Mercurial > mm7
diff GUI/UI/UICharacter.cpp @ 2501:0ff6a9e9bf7f
GUI folger
author | Ritor1 |
---|---|
date | Fri, 19 Sep 2014 04:21:12 +0600 |
parents | |
children | a77c34acdbc9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GUI/UI/UICharacter.cpp Fri Sep 19 04:21:12 2014 +0600 @@ -0,0 +1,2696 @@ +#define _CRTDBG_MAP_ALLOC +#include <stdlib.h> +#include <crtdbg.h> + +#define _CRT_SECURE_NO_WARNINGS +#include <algorithm> +#include "UICharacter.h" +#include "..\../Engine/MM7.h" +#include "..\../Engine/MapInfo.h" +#include "..\../Engine/Game.h" +#include "..\../GUIWindow.h" +#include "..\../GUIFont.h" +#include "..\../GUIProgressBar.h" +#include "..\../Engine/Party.h" +#include "..\../AudioPlayer.h" +#include "..\../Engine/Graphics/Render.h" +#include "..\../Engine/LOD.h" +#include "..\../Engine/Graphics/Viewport.h" +#include "..\../Engine/Timer.h" +#include "..\../Engine/Awards.h" +#include "..\../Engine/Spells/CastSpellInfo.h" +#include "..\../Engine/texts.h" +#include "..\../Mouse.h" + +#include "..\../Engine/mm7_data.h" + +int bRingsShownInCharScreen; // 5118E0 + +unsigned int ui_mainmenu_copyright_color; + +unsigned int ui_character_tooltip_header_default_color; +unsigned int ui_character_default_text_color; +unsigned int ui_character_skill_highlight_color; +unsigned int ui_character_header_text_color; +unsigned int ui_character_bonus_text_color; +unsigned int ui_character_bonus_text_color_neg; +unsigned int ui_character_skill_upgradeable_color; +unsigned int ui_character_skill_default_color; +unsigned int ui_character_stat_default_color; +unsigned int ui_character_stat_buffed_color; +unsigned int ui_character_stat_debuffed_color; +unsigned int ui_character_skillinfo_can_learn; +unsigned int ui_character_skillinfo_can_learn_gm; +unsigned int ui_character_skillinfo_cant_learn; +unsigned int ui_character_condition_normal_color; +unsigned int ui_character_condition_light_color; +unsigned int ui_character_condition_moderate_color; +unsigned int ui_character_condition_severe_color; +std::array<unsigned int, 6> ui_character_award_color; + +unsigned int ui_game_minimap_outline_color; +unsigned int ui_game_minimap_actor_friendly_color; +unsigned int ui_game_minimap_actor_hostile_color; +unsigned int ui_game_minimap_actor_corpse_color; +unsigned int ui_game_minimap_decoration_color_1; +unsigned int ui_game_minimap_projectile_color; +unsigned int ui_game_minimap_treasure_color; +std::array<unsigned int, 24> ui_game_character_record_playerbuff_colors; + +unsigned int ui_gamemenu_video_gamma_title_color; +unsigned int ui_gamemenu_keys_action_name_color; +unsigned int ui_gamemenu_keys_key_selection_blink_color_1; +unsigned int ui_gamemenu_keys_key_selection_blink_color_2; +unsigned int ui_gamemenu_keys_key_default_color; + +unsigned int ui_book_quests_title_color; +unsigned int ui_book_quests_text_color; +unsigned int ui_book_autonotes_title_color; +unsigned int ui_book_autonotes_text_color; +unsigned int ui_book_map_title_color; +unsigned int ui_book_map_coordinates_color; + +unsigned int ui_book_calendar_title_color; +unsigned int ui_book_calendar_time_color; +unsigned int ui_book_calendar_day_color; +unsigned int ui_book_calendar_month_color; +unsigned int ui_book_calendar_year_color; +unsigned int ui_book_calendar_moon_color; +unsigned int ui_book_calendar_location_color; + +unsigned int ui_book_journal_title_color; +unsigned int ui_book_journal_text_color; +unsigned int ui_book_journal_text_shadow; + +unsigned int ui_game_dialogue_npc_name_color; +unsigned int ui_game_dialogue_option_highlight_color; +unsigned int