Mercurial > mm7
diff GUI/UI/UIHouses.cpp @ 2501:0ff6a9e9bf7f
GUI folger
author | Ritor1 |
---|---|
date | Fri, 19 Sep 2014 04:21:12 +0600 |
parents | |
children | a77c34acdbc9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GUI/UI/UIHouses.cpp Fri Sep 19 04:21:12 2014 +0600 @@ -0,0 +1,3414 @@ +#define _CRTDBG_MAP_ALLOC +#include <stdlib.h> +#include <crtdbg.h> + +#define _CRT_SECURE_NO_WARNINGS +#include "UIGuilds.h" +#include "UIPartyCreation.h" +#include "UIShops.h" +#include "..\../GUIButton.h" +#include "..\../Engine/SaveLoad.h" +#include "..\../Engine/Graphics/Texture.h" +#include "..\../Engine/mm7_data.h" +#include "..\../Engine/ErrorHandling.h" +#include "UIHouses.h" +#include "..\../Engine/Party.h" +#include "..\../Engine/texts.h" +#include "..\../Engine/Events.h" +#include "..\../Arcomage/Arcomage.h" +#include "..\../Engine/LOD.h" +#include "..\../Mouse.h" +#include "..\../GUIWindow.h" +#include "..\../GUIFont.h" +#include "..\../Engine/Graphics/Overlays.h" +#include "..\../Engine/Graphics/Outdoor.h" +#include "..\../AudioPlayer.h" +#include "..\../MediaPlayer.h" +#include "..\../Engine/Objects/Monsters.h" +#include "..\../Engine/Graphics/Viewport.h" +#include "..\../Keyboard.h" +#include "..\../Engine/MapInfo.h" +#include "..\../Engine/Log.h" +#include "..\../Engine/Game.h" +#include "..\../Engine/Spells/CastSpellInfo.h" + +#include "../../Engine/Graphics/Level/Decoration.h" + +#include "..\../Engine/stru159.h" +int uHouse_ExitPic; // weak + +int dword_591080; // weak + +BuildingType in_current_building_type; // 00F8B198 +HOUSE_DIALOGUE_MENU dialog_menu_id; // 00F8B19C + +#pragma pack(push, 1) +struct stru365_travel_info +{ + unsigned char uMapInfoID; + unsigned char pSchedule[7]; + unsigned int uTravelTime; + int arrival_x; + int arrival_y; + int arrival_z; + int arrival_rot_y; + unsigned int uQuestBit; // quest bit required to set for this travel option to be enabled; otherwise 0 +}; +#pragma pack(pop) +stru365_travel_info transport_schedule[35] = // 004F09B0 +{// location name days x y z + {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 0}, 2, -18048, 4636, 833, 1536, 0},//for stable + {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 2, -2527, -6773, 1153, 896, 0}, + {MAP_TATALIA, {1, 0, 1, 0, 1, 0, 0}, 2, 4730, -10580, 320, 1024, 0}, + {MAP_HARMONDALE, {0, 1, 0, 1, 0, 1, 0}, 2, -5692, 11137, 1, 1024, 0}, + {MAP_DEYJA, {1, 0, 0, 1, 0, 0, 0}, 3, 7227, -16007, 2625, 640, 0}, + {MAP_BRAKADA_DESERT, {0, 0, 1, 0, 0, 1, 0}, 3, 8923, 17191, 1, 512, 0}, + {MAP_AVLEE, {1, 0, 1, 0, 1, 0, 0}, 3, 17059, 12331, 512, 1152, 0}, + {MAP_DEYJA, {0, 1, 0, 0, 1, 0, 1}, 2, 7227, -16007, 2625, 640, 0}, + {MAP_HARMONDALE, {0, 1, 0, 1, 0, 1, 0}, 2, -5692, 11137, 1, 1024, 0}, + {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 0}, 3, -18048, 4636, 833, 1536, 0}, + {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 2, -2527, -6773, 1153, 896, 0}, + {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 1}, 3, -18048, 4636, 833, 1536, 0}, + {MAP_HARMONDALE, {0, 1, 0, 0, 0, 1, 0}, 5, -5692, 11137, 1, 1024, 0}, + {MAP_STEADWICK, {0, 1, 0, 1, 0, 1, 0}, 2, -18048, 4636, 833, 1536, 0}, + {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 3, -2527, -6773, 1153, 896, 0}, + {MAP_DEYJA, {0, 0, 1, 0, 0, 0, 1}, 5, 7227, -16007, 2625, 640, 0}, + {MAP_TATALIA, {0, 1, 0, 1, 0, 1, 0}, 2, -2183, -6941, 97, 0, 0}, + {MAP_AVLEE, {1, 0, 0, 0, 1, 0, 0}, 4, 7913, 9476, 193, 0, 0}, + {MAP_EVENMORN_ISLE, {0, 0, 0, 0, 0, 0, 1}, 7, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, + {MAP_BRAKADA_DESERT, {0, 0, 1, 0, 0, 0, 0}, 6, 19171, -19722, 193, 1024, 0}, + {MAP_AVLEE, {0, 1, 0, 1, 0, 1, 0}, 3, 7913, 9476, 193, 0, 0}, + {MAP_BRAKADA_DESERT, {1, 0, 1, 0, 0, 0, 0}, 6, 19171, -19722, 193, 1024, 0}, + {MAP_TATALIA, {1, 0, 1, 0, 1, 0, 0}, 4, -2183, -6941, 97, 0, 0}, + {MAP_PIERPONT, {0, 0, 0, 0, 0, 1, 0}, 6, -709, -14087, 193, 1024, 0},//for boat + {MAP_STEADWICK, {0, 0, 0, 0, 0, 0, 1}, 6, -10471, 13497, 193, 1536, 0}, + {MAP_EVENMORN_ISLE, {0, 1, 0, 1, 0, 0, 0}, 1, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, + {MAP_BRAKADA_DESERT, {0, 1, 0, 1, 0, 0, 0}, 1, 19171, -19722, 193, 1024, 0}, + {MAP_STEADWICK, {0, 1, 0, 1, 0, 1, 0}, 2, -10471, 13497, 193, 1536, 0}, + {MAP_BRAKADA_DESERT, {1, 0, 1, 0, 0, 0, 0}, 4, 19171, -19722, 193, 1024, 0}, + {MAP_EVENMORN_ISLE, {0, 0, 0, 0, 0, 0, 1}, 5, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, + {MAP_AVLEE, {0, 0, 0, 0, 1, 0, 0}, 5, 7913, 9476, 193, 0, 0}, + {MAP_STEADWICK, {0, 1, 0, 0, 0, 1, 0}, 4, -10471, 13497, 193, 1536, 0}, + {MAP_PIERPONT, {1, 0, 1, 0, 1, 0, 0}, 3, -709, -14087, 193, 1024, 0}, + {MAP_TATALIA, {0, 0, 0, 1, 0, 0, 0}, 5, -2183, -6941, 97, 0, 0}, + {MAP_ARENA, {0, 0, 0, 0, 0, 0, 1}, 4, 3844, 2906, 193, 512, 0} +}; + +unsigned char transport_routes[20][4] = +{ + { 0, 1, 1, 34}, // HOUSE_STABLES_HARMONDALE + { 2, 3, 4, 5}, // HOUSE_STABLES_STEADWICK + { 6, 7, 8, 8}, // HOUSE_STABLES_TULAREAN_FOREST + { 9, 10, 10, 10}, // HOUSE_STABLES_DEYJA + { 11, 11, 12, 12}, // HOUSE_STABLES_BRACADA_DESERT + { 13, 13, 13, 13}, // HOUSE_STABLES_TATALIA + { 14, 14, 15, 15}, // HOUSE_STABLES_AVLEE + {255, 255, 255, 255}, // HOUSE_STABLES_61 + {255, 255, 255, 255}, // HOUSE_STABLES_62 + {255, 255, 255, 255}, // HOUSE_BOATS_EMERALD_ISLE + { 16, 17, 18, 19}, // HOUSE_BOATS_ERATHIA + { 18, 20, 21, 21}, // HOUSE_BOATS_TULAREAN_FOREST + { 22, 23, 24, 25}, // HOUSE_BOATS_BRACADA_DESERT + { 22, 22, 23, 23}, // HOUSE_BOATS_EVENMORN_ISLAND + {255, 255, 255, 255}, // HOUSE_BOATS_68 + { 27, 28, 29, 30}, // HOUSE_BOATS_TATALIA + { 31, 32, 33, 33}, // HOUSE_BOATS_AVLEE + { 24, 24, 24, 24}, // HOUSE_BOATS_71 + {255, 255, 255, 255}, // HOUSE_BOATS_72 + {255, 255, 255, 255} // HOUSE_BOATS_73 +}; + +std::array<const stru159, 196> pAnimatedRooms = //0x4E5F70 +{{ + {"", 0x4, 0x1F4, 0, 0, 0}, + {"Human Armor01", 0x20, 0x2C0, 2, 58, 0}, + {"Necromancer Armor01", 0x20, 0x2D7, 2, 70, 0 }, + {"Dwarven Armor01", 0x20, 0x2EE, 2, 5, 0 }, + {"Wizard Armor", 0x20, 0x3BD, 2, 19, 0 }, + {"Warlock Armor", 0x20, 0x2D6, 2, 35, 0 }, + {"Elf Armor", 0x20, 0x2BC, 2, 79, 0 }, + {"Human Alchemisht01", 0xE, 0x2BE, 4, 95, 0 }, + {"Necromancer Alchemist01", 0xE, 0x2D6, 4, 69, 0 }, + {"Dwarven Achemist01", 0xE, 0x387, 4, 4, 0 }, + {"Wizard Alchemist", 0xE, 0x232, 4, 25, 0 }, + {"Warlock Alchemist", 0xE, 0x2BE, 4, 42, 0 }, + {"Elf Alchemist", 0xE, 0x38A, 4, 84, 0 }, + {"Human Bank01", 0x6, 0x384, 22, 52, 0 }, + {"Necromancer Bank01", 0x6, 0x2D8, 22, 71, 0 }, + {"Dwarven Bank", 0x6, 0x2F3, 22, 6, 0 }, + {"Wizard Bank", 0x6, 0x3BA, 22, 20, 0 }, + {"Warlock Bank", 0x6, 0x39F, 22, 36, 0 }, + {"Elf Bank", 0x6, 0x2BC, 22, 71, 0 }, + {"Boat01", 0xF, 0x4C, 28, 53, 3 }, + {"Boat01d", 0xF, 0x4C, 28, 53, 3 }, + {"Human Magic Shop01", 0xA, 0x2C8, 3, 54, 0 }, + {"Necromancer Magic Shop01", 0xE, 0x2DC, 3, 66, 0 }, + {"Dwarven Magic Shop01", 0x2A, 0x2EF, 3, 91, 0 }, + {"Wizard Magic Shop", 0x1E, 0x2DF, 3, 15, 0 }, + {"Warlock Magic Shop", 0x7, 0x3B9, 3, 15, 0 }, + {"Elf Magic Shop", 0x24, 0x2CC, 3, 82, 0 }, + {"Human Stables01", 0x21, 0x31, 27, 48, 3 }, + {"Necromancer Stables", 0x21, 0x2DD, 27, 67, 3 }, + {"", 0x21, 0x2F0, 27, 91, 3 }, + {"Wizard Stables", 0x21, 0x3BA, 27, 16, 3 }, + {"Warlock Stables", 0x21, 0x181, 27, 77, 3 }, + {"Elf Stables", 0x21, 0x195, 27, 77, 3 }, + {"Human Tavern01", 0xD, 0x2C2, 21, 49, 0 }, + {"Necromancer Tavern01", 0xD, 0x3B0, 21, 57, 0 }, + {"Dwarven Tavern01", 0xD, 0x2FE, 21, 94, 0 }, + {"Wizard Tavern", 0xD, 0x3BB, 21, 17, 0 }, + {"Warlock Tavern", 0xD, 0x3A8, 21, 33, 0 }, + {"Elf Tavern", 0xD, 0x2CD, 21, 78, 0 }, + {"Human Temple01", 0x24, 0x2DB, 23, 50, 3 }, + {"Necromancer Temple", 0x24, 0x2DF, 23, 60, 3 }, + {"Dwarven Temple01", 0x24, 0x2F1, 23, 86, 3 }, + {"Wizard Temple", 0x24, 0x2E0, 23, 10, 3 }, + {"Warlock Temple", 0x24, 0x3A4, 23, 27, 3 }, + {"Elf Temple", 0x24, 0x2CE, 23, 72, 3 }, + {"Human Town Hall", 0x10, 0x39C, 17, 14, 0 }, + {"Necromancer Town Hall01", 0x10, 0x3A4, 17, 61, 0 }, + {"Dwarven Town Hall", 0x10, 0x2DB, 17, 88, 0 }, + {"Wizard Town Hall", 0x10, 0x3BD, 17, 11, 0 }, + {"Warlock Town Hall", 0x10, 0x2DB, 17, 28, 0 }, + {"Elf Town Hall", 0x10, 0x27A, 17, 73, 0 }, + {"Human Training Ground01", 0x18, 0x2C7, 30, 44, 0 }, + {"Necromancer Training Ground", 0x18, 0x3AD, 30, 62, 0 }, + {"Dwarven Training Ground", 0x18, 0x2F2, 30, 89, 0 }, + {"Wizard Training Ground", 0x18, 0x3A3, 30, 12, 0 }, + {"Warlock Training Ground", 0x18, 0x3A6, 30, 29, 0 }, + {"Elf Training Ground", 0x18, 0x19F, 30, 74, 0 }, + {"Human Weapon Smith01", 0x16, 0x2C1, 1, 45, 4 }, + {"Necromancer Weapon Smith01", 0x16, 0x2D9, 1, 63, 4 }, + {"Dwarven Weapon Smith01", 0x16, 0x2EE, 1, 82, 4 }, + {"Wizard Weapon Smith", 0x16, 0x2D5, 1, 13, 4 }, + {"Warlock Weapon Smith", 0x16, 0x2D7, 1, 23, 4 }, + {"Elf Weapon Smith", 0x16, 0x2CA, 1, 75, 4 }, + {"Air Guild", 0x1D, 0xA4, 6, 1, 3 }, + {"Body Guild", 0x19, 0x3BF, 11, 2, 0 }, + {"DarkGuild", 0x19, 0x2D1, 13, 3, 0 }, + {"EarthGuild", 0x19, 0x2CB, 8, 83, 0 }, + {"Fire Guild", 0x1C, 0x2BF, 5, 56, 0 }, + {"Light Guild", 0x1C, 0x2D5, 12, 46, 0 }, + {"Mind Guild", 0x1C, 0xE5, 10, 40, 0 }, + {"Spirit Guild", 0x1C, 0x2D2, 9, 41, 0 }, + {"Water Guild", 0x1B, 0x2D3, 7, 24, 0 }, + {"Lord And Judge Out01", 1, 0, 29, 39, 0 }, + {"Human Poor House 1", 8, 0, 29, 0, 0 }, + {"Human Poor House 2", 8, 0, 29, 0, 0 }, + {"Human Poor House 3", 8, 0, 29, 0, 0 }, + {"Human Medium House 1", 8, 0, 29, 0, 0 }, + {"Human Medium House 2", 8, 0, 29, 0, 0 }, + {"Human Medium House 3", 8, 0, 29, 0, 0 }, + {"Human Rich House 1", 8, 0, 29, 0, 0 }, + {"Human Rich House 2", 8, 0, 29, 0, 0 }, + {"Human Rich House 3", 8, 0, 29, 0, 0 }, + {"Elven Poor House 1", 8, 0, 29, 0, 0 }, + {"Elven Poor House 2", 8, 0, 29, 0, 0 }, + {"Elven Poor House 3", 8, 0, 29, 0, 0 }, + {"Elven Medium House 1", 8, 0, 29, 0, 0 }, + {"Elven Medium House 2", 8, 0, 29, 0, 0 }, + {"Elven Medium House 3", 8, 0, 29, 0, 0 }, + {"Elven Rich House 1", 8, 0, 29, 0, 0 }, + {"Elven Rich House 2", 8, 0, 29, 0, 0 }, + {"Elven Rich House 3", 8, 0, 29, 0, 0 }, + {"Dwarven Poor House 1", 8, 0, 29, 0, 0 }, + {"Dwarven Poor House 2", 8, 0, 29, 0, 0 }, + {"Dwarven Poor House 3", 8, 0, 29, 0, 0 }, + {"Dwarven Medium House 1", 8, 0, 29, 0, 0 }, + {"Dwarven Medium house 2", 8, 0, 29, 0, 0 }, + {"Dwarven Medium House 3", 8, 0, 29, 0, 0 }, + {"Dwarven Rich House 1", 8, 0, 29, 0, 0 }, + {"Dwarven Rich House 2", 8, 0, 29, 0, 0 }, + {"Dwarven Rich House 3", 8, 0, 29, 0, 0 }, + {"Wizard Poor House 1", 8, 0, 29, 0, 0 }, + {"Wizard Poor House 2", 8, 0, 29, 0, 0 }, + {"Wizard Poor House 3", 8, 0, 29, 0, 0 }, + {"Wizard Medium House 1", 8, 0, 29, 0, 0 }, + {"Wizard Medium House 2", 8, 0, 29, 0, 0 }, + {"Wizard Mdeium House 3", 8, 0, 29, 0, 0 }, + {"Wizard Rich House 1", 8, 0, 29, 0, 0 }, + {"Wizard Rich House 2", 8, 0, 29, 0, 0 }, + {"Wizard Rich House 3", 8, 0, 29, 0, 0 }, + {"Necromancer Poor House 1", 8, 0, 29, 0, 0 }, + {"Necromancer Poor House 2", 8, 0, 29, 0, 0 }, + {"Necromancer Poor House 3", 8, 0, 29, 0, 0 }, + {"Necromancer Medium House 1", 8, 0, 29, 0, 0 }, + {"Necromancer Medium House 2", 8, 0, 29, 0, 0 }, + {"Necromancer Mdeium House 3", 8, 0, 29, 0, 0 }, + {"Necromancer Rich House 1", 8, 0, 29, 0, 0 }, + {"Necromancer Rich House 2", 8, 0, 29, 0, 0 }, + {"Necromancer Rich House 3", 8, 0, 29, 0, 0 }, + {"Warlock Poor House 1", 8, 0, 29, 0, 0 }, + {"Warlock Poor House 2", 8, 0, 29, 0, 0 }, + {"Warlock Poor House 3", 8, 0, 29, 0, 0 }, + {"Warlock Medium House 1", 8, 0, 29, 0, 0 }, + {"Warlock Medium House 2", 8, 0, 29, 0, 0 }, + {"Warlock Mdeium House 3", 8, 0, 29, 0, 0 }, + {"Warlock Rich House 1", 8, 0, 29, 0, 0 }, + {"Warlock Rich House 2", 8, 0, 29, 0, 0 }, + {"Warlock Rich House 3", 8, 0, 29, 0, 0 }, + {"Out01 Temple of the Moon", 0x24, 0, 25, 0, 0 }, + {"Out01 Dragon Cave", 0x24, 0, 25, 0, 0 }, + {"Out02 Castle Harmondy", 0x24, 0, 25, 0, 0 }, + {"Out02 White Cliff Cave", 0x24, 0, 25, 0, 0 }, + {"Out03 Erathian Sewer", 0x24, 0, 25, 0, 0 }, + {"Out03 Fort Riverstride", 0x24, 0, 25, 0, 0 }, + {"Out03 Castle Gryphonheart", 0x24, 0, 25, 0, 0 }, + {"Out04 Elf Castle", 0x24, 0, 25, 0, 0 }, + {"Out04 Tularean Caves", 0x24, 0, 25, 0, 0 }, + {"Out04 Clanker's Laboratory", 0x24, 0, 25, 0, 0 }, + {"Out05 Hall of the Pit", 0x24, 0, 25, 0, 0 }, + {"Out05 Watchtower 6", 0x24, 0, 25, 0, 0 }, + {"Out06 School of Sorcery", 0x24, 0, 25, 0, 0 }, + {"Out06 Red Dwarf Mines", 0x24, 0, 25, 0, 0 }, + {"Out07 Castle Lambert", 0x24, 0, 25, 0, 0 }, + {"Out07 Walls of Mist", 0x24, 0, 25, 0, 0 }, + {"Out07 Temple of the Light", 0x24, 0, 25, 0, 0 }, + {"Out08 Evil Entrance", 0x24, 0, 25, 0, 0 }, + {"Out08 Breeding Zone", 0x24, 0, 25, 0, 0 }, + {"Out08 Temple of the Dark", 0x24, 0, 25, 0, 0 }, + {"Out09 Grand Temple of the Moon", 0x24, 0, 25, 0, 0 }, + {"Out09 Grand Tempple of the Sun", 0x24, 0, 25, 0, 0 }, + {"Out10 Thunderfist Mountain", 0x24, 0, 25, 0, 0 }, + {"Out10 The Maze", 0x24, 0, 25, 0, 0 }, + {"Out10 Connecting Tunnel Cave #1", 0x24, 0, 25, 0, 0 }, + {"", 0x24, 0, 25, 0, 0 }, + {"", 0x24, 0, 25, 0, 0 }, + {"Out11 Stone City", 0x24, 0, 25, 0, 0 }, + {"", 0x24, 0, 25, 0, 0 }, + {"Out12 Colony Zod", 0x24, 0, 25, 0, 0 }, + {"Out12 Connecting Tunnel Cave #1", 0x24, 0, 25, 0, 0 }, + {"", 0x24, 0, 25, 0, 0 }, + {"", 0x24, 0, 25, 0, 0 }, + {"Out13 Mercenary Guild", 0x24, 0, 25, 0, 0 }, + {"Out13 Tidewater Caverns", 0x24, 0, 25, 0, 0 }, + {"Out13 Wine Cellar", 0x24, 0, 25, 0, 0 }, + {"Out14 Titan's Stronghold", 0x24, 0, 25, 0, 0 }, + {"Out14 Temple Of Baa", 0x24, 0, 25, 0, 0 }, + {"Out14 Hall under the Hill", 0x24, 0, 25, 0, 0 }, + {"Out15 The Linclon", 0x24, 0, 25, 0, 0 }, + {"Jail", 0x24, 0, 31, 0, 0 }, + {"Harmondale Throne Room", 0x24, 0, 29, 0, 0 }, + {"Gryphonheart Throne Room", 0x24, 0, 20, 0, 0 }, + {"Elf Castle Throne Room", 0x24, 0, 20, 0, 0 }, + {"Wizard Castle Throne Room", 0x24, 0, 20, 0, 0 }, + {"Necromancer Casstle Trone Room", 0x24, 0, 20, 0, 0 }, + {"Master Thief", 0x24, 0, 29, 0, 0 }, + {"Dwarven King", 0x24, 0, 20, 0, 0 }, + {"Arms Master", 0x24, 0, 29, 0, 0 }, + {"Warlock", 0x24, 0, 29, 0, 0 }, + {"Lord Markam", 0x24, 0, 20, 0, 0 }, + {"Arbiter