎÊ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(12), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÇÀÄÀÍÈß", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(13), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]), 0, 0, 0); + } + else + { + pRenderer->DrawTextureIndexed(127, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[4])); + + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "Á. ÑÏÐÀÂÊÀ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(14), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÎÒÄÛÕ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(15), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÒÅÊ. ÂÐÅÌß", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(16), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÀÂÒÎÇÀÌÅÒÊÈ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(17), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÀÐÒÀ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(18), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÁÅÆÀÒÜ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(19), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÂÅÐÕ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(20), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÍÈÇ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(21), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÏÅШÄ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(22), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÏÐÈÁËÈÇ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(23), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÎÒÄÀËÈÒÜ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(24), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "Ï. ÂÂÅÐÕ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(25), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "Ï. ÂÍÈÇ", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(26), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]), 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÏÐÈÇÅÌË", 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(27), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[27]), 0, 0, 0); + } +} + +//----- (00414D9A) -------------------------------------------------------- +void GameMenuUI_DrawVideoOptions() +{ + GUIWindow msg_window; // [sp+8h] [bp-54h]@3 + + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(optvid_base_texture_id));//draw base texture + //if ( !pRenderer->bWindowMode && pRenderer->IsGammaSupported() ) + { + pRenderer->DrawTextureIndexed(17 * uGammaPos + 42, 162, pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos])); + pRenderer->DrawTextureRGB(274, 169, &stru_506E40);//review_window + msg_window.uFrameX = 22; + msg_window.uFrameY = 190; + msg_window.uFrameWidth = 211; + msg_window.uFrameHeight = 79; + msg_window.uFrameZ = 232; + msg_window.uFrameW = 268; + msg_window.DrawTitleText(pFontSmallnum, 0, 0, ui_gamemenu_video_gamma_title_color, pGlobalTXT_LocalizationStrings[226], 3); // "Gamma controls the relative ""brightness"" of the game. May vary depending on your monitor." + } + + /*if (!pRenderer->pRenderD3D) + { + pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(not_available_bloodsplats_texture_id)); + pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(not_available_us_colored_lights_texture_id)); + pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(not_available_tinting_texture_id)); + } + else*/ + { + if (pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS) + pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(bloodsplats_texture_id)); + if (pRenderer->bUseColoredLights) + pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(us_colored_lights_texture_id)); + if (pRenderer->bTinting) + pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(tinting_texture_id)); + } +} + +//----- (00414F82) -------------------------------------------------------- +void GameMenuUI_Options_Draw() +{ + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Options)); + pRenderer->DrawTextureIndexed(8, 132, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_Background)); + + switch (uTurnSpeed) + { + case 64: pRenderer->DrawTextureIndexed(BtnTurnCoord[1], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])); break; + case 128: pRenderer->DrawTextureIndexed(BtnTurnCoord[2], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])); break; + default: pRenderer->DrawTextureIndexed(BtnTurnCoord[0], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])); break; + } + + if (bWalkSound) pRenderer->DrawTextureIndexed( 20, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)); + if (bShowDamage) pRenderer->DrawTextureIndexed(128, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)); + if (bFlipOnExit) pRenderer->DrawTextureIndexed(128, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)); + if (bAlwaysRun) pRenderer->DrawTextureIndexed( 20, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)); + + pRenderer->DrawTextureIndexed(265 + 17 * uSoundVolumeMultiplier, 162, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uSoundVolumeMultiplier])); + pRenderer->DrawTextureIndexed(265 + 17 * uMusicVolimeMultiplier, 216, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uMusicVolimeMultiplier])); + pRenderer->DrawTextureIndexed(265 + 17 * uVoicesVolumeMultiplier, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uVoicesVolumeMultiplier])); +} + +OptionsMenuSkin::OptionsMenuSkin(): + uTextureID_Background(0), + uTextureID_ArrowLeft(0), + uTextureID_ArrowRight(0), + uTextureID_unused_0(0), uTextureID_unused_1(0), uTextureID_unused_2(0), + uTextureID_FlipOnExit(0), + uTextureID_AlwaysRun(0), + uTextureID_WalkSound(0), + uTextureID_ShowDamage(0) +{ + for (uint i = 0; i < 3; ++i) uTextureID_TurnSpeed[i] = 0; + for (uint i = 0; i < 10; ++i) uTextureID_SoundLevels[i] = 0; +} + +void OptionsMenuSkin::Relaease() +{ + #define RELEASE(id) \ + {\ + if (id)\ + pIcons_LOD->GetTexture(id)->Release();\ + id = 0;\ + } + + RELEASE(uTextureID_Background); + for (uint i = 0; i < 3; ++i) + RELEASE(uTextureID_TurnSpeed[i]); + RELEASE(uTextureID_ArrowLeft); + RELEASE(uTextureID_ArrowRight); + RELEASE(uTextureID_FlipOnExit); + for (uint i = 0; i < 10; ++i) + RELEASE(uTextureID_SoundLevels[i]); + RELEASE(uTextureID_AlwaysRun); + RELEASE(uTextureID_WalkSound); + RELEASE(uTextureID_ShowDamage); + + #undef RELEASE +} \ No newline at end of file