ui_game_dialogue_option_normal_color; + +unsigned int ui_house_player_cant_interact_color; + + +void set_default_ui_skin() +{ + ui_mainmenu_copyright_color = Color16(255, 255, 255); + + ui_character_tooltip_header_default_color = Color16(255, 255, 155); + ui_character_default_text_color = Color16(255, 255, 255); + ui_character_header_text_color = Color16(255, 255, 155); + ui_character_bonus_text_color = Color16(0, 255, 0); + ui_character_bonus_text_color_neg = Color16(255, 0, 0); + + ui_character_skill_upgradeable_color = Color16(0, 175, 255); + ui_character_skill_default_color = Color16(255, 0, 0); + ui_character_skill_highlight_color = Color16(255, 0, 0); + + ui_character_stat_default_color = Color16(255, 255, 255); + ui_character_stat_buffed_color = Color16(0, 255, 0); + ui_character_stat_debuffed_color = Color16(255, 35, 0); + + ui_character_skillinfo_can_learn = Color16(255, 255, 255); + ui_character_skillinfo_can_learn_gm = Color16(255, 255, 0); + ui_character_skillinfo_cant_learn = Color16(255, 0, 0); + + ui_character_condition_normal_color = Color16(255, 255, 255); + ui_character_condition_light_color = Color16(0, 255, 0); + ui_character_condition_moderate_color = Color16(225, 205, 35); + ui_character_condition_severe_color = Color16(255, 35, 0); + + ui_character_award_color[0] = Color16(248, 108, 160); + ui_character_award_color[1] = Color16(112, 220, 248); + ui_character_award_color[2] = Color16(192, 192, 240); + ui_character_award_color[3] = Color16( 64, 244, 96); + ui_character_award_color[4] = Color16(232, 244, 96); + ui_character_award_color[5] = Color16(240, 252, 192); + + ui_game_minimap_outline_color = Color16(0, 0, 255); + ui_game_minimap_actor_friendly_color = Color16(0, 255, 0); + ui_game_minimap_actor_hostile_color = Color16(255, 0, 0); + ui_game_minimap_actor_corpse_color = Color16(255, 255, 0); + ui_game_minimap_decoration_color_1 = Color16(255, 255, 255); + ui_game_minimap_projectile_color = Color16(255, 0, 0); + ui_game_minimap_treasure_color = Color16(0, 0, 255); + + ui_game_character_record_playerbuff_colors[0] = Color16(150, 212, 255); + ui_game_character_record_playerbuff_colors[1] = Color16(225, 225, 225); + ui_game_character_record_playerbuff_colors[2] = Color16(255, 128, 0); + ui_game_character_record_playerbuff_colors[3] = Color16(128, 128, 128); + ui_game_character_record_playerbuff_colors[4] = Color16(225, 225, 225); + ui_game_character_record_playerbuff_colors[5] = Color16(255, 85, 0); + ui_game_character_record_playerbuff_colors[6] = Color16(255, 128, 0); + ui_game_character_record_playerbuff_colors[7] = Color16(255, 85, 0); + ui_game_character_record_playerbuff_colors[8] = Color16(225, 225, 225); + ui_game_character_record_playerbuff_colors[9] = Color16(235, 15, 255); + ui_game_character_record_playerbuff_colors[10] = Color16(192, 192, 240); + ui_game_character_record_playerbuff_colors[11] = Color16(225, 225, 225); + ui_game_character_record_playerbuff_colors[12] = Color16(255, 128, 0); + ui_game_character_record_playerbuff_colors[13] = Color16(150, 212, 255); + ui_game_character_record_playerbuff_colors[14] = Color16(128, 128, 128); + ui_game_character_record_playerbuff_colors[15] = Color16(255, 255, 155); + ui_game_character_record_playerbuff_colors[16] = Color16(255, 255, 155); + ui_game_character_record_playerbuff_colors[17] = Color16(255, 255, 155); + ui_game_character_record_playerbuff_colors[18] = Color16(255, 255, 155); + ui_game_character_record_playerbuff_colors[19] = Color16(255, 255, 155); + ui_game_character_record_playerbuff_colors[20] = Color16(255, 255, 