Neutral Town", 0x24, 0, 29, 0, 0 }, + {"Arbiter Good Town", 0x24, 0, 29, 0, 0 }, + {"Arbiter Evil Town", 0x24, 0, 29, 0, 0 }, + {"Necromancer Throne Room Empty", 0x24, 0, 20, 0, 0 }, + {"", 0x24, 0, 29, 0, 0 }, + {"", 0x24, 0, 29, 0, 0 }, + {"", 0x24, 0, 29, 0, 0 }, + {"", 0x24, 0, 29, 0, 0 }, + {"Boat01", 0xF, 0, 29, 53, 3 }, + {"", 0x24, 0, 28, 0, 0 }, + {"", 0x24, 0, 28, 0, 0 }, + {"", 0x24, 0, 28, 0, 0 }, + {"", 0x24, 0, 29, 0, 0 }, + {"Arbiter Room Neutral", 0x24, 0, 29, 0, 0 }, + {"Out02 Castle Harmondy Abandoned", 0x24, 0, 25, 0, 0 }, + {"Human Temple02", 0x24, 0x3AB, 23, 27, 0 }, + {"Player Castle Good", 0x24, 0, 25, 0, 0 }, + {"Player Castle Bad", 0x24, 0, 25, 0, 0} +}}; + + + +//----- (004B3A72) -------------------------------------------------------- +void InitializaDialogueOptions_Tavern(BuildingType type) +{ + int num_buttons; // esi@1 + + num_buttons = 0; + if (type == BuildingType_Tavern) + { + num_buttons = 2; + CreateButtonInColumn(0, 102); + CreateButtonInColumn(1, 103); + if ( pParty->HasItem(651) ) //Arcomage Deck + { + num_buttons = 3; + CreateButtonInColumn(2, 104); + } + } + pDialogueWindow->_41D08F_set_keyboard_control_group(num_buttons, 1, 0, 2); + dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; +} +// F8B1E0: using guessed type int dword_F8B1E0; + +//----- (004B3AD4) -------------------------------------------------------- +void InitializaDialogueOptions_Shops(BuildingType type) +{ + switch (type) + { + case BuildingType_WeaponShop: + case BuildingType_ArmorShop: + case BuildingType_MagicShop: + { + CreateButtonInColumn(0, 3); + CreateButtonInColumn(1, 4); + CreateButtonInColumn(2, 5); + pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); + } + break; + + case BuildingType_AlchemistShop: + { + CreateButtonInColumn(0, 3); + CreateButtonInColumn(1, 4); + pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); + } + break; + } + + dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; +} +// F8B1E0: using guessed type int dword_F8B1E0; + +//----- (004B3B42) -------------------------------------------------------- +void InitializaDialogueOptions(BuildingType type) +{ + switch (type) + { + case BuildingType_WeaponShop: + case BuildingType_ArmorShop: + case BuildingType_MagicShop: + case BuildingType_AlchemistShop: + { + CreateButtonInColumn(0, 2); + CreateButtonInColumn(1, 95); + CreateButtonInColumn(2, 94); + CreateButtonInColumn(3, 96); + pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); + } + break; + + case BuildingType_FireGuild: + { + CreateButtonInColumn(0, 18); + CreateButtonInColumn(1, 48); + CreateButtonInColumn(2, 72); + pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); + } + break; + + case BuildingType_AirGuild: + { + CreateButtonInColumn(0, 18); + CreateButtonInColumn(1, 49); + CreateButtonInColumn(2, 72); + pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); + } + break; + + case BuildingType_WaterGuild: + { + CreateButtonInColumn(0, 18); + CreateButtonInColumn(1, 50); + CreateButtonInColumn(2, 72); + pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); + } + break; + + case BuildingType_EarthGuild: + { + CreateButtonInColumn(0, 18); + CreateButtonInColumn(1, 51); + CreateButtonInColumn(2, 72); + pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); + } + break; + + case BuildingType_SpiritGuild: + { + CreateButtonInColumn(0, 18); + CreateButtonInColumn(1, 52); + CreateButtonInColumn(2, 61); + pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); + } + break; + + case BuildingType_MindGuild: + { + CreateButtonInColumn(0, 18); + CreateButtonInColumn(1, 53); + CreateButtonInColumn(2, 61); + pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); + } + break; + + case BuildingType_BodyGuild: + { + CreateButtonInColumn(0, 18); + CreateButtonInColumn(1, 54); + CreateButtonInColumn(2, 61); + pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); + } + break; + + case BuildingType_LightGuild: + { + CreateButtonInColumn(0, 18); + CreateButtonInColumn(1, 55); + pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); + } + break; + + case BuildingType_DarkGuild: + { + CreateButtonInColumn(0, 18); + CreateButtonInColumn(1, 56); + pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); + } + break; + + case BuildingType_ElementalGuild: + { + CreateButtonInColumn(0, 18); + CreateButtonInColumn(1, 48); + CreateButtonInColumn(2, 49); + CreateButtonInColumn(3, 50); + CreateButtonInColumn(4, 51); + pDialogueWindow->_41D08F_set_keyboard_control_group(5, 1, 0, 2); + } + break; + + case BuildingType_SelfGuild: + { + CreateButtonInColumn(0, 18); + CreateButtonInColumn(1, 52); + CreateButtonInColumn(2, 53); + CreateButtonInColumn(3, 54); + pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); + } + break; + + case BuildingType_16: + case BuildingType_TownHall: + { + int num_buttons = 1; + CreateButtonInColumn(0, 99); + + if (pParty->uFine) + { + num_buttons++; + CreateButtonInColumn(1, 100); + } + + pDialogueWindow->_41D08F_set_keyboard_control_group(num_buttons, 1, 0, 2); + } + break; + + case BuildingType_Bank: + { + CreateButtonInColumn(0, 7); + CreateButtonInColumn(1, 8); + pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); + } + break; + + case BuildingType_Temple: + { + CreateButtonInColumn(0, 10); + CreateButtonInColumn(1, 11); + CreateButtonInColumn(2, 96); + pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); + } + break; + + case BuildingType_Stables: + case BuildingType_Boats: + { + CreateButtonInColumn(0, 105); + CreateButtonInColumn(1, 106); + CreateButtonInColumn(2, 107); + CreateButtonInColumn(3, 108); + pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); + } + break; + + case BuildingType_Training: + { + CreateButtonInColumn(0, 17); + CreateButtonInColumn(1, 96); + pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); + } + break; + + case BuildingType_Tavern: + { + CreateButtonInColumn(0, 0xFu); + CreateButtonInColumn(1, 0x10u); + CreateButtonInColumn(2, 0x60u); + if ( (signed int)window_SpeakInHouse->ptr_1C < 108 || (signed int)window_SpeakInHouse->ptr_1C > 120 ) + { + pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); + break; + } + CreateButtonInColumn(3, 101); + pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); + } + break; + + case BuildingType_18: + case BuildingType_19: + case BuildingType_Throne_Room: + case BuildingType_24: + case BuildingType_Unic: + case BuildingType_1A: + case BuildingType_House: + case BuildingType_Jail: + break; + + default: + Error("Invalid enumeration value: %u", type); + } + +/* if ( a1 > 13 ) + { + if ( a1 > 22 ) + { + if ( a1 == 23 ) + { + CreateButtonInColumn(0, 0xAu); + CreateButtonInColumn(1, 0xBu); + v14 = 96; +LABEL_41: + CreateButtonInColumn(2, v14); + v17 = 2; + v11 = 0; + v10 = 1; + v9 = 3; + goto LABEL_42; + } + if ( a1 <= 26 ) + goto LABEL_43; + if ( a1 > 28 ) + { + if ( a1 != 30 ) + goto LABEL_43; + CreateButtonInColumn(0, 0x11u); + v16 = 96; + goto LABEL_37; + } + CreateButtonInColumn(0, 0x69u); + CreateButtonInColumn(1, 0x6Au); + CreateButtonInColumn(2, 0x6Bu); + v12 = 108; + } + else + { + if ( a1 == 22 ) + { + CreateButtonInColumn(0, 7u); + v16 = 8; + goto LABEL_37; + } + v1 = a1 - 14; + if ( !v1 ) // == 14 + { + CreateButtonInColumn(0, 0x12u); + CreateButtonInColumn(1, 0x30u); + CreateButtonInColumn(2, 0x31u); + CreateButtonInColumn(3, 0x32u); + CreateButtonInColumn(4, 0x33u); + v17 = 2; + v11 = 0; + v10 = 1; + v9 = 5; + goto LABEL_42; + } + v2 = v1 - 1; + if ( v2 ) // > 15 + { + v3 = v2 - 2; + if ( v3 ) // > 17 + { + if ( v3 != 4 ) // 18, 19, 20 + goto LABEL_43; + CreateButtonInColumn(0, 0xFu); // 21 + CreateButtonInColumn(1, 0x10u); + v4 = 3; + CreateButtonInColumn(2, 0x60u); + v5 = (signed int)window_SpeakInHouse->ptr_1C; + if ( v5 < 108 || v5 > 120 ) + goto LABEL_28; + v4 = 4; + v6 = 101; + v7 = 3; + } + else // 16, 17 + { + v4 = 1; + CreateButtonInColumn(0, 0x63u); + if ( !pParty->uFine ) + { +LABEL_28: + v17 = 2; + v11 = 0; + v10 = 1; + v9 = v4; +LABEL_42: + pDialogueWindow->_41D08F_set_keyboard_control_group(v9, v10, v11, v17); + goto LABEL_43; + } + v4 = 2; + v7 = 1; + v6 = 100; + } + CreateButtonInColumn(v7, v6); + goto LABEL_28; + } + CreateButtonInColumn(0, 0x12u); // 15 + CreateButtonInColumn(1, 0x34u); + CreateButtonInColumn(2, 0x35u); + v12 = 54; + } +LABEL_39: + CreateButtonInColumn(3, v12); + v17 = 2; + v11 = 0; + v10 = 1; + v9 = 4; + goto LABEL_42; + } + if ( a1 == 13 ) + { + CreateButtonInColumn(0, 0x12u); + v16 = 56; +LABEL_37: + CreateButtonInColumn(1, v16); + v17 = 2; + v11 = 0; + v10 = 1; + v9 = 2; + goto LABEL_42; + } + switch ( a1 ) + { + case 1: + case 2: + case 3: + case 4: + CreateButtonInColumn(0, 2u); + CreateButtonInColumn(1, 0x5Fu); + CreateButtonInColumn(2, 0x5Eu); + v12 = 96; + goto LABEL_39; + case 5: + CreateButtonInColumn(0, 0x12u); + v13 = 48; + goto LABEL_9; + case 6: + CreateButtonInColumn(0, 0x12u); + v13 = 49; + goto LABEL_9; + case 7: + CreateButtonInColumn(0, 0x12u); + v13 = 50; + goto LABEL_9; + case 8: + CreateButtonInColumn(0, 0x12u); + v13 = 51; +LABEL_9: + CreateButtonInColumn(1, v13); + v14 = 72; + goto LABEL_41; + case 9: + CreateButtonInColumn(0, 0x12u); + v15 = 52; + goto LABEL_13; + case 10: + CreateButtonInColumn(0, 0x12u); + v15 = 53; + goto LABEL_13; + case 11: + CreateButtonInColumn(0, 0x12u); + v15 = 54; +LABEL_13: + CreateButtonInColumn(1, v15); + v14 = 61; + goto LABEL_41; + case 12: + CreateButtonInColumn(0, 0x12u); + v16 = 55; + goto LABEL_37; + default: + break; + } +LABEL_43:*/ + dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; +} +// F8B1E0: using guessed type int dword_F8B1E0; + + +//----- (004B1784) -------------------------------------------------------- +bool HouseUI_CheckIfPlayerCanInteract() +{ + GUIWindow window; // [sp+4h] [bp-54h]@3 + + if ( pPlayers[uActiveCharacter]->CanAct() ) + { + pDialogueWindow->pNumPresenceButton = dword_F8B1E0; + return true; + } + else + { + pDialogueWindow->pNumPresenceButton = 0; + memcpy(&window, pPrimaryWindow, sizeof(window)); + window.uFrameX = 483; + window.uFrameWidth = 148; + window.uFrameZ = 334; + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayers[uActiveCharacter]->pName, + pGlobalTXT_LocalizationStrings[562]); // "%s is in no condition to %s""do anything" + window.DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &window, 0, 0)) / 2 + 101, ui_house_player_cant_interact_color, pTmpBuf.data(), 3); + return false; + } +} + +//----- (0044622E) -------------------------------------------------------- +bool EnterHouse(enum HOUSE_ID uHouseID) +{ + signed int uOpenTime; // eax@5 + signed int uCloseTime; // esi@5 +// unsigned int v5; // esi@5 +// int v6; // edx@5 + signed int am_pm_flag_open; // ecx@10 + signed int am_pm_flag_close; // eax@10 +// int v9; // esi@10 +// int v11; // ecx@17 +// unsigned int v12; // kr00_4@25 +// int v14; // eax@25 + unsigned int v17; // eax@37 + signed int v18; // edi@37 + signed int v19; // edi@41 + char pContainer[40]; // [sp+Ch] [bp-30h]@32 +// unsigned int v24; // [sp+34h] [bp-8h]@5 + + GameUI_Footer_TimedString[0] = 0; + pFooterString[0] = 0; + ShowStatusBarString("", 2); + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + viewparams->bRedrawGameUI = 1; + uDialogueType = 0; + pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED); + pKeyActionMap->ResetKeys(); + if (uHouseID == HOUSE_600 || uHouseID == HOUSE_601) + { + GameOverMenu(0); + return 0; + } + uOpenTime = p2DEvents[uHouseID - 1].uOpenTime; + uCloseTime = p2DEvents[uHouseID - 1].uCloseTime; + current_npc_text = 0; + dword_F8B1E4 = 0; + memset(byte_F8B1F0.data(), 0, 4); + memset(player_levels.data(), 0, 16); + pRenderer->ClearZBuffer(0, 479); + + if (((uCloseTime - 1 <= uOpenTime)&&((pParty->uCurrentHour <uOpenTime)&&(pParty->uCurrentHour >(uCloseTime - 1))))|| + ((uCloseTime - 1 > uOpenTime)&&((pParty->uCurrentHour < uOpenTime)||(pParty->uCurrentHour > (uCloseTime - 1))))) + + { + am_pm_flag_open = 0; + am_pm_flag_close = 0; + if (uOpenTime > 12 ) + { + uOpenTime -= 12; + am_pm_flag_open = 1; + } + if ( uCloseTime > 12 ) + { + uCloseTime -= 12; + am_pm_flag_close = 1; + } + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[414], uOpenTime, aAMPMNames[am_pm_flag_open], + uCloseTime, aAMPMNames[am_pm_flag_close]); //"This place is open from %d%s to %d%s" + ShowStatusBarString(pTmpBuf.data(), 2u); + if ( uActiveCharacter ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_3, 0); + return 0; + } + else + { + //v10 = uHouseID; + if ( (signed int)uHouseID < 53 ) //entering shops and guilds + { + if ( !(pParty->PartyTimes._shop_ban_times[uHouseID]) + || (pParty->PartyTimes._shop_ban_times[uHouseID] <= pParty->uTimePlayed) ) + { + pParty->PartyTimes._shop_ban_times[uHouseID] = 0; + } + else + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[191], 2u);// "You've been banned from this shop!" + return 0; + } + } + pAudioPlayer->StopChannels(-1, -1); + + uCurrentHouse_Animation = p2DEvents[uHouseID - 1].uAnimationID; + in_current_building_type = (BuildingType)pAnimatedRooms[uCurrentHouse_Animation].uBuildingType; + if ( in_current_building_type == BuildingType_Throne_Room && pParty->uFine ) // going 2 jail + { + uCurrentHouse_Animation = (signed __int16)p2DEvents[186].uAnimationID; + uHouseID = HOUSE_JAIL; + pParty->uTimePlayed = pParty->uTimePlayed + 0x7620000; + in_current_building_type = (BuildingType)pAnimatedRooms[p2DEvents[HOUSE_LORD_AND_JUDGE_EMERALD_ISLE].uAnimationID].uBuildingType; + ++pParty->uNumPrisonTerms; + pParty->uFine = 0; + for (uint i = 0; i < 4; ++i) + { + pParty->pPlayers[i].uTimeToRecovery = 0; + pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; + pParty->pPlayers[i].SetVariable(VAR_Award, 87); + } + } + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + switch (pParty->alignment) + { + case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; + case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; + case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; + default: Error("Invalid alignment type: %u", pParty->alignment); + } + + v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + pDialogueNPCCount = 0; + pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v17]; + uTextureID_right_panel_loop = uTextureID_right_panel; + PrepareHouse(uHouseID); + v18 = 1; + uTextureID_right_panel_loop = uTextureID_right_panel; + if ( uNumDialogueNPCPortraits == 1 ) + pDialogueNPCCount = 1; + pMediaPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); + dword_5C35D4 = 1; + if ( (signed int)uHouseID < 139 || (signed int)uHouseID > 172 ) + { + if ( (signed int)uHouseID >= HOUSE_STABLES_HARMONDALE && (signed int)uHouseID <= 73 && !IsTravelAvailable(uHouseID - HOUSE_STABLES_HARMONDALE) ) + { + return 1; + } + } + else + { //guilds + v19 = guild_mambership_flags[uHouseID - HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE]; //guilds flags + //v20 = uHouseID; + //if ( !