155); + ui_game_character_record_playerbuff_colors[21] = Color16(255, 255, 155); + ui_game_character_record_playerbuff_colors[22] = Color16(0, 128, 255); + ui_game_character_record_playerbuff_colors[23] = Color16(0, 128, 255); + + ui_gamemenu_video_gamma_title_color = Color16(255, 255, 155); + ui_gamemenu_keys_action_name_color = Color16(255, 255, 255); + ui_gamemenu_keys_key_selection_blink_color_1 = Color16(50, 0, 0); + ui_gamemenu_keys_key_selection_blink_color_2 = Color16(225, 205, 35); + ui_gamemenu_keys_key_default_color = Color16(255, 255, 255); + + ui_book_quests_title_color = Color16(255, 255, 255); + ui_book_quests_text_color = Color16(255, 255, 255); + ui_book_autonotes_title_color = Color16(255, 255, 255); + ui_book_autonotes_text_color = Color16(255, 255, 255); + ui_book_map_title_color = Color16(255, 255, 255); + ui_book_map_coordinates_color = Color16(255, 255, 255); + + ui_book_calendar_title_color = Color16(255, 255, 255); + ui_book_calendar_time_color = Color16(75, 75, 75); + ui_book_calendar_day_color = Color16(75, 75, 75); + ui_book_calendar_month_color = Color16(75, 75, 75); + ui_book_calendar_year_color = Color16(75, 75, 75); + ui_book_calendar_moon_color = Color16(75, 75, 75); + ui_book_calendar_location_color = Color16(75, 75, 75); + + ui_book_journal_title_color = Color16(255, 255, 255); + ui_book_journal_text_color = Color16(255, 255, 255); + ui_book_journal_text_shadow = Color16(0, 0, 0); + + ui_game_dialogue_npc_name_color = Color16(21, 153, 233); + ui_game_dialogue_option_highlight_color = Color16(225, 205, 35); + ui_game_dialogue_option_normal_color = Color16(255, 255, 255); + + ui_house_player_cant_interact_color = Color16(255, 255, 155); +} + +std::array<unsigned int, 16> papredoll_dbrds; +unsigned int papredoll_drhs[4]; +unsigned int papredoll_dlhus[4]; +unsigned int papredoll_dlhs[4]; +unsigned int papredoll_dbods[5]; +int paperdoll_armor_texture[4][17][3];//0x511294 +//int paperdoll_array_51132C[165]; +unsigned int papredoll_dlaus[5]; +unsigned int papredoll_dlads[4]; +int papredoll_flying_feet[22]; // 005115E0 +int paperdoll_boots_texture[4][6];//511638 +int paperdoll_cloak_collar_texture[4][10]; // weak +int paperdoll_cloak_texture[4][10]; +int paperdoll_helm_texture[2][16]; //511698 +int paperdoll_belt_texture[4][7]; //511718 + +const int paperdoll_Weapon[4][16][2] = {//4E4C30 + {{128, 205}, {30, 144}, {88, 85}, {0, 0}, {0, 0}, {0, 0}, {17, 104}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, + {{131, 201}, {38, 158}, {98, 87}, {0, 0}, {0, 0}, {0, 0}, {21, 100}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, + {{131, 216}, {29, 186}, {88, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, + {{123, 216}, {35, 184}, {98, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, + }; + +const int paperdoll_Boot[4][7][2] = //4E5490 + { + 0xE, 0x11D, 0xD, 0x11D, 0xC, 0x10A, 0xA, 0xFF, 0xD, 0xF9, 0xD, 0x137, 0xC, 0x10E, + 0x14, 0x125, 0x13, 0x122, 0x15, 0x120, 0x15, 0x114, 0x13, 0x10A, 0x11, 0x13E, 0x11, 0x116, + 0x1D, 0x121, 0x1C, 0x11F, 0x1B, 0x11B, 0x1C, 0x117, 0x16, 0x116, 0x1B, 0x137, 0x1B, 0x11B, + 0x1F, 0x127, 0x1F, 0x122, 0x1B, 0x11B, 0x1D, 0x117, 0x1D, 0x116, 0x1D, 0x137, 0x1B, 0x11F, + }; +const int paperdoll_Cloak[4][10][2] = //4E5570 + { + 0x11, 0x68, 0xF, 0x68, 0x14, 0x71, 0x19, 0x6B, 0x21, 0x6F, 0x5, 0x68, 0x5, 0x68, 0x14, 0x71, 0x3, 0x6B, 0xF, 0x6F, + 0x15, 0x64, 0xB, 0x6B, 0xE, 0x67, 0x15, 0x6B, 0x1B, 0x6F, 0x3, 0x6B, 0, 0x6B, 0xE, 0x67, 0, 0x6B, 0x3, 0x6F, + 0x10, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x25, 0x91, 0x29, 0x90, 0x8, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x3, 0x91, 0x3, 0x90, + 0x14, 0x92, 0x10, 0x92, 0x15, 0x98, 0x1F, 0x91, 0x22, 0x90, 0x8, 0x92, 0xC, 0x92, 0x15, 0x98, 0x3, 0x91, 0x3, 0x90, + }; +const int paperdoll_CloakCollar[4][10][2] = //4E56B0 + { + 0x11, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x20, 0x67, 0x21, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x1F, 0x67, + 0x13, 0x64, 0x35, 0x66, 0x29, 0x68, 0x1F, 0x68, 0x1F, 0x6A, 0x21, 0x6A, 0x2B, 0x66, 0x26, 0x68, 0x1F, 0x68, 0x1F, 0x6A, + 0, 0, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, 0x21, 0x87, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, + 0, 0, 0x38, 0x8A, 0x24, 0x8B, 0x1D, 0x8B, 0x21, 0x8C, 0x27, 0x8A, 0x34, 0x8A, 0x24, 0x8B, 0x25, 0x8B, 0x21, 0x8C, + }; +//int dword_4E56B4; // weak +const int paperdoll_Belt[4][7][2] = //4E57F0 + { + 0x3A, 0xB6, 0x37, 0xB2, 0x34, 0xB9, 0x3A, 0xB9, 0x37, 0xB7, 0x38, 0xAC, 0x37, 0xB7, + 0x3E, 0xAD, 0x3A, 0xAC, 0x37, 0xB0, 0x3A, 0xB1, 0x39, 0xB0, 0x3C, 0xA5, 0x39, 0xB0, + 0x3B, 0xD5, 0x37, 0xD2, 0x31, 0xD5, 0x39, 0xD6, 0x37, 0xD8, 0x37, 0xD1, 0x37, 0xD8, + 0x42, 0xD2, 0x3F, 0xD0, 0x3B, 0xD7, 0x3C, 0xD5, 0x3B, 0xD6, 0x3E, 0xCF, 0x36, 0xD6, + }; +const int paperdoll_Helm[4][16][2] = //4E58D0 + { + 0x3E, 0x1F, 0x41, 0x2C, 0x37, 0x2F, 0x31, 0x32, 0x37, 0x2A, 0x39, 0x28, 0x36, 0x34, 0x41, 0x38, 0x40, 0x31, 0x40, 0x21, 0x40, 0x31, 0x3C, 0x33, 0x3D, 0x24, 0x3A, 0x1A, 0x37, 0x2A, 0x41, 0x48, + 0x41, 0x1E, 0x42, 0x2B, 0x37, 0x2F, 0x34, 0x30, 0x39, 0x29, 0x3A, 0x26, 0x36, 0x34, 0x41, 0x37, 0x42, 0x32, 0x40, 0x21, 0x40, 0x31, 0x40, 0x2F, 0x3E, 0x22, 0x3B, 0x1A, 0x39, 0x29, 0x42, 0x47, + 0x3F, 0x47, 0x41, 0x56, 0x37, 0x59, 0x32, 0x5E, 0x37, 0x58, 0x39, 0x54, 0x34, 0x61, 0x40, 0x61, 0x41, 0x5D, 0x3E, 0x4F, 0x3E, 0x5B, 0x3D, 0x5B, 0x3F, 0x4C, 0x3B, 0x45, 0x37, 0x58, 0x41, 0x74, + 0x45, 0x45, 0x46, 0x54, 0x3A, 0x55, 0x38, 0x58, 0x3C, 0x54, 0x3F, 0x52, 0x39, 0x5B, 0x45, 0x5C, 0x47, 0x5C, 0x44, 0x4B, 0x44, 0x57, 0x43, 0x55, 0x44, 0x4A, 0x3E, 0x45, 0x3C, 0x54, 0x47, 0x70, + }; +const int pPaperdoll_Beards[4] = //4E5AD0 + { + 52, 130, 56, 136, + }; +const int pPaperdoll_LeftHand[4][2] = //4E5AE0 + { + 0x67, 0x6A, + 0x65, 0x6C, + 0x74, 0x8D, + 0x74, 0x93, + }; +const int pPaperdoll_SecondLeftHand[4][2] = //4E5B00 + { + 0x1A, 0x6B, + 0x28, 0x6D, + 0x19, 0x8D, + 0x20, 0x92, + }; +const int pPaperdoll_RightHand[4][2] = //4E5B20 + { + 0x1E, 0x90, + 0x22, 0x9E, + 0x19, 0xBA, + 0x1F, 0xB8, + }; +const int pPaperdollLeftEmptyHand[4][2] = //4E5B40 + { + 0x80, 0xCD, + 0x83, 0xC9, + 0x83, 0xD8, + 0x7B, 0xD8, + }; + +int pPaperdoll_BodyX = 481; // 004E4C28 +int pPaperdoll_BodyY = 0; // 004E4C2C +const int paperdoll_Armor_Coord[4][17][2] = //4E4E30 + { + // X Y + 0x2C, 0x67, 0x30, 0x69, 0x2D, 0x67, 0x2C, 0x64, 0x14, 0x66, 0x22, 0x67, 0x20, 0x66, 0x25, 0x66, 0x12, 0x66,//Human + 0x0A, 0x66, 0x13, 0x64, 0x0E, 0x64, 0x0A, 0x63, 0x14, 0x66, 0x0A, 0x63, 0x0A, 0x66, 0x25, 0x66, + + 0x32, 0x68, 0x32, 0x69, 0x35, 0x69, 0x33, 0x68, 0x24, 0x67, 0x30, 0x69, 0x33, 0x68, 0x31, 0x69, 0x19, 0x69, + 0x19, 0x6A, 0x16, 0x66, 0x16, 0x65, 0x0F, 0x6B, 0x24, 0x67, 0x0F, 0x6B, 0x19, 0x6A, 0x31, 0x69, + + 0x2A, 0x8C, 0x29, 0x8C, 0x2A, 0x89, 0x29, 0x86, 0x12, 0x87, 0x2D, 0x89, 0x2A, 0x88, 0x25, 0x87, 0x12, 0x8B, + 0x12, 0x8B, 0x11, 0x8A, 0x15, 0x87, 0x09, 0x89, 0x12, 0x87, 0x09, 0x89, 0x12, 0x8B, 0x25, 0x87, + + 0x33, 0x90, 0x32, 0x90, 0x34, 0x91, 0x32, 0x8E, 0x21, 0x8B, 0x31, 0x8B, 0x33, 0x8E, 0x2F, 0x8F, 0x16, 0x8D, + 0x18, 0x8C, 0x19, 0x8C, 0x1B, 0x8E, 0x0C, 0x8C, 0x21, 0x8B, 0x0C, 0x8C, 0x18, 0x8C, 0x2F, 0x8F, + }; +const int paperdoll_shoulder_coord[4][17][2] = //4E5050 + { + 0x64, 0x67, 0x61, 0x67, 