((unsigned __int8)(0x80u >> v19 % 8) & pPlayers[uActiveCharacter]->_guilds_member_bits[v19 /8]) ) + if(!_449B57_test_bit(pPlayers[uActiveCharacter]->_achieved_awards_bits,v19)) + { + PlayHouseSound(uHouseID, HouseSound_Greeting_2); + return 1; + } + } + PlayHouseSound(uHouseID, HouseSound_Greeting); + dword_5C35D4 = 1; + return 1; + } + } + +//----- (0044606A) -------------------------------------------------------- +void PrepareHouse(HOUSE_ID house) +{ + __int16 uExitMapID; // ax@2 +// int v7; // ebx@11 +// int v13; // [sp+30h] [bp-30h]@11 + int npc_id_arr[6]; // [sp+34h] [bp-2Ch]@1 + int uAnimationID; // [sp+50h] [bp-10h]@1 + + + uAnimationID = p2DEvents[house - 1].uAnimationID; + memset(npc_id_arr, 0, sizeof(npc_id_arr)); + uNumDialogueNPCPortraits = 0; + uHouse_ExitPic = p2DEvents[house - 1].uExitPicID; + if ( uHouse_ExitPic ) + { + uExitMapID = p2DEvents[house - 1]._quest_related; + if ( uExitMapID > 0 ) + { + if(_449B57_test_bit(pParty->_quest_bits,uExitMapID)) + { + uHouse_ExitPic = 0; + } + } + } + + dword_591080 = pAnimatedRooms[uAnimationID].house_npc_id; + HouseNPCData[0]=0; + uNumDialogueNPCPortraits = 0; + if ( dword_591080 ) + { + + npc_id_arr[0] = dword_591080; + uNumDialogueNPCPortraits = 1; + } + + for (uint i = 1; i < pNPCStats->uNumNewNPCs; ++i) + { + if (pNPCStats->pNewNPCData[i].Location2D == house ) + { + if (!(pNPCStats->pNewNPCData[i].uFlags & 0x80)) + { + HouseNPCData[uNumDialogueNPCPortraits+1-((dword_591080 != 0) ? 1 : 0) ] = &pNPCStats->pNewNPCData[i]; + npc_id_arr[uNumDialogueNPCPortraits] = pNPCStats->pNewNPCData[i].uPortraitID; + ++uNumDialogueNPCPortraits; + if ((pNPCStats->pNewNPCData[i].uFlags & 3) != 2) + ++pNPCStats->pNewNPCData[i].uFlags; + } + } + + } + + for (int i = 0; i < uNumDialogueNPCPortraits; ++i) + { + + char icon_name[128]; + sprintfex(icon_name, "npc%03u", npc_id_arr[i]); + pDialogueNPCPortraits[i] = pIcons_LOD->LoadTexturePtr(icon_name, TEXTURE_16BIT_PALETTE); + } + + if (uHouse_ExitPic) + { + pDialogueNPCPortraits[uNumDialogueNPCPortraits] = pIcons_LOD->LoadTexturePtr(pHouse_ExitPictures[uHouse_ExitPic], TEXTURE_16BIT_PALETTE); + ++uNumDialogueNPCPortraits; + uHouse_ExitPic = p2DEvents[house - 1].uExitMapID; + } +} +//----- (004B1E92) -------------------------------------------------------- +void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound) +{ + if ( pAnimatedRooms[p2DEvents[uHouseID].uAnimationID].uRoomSoundId ) + pAudioPlayer->PlaySound((SoundID)(sound + 100 * (pAnimatedRooms[p2DEvents[uHouseID].uAnimationID].uRoomSoundId + 300)), + 806, 0, -1, 0, 0, 0, 0); +} + +//----- (004BCACC) -------------------------------------------------------- +void __fastcall OnSelectShopDialogueOption(signed int uMessageParam) +{ + int experience_for_next_level; // eax@5 + int v16; // eax@32 + __int16 v24; // ax@163 + signed int v36; // esi@227 + int pPrice; // ecx@227 + + if ( !pDialogueWindow->pNumPresenceButton ) + return; + pRenderer->ClearZBuffer(0, 479); + if (dialog_menu_id == HOUSE_DIALOGUE_MAIN) + { + if ( in_current_building_type == BuildingType_Training ) + { + if ( uMessageParam == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) + { + experience_for_next_level = 0; + if ( pPlayers[uActiveCharacter]->uLevel > 0 ) + { + for( uint i = 0; i < pPlayers[uActiveCharacter]->uLevel; i++ ) + experience_for_next_level += i + 1; + } + if (pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - 89] && + (signed __int64)pPlayers[uActiveCharacter]->uExperience < 1000 * experience_for_next_level)//test experience + return; + } + pDialogueWindow->Release(); + pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 345, WINDOW_MainMenu, 0, 0); + pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" + pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); + pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); + } + if ( in_current_building_type != BuildingType_Training ) + { + if ((in_current_building_type == BuildingType_Stables || in_current_building_type == BuildingType_Boats) && + transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][uMessageParam - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]].pSchedule[pParty->uDaysPlayed % 7] + || in_current_building_type != BuildingType_Temple || uMessageParam != BuildingType_MindGuild ) + { + pDialogueWindow->Release(); + pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 345, WINDOW_MainMenu, 0, 0); + pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" + pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); + pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); + } + else if (uActiveCharacter) + { + if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() ) + return; + } + } + dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; + if ( in_current_building_type < BuildingType_19 ) + ShopTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(off_4F03B8[(int)in_current_building_type], TEXTURE_16BIT_PALETTE)]; + } + + //NEW + switch (in_current_building_type) + { + case BuildingType_FireGuild: + case BuildingType_AirGuild: + case BuildingType_WaterGuild: + case BuildingType_EarthGuild: + case BuildingType_SpiritGuild: + case BuildingType_MindGuild: + case BuildingType_BodyGuild: + case BuildingType_LightGuild: + case BuildingType_DarkGuild: + case BuildingType_ElementalGuild: + case BuildingType_SelfGuild: + case BuildingType_16: + { + if ( pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C - 139] >= (signed __int64)pParty->uTimePlayed ) + { + for ( uint i = 0; i < 12; ++i ) + { + if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].uItemID ) + ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].GetIconName(), TEXTURE_16BIT_PALETTE)]; + } + } + else//generation new books + { + SpellBookGenerator(); + pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C - 139] = pParty->uTimePlayed + (signed __int64)((double)(0xA8C000 + * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); + } + break; + } + case BuildingType_TownHall: + { + if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_MESSAGE ) + { + if ( pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed )//new generation + { + pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; + pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; + v16 = (int)((char *)window_SpeakInHouse->ptr_1C - 102); + if ( !v16 ) + { + while ( 1 ) + { + v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; + if ( (unsigned __int16)v24 < 115 || (unsigned __int16)v24 > 132 ) + { + if ( ((unsigned __int16)v24 < 235 || (unsigned __int16)v24 > 252) + && ((unsigned __int16)v24 < 133 || (unsigned __int16)v24 > 150) + && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) + && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) + && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) + && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) + && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) + && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u) + && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) + && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu) + && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) ) + break; + } + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; + } + } + if ( v16 == 1 ) + { + while ( 1 ) + { + v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; + if ( (unsigned __int16)v24 < 115 || (unsigned __int16)v24 > 132 ) + { + if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u) + && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) + && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) + && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) + && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) + && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) + && ((unsigned __int16)v24 < 0x52u || (unsigned __int16)v24 > 0x54u) + && ((unsigned __int16)v24 < 4 || (unsigned __int16)v24 > 6) + && ((unsigned __int16)v24 < 0x37u || (unsigned __int16)v24 > 0x39u) + && ((unsigned __int16)v24 < 0x3Au || (unsigned __int16)v24 > 0x3Cu) + && ((unsigned __int16)v24 < 0x3Du || (unsigned __int16)v24 > 0x3Fu) + && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) + && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) + && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) ) + break; + } + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; + } + } + if ( v16 == 2 ) + { + while ( 1 ) + { + v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; + if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) + { + if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u) + && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) + && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) + && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) + && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) + && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) + && ((unsigned __int16)v24 < 0x31u || (unsigned __int16)v24 > 0x33u) + && ((unsigned __int16)v24 < 0x34u || (unsigned __int16)v24 > 0x36u) + && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) + && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) + && ((unsigned __int16)v24 < 0x1Cu || (unsigned __int16)v24 > 0x1Eu) ) + break; + } + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; + } + } + if ( v16 == 3 ) + { + while ( 1 ) + { + v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; + if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) + { + if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u) + && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) + && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) + && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) + && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) + && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) + && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u) + && ((unsigned __int16)v24 < 0x43u || (unsigned __int16)v24 > 0x45u) + && ((unsigned __int16)v24 < 0x4Fu || (unsigned __int16)v24 > 0x51u) + && ((unsigned __int16)v24 < 0xC1u || (unsigned __int16)v24 > 0xC3u) + && ((unsigned __int16)v24 < 0x13u || (unsigned __int16)v24 > 0x15u) + && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) + && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) + && ((unsigned __int16)v24 < 0x6Au || (unsigned __int16)v24 > 0x6Cu) ) + break; + } + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; + } + } + if ( v16 == 4 ) + { + while ( 1 ) + { + v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; + if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) + { + if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u) + && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) + && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) + && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) + && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) + && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) + && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu) + && ((unsigned __int16)v24 < 0x46u || (unsigned __int16)v24 > 0x48u) + && ((unsigned __int16)v24 < 0x100u || (unsigned __int16)v24 > 0x102u) + && ((unsigned __int16)v24 < 0xD9u || (unsigned __int16)v24 > 0xDBu) + && ((unsigned __int16)v24 < 0xC7u || (unsigned __int16)v24 > 0xC9u) + && ((unsigned __int16)v24 < 0xE5u || (unsigned __int16)v24 > 0xE7u) + && ((unsigned __int16)v24 < 0xDFu || (unsigned __int16)v24 > 0xE1u) + && ((unsigned __int16)v24 < 0x5Bu || (unsigned __int16)v24 > 0x5Du) + && ((unsigned __int16)v24 < 0x49u || (unsigned __int16)v24 > 0x4Bu) + && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) + && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) + && ((unsigned __int16)v24 < 0x10u || (unsigned __int16)v24 > 0x12u) ) + break; + } + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1; + } + } + } + bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; + if ( !pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) + { + bountyHunting_text = pNPCTopics[351].pText;//"В этом месяцу назначена награда за голову %s..." + if ( !pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) + bountyHunting_text = pNPCTopics[353].pText;//"Кое кто уже приходил в этом месяце за наградой" + } + else + { + if ( pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] > 0 )//get prize + { + pParty->PartyFindsGold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0); + for ( uint i = 0; i < 4; ++i ) + pParty->pPlayers[i].SetVariable(VAR_Award, 86); + pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel; + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0; + pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; + } + bountyHunting_text = pNPCTopics[352].pText;//"Поздравляю! Вы успешно..." + } + } + else if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_PAY_FINE ) + pKeyActionMap->EnterText(1, 10, window_SpeakInHouse); + break; + } + case BuildingType_Bank: + { + if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 ) + pKeyActionMap->EnterText(1, 10, window_SpeakInHouse); + return; + break; + } + case BuildingType_WeaponShop: + case BuildingType_ArmorShop: + case BuildingType_MagicShop: + case BuildingType_AlchemistShop: + case BuildingType_Tavern: + case BuildingType_Temple: + case BuildingType_Training: + { + break; + } + default: + { + return; + break; + } + } + + switch ( uMessageParam ) + { + case HOUSE_DIALOGUE_LEARN_SKILLS: + { + pDialogueWindow->eWindowType = WINDOW_MainMenu; + UI_CreateEndConversationButton(); + FillAviableSkillsToTeach(in_current_building_type); + break; + } + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: + { + pDialogueWindow->eWindowType = WINDOW_MainMenu; + UI_CreateEndConversationButton(); + InitializaDialogueOptions_Tavern(in_current_building_type); + break; + } + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES: + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: + { + dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; + break; + } + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: + { + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_PlayArcomage, 0, 0); + dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT; + break; + } + case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: + case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: + { + if ( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] < (signed __int64)pParty->uTimePlayed ) + { + GenerateStandartShopItems(); + GenerateSpecialShopItems(); + pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C] = pParty->uTimePlayed + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); + } + if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_STANDARD ) + { + if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) + { + for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i ) + { + if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].uItemID ) + ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].GetIconName(), TEXTURE_16BIT_PALETTE)]; + } + } + if ( in_current_building_type == BuildingType_WeaponShop ) + { + if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) + { + for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i ) + { + if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].uItemID) + weapons_Ypos[i] = rand() % (300 - ItemsInShopTexture[i]->uTextureHeight); + } + } + } + } + if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) + { + if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) + { + for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i ) + { + if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID ) + ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].GetIconName(), TEXTURE_16BIT_PALETTE)]; + } + } + if ( in_current_building_type == BuildingType_WeaponShop ) + { + if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) + { + for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i ) + { + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID) + weapons_Ypos[i] = rand() % (300 - ItemsInShopTexture[i]->uTextureHeight); + } + } + } + } + break; + } + case HOUSE_DIALOGUE_SHOP_SELL: + case HOUSE_DIALOGUE_SHOP_IDENTIFY: + case HOUSE_DIALOGUE_SHOP_REPAIR: + { + dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; + pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); + break; + } + case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: + { + pDialogueWindow->eWindowType = WINDOW_MainMenu; + UI_CreateEndConversationButton(); + InitializaDialogueOptions_Shops(in_current_building_type); + break; + } + default: + { + if( uMessageParam >= HOUSE_DIALOGUE_36 && uMessageParam <= HOUSE_DIALOGUE_GUILD_LEARN_SKILL ) + { + v36 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); + pPrice = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPrice < v36 / 3 ) + pPrice = v36 / 3; + if(byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][uMessageParam - 36]) + { + if ( !pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] ) + { + if ( pParty->uNumGold < pPrice ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); + if ( in_current_building_type == BuildingType_Training || in_current_building_type == BuildingType_Tavern ) + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); + else + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); + } + else + { + Party::TakeGold(pPrice); + dword_F8B1E4 = 1; + pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] = 1; + pPlayers[uActiveCharacter]->PlaySound(SPEECH_78, 0); + } + } + } + } + break; + } + } +} +//----- (004B6943) -------------------------------------------------------- +void TravelByTransport() +{ + signed int v4; // ebx@1 + stru365_travel_info *pTravel; // esi@7 + signed int v12; // esi@13 + signed int v13; // edi@14 + DWORD v14; // eax@26 + DWORD v15; // edi@26 + int pTextHeight; // eax@36 + int pRealTextHeight; // esi@36 + int schedule_id; // esi@39 + GUIButton *pButton; // ebx@39 + signed int v25; // eax@41 + MapInfo pMap; // [sp-3Ch] [bp-2CCh]@62 + char pTopicArray[5][100]; // [sp+14h] [bp-27Ch]@37 + GUIWindow travel_window; // [sp+208h] [bp-88h]@1 + int pPrimaryTextHeight; // [sp+260h] [bp-30h]@36 + int index; // [sp+27Ch] [bp-14h]@36 + unsigned int pPrice; // [sp+288h] [bp-8h]@1 + int travel_time; // [sp+28Ch] [bp-4h]@48 + enum PlayerSpeech pSpeech; + unsigned int pCurrentButton; + + memcpy(&travel_window, window_SpeakInHouse, sizeof(travel_window)); + travel_window.uFrameX = 483; + travel_window.uFrameWidth = 148; + travel_window.uFrameZ = 334; + + v4 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType == BuildingType_Stables ? 25 : 50; + v4 *= p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; + + pPrice = v4 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( (signed int)pPrice < v4 / 3 ) + pPrice = v4 / 3; + if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN) + { + if ( HouseUI_CheckIfPlayerCanInteract() ) + { + index = 0; + strcpy(pTopicArray[4], ""); + sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[405], pPrice); // Price: %lu gold + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf2.data(), &travel_window, 0, 0); + pRealTextHeight = pTextHeight + (LOBYTE(pFontArrus->uFontHeight) - 3) + 146; + pPrimaryTextHeight = pRealTextHeight; + pCurrentButton = 2; + for ( uint i = pDialogueWindow->pStartingPosActiveItem; i < (unsigned int)(pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem); ++i ) + { + schedule_id = transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][index]; + pButton = pDialogueWindow->GetControl(i); + + if (schedule_id != 255) + { + //if (schedule_id >= 25) + //Log::Warning(L"Transport UI: schedule overflow"); + if ( pCurrentButton >= 6 ) + v25 = true; + else + v25 = transport_schedule[schedule_id].pSchedule[pParty->uDaysPlayed % 7]; + } + + if (schedule_id != 255 && v25 && (!transport_schedule[schedule_id].uQuestBit + || _449B57_test_bit(pParty->_quest_bits, transport_schedule[schedule_id].uQuestBit)) )//ошибка: рисуется несколько строчек одного направления путешествия + { + //get color for current string(определение цвета текущей строки)---------- + if ( pDialogueWindow->pCurrentPosActiveItem == pCurrentButton ) + sprintf(pTopicArray[index], "\f%05d", Color16(255, 255, 155)); + else + sprintf(pTopicArray[index], "\f%05d", Color16(255, 255, 255)); + //hired NPC premium(премия наёмного НПС)---------------------------------- + travel_time = transport_schedule[schedule_id].uTravelTime; + if ( (unsigned int)window_SpeakInHouse->ptr_1C >= HOUSE_BOATS_EMERALD_ISLE ) + { + if ( CheckHiredNPCSpeciality(Sailor) ) + travel_time -= 2; + if ( CheckHiredNPCSpeciality(Navigator) ) + travel_time -= 3; + if ( CheckHiredNPCSpeciality(Pirate) ) + travel_time -= 2; + } + else + { + if ( CheckHiredNPCSpeciality(Horseman) ) + travel_time -= 2; + } + if ( CheckHiredNPCSpeciality(Explorer) ) + --travel_time; + + if ( travel_time < 1 ) + travel_time = 1; + if ( schedule_id != 255 ) + { + memcpy(&pMap, &pMapStats->pInfos[transport_schedule[schedule_id].uMapInfoID], 0x44u); + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[404], travel_time, pMap.pName); // Time - %d days, destination %s + strcat(pTopicArray[index], pTmpBuf.data()); + strcat(pTopicArray[index], "\n \n"); + pButton->uY = pRealTextHeight; + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &travel_window, 0, 0); + pButton->uHeight = pTextHeight; + pButton->uW = pButton->uY + pTextHeight - 1; + pRealTextHeight += (LOBYTE(pFontArrus->uFontHeight) - 3) + pTextHeight; + } + } + else + { + strcpy(pTopicArray[index], ""); + if ( pButton ) + { + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; + } + } + ++index; + ++pCurrentButton; + } + if ( pRealTextHeight != pPrimaryTextHeight ) + { + sprintf(pTmpBuf.data(), "%s\n \n%s%s%s%s%s", pTmpBuf2.data(), pTopicArray[0], pTopicArray[1], pTopicArray[2], pTopicArray[3], pTopicArray[4]); + travel_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf.data(), 3); + } + else + { + travel_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[561], &travel_window, 0, 0)) / 2 + 138,//"Извините, приходите в другой день" + Color16(255, 255, 255), pGlobalTXT_LocalizationStrings[561], 3); + pAudioPlayer->StopChannels(-1, -1); + } + } + } + else//после нажатия топика + { + if ( dialog_menu_id >= HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1 && dialog_menu_id <= HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_4 ) + { + if ( pParty->uNumGold < pPrice ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//"У вас не хватает золота" + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + + Party::TakeGold(pPrice); + + pTravel = &transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][dialog_menu_id - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]]; + if ( pTravel->pSchedule[pParty->uDaysPlayed % 7] ) + { + if ( _stricmp(pCurrentMapName, pMapStats->pInfos[pTravel->uMapInfoID].pFilename) ) + { + SaveGame(1, 0); + strcpy(pCurrentMapName, pMapStats->pInfos[pTravel->uMapInfoID].pFilename); + + dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; + _5B65B8_npcdata_hiword_house_or_other = 0; + dword_5B65BC = 0; + _5B65B4_npcdata_loword_house_or_other = pTravel->arrival_rot_y; + uGameState = GAME_STATE_CHANGE_LOCATION; + _5B65A8_npcdata_uflags_or_other = pTravel->arrival_x; + _5B65AC_npcdata_fame_or_other = pTravel->arrival_y; + _5B65B0_npcdata_rep_or_other = pTravel->arrival_z; + dword_5B65C0 = pTravel->arrival_x | pTravel->arrival_y | pTravel->arrival_z | pTravel->arrival_rot_y; + } + else + { + pGame->pIndoorCameraD3D->sRotationY = 0; + + pParty->uFlags |= 2u; + pParty->vPosition.x = pTravel->arrival_x; + pParty->vPosition.y = pTravel->arrival_y; + pParty->vPosition.z = pTravel->arrival_z; + pParty->uFallStartY = pParty->vPosition.z; + pParty->sRotationX = 0; + pParty->sRotationY = pTravel->arrival_rot_y; + } + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); + v12 = pTravel->uTravelTime; + if ( (signed int)window_SpeakInHouse->ptr_1C >= 63 ) + { + pSpeech = SPEECH_SetSail; + v13 = 2500; + if ( CheckHiredNPCSpeciality(Sailor) ) + v12 -= 2; + if ( CheckHiredNPCSpeciality(Navigator) ) + v12 -= 3; + if ( CheckHiredNPCSpeciality(Pirate) ) + v12 -= 2; + } + else + { + pSpeech = SPEECH_CarriageReady; + v13 = 1500; + if ( CheckHiredNPCSpeciality(Horseman) ) + v12 -= 2; + } + if ( CheckHiredNPCSpeciality(Explorer) ) + --v12; + if ( v12 < 1 ) + v12 = 1; + RestAndHeal(1440 * v12); + pPlayers[uActiveCharacter]->PlaySound(pSpeech, 0); + v14 = GetTickCount(); + v15 = v14 + v13; + if ( v15 < v14 ) + v15 = v14; + while ( GetTickCount() < v15 ) + sqrt(3.1415926); + while ( HouseDialogPressCloseBtn() ) + ; + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); + return; + } + else + { + dialog_menu_id = HOUSE_DIALOGUE_MAIN; + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); + } + } + } +} +//----- (004B68EA) -------------------------------------------------------- +bool __fastcall IsTravelAvailable(int a1) +{ + for ( uint i = 0; i < 4; ++i ) + { + if ( transport_schedule[transport_routes[a1][i]].pSchedule[pParty->uDaysPlayed % 7] ) + { + if (!transport_schedule[transport_routes[a1][i]].uQuestBit || _449B57_test_bit(pParty->_quest_bits, transport_schedule[transport_routes[a1][i]].uQuestBit)) + return true; + } + } + return false; +} + +//----- (004B7911) -------------------------------------------------------- +void TownHallDialog() +{ + int v1; // eax@10 + int v2; // esi@10 + signed int pStringSum; // ebx@24 + signed int v16; // ebx@28 + int v17; // ebx@28 + GUIButton *pButton; // eax@30 + int pTextHeight; // eax@30 + unsigned __int16 pTextColor; // ax@30 + GUIWindow window; // [sp+60h] [bp-BCh]@21 + GUIWindow townHall_window; // [sp+B4h] [bp-68h]@1 + int v29; // [sp+10Ch] [bp-10h]@28 + int v31; // [sp+114h] [bp-8h]@29 + GUIFont *pOutString; // [sp+118h] [bp-4h]@21 + + memcpy(&townHall_window, window_SpeakInHouse, sizeof(townHall_window)); + townHall_window.uFrameX = 483; + townHall_window.uFrameWidth = 148; + townHall_window.uFrameZ = 334; + sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[605], pParty->uFine);//Текущий штраф + townHall_window.DrawTitleText(pFontArrus, 0, 260, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + switch(dialog_menu_id) + { + case HOUSE_DIALOGUE_MAIN: + { + pStringSum = 1; + pTextHeight = 0; + pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[604]);//Охота за вознаграждение + if ( pParty->uFine > 0 ) + { + pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[603]);//Заплатить штраф + pStringSum = 2; + } + for ( uint i = 0; i < pStringSum; ++i ) + pTextHeight += pFontArrus->CalcTextHeight(pShopOptions[i], &townHall_window, 0, 0); + v29 = (100 - pTextHeight) / pStringSum; + v16 = 80 - pStringSum * ((100 - pTextHeight) / pStringSum); + v17 = (v16 / 2) - v29 / 2 + 158; + if ( pDialogueWindow->pNumPresenceButton > 0 ) + { + v31 = 2; + uint j = 0; + for ( uint i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) + { + pButton = pDialogueWindow->GetControl(i); + pButton->uY = v29 + v17; + pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[j], &townHall_window, 0, 0); + pButton->uHeight = pTextHeight; + v17 = pButton->uY + pTextHeight - 1; + pButton->uW = v17; + pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu); + if ( pDialogueWindow->pCurrentPosActiveItem != v31 ) + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); + townHall_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[j], 