0x65, 0x68, 0x6E, 0x74, 0x6C, 0x68, 0x61, 0x67, 0x66, 0x68, 0x6C, 0x6A, 0x6E, 0x6D, + 0x67, 0x69, 0x70, 0x67, 0x6E, 0x6D, 0x6C, 0x6F, 0x6C, 0x68, 0x6C, 0x6F, 0x67, 0x69, 0x6C, 0x6A, + + 0x60, 0x6B, 0x60, 0x6C, 0x60, 0x6B, 0x61, 0x6A, 0x60, 0x69, 0x60, 0x6A, 0x60, 0x6A, 0x61, 0x69, 0x63, 0x6A, + 0x64, 0x6A, 0x61, 0x66, 0x66, 0x67, 0x64, 0x6C, 0x60, 0x69, 0x64, 0x6C, 0x64, 0x6A, 0x61, 0x69, + + 0x6D, 0x8C, 0x75, 0x8C, 0, 0, 0x72, 0x8D, 0x6A, 0x89, 0, 0, 0x73, 0x8C, 0x69, 0x8C, 0x6E, 0x8D, + 0x71, 0x8D, 0x70, 0x8D, 0x72, 0x8D, 0x74, 0x8E, 0x6A, 0x89, 0x74, 0x8E, 0x71, 0x8D, 0x69, 0x8C, + + 0x72, 0x91, 0x72, 0x91, 0, 0, 0x6E, 0x92, 0x6F, 0x91, 0, 0, 0, 0, 0x6E, 0x91, 0x71, 0x90, + 0x72, 0x8D, 0x72, 0x90, 0x73, 0x93, 0x73, 0x90, 0x6F, 0x91, 0x73, 0x90, 0x72, 0x8D, 0x6E, 0x91, + }; +const int paperdoll_shoulder_second_coord[4][17][2] = //dword_4E5270 + { + 0, 0, 0x61, 0x67, 0, 0, 0x64, 0x69, 0x64, 0x68, 0, 0, 0, 0, 0x5E, 0x66, 0x5F, 0x69, + 0x55, 0x69, 0x5F, 0x67, 0x5F, 0x68, 0x32, 0x69, 0x64, 0x68, 0x32, 0x69, 0x55, 0x69, 0x5E, 0x66, + + 0, 0, 0x60, 0x6C, 0, 0, 0x60, 0x6C, 0x5E, 0x69, 0, 0, 0, 0, 0x5D, 0x6A, 0x5B, 0x6A, + 0x5B, 0x6A, 0x59, 0x69, 0x56, 0x68, 0x38, 0x6E, 0x5E, 0x69, 0x38, 0x6E, 0x5B, 0x6A, 0x5D, 0x6A, + + 0, 0, 0x75, 0x8C, 0, 0, 0x72, 0x8D, 0x62, 0x89, 0, 0, 0, 0, 0x69, 0x8C, 0x5E, 0x8D, + 0x61, 0x8D, 0x5F, 0x8D, 0x60, 0x8D, 0x2E, 0x8C, 0x62, 0x89, 0x2E, 0x8C, 0x61, 0x8D, 0x69, 0x8C, + + 0, 0, 0x72, 0x91, 0, 0, 0x72, 0x91, 0x67, 0x8F, 0, 0, 0, 0, 0x6E, 0x91, 0x64, 0x93, + 0x65, 0x8C, 0x65, 0x91, 0x67, 0x91, 0x36, 0x90, 0x67, 0x8F, 0x36, 0x90, 0x65, 0x8C, 0x6E, 0x91, + }; + +const char *dlad_texnames_by_face[25] = + { + "pc01lad", "pc02lad", "pc03lad", "pc04lad", "pc05lad", "pc06lad", + "pc07lad", "pc08lad", "pc09lad", "pc10lad", "pc11lad", "pc12lad", + "pc13lad", "pc14lad", "pc15lad", "pc16lad", "pc17lad", "pc18lad", + "pc19lad", "pc20lad", "pc21lad", "pc22lad", "pc23lad", "pc24lad", + "pc25lad" + }; +const char *dlau_texnames_by_face[25] = + { + "pc01lau", "pc02lau", "pc03lau", "pc04lau", "pc05lau", "pc06lau", + "pc07lau", "pc08lau", "pc09lau", "pc10lau", "pc11lau", "pc12lau", + "pc13lau", "pc14lau", "pc15lau", "pc16lau", "pc17lau", "pc18lau", + "pc19lau", "pc20lau", "pc21lau", "pc22lau", "pc23lau", "pc24lau", + "pc25lau" + }; +const char *dbod_texnames_by_face[25] = + { + "pc01bod", "pc02bod", "pc03bod", "pc04bod", "pc05bod", "pc06bod", + "pc07bod", "pc08bod", "pc09bod", "pc10bod", "pc11bod", "pc12bod", + "pc13bod", "pc14bod", "pc15bod", "pc16bod", "pc17bod", "pc18bod", + "pc19bod", "pc20bod", "pc21bod", "pc22bod", "pc23bod", "pc24bod", + "pc25bod" + }; +const char *drh_texnames_by_face[25] = + { + + "pc01rh", "pc02rh", "pc03rh", "pc04rh", "pc05rh", "pc06rh", + "pc07rh", "pc08rh", "pc09rh", "pc10rh", "pc11rh", "pc12rh", + "pc13rh", "pc14rh", "pc15rh", "pc16rh", "pc17rh", "pc18rh", + "pc19rh", "pc20rh", "pc21rh", "pc22rh", "pc23rh", "pc24rh", + "pc25rh" + }; +const char *dlh_texnames_by_face[25] = + { + "pc01lh", "pc02lh", "pc03lh", "pc04lh", "pc05lh", "pc06lh", + "pc07lh", "pc08lh", "pc09lh", "pc10lh", "pc11lh", "pc12lh", + "pc13lh", "pc14lh", "pc15lh", "pc16lh", "pc17lh", "pc18lh", + "pc19lh", "pc20lh", "pc21lh", "pc22lh", "pc23lh", "pc24lh", + "pc25lh" + }; +const char *dlhu_texnames_by_face[25] = + { + "pc01lhu", "pc02lhu", "pc03lhu", "pc04lhu", "pc05lhu", "pc06lhu", + "pc07lhu", "pc08lhu", "pc09lhu", "pc10lhu", "pc11lhu", "pc12lhu", + "pc13lhu", "pc14lhu", "pc15lhu", "pc16lhu", "pc17lhu", "pc18lhu", + "pc19lhu", "pc20lhu", "pc21lhu", "pc22lhu", "pc23lhu", "pc24lhu", + "pc25lhu" + }; + +const int pArmorSkills[5] = {PLAYER_SKILL_LEATHER, PLAYER_SKILL_CHAIN, PLAYER_SKILL_PLATE, PLAYER_SKILL_SHIELD, PLAYER_SKILL_DODGE}; +const int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, + PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER}; +const int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, + PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, + PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING}; +const int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, + PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK}; + +//----- (00421626) -------------------------------------------------------- +GUIWindow *CharacterUI_Initialize(unsigned int _this) +{ + GUIWindow *pWindow; // edi@3 + + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + + pEventTimer->Pause(); + pAudioPlayer->StopChannels(-1, -1); + bRingsShownInCharScreen = false; + CharacterUI_LoadPaperdollTextures(); + pCurrentScreen = _this; + + pWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CharacterRecord, uActiveCharacter, 0); + pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308, + pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureWidth, + pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureHeight, + 1, 0, UIMSG_ClickStatsBtn, 0, 'S', pGlobalTXT_LocalizationStrings[216],// Stats + pIcons_LOD->GetTexture(papredoll_dbrds[10]), + pIcons_LOD->GetTexture(papredoll_dbrds[9]), 0); + pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308, + pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureWidth, + pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureHeight, + 1, 0, UIMSG_ClickSkillsBtn, 0, 'K', pGlobalTXT_LocalizationStrings[205],//Skills + pIcons_LOD->GetTexture(papredoll_dbrds[8]), + pIcons_LOD->GetTexture(papredoll_dbrds[7]), 0); + pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308, + pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureWidth, + pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureHeight, + 1, 0, UIMSG_ClickInventoryBtn, 0, 'I', pGlobalTXT_LocalizationStrings[120], //Inventory + pIcons_LOD->GetTexture(papredoll_dbrds[6]), + pIcons_LOD->GetTexture(papredoll_dbrds[5]), 0); + pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308, + pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureWidth, + pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureHeight, + 1, 0, UIMSG_ClickAwardsBtn, 0, 'A', pGlobalTXT_LocalizationStrings[22], //Awards + pIcons_LOD->GetTexture(papredoll_dbrds[4]), + pIcons_LOD->GetTexture(papredoll_dbrds[3]), 0); + pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308, + pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureWidth, + pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureHeight, + 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit + pIcons_LOD->GetTexture(papredoll_dbrds[2]), + pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); + pWindow->CreateButton(0, 0, 476, 345, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); + pCharacterScreen_DetalizBtn = pWindow->CreateButton(600, 300, 30, 30, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64], 0); + pCharacterScreen_DollBtn = pWindow->CreateButton(476, 0, 164, 345, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); + + pWindow->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); + pWindow->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + pWindow->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + pWindow->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); + + pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); + FillAwardsData(); + return