3); + ++v31; + ++j; + } + } + break; + } + case HOUSE_DIALOGUE_TOWNHALL_MESSAGE: + { + sprintf(pTmpBuf.data(), "\f%05d%s\f%05d", Color16(0xFFu, 0xFFu, 0x9Bu), + pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName, Color16(0xFFu, 0xFFu, 0xFFu)); + sprintf(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].uLevel); + current_npc_text = pTmpBuf2.data(); + memcpy(&window, pDialogueWindow, sizeof(window)); + window.uFrameWidth = 458; + window.uFrameZ = 457; + pOutString = pFontArrus; + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf2.data(), &window, 13, 0) + 7; + if ( 352 - pTextHeight < 8 ) + { + pOutString = pFontCreate; + pTextHeight = pFontCreate->CalcTextHeight(current_npc_text, &window, 13, 0) + 7; + } + pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); + pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); + window.DrawText(pOutString, 13, 354 - pTextHeight, 0, FitTextInAWindow(current_npc_text, pOutString, &window, 13, 0), 0, 0, 0); + break; + } + case HOUSE_DIALOGUE_TOWNHALL_PAY_FINE: + { + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) + { + sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[606], pGlobalTXT_LocalizationStrings[112]); // "Pay" "How Much?" + townHall_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + townHall_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), pKeyActionMap->pPressedKeysBuffer, 3); + townHall_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth(pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); + return; + } + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) + { + v1 = atoi(pKeyActionMap->pPressedKeysBuffer); + v2 = atoi(pKeyActionMap->pPressedKeysBuffer); + if ( v1 <= 0 ) + { + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + if ( v1 > pParty->uNumGold ) + { + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); + v2 = pParty->uNumGold; + } + if ( v2 > pParty->uFine ) + v2 = pParty->uFine; + Party::TakeGold(v2); + pParty->uFine -= v2; + if ( pParty->uFine < 0 ) + pParty->uFine = 0; + if ( uActiveCharacter ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0); + } + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) + { + window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + } + break; + } + default: + break; + } + return; +} + +//----- (004B7D7E) -------------------------------------------------------- +void BankDialog() +{ + int entered_sum; // eax@19 + unsigned int takes_sum; // esi@19 + unsigned __int16 pColorText; // ax@27 + GUIWindow bank_window; // [sp+Ch] [bp-5Ch]@1 + + memcpy(&bank_window, window_SpeakInHouse, sizeof(bank_window)); + bank_window.uFrameX = 483; + bank_window.uFrameWidth = 148; + bank_window.uFrameZ = 334; + sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[25], pParty->uNumGoldInBank);//Баланс + bank_window.DrawTitleText(pFontArrus, 0, 220, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + switch(dialog_menu_id) + { + case HOUSE_DIALOGUE_MAIN: + { + pColorText = Color16(0xFFu, 0xFFu, 0x9Bu); + if ( pDialogueWindow->pCurrentPosActiveItem != 2 ) + pColorText = Color16(0xFFu, 0xFFu, 0xFFu); + bank_window.DrawTitleText(pFontArrus, 0, 146, pColorText, pGlobalTXT_LocalizationStrings[60], 3); + pColorText = Color16(0xFFu, 0xFFu, 0x9Bu); + if ( pDialogueWindow->pCurrentPosActiveItem != 3 ) + pColorText = Color16(0xFFu, 0xFFu, 0xFFu); + bank_window.DrawTitleText(pFontArrus, 0, 176, pColorText, pGlobalTXT_LocalizationStrings[244], 3); + break; + } + case HOUSE_DIALOGUE_BANK_PUT_GOLD: + { + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) + { + sprintf(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[60], pGlobalTXT_LocalizationStrings[112]);//"Положить" "Сколько?" + bank_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + bank_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), pKeyActionMap->pPressedKeysBuffer, 3); + bank_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth(pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); + return; + } + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) + { + entered_sum = atoi(pKeyActionMap->pPressedKeysBuffer); + takes_sum = entered_sum; + if ( !entered_sum ) + { + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + if ( entered_sum > pParty->uNumGold ) + { + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); + takes_sum = pParty->uNumGold; + } + if ( takes_sum ) + { + Party::TakeGold(takes_sum); + pParty->uNumGoldInBank += takes_sum; + if ( uActiveCharacter ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0); + } + window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + if (window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) + { + window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + } + return; + } + case HOUSE_DIALOGUE_BANK_GET_GOLD: + { + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) + { + sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[244], pGlobalTXT_LocalizationStrings[112]);//"Снять" "Сколько?" + bank_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + bank_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), pKeyActionMap->pPressedKeysBuffer, 3); + bank_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth(pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); + return; + } + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) + { + window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + entered_sum = atoi(pKeyActionMap->pPressedKeysBuffer); + takes_sum = entered_sum; + if ( entered_sum ) + { + if ( entered_sum > pParty->uNumGoldInBank ) + { + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); + takes_sum = pParty->uNumGoldInBank; + } + if ( takes_sum ) + { + Party::SetGold(pParty->uNumGold + takes_sum); + pParty->uNumGoldInBank -= takes_sum; + } + } + window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) + { + window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + } + return; + } + default: + { + break; + } + } +} +// F8B19C: using guessed type int dword_F8B19C; + +//----- (004B8285) -------------------------------------------------------- +void TavernDialog() +{ + int pPriceRoom; + int pPriceFood; + int pPriceSkill; + int pItemNum; + double v2; // st7@1 + int pNumString; // edi@16 + signed int v9; // esi@16 + unsigned int pColorText; // eax@57 + GUIButton *pButton; // eax@65 + int pSkillCount; + signed int pOptionsCount; // edi@77 + signed int i; // esi@79 +// signed int v53; // edi@81 + int v54; // edi@81 + const char *pText; // [sp-4h] [bp-278h]@93 + char pTopic1[100]; // [sp+Ch] [bp-268h]@55 + char pTopic4[100]; // [sp+70h] [bp-204h]@59 + char pTopic2[100]; // [sp+D4h] [bp-1A0h]@57 + char pTopic3[100]; // [sp+138h] [bp-13Ch]@59 + GUIWindow dialog_window; // [sp+1F0h] [bp-84h]@1 + int v91; // [sp+270h] [bp-4h]@3 + unsigned int pTopic1Height; // [sp+26Fh] [bp-5h]@55 + unsigned __int8 pTopic2Height; // [sp+267h] [bp-Dh]@57 + unsigned __int8 pTopic3Height; // [sp+253h] [bp-21h]@59 + unsigned __int8 pTopic4Height; + int pTextHeight; + int all_text_height; // [sp+260h] [bp-14h]@18 + GUIFont *pOutString; + + memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); + dialog_window.uFrameX = 483; + dialog_window.uFrameWidth = 148; + dialog_window.uFrameZ = 334; + v2 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; + + pPriceRoom = ((v2 * v2) / 10) * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPriceRoom < ((v2 * v2) / 10) / 3 ) + pPriceRoom = ((v2 * v2) / 10) / 3; + if ( pPriceRoom <= 0 ) + pPriceRoom = 1; + + pPriceFood = ((v2 * v2) * v2 / 100) * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPriceFood < ((v2 * v2) * v2 / 100) / 3 ) + pPriceFood = ((v2 * v2) * v2 / 100) / 3; + if ( pPriceFood <= 0 ) + pPriceFood = 1; + + + switch(dialog_menu_id) + { + case HOUSE_DIALOGUE_MAIN: + { + if ( !HouseUI_CheckIfPlayerCanInteract() ) + return; + + sprintf(pTopic1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu)); + sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[178], pPriceRoom); // Rent room for %d gold + strcat(pTopic1, pTmpBuf2.data()); + pTopic1Height = pFontArrus->CalcTextHeight(pTopic1, &dialog_window, 0, 0); + strcat(pTopic1, "\n \n"); + + sprintf(pTopic2, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 3 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu)); + sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[86], // Buy food for %d days for %d gold + (unsigned int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier, pPriceFood); + strcat(pTopic2, pTmpBuf2.data()); + pTopic2Height = pFontArrus->CalcTextHeight(pTopic2, &dialog_window, 0, 0); + strcat(pTopic2, "\n \n"); + + sprintf(pTopic3, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 4 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu)); + strcat(pTopic3, pGlobalTXT_LocalizationStrings[160]); // Learn Skills + pTopic3Height = pFontArrus->CalcTextHeight(pTopic3, &dialog_window, 0, 0); + strcat(pTopic3, "\n \n"); + pTopic4[0] = 0; + if ( (signed int)window_SpeakInHouse->par1C >= 108 && (signed int)window_SpeakInHouse->par1C <= 120 ) + { + sprintf(pTopic4, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 5 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu)); + strcat(pTopic4, pGlobalTXT_LocalizationStrings[611]); // Play Arcomage + pTopic4Height = pFontArrus->CalcTextHeight(pTopic4, &dialog_window, 0, 0); + } + + if ( pDialogueWindow->pNumPresenceButton ) + { + for ( pItemNum = pDialogueWindow->pStartingPosActiveItem; + pItemNum < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++pItemNum ) + { + pButton = pDialogueWindow->GetControl(pItemNum); + if ( pButton->msg_param == 15 ) + { + pButton->uHeight = pTopic1Height; + pButton->uY = 146; + pButton->uW = pTopic1Height + 145; + } + else if ( pButton->msg_param == 16 ) + { + pButton->uHeight = pTopic2Height; + pButton->uY = pTopic1Height + (LOBYTE(pFontArrus->uFontHeight) - 3) + 146; + pButton->uW = (pTopic1Height + (LOBYTE(pFontArrus->uFontHeight) - 3) + 146) + pTopic2Height - 1; + } + else if ( pButton->msg_param == 96 ) + { + pButton->uY = pTopic1Height + pTopic2Height + 2 * (LOBYTE(pFontArrus->uFontHeight) - 3) + 146; + pButton->uHeight = pTopic3Height; + pButton->uW = pTopic3Height + (pTopic1Height + pTopic2Height + 2 * (LOBYTE(pFontArrus->uFontHeight) - 3) + 146) - 1; + } + else if ( pButton->msg_param == 101 ) + { + pButton->uHeight = pTopic4Height; + pButton->uY = pTopic1Height + 3 * (LOBYTE(pFontArrus->uFontHeight) - 3) + pTopic4Height + pTopic2Height + 146; + pButton->uW = (pTopic1Height + 3 * (LOBYTE(pFontArrus->uFontHeight) - 3) + pTopic4Height + pTopic2Height + 146) + pTopic4Height - 1; + } + } + sprintfex(pTmpBuf.data(), "%s%s%s%s", pTopic1, pTopic2, pTopic3, pTopic4); + dialog_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf.data(), 3); + } + break; + } + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES: + { + pOutString = pFontArrus; + strcpy(pTmpBuf.data(), pNPCTopics[354].pText); + dialog_window.uFrameWidth = game_viewport_width; + dialog_window.uFrameZ = 452; + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7; + if ( 352 - pTextHeight < 8 ) + { + pOutString = pFontCreate; + pTextHeight = pFontCreate->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7; + } + pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); + pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); + window_SpeakInHouse->DrawText(pOutString, 12, 354 - pTextHeight, 0, FitTextInAWindow(pTmpBuf.data(), pOutString, &dialog_window, 0xCu, 0), 0, 0, 0); + break; + } + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: + { + strcpy(pTmpBuf.data(), pNPCTopics[(uint)window_SpeakInHouse->ptr_1C + 247].pText); + dialog_window.uFrameWidth = game_viewport_width; + dialog_window.uFrameZ = 452; + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7; + pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); + pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); + window_SpeakInHouse->DrawText(pFontArrus, 12, 354 - pTextHeight, 0, + FitTextInAWindow(pTmpBuf.data(), pFontArrus, &dialog_window, 0xCu, 0), 0, 0, 0); + break; + } + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: + { + if ( pArcomageGame->bGameInProgress == 1 ) + return; + if ( pArcomageGame->uGameWinner ) + { + if ( pArcomageGame->uGameWinner == 1 ) + pText = pGlobalTXT_LocalizationStrings[640];// You won! + else + pText = pGlobalTXT_LocalizationStrings[641];// You lost! + } + else + { + pText = pGlobalTXT_LocalizationStrings[639];// A tie! + } + strcpy(pTmpBuf.data(), pText); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, + Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + break; + } + case HOUSE_DIALOGUE_TAVERN_REST: + { + if ( pParty->uNumGold >= pPriceRoom ) + { + Party::TakeGold(pPriceRoom); + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); + dialog_menu_id = HOUSE_DIALOGUE_NULL; + HouseDialogPressCloseBtn(); + GetHouseGoodbyeSpeech(); + pMediaPlayer->Unload(); + /*if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + pMessageQueue_50CBD0->pMessages[0].eType = UIMSG_RentRoom; + pMessageQueue_50CBD0->pMessages[0].param = (int)window_SpeakInHouse->ptr_1C;//107 + pMessageQueue_50CBD0->pMessages[0].field_8 = 1; + ++pMessageQueue_50CBD0->uNumMessages;*/ + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_RentRoom, (int)window_SpeakInHouse->ptr_1C, 1); + window_SpeakInHouse->Release(); + window_SpeakInHouse = 0; + return; + } + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//У вас не хватает золота + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + break; + } + + case HOUSE_DIALOGUE_LEARN_SKILLS: + { + if ( !HouseUI_CheckIfPlayerCanInteract() ) + return; + pSkillCount = 0; + v9 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); + pPriceSkill = v9 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPriceSkill < v9 / 3 ) + pPriceSkill = v9 / 3; + all_text_height = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) + { + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) + { + all_text_height = pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0); + pSkillCount++; + } + } + if ( pSkillCount ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPriceSkill);//Стоимость навыка: %lu + dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); + v91 = (149 - all_text_height) / pSkillCount; + if ( (149 - all_text_height) / pSkillCount > 32 ) + v91 = 32; + v54 = (149 - pSkillCount * v91 - all_text_height) / 2 - v91 / 2 + 162; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; i++ ) + { + pButton = pDialogueWindow->GetControl(i); + if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] + || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) + { + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; + } + else + { + pButton->uY = v91 + v54; + pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + v54 = pTextHeight + pButton->uY - 1; + pButton->uW = v54; + pColorText = Color16(0xFFu, 0xFFu, 0x9Bu); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pColorText = Color16(0xFFu, 0xFFu, 0xFFu); + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3); + } + } + return; + } + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName,//Советую вам %s %s поискать знания еще где-нибудь + pClassNames[pPlayers[uActiveCharacter]->classType]); + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Больше ничего не могу предложить. + pTextHeight = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + return; + } + + case HOUSE_DIALOGUE_TAVERN_BUY_FOOD: + { + if ( (double)pParty->uNumFoodRations >= p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2);//Вы уже купили еду! + if ( uActiveCharacter ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_67, 0); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + if ( pParty->uNumGold >= pPriceFood ) + { + Party::TakeGold(pPriceFood); + pParty->uNumFoodRations = (signed __int64)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); // "You don't have enough gold" + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + break; + } + + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: + { + if ( HouseUI_CheckIfPlayerCanInteract() ) + { + pOptionsCount = 2; + pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[620]);//Правила + pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[622]);//Условия победы + if ( pParty->HasItem(651) )//651 - Колода для игры в АркоМэйдж в Items.txt + { + pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[621]);//Играть + pOptionsCount = 3; + } + for ( i = 0; i < pOptionsCount; ++i ) + all_text_height = pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); + all_text_height = (174 - all_text_height) / pOptionsCount; + + v54 = (174 - pOptionsCount * (174 - all_text_height) / pOptionsCount - all_text_height) / 2 - (174 - all_text_height) / pOptionsCount / 2 + 138; + pNumString = 0; + for ( pItemNum = pDialogueWindow->pStartingPosActiveItem; + pItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ; pItemNum++ ) + { + pButton = pDialogueWindow->GetControl(pItemNum); + pButton->uY = all_text_height + v54; + pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + v54 = pButton->uY + pTextHeight - 1; + pButton->uW = v54; + pColorText = Color16(0xFFu, 0xFFu, 0x9Bu); + if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) + pColorText = Color16(0xFFu, 0xFFu, 0xFFu); + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pShopOptions[pNumString], 3); + ++pNumString; + } + } + break; + } + default: + { + break; + } + } +} + +//----- (004B705E) -------------------------------------------------------- +void TempleDialog() +{ + int pPrice; // edi@1 + int pTextHeight; // eax@11 + unsigned __int16 pTextColor; // ax@21 + DDM_DLV_Header *v26; // edi@29 + unsigned int v30; // edx@36 + int v35; // edi@50 + GUIButton *pButton; // edi@64 +// int v47; // edi@71 + GUIWindow tample_window; // [sp+13Ch] [bp-88h]@1 + unsigned __int8 index; // [sp+1B7h] [bp-Dh]@64 + int v64; // [sp+1B8h] [bp-Ch]@6 + unsigned int pCurrentItem; // [sp+1BCh] [bp-8h]@6 + int all_text_height; // [sp+1C0h] [bp-4h]@6 + + memcpy(&tample_window, window_SpeakInHouse, sizeof(tample_window)); + tample_window.uFrameX = 483; + tample_window.uFrameWidth = 148; + tample_window.uFrameZ = 334; + pPrice = pPlayers[uActiveCharacter]->GetTempleHealCostModifier(p2DEvents[window_SpeakInHouse->par1C - 1].fPriceMultiplier); + if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN ) + { + index = 1; + pButton = pDialogueWindow->GetControl(pDialogueWindow->pStartingPosActiveItem); + pButton->uHeight = 0; + pButton->uY = 0; + if ( pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() ) + { + sprintfex(pTmpBuf.data(), "%s %d %s", pGlobalTXT_LocalizationStrings[104], pPrice, pGlobalTXT_LocalizationStrings[97]);//"Лечить" "Золото" + pShopOptions[0] = pTmpBuf.data(); + index = 0; + } + pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[68]);//"Пожертвовать" + pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[160]);//"Обучиться навыкам" + all_text_height = 0; + if ( index < pDialogueWindow->pNumPresenceButton ) + { + uint i = index; + for ( uint j = index; j < pDialogueWindow->pNumPresenceButton; ++j ) + { + all_text_height += pFontArrus->CalcTextHeight(pShopOptions[1 * i], &tample_window, 0, 0); + i++; + } + } + v64 = (174 - (signed int)all_text_height) / (pDialogueWindow->pNumPresenceButton - index); + if ( v64 > 32 ) + v64 = 32; + all_text_height = (174 - v64 * (pDialogueWindow->pNumPresenceButton - index) - (signed int)all_text_height) / 2 - v64 / 2 + 138; + if ( index + pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) + { + uint i = index; + for ( pCurrentItem = index + pDialogueWindow->pStartingPosActiveItem; + (signed int)pCurrentItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++pCurrentItem ) + { + pButton = pDialogueWindow->GetControl(pCurrentItem); + pButton->uY = v64 + all_text_height; + pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[1 * i], &tample_window, 0, 0); + pButton->uHeight = pTextHeight; + pButton->uW = pButton->uY + pTextHeight - 1; + all_text_height = pButton->uW; + pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu); + if ( pDialogueWindow->pCurrentPosActiveItem != index + 2 ) + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); + tample_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[1 * i], 3); + i++; + index++; + } + } + return; + } + //------------------------------------------------- + if ( dialog_menu_id == HOUSE_DIALOGUE_TEMPLE_HEAL ) + { + if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() ) + return; + if ( pParty->uNumGold < pPrice ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//"У вас не хватает золота" + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + Party::TakeGold(pPrice); + v35 = LODWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]); + memset(pPlayers[uActiveCharacter], 0, 0xA0u); + pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth(); + pPlayers[uActiveCharacter]->sMana = pPlayers[uActiveCharacter]->GetMaxMana(); + if ( (signed int)window_SpeakInHouse->ptr_1C != 78 && ((signed int)window_SpeakInHouse->ptr_1C <= 80 || (signed int)window_SpeakInHouse->ptr_1C > 82) ) + { + if ( (unsigned int)pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] | v35 )// если состояние зомби + { + pPlayers[uActiveCharacter]->uCurrentFace = pPlayers[uActiveCharacter]->uPrevFace; + pPlayers[uActiveCharacter]->uVoiceID = pPlayers[uActiveCharacter]->uPrevVoiceID; + ReloadPlayerPortraits(uActiveCharacter - 1, pPlayers[uActiveCharacter]->uPrevFace); + } + pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); + pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0); + pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + if ( (unsigned int)pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] | v35 ) + LODWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]) = v35; + else + { + if ( !pPlayers[uActiveCharacter]->pConditions[Condition_Eradicated] + && !pPlayers[uActiveCharacter]->pConditions[Condition_Pertified] && !pPlayers[uActiveCharacter]->pConditions[Condition_Dead] ) + { + pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); + pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0); + pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + pPlayers[uActiveCharacter]->uPrevFace = pPlayers[uActiveCharacter]->uCurrentFace; + pPlayers[uActiveCharacter]->uPrevVoiceID = pPlayers[uActiveCharacter]->uVoiceID; + pPlayers[uActiveCharacter]->SetCondition(Condition_Zombie, 1); + pPlayers[uActiveCharacter]->uVoiceID = (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23; + pPlayers[uActiveCharacter]->uCurrentFace = (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23; + ReloadPlayerPortraits(uActiveCharacter - 1, (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23); + pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] = pParty->uTimePlayed; + //v39 = (GUIWindow *)HIDWORD(pParty->uTimePlayed); + } + //HIDWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]) = (int)v39; + pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] = pParty->uTimePlayed; + pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); + pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0); + pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + //--------------------------------------------------- + if ( dialog_menu_id == HOUSE_DIALOGUE_TEMPLE_DONATE ) + { + pPrice = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; + if ( pParty->uNumGold >= (unsigned int)pPrice ) + { + Party::TakeGold((unsigned int)pPrice); + v26 = &pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) + v26 = &pIndoor->dlv; + if ( v26->uReputation > -5 ) + { + v26->uReputation = v26->uReputation - 1; + if ( v26->uReputation - 1 < -5 ) + v26->uReputation = -5; + } + if ( (unsigned __int8)byte_F8B1EF[uActiveCharacter] == pParty->uDaysPlayed % 7 ) + { + if ( v26->uReputation <= -5 ) + { + v30 = pParty->uDaysPlayed % 7 + 1; + LOBYTE(v30) = v30 | 0x80; + _42777D_CastSpell_UseWand_ShootArrow(SPELL_AIR_WIZARD_EYE, uActiveCharacter - 1, v30, 48, 0); + } + if ( v26->uReputation <= -10 ) + { + v30 = pParty->uDaysPlayed % 7 + 1; + LOBYTE(v30) = v30 | 0x80; + _42777D_CastSpell_UseWand_ShootArrow(SPELL_SPIRIT_PRESERVATION, uActiveCharacter - 1, v30, 48, 0); + } + if ( v26->uReputation <= -15 ) + { + v30 = pParty->uDaysPlayed % 7 + 1; + LOBYTE(v30) = v30 | 0x80; + _42777D_CastSpell_UseWand_ShootArrow(SPELL_BODY_PROTECTION_FROM_MAGIC, uActiveCharacter - 1, v30, 48, 0); + } + if ( v26->uReputation <= -20 ) + { + v30 = pParty->uDaysPlayed % 7 + 1; + LOBYTE(v30) = v30 | 0x80; + _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_HOUR_OF_POWER, uActiveCharacter - 1, v30, 48, 0); + } + if ( v26->uReputation <= -25 ) + { + v30 = pParty->uDaysPlayed % 7 + 1; + LOBYTE(v30) = v30 | 0x80; + _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_DAY_OF_PROTECTION, uActiveCharacter - 1, v30, 48, 0); + } + } + ++byte_F8B1EF[uActiveCharacter]; + pPlayers[uActiveCharacter]->PlaySound(SPEECH_83, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[527], 2); // "Thank You!" + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//"У вас не хватает золота" + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + //------------------------------------------------ + if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) + { + if ( HouseUI_CheckIfPlayerCanInteract() ) + { + all_text_height = 0; + pCurrentItem = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); + v64 = (signed int)(pCurrentItem * (100 - pPlayers[uActiveCharacter]->GetMerchant())) / 100; + if ( v64 < (signed int)pCurrentItem / 3 ) + v64 = (signed int)pCurrentItem / 3; + pCurrentItem = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) + { + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) + { + all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &tample_window, 0, 0); + ++pCurrentItem; + } + } + if ( pCurrentItem ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v64); + tample_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); + v64 = (149 - (signed int)all_text_height) / (signed int)pCurrentItem; + if ( v64 > 32 ) + v64 = 32; + all_text_height = (signed int)(149 - pCurrentItem * v64 - (int)all_text_height) / 2 - v64 / 2 + 162; + if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) + { + pCurrentItem = 2; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) + { + pButton = pDialogueWindow->GetControl(i); + if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] + || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) + { + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; + } + else + { + pButton->uY = v64 + all_text_height; + pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &tample_window, 0, 0); + pButton->uHeight = pTextHeight; + pButton->uW = pButton->uY + pTextHeight - 1; + all_text_height = pButton->uW; + pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu); + if ( pDialogueWindow->pCurrentPosActiveItem != pCurrentItem ) + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); + tample_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); + } + pCurrentItem++; + } + } + } + else + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);//"Советую вам %s %s поискать знания еще где-нибудь" + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//"Больше ничего не могу предложить." + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &tample_window, 0, 0); + tample_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + } + } + } + return; +} + +//----- (004B4710) -------------------------------------------------------- +void TrainingDialog() +{ + unsigned __int64 v5; // edi@3 + int v8; // edx@4 + double v9; // st7@6 + signed int v10; // esi@6 + int pPrice; // ecx@6 + signed int v14; // esi@14 +// int v16; // eax@16 + int v19; // ecx@24 + int v33; // eax@36 + unsigned int v36; // eax@38 + unsigned int v42; // eax@46 + int index; + int all_text_height; // eax@68 + int v49; // ebx@69 + GUIButton *pButton; // eax@71 + int pTextHeight; // eax@71 + unsigned __int16 pTextColor; // ax@71 + GUIWindow training_dialog_window; // [sp+Ch] [bp-78h]@1 + int v69; // [sp+70h] [bp-14h]@6 + int v73; // [sp+80h] [bp-4h]@14 + + memcpy(&training_dialog_window, window_SpeakInHouse, sizeof(training_dialog_window)); + training_dialog_window.uFrameX = 483; + training_dialog_window.uFrameWidth = 148; + training_dialog_window.uFrameZ = 334; + v5 = 1000ui64 * pPlayers[uActiveCharacter]->uLevel * (pPlayers[uActiveCharacter]->uLevel + 1) / 2; // E n = n(n + 1) / 2 + //v68 = pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE]; + if (pPlayers[uActiveCharacter]->uExperience >= v5) + { + v8 = pPlayers[uActiveCharacter]->classType % 4 + 1; + if ( v8 == 4 ) + v8 = 3; + v9 = (double)pPlayers[uActiveCharacter]->uLevel; + v69 = v8; + v10 = (signed __int64)(v9 * p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * (double)v8); + pPrice = v10 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPrice < v10 / 3 ) + pPrice = v10 / 3; + } +//------------------------------------------------------- + all_text_height = 0; + if (HouseUI_CheckIfPlayerCanInteract()) + { + if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN ) + { + if (HouseUI_CheckIfPlayerCanInteract()) + { + index = 0; + pShopOptions[0] = pTmpBuf.data(); + pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[160]);// "Learn Skills" + if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) + { + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) + { + if ( pDialogueWindow->GetControl(i)->msg_param == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) + { + if (pPlayers[uActiveCharacter]->uLevel >= pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE]) + sprintfex(pShopOptions[index], "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]); //"With your skills, you should be working here as a teacher." "Sorry, but we are unable to train you." + else + { + if (pPlayers[uActiveCharacter]->uExperience < v5) + sprintfex(pShopOptions[index], pGlobalTXT_LocalizationStrings[538], (uint)(v5 - pPlayers[uActiveCharacter]->uExperience), pPlayers[uActiveCharacter]->uLevel + 1); // "You need %d more experience to train to level %d" + else + sprintfex(pShopOptions[index], pGlobalTXT_LocalizationStrings[537], pPlayers[uActiveCharacter]->uLevel + 1, pPrice); // "Train to level %d for %d gold" + } + } + all_text_height += pFontArrus->CalcTextHeight(pShopOptions[index], &training_dialog_window, 0, 0); + ++index; + } + } + v49 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138; + if (pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) + { + index = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) + { + pButton = pDialogueWindow->GetControl(i); + pButton->uY = (174 - all_text_height) / 2 + v49; + pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[index], &training_dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + pButton->uW = pTextHeight + pButton->uY - 1; + v49 = pButton->uW; + pTextColor = Color16(0xE1u, 0xCDu, 0x23u); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pTextColor = Color16(255, 255, 255); + training_dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[index], 3); + ++index; + } + } + } + } +//------------------------------------------------------------------ + if ( dialog_menu_id == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) + { + if ( !HouseUI_CheckIfPlayerCanInteract() ) + { + v33 = pFontArrus->CalcTextHeight(pNPCTopics[122].pText, &training_dialog_window, 0, 0); + training_dialog_window.DrawTitleText(pFontArrus, 0, (212 - v33) / 2 + 101, Color16(0xE1u, 0xCDu, 0x23u), pNPCTopics[122].pText, 3); + pDialogueWindow->pNumPresenceButton = 0; + return; + } + if ( pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE] ) + { + if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience >= v5 ) + { + if ( pParty->uNumGold >= pPrice) + { + Party::TakeGold(pPrice); + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); + ++pPlayers[uActiveCharacter]->uLevel; + pPlayers[uActiveCharacter]->uSkillPoints += pPlayers[uActiveCharacter]->uLevel / 10 + 5; + pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth(); + pPlayers[uActiveCharacter]->sMana = pPlayers[uActiveCharacter]->GetMaxMana(); + uint max_level_in_party = player_levels[0]; + for (uint _it = 1; _it < 4; ++_it) + { + if (player_levels[_it] > max_level_in_party) + max_level_in_party = player_levels[_it]; + } + ++player_levels[uActiveCharacter - 1]; + if (player_levels[uActiveCharacter - 1] > max_level_in_party) // if we reach new maximum party level + // feature is broken thou, since this array is always zeroed in EnterHouse + { + v42 = 60 * (_494820_training_time(pParty->uCurrentHour) + 4) - pParty->uCurrentMinute; + if ((unsigned int)window_SpeakInHouse->ptr_1C == HOUSE_TRAINING_HALL_94 || + (unsigned int)window_SpeakInHouse->ptr_1C == HOUSE_TRAINING_HALL_95) + v42 += 720; + RestAndHeal((signed int)(v42 + 10080)); + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) + pOutdoor->SetFog(); + } + pPlayers[uActiveCharacter]->PlaySound(SPEECH_87, 0); + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[430], pPlayers[uActiveCharacter]->pName, pPlayers[uActiveCharacter]->uLevel, pPlayers[uActiveCharacter]->uLevel / 10 + 5);// + // "%s is now Level %lu and has earned %lu Skill Points!" + ShowStatusBarString(pTmpBuf.data(), 2); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)4); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[538], (unsigned int)(v5 - pPlayers[uActiveCharacter]->uExperience), pPlayers[uActiveCharacter]->uLevel + 1);// + // "You need %d more experience to train to level %d" + v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0)) / 2 + 88; + } + else + { + sprintf(pTmpBuf.data(), "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]);// + // ""With your skills, you should be working here as a teacher."" + // ""Sorry, but we are unable to train you."" + v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0)) / 2 + 101; + } + training_dialog_window.DrawTitleText(pFontArrus, 0, v36, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)3); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + return; + } + } +//------------------------------------------------------------- + if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) + { + if (HouseUI_CheckIfPlayerCanInteract()) + { + v14 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); + pPrice = v14 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPrice < v14 / 3 ) + pPrice = v14 / 3; + index = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + (signed int)i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) + { + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) + { + all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &training_dialog_window, 0, 0); + ++index; + } + } + if ( index ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);// "Skill Cost: %lu" + training_dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); + v73 = (signed int)(149 - all_text_height) / index; + if ( v73 > 32 ) + v73 = 32; + v19 = (signed int)(149 - index * v73 - all_text_height) / 2 - v73 / 2 + 162; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + (signed int)i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) + { + pButton = pDialogueWindow->GetControl(i); + if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] + || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) + { + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; + } + else + { + pButton->uY = v73 + v19; + pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &training_dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + pButton->uW = pButton->uY + pTextHeight - 1; + v19 = pButton->uY + pTextHeight - 1; + pTextColor = Color16(0xE1u, 0xCDu, 0x23u); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pTextColor = Color16(255, 255, 255); + training_dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); + } + } + } + else + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// + // "Seek knowledge elsewhere %s the %s" + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0); + training_dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); + } + } + } + return; +} + +//----- (004B6478) -------------------------------------------------------- +void sub_4B6478() +{ + unsigned int v2; // eax@1 + signed int v3; // esi@1 + int pPrice; // ebx@1 + unsigned int v5; // esi@5 + int v6; // edi@6 +// int result; // eax@13 + int all_text_height; // eax@20 +// int v13; // eax@21 + GUIButton *pButton; // esi@27 +// unsigned int v16; // eax@28 + int pTextHeight; // eax@29 + unsigned __int16 pTextColor; // ax@29 +// unsigned __int16 v22; // ST14_2@36 + int v27; // [sp-4h] [bp-80h]@8 + GUIWindow dialog_window; // [sp+Ch] [bp-70h]@1 + int v32; // [sp+6Ch] [bp-10h]@1 + int index; // [sp+74h] [bp-8h]@17 + + memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); + dialog_window.uFrameX = 483; + dialog_window.uFrameWidth = 148; + dialog_window.uFrameZ = 334; + v2 = 52 * (unsigned int)window_SpeakInHouse->ptr_1C; + v32 = (unsigned __int8)(((p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType != 18) - 1) & 0x96) + 100; + v3 = (signed __int64)((double)v32 * p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier); + pPrice = v3 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPrice < v3 / 3 ) + pPrice = v3 / 3; + if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN) + { + if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_achieved_awards_bits, word_4F0754[2 * (unsigned int)window_SpeakInHouse->ptr_1C]) ) + { + pTextHeight = pFontArrus->CalcTextHeight(pNPCTopics[171].pText, &dialog_window, 0, 0);// + dialog_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pNPCTopics[171].pText, 3); + pDialogueWindow->pNumPresenceButton = 0; + return; + } + if ( !HouseUI_CheckIfPlayerCanInteract() ) + return; + all_text_height = 0; + index = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) + { + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType / 3][pDialogueWindow->GetControl(i)->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) + { + all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0); + ++index; + } + } + if ( !index ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Больше ничего не могу предложить. + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + return; + } + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);//Стоимость навыка: %lu + dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); + v32 = (149 - all_text_height) / index; + if ( v32 > 32 ) + v32 = 32; + index = (149 - index * v32 - all_text_height) / 2 - v32 / 2 + 162; + if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) + { + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i <pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) + { + pButton = pDialogueWindow->GetControl(i); + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType / 3][pButton->msg_param - 36] ) + { + if ( !pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) + { + pButton->uY = v32 + index; + pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + pButton->uW = pButton->uY + pTextHeight - 1; + index = pButton->uY + pTextHeight - 1; + pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); + } + } + else + { + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; + } + } + } + return; + } + + if ( HouseUI_CheckIfPlayerCanInteract() ) + { + v5 = 0; + __debugbreak(); + //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23] + // or + //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36] + // or + //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1] + __debugbreak(); // whacky condition - fix + if (false + //if ( !*(&byte_4ED94C[37 * v1->uClass / 3] + dword_F8B19C) + || (v6 = (int)(&pPlayers[uActiveCharacter]->uIntelligence + dialog_menu_id), *(short *)v6) ) + { + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); + } + else + { + if ( pParty->uNumGold < pPrice ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//У вас не хватает золота + v27 = 4; + } + else + { + Party::TakeGold(pPrice); + *(short *)v6 = 1; + v27 = 2; + } + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v27); + } + } + else + { + v5 = 0; + } + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, v5); + return; // void func +} + +//----- (004B2A74) -------------------------------------------------------- +void SimpleHouseDialog() +{ + NPCData *pNPC; // esi@6 + char *v15; // esi@14 + GUIButton *pButton; // eax@15 + char *v29; // esi@42 + int v31; // ST1C_4@42 + int index; // esi@51 + int v36; + signed int all_text_height; // ecx@54 + int v40; // edi@57 + unsigned __int16 pTextColor; // ax@60 + GUIFont *pTextFont; // ebx@64 + int pTextHeight; + GUIWindow w; // [sp+Ch] [bp-110h]@64 + GUIWindow right_panel_window; // [sp+60h] [bp-BCh]@13 + GUIWindow house_window; // [sp+B4h] [bp-68h]@1 + char *pInString; // [sp+114h] [bp-8h]@12 + + memcpy(&house_window, pDialogueWindow, sizeof(house_window)); + if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) + { + house_window.uFrameX = 493; + house_window.uFrameWidth = 126; + house_window.uFrameZ = 366; + house_window.DrawTitleText(pFontCreate, 0, 2, 0, pMapStats->pInfos[uHouse_ExitPic].pName, 3); + house_window.uFrameX = 483; + house_window.uFrameWidth = 148; + house_window.uFrameZ = 334; + if ( !pTransitionStrings[uHouse_ExitPic] ) + { + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[uHouse_ExitPic].pName);//Войти в ^Pv[%s] + house_window.DrawTitleText(pFontCreate, 0, (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &house_window, 0, 0)) / 2 + 101, 0, pTmpBuf.data(), 3); + return; + } + house_window.DrawTitleText(pFontCreate, 0, + (212 - pFontCreate->CalcTextHeight(pTransitionStrings[uHouse_ExitPic], &house_window, 0, 0)) / 2 + 101, 0, pTransitionStrings[uHouse_ExitPic], 3); + return; + } + house_window.uFrameWidth -= 10; + house_window.uFrameZ -= 10; + pNPC = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0) )];//- 1 + if ( pNPC->uProfession ) + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s + else + strcpy(pTmpBuf.data(), pNPC->pName); + house_window.DrawTitleText(pFontCreate, 483, 113, Color16(0x15u, 0x99u, 0xE9u), pTmpBuf.data(), 3); + if ( !dword_591080 ) + { + if ( !uDialogueType ) + { + if ( pNPC->greet ) + { + house_window.uFrameWidth = game_viewport_width; + house_window.uFrameZ = 452; + pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreetings[((pNPC->uFlags & 3) == 2)]; + //pInString = (char *)*(&pNPCStats->field_17884 + ((pNPC->uFlags & 3) == 2) + 2 * pNPC->greet); + pRenderer->GetLeather(8, 352 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7), + pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight + - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7)); + pRenderer->DrawTextureIndexed(8, 347 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7), pTexture_591428); + pDialogueWindow->DrawText(pFontArrus, 13, 354 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7), + 0, FitTextInAWindow(pInString, pFontArrus, &house_window, 0xDu, 0), 0, 0, 0); + } + } + } + //for right panel + memcpy(&right_panel_window, pDialogueWindow, sizeof(right_panel_window)); + right_panel_window.uFrameX = 483; + right_panel_window.uFrameWidth = 148; + right_panel_window.uFrameZ = 334; + for ( int i = right_panel_window.pStartingPosActiveItem; + i < right_panel_window.pStartingPosActiveItem + right_panel_window.pNumPresenceButton; ++i ) + { + pButton = right_panel_window.GetControl(i); + switch ( pButton->msg_param ) + { + case 19://evt_A + v15 = (char *)pNPCTopics[pNPC->evt_A].pTopic; + if ( !v15 ) + { + pButton->msg_param = 0; + v15 = ""; + } + strcpy(pButton->pButtonName, v15); + continue; + case 20://evt_B + v15 = (char *)pNPCTopics[pNPC->evt_B].pTopic; + if ( !v15 ) + { + pButton->msg_param = 0; + v15 = ""; + } + if ( uDialogueType != 84 ) + { + strcpy(pButton->pButtonName, v15); + continue; + } + sprintf(pTmpBuf.data(), format_4E2D80, Color16(0xE1u, 0xCDu, 0x23u), pItemsTable->pItems[contract_approved].pUnidentifiedName); + sprintf(pTmpBuf2.data(), current_npc_text, pTmpBuf.data()); + current_npc_text = pTmpBuf2.data(); + strcpy(pButton->pButtonName, v15); + continue; + case 21://evt_C + v15 = (char *)pNPCTopics[pNPC->evt_C].pTopic; + if ( !v15 ) + { + pButton->msg_param = 0; + v15 = ""; + } + strcpy(pButton->pButtonName, v15); + continue; + case 22://evt_D + v15 = (char *)pNPCTopics[pNPC->evt_D].pTopic; + if ( !v15 ) + { + pButton->msg_param = 0; + v15 = ""; + } + strcpy(pButton->pButtonName, v15); + continue; + case 23://evt_E + v15 = (char *)pNPCTopics[pNPC->evt_E].pTopic; + if ( !v15 ) + { + pButton->msg_param = 0; + v15 = ""; + } + strcpy(pButton->pButtonName, v15); + continue; + case 24://evt_F + v15 = (char *)pNPCTopics[pNPC->evt_F].pTopic; + if ( !v15 ) + { + pButton->msg_param = 0; + v15 = ""; + } + strcpy(pButton->pButtonName, v15); + continue; + case 76: + strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[406]);//Нанять + continue; + case 77: + strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]);//Подробнее + continue; + case 79: + strcpy(pButton->pButtonName, _4B254D_SkillMasteryTeacher((int)right_panel_window.ptr_1C)); + continue; + case 82: + strcpy(pButton->pButtonName, ContractSelectText((int)right_panel_window.ptr_1C)); + continue; + case 83: + v29 = pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName; + v31 = *(int *)v29; + sprintfex(pTmpBuf.data(), "\f%05d%s\f%05d", Color16(0xFFu, 0xFFu, 0x9Bu), v31, Color16(0xFFu, 0xFFu, 0xFFu)); + sprintfex(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * (unsigned __int8)v29[8]); + current_npc_text = pTmpBuf2.data(); + strcpy(pButton->pButtonName, ""); + continue; + } + if ( pButton->msg_param > 0 && pButton->msg_param < 13 ) + { + strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]);//Вступить + continue; + } + if ( pButton->msg_param > 13 && pButton->msg_param < 19 ) + { + strcpy(pButton->pButtonName, ""); + continue; + } + if ( pButton->msg_param != 93 ) + { + strcpy(pButton->pButtonName, ""); + continue; + } + } + index = 0; + all_text_height = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) + { + pButton = pDialogueWindow->GetControl(i); + all_text_height += pFontArrus->CalcTextHeight(pButton->pButtonName, &right_panel_window, 0, 0); + index++; + } + if ( index ) + { + v36 = (174 - all_text_height) / index; + if ( v36 > 32 ) + v36 = 32; + v40 = (174 - v36 * index - all_text_height) / 2 - v36 / 2 + 138; + for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) + { + pButton = pDialogueWindow->GetControl(i); + pButton->uY = v36 + v40; + pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &right_panel_window, 0, 0); + pButton->uHeight = pTextHeight; + v40 = pButton->uY + pTextHeight - 1; + pButton->uW = v40; + pTextColor = Color16(0xE1u, 0xCDu, 0x23u); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pTextColor = Color16(0xFFu, 0xFFu, 0xFFu); + right_panel_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3); + } + } + if ( current_npc_text ) + { + w.uFrameWidth = 458; + w.uFrameZ = 457; + pTextFont = pFontArrus; + pTextHeight = pFontArrus->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; + if ( 352 - pTextHeight < 8 ) + { + pTextFont = pFontCreate; + pTextHeight = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; + } + pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); + pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); + house_window.DrawText(pTextFont, 13, 354 - pTextHeight, 0, FitTextInAWindow(current_npc_text, pTextFont, &w, 13, 0), 0, 0, 0); + } +} + +//----- (004B4F4F) -------------------------------------------------------- +void JailDialog() +{ + GUIWindow jail_dialogue_window; // [sp+8h] [bp-54h]@1 + + memcpy(&jail_dialogue_window, window_SpeakInHouse, sizeof(jail_dialogue_window)); + jail_dialogue_window.uFrameX = 483; + jail_dialogue_window.uFrameWidth = 148; + jail_dialogue_window.uFrameZ = 334; + jail_dialogue_window.DrawTitleText(pFontArrus, 0, (310 - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[672], &jail_dialogue_window, 0, 0)) / 2 + 18, + Color16(0xFFu, 0xFFu, 0x9Bu), pGlobalTXT_LocalizationStrings[672], 3);//"За многочисленные преступления и злодеяния вы были приговорены к одному году заключения." +} + + +//----- (00443801) -------------------------------------------------------- +void InitializeBuildingResidents() +{ + + int i; + char* test_string; + unsigned char c; + bool break_loop; + unsigned int temp_str_len; + char* tmp_pos; + int decode_step; + + free(p2DEventsTXT_Raw); + p2DEventsTXT_Raw = (char *)pEvents_LOD->LoadRaw("2dEvents.txt", 0); + strtok(p2DEventsTXT_Raw, "\r"); + strtok(NULL, "\r"); + + for (i=0;i<525;++i) + { + test_string = strtok(NULL, "\r") + 1; + break_loop = false; + decode_step=0; + do + { + c = *(unsigned char*)test_string; + temp_str_len = 0; + while((c!='\t')&&(c>0)) + { + ++temp_str_len; + c=test_string[temp_str_len]; + } + tmp_pos=test_string+temp_str_len; + if (*tmp_pos == 0) + break_loop = true; + *tmp_pos = 0; + if (temp_str_len) + { + switch (decode_step) + { + case 2: + { + if ( !_strnicmp(test_string, "wea", 3) ) + { + p2DEvents[i].uType = BuildingType_WeaponShop; + break; + } + if ( !_strnicmp(test_string, "arm", 3) ) + { + p2DEvents[i].uType = BuildingType_ArmorShop; + break; + } + if ( !_strnicmp(test_string, "mag", 3) ) + { + p2DEvents[i].uType = BuildingType_MagicShop; + break; + } + if ( !_strnicmp(test_string, "alc", 3) ) + { + p2DEvents[i].uType = BuildingType_AlchemistShop; + break; + } + if ( !_strnicmp(test_string, "sta", 3) ) + { + p2DEvents[i].uType = BuildingType_Stables; + break; + } + if ( !_strnicmp(test_string, "boa", 3) ) + { + p2DEvents[i].uType = BuildingType_Boats; + break; + } + if ( !_strnicmp(test_string, "tem", 3) ) + { + p2DEvents[i].uType = BuildingType_Temple; + break; + } + if ( !_strnicmp(test_string, "tra", 3) ) + { + p2DEvents[i].uType = BuildingType_Training; + break; + } + if ( !_strnicmp(test_string, "tow", 3) ) + { + p2DEvents[i].uType = BuildingType_TownHall; + break; + } + + if ( !_strnicmp(test_string, "tav", 3) ) + { + p2DEvents[i].uType = BuildingType_Tavern; + break; + } + if ( !_strnicmp(test_string, "ban", 3) ) + { + p2DEvents[i].uType = BuildingType_Bank; + break; + } + if ( !_strnicmp(test_string, "fir", 3) ) + { + p2DEvents[i].uType = BuildingType_FireGuild; + break; + } + if ( !_strnicmp(test_string, "air", 3) ) + { + p2DEvents[i].uType = BuildingType_AirGuild; + break; + } + if ( !_strnicmp(test_string, "wat", 3) ) + { + p2DEvents[i].uType = BuildingType_WaterGuild; + break; + } + if ( !_strnicmp(test_string, "ear", 3) ) + { + p2DEvents[i].uType = BuildingType_EarthGuild; + break; + } + if ( !_strnicmp(test_string, "spi", 3) ) + { + p2DEvents[i].uType = BuildingType_SpiritGuild; + break; + } + if ( !_strnicmp(test_string, "min", 3) ) + { + p2DEvents[i].uType = BuildingType_MindGuild; + break; + } + if ( !_strnicmp(test_string, "bod", 3) ) + { + p2DEvents[i].uType = BuildingType_BodyGuild; + break; + } + if ( !_strnicmp(test_string, "lig", 3) ) + { + p2DEvents[i].uType = BuildingType_LightGuild; + break; + } + if ( !_strnicmp(test_string, "dar", 3) ) + { + p2DEvents[i].uType = BuildingType_DarkGuild; + break; + } + if ( !_strnicmp(test_string, "ele", 3) ) // "Element Guild" from mm6 + { + p2DEvents[i].uType = BuildingType_ElementalGuild; + break; + } + if ( !_strnicmp(test_string, "sel", 3) ) + { + p2DEvents[i].uType = BuildingType_SelfGuild; + break; + } + if ( !_strnicmp(test_string, "mir", 3) ) + { + p2DEvents[i].uType = BuildingType_16; + break; + } + if ( !_strnicmp(test_string, "mer", 3) ) // "Merc Guild" from mm6 + { + p2DEvents[i].uType = BuildingType_TownHall; + break; + } + p2DEvents[i].uType = BuildingType_18; + } + break; + + case 4: + p2DEvents[i].uAnimationID = atoi(test_string); + break; + case 5: + p2DEvents[i].pName = RemoveQuotes(test_string); + break; + case 6: + p2DEvents[i].pProprieterName = RemoveQuotes(test_string); + break; + case 7: + p2DEvents[i].pProprieterTitle = RemoveQuotes(test_string); + break; + case 8: + p2DEvents[i].field_14 = atoi(test_string); + break; + case 9: + p2DEvents[i]._state = atoi(test_string); + break; + case 10: + p2DEvents[i]._rep = atoi(test_string); + break; + case 11: + p2DEvents[i]._per = atoi(test_string); + break; + case 12: + p2DEvents[i].fPriceMultiplier = atof(test_string); + break; + case 13: + p2DEvents[i].flt_24 = atof(test_string); + break; + case 15: + p2DEvents[i].field_1C = atoi(test_string); + break; + case 18: + p2DEvents[i].uOpenTime = atoi(test_string); + break; + case 19: + p2DEvents[i].uCloseTime = atoi(test_string); + break; + case 20: + p2DEvents[i].uExitPicID = atoi(test_string); + break; + case 21: + p2DEvents[i].uExitMapID = atoi(test_string); + break; + case 22: + p2DEvents[i]._quest_related = atoi(test_string); + break; + case 23: + p2DEvents[i].pEnterText = RemoveQuotes(test_string); + break; + } + } + ++decode_step; + test_string=tmp_pos+1; + } while ((decode_step<24)&&!break_loop); + } + +} + +//----- (004BD8B5) -------------------------------------------------------- +int HouseDialogPressCloseBtn() +{ + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED); + pKeyActionMap->ResetKeys(); + activeLevelDecoration = nullptr; + current_npc_text = 0; + if ( pDialogueNPCCount == 0) + return 0; + + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL && ShopTexture ) + { + ShopTexture->Release(); + ShopTexture = 0; + } + + switch(dialog_menu_id) + { + case -1: + _4B4224_UpdateNPCTopics((int)((char *)pDialogueNPCCount - 1)); + BackToHouseMenu(); + break; + + case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: + case HOUSE_DIALOGUE_LEARN_SKILLS: + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: + BackToHouseMenu(); + UI_CreateEndConversationButton(); + dialog_menu_id = HOUSE_DIALOGUE_MAIN; + InitializaDialogueOptions(in_current_building_type); + break; + + case HOUSE_DIALOGUE_SHOP_SELL: + case HOUSE_DIALOGUE_SHOP_IDENTIFY: + case HOUSE_DIALOGUE_SHOP_REPAIR: + UI_CreateEndConversationButton(); + dialog_menu_id = HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT; + InitializaDialogueOptions_Shops(in_current_building_type); + break; + + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES: + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: + BackToHouseMenu(); + UI_CreateEndConversationButton(); + dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN; + InitializaDialogueOptions_Tavern(in_current_building_type); + break; + + case HOUSE_DIALOGUE_NULL: + case HOUSE_DIALOGUE_MAIN: + pDialogueNPCCount = 0; + pDialogueWindow->Release(); + dialog_menu_id = HOUSE_DIALOGUE_NULL; + pDialogueWindow = 0; + pIcons_LOD->SyncLoadedFilesCount(); + + if ( uNumDialogueNPCPortraits == 1 ) + return 0; + + pBtn_ExitCancel = window_SpeakInHouse->pControlsHead; + if ( uNumDialogueNPCPortraits > 0 ) + { + for ( uint i = 0; i < (unsigned int)uNumDialogueNPCPortraits; ++i ) + { + HouseNPCPortraitsButtonsList[i] = window_SpeakInHouse->CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][i], + pNPCPortraits_y[uNumDialogueNPCPortraits - 1][i], + 63, 73, 1, 0, UIMSG_ClickHouseNPCPortrait, i, 0, byte_591180[i].data(), 0, 0, 0); + } + } + + BackToHouseMenu(); + break; + + default: + BackToHouseMenu(); + dialog_menu_id = HOUSE_DIALOGUE_MAIN; + InitializaDialogueOptions(in_current_building_type); + break; + } + return 1; +} + +//----- (004BF5B2) -------------------------------------------------------- +void BackToHouseMenu() +{ + pMouse->_469E24(); + if ( window_SpeakInHouse && window_SpeakInHouse->ptr_1C == (void *)165 && !pMovie_Track)//!this->pSmackerMovie ) + { + bGameoverLoop = true; + HouseDialogPressCloseBtn(); + window_SpeakInHouse->Release(); + pParty->uFlags &= 0xFFFFFFFD; + if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) ) + { + pAudioPlayer->PlaySound(SOUND_Invalid, 0, 0, -1, 0, 0, 0, 0); + window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_HouseInterior, 165, 0); + window_SpeakInHouse->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1, 0x31, "", 0); + window_SpeakInHouse->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2, 0x32, "", 0); + window_SpeakInHouse->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3, 0x33, "", 0); + window_SpeakInHouse->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4, 0x34, "", 0); + } + bGameoverLoop = 0; + } +}