pWindow; +} + +//----- (004219BE) -------------------------------------------------------- +GUIWindow *CastSpellInfo::GetCastSpellInInventoryWindow() +{ + GUIWindow *CS_inventory_window; // ebx@1 + + pEventTimer->Pause(); + pAudioPlayer->StopChannels(-1, -1); + bRingsShownInCharScreen = 0; + CharacterUI_LoadPaperdollTextures(); + pCurrentScreen = SCREEN_CASTING; + CS_inventory_window = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell_InInventory, (int)this, 0); + pCharacterScreen_ExitBtn = CS_inventory_window->CreateButton(394, 318, 75, 33, 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, + pGlobalTXT_LocalizationStrings[79], // Close + pIcons_LOD->GetTexture(papredoll_dbrds[2]), + pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); + CS_inventory_window->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); + pCharacterScreen_DollBtn = CS_inventory_window->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); + + CS_inventory_window->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); + CS_inventory_window->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + CS_inventory_window->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + CS_inventory_window->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); + + return CS_inventory_window; +} + +static int CharacterUI_SkillsTab_Draw__DrawSkillTable(Player *player, int x, int y, const int *skill_list, int skill_list_size, int right_margin, const char *skill_group_name) +{ + int y_offset = y; + + sprintf(pTmpBuf.data(), "%s\r%03d%s", skill_group_name, right_margin, pGlobalTXT_LocalizationStrings[131]); //"Level" + pGUIWindow_CurrentMenu->DrawText(pFontArrus, x, y, ui_character_header_text_color, pTmpBuf.data(), 0, 0, 0); + + int num_skills_drawn = 0; + for (int i = 0; i < skill_list_size; ++i) + { + PLAYER_SKILL_TYPE skill = (PLAYER_SKILL_TYPE)skill_list[i]; + for (uint j = 0; j < pGUIWindow_CurrentMenu->uNumControls; ++j) + { + GUIButton* v8 = pGUIWindow_CurrentMenu->pControlsHead; + + for (int v7 = j; v7 > 0; --v7) + v8 = v8->pNext; + + int v9 = v8->field_1C; + if ((short)(v8->field_1C) >= 0) + continue; + if ( (v9 & 0x7FFF) != skill ) + continue; + + ++num_skills_drawn; + y_offset = v8->uY; + + ushort skill_value = player->pActiveSkills[skill]; + int skill_level = skill_value & 0x3F; + + uint skill_color = 0; + uint skill_mastery_color = 0; + if (player->uSkillPoints > skill_level) + skill_color = ui_character_skill_upgradeable_color; + + if (pGUIWindow_CurrentMenu->pCurrentPosActiveItem == j) + { + if (player->uSkillPoints > skill_level) + skill_mastery_color = ui_character_bonus_text_color; + else + skill_mastery_color = ui_character_skill_default_color; + skill_color = skill_mastery_color; + } + + if (SkillToMastery(skill_value) == 1) + { + sprintfex(pTmpBuf.data(), "%s\r%03d%2d", pSkillNames[skill], right_margin, skill_level); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf.data(), 0, 0, 0); + } + else + { + const char *skill_level_str = nullptr; + + switch (SkillToMastery(skill_value)) + { + case 4: skill_level_str = pGlobalTXT_LocalizationStrings[96]; break; // "Grand" + case 3: skill_level_str = pGlobalTXT_LocalizationStrings[432]; break; // Master + case 2: skill_level_str = pGlobalTXT_LocalizationStrings[433]; break; // Expert + } + + if (!skill_mastery_color) + skill_mastery_color = ui_character_header_text_color; + sprintfex(pTmpBuf.data(), "%s \f%05d%s\f%05d\r%03d%2d", pSkillNames[skill], skill_mastery_color, skill_level_str, skill_color, right_margin, skill_level); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf.data(), 0, 0, 0); + } + } + } + + if (!num_skills_drawn) + { + y_offset += LOBYTE(pFontLucida->uFontHeight) - 3; + pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, y_offset, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); //"None" + } + + return y_offset; +} + +//----- (00419719) -------------------------------------------------------- +void CharacterUI_SkillsTab_Draw(Player *player) +{ + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_skill", TEXTURE_16BIT_PALETTE)); + + sprintfex(pTmpBuf.data(), "%s \f%05d^Pv[%s]\f00000\r177%s: \f%05d%d\f00000", + pGlobalTXT_LocalizationStrings[206], // Skills for + ui_character_header_text_color, + player->pName, + pGlobalTXT_LocalizationStrings[207], // Skill Points + player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, + player->uSkillPoints); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf.data(), 0, 0, 0); + + int y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; + y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pWeaponSkills, 9, 400, pGlobalTXT_LocalizationStrings[242]); // "Weapons" + + y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10; + CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pMagicSkills, 9, 400, pGlobalTXT_LocalizationStrings[138]); // "Magic" + + y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; + y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pArmorSkills, 5, 177, pGlobalTXT_LocalizationStrings[11]); // "Armor" + + y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10; + y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pMiscSkills, 12, 177, pGlobalTXT_LocalizationStrings[143]); //"Misc" +} + +//----- (0041A000) -------------------------------------------------------- +void CharacterUI_AwardsTab_Draw(Player *player) +{ + int items_per_page; // eax@1 + char *v6; // ebx@15 + char Source[100]; // [sp+Ch] [bp-C4h]@1 + GUIWindow awards_window; // [sp+70h] [bp-60h]@1 + + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_award", TEXTURE_16BIT_PALETTE)); + sprintfex(pTmpBuf.data(), "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], ui_character_header_text_color); + sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]); + strcat(pTmpBuf.data(), Source); + strcat(pTmpBuf.data(), "\f00000"); + + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf.data(), 0, 0, 0); + items_per_page = books_primary_item_per_page; + awards_window.uFrameX = 12; + awards_window.uFrameY = 48; + awards_window.uFrameWidth = 424; + awards_window.uFrameHeight = 290; + awards_window.uFrameZ = 435; + awards_window.uFrameW = 337; + if (BtnDown_flag && num_achieved_awards + books_primary_item_per_page < full_num_items_in_book) + items_per_page = books_primary_item_per_page++ + 1; + if (BtnUp_flag && items_per_page) + { + --items_per_page; + books_primary_item_per_page = items_per_page; + } + + if ( books_page_number < 0 ) + { + items_per_page += num_achieved_awards; + books_primary_item_per_page = items_per_page; + if ( (signed int)(num_achieved_awards + items_per_page) > full_num_items_in_book ) + { + items_per_page = full_num_items_in_book - num_achieved_awards; + books_primary_item_per_page = items_per_page; + } + } + else if ( books_page_number > 0 ) + { + items_per_page -= num_achieved_awards; + books_primary_item_per_page = items_per_page; + if ( items_per_page < 0 ) + { + items_per_page = 0; + books_primary_item_per_page = items_per_page; + } + } + BtnDown_flag = 0; + BtnUp_flag = 0; + num_achieved_awards = 0; + books_page_number = 0; + + for ( int i = items_per_page; i < full_num_items_in_book; ++i) + { + v6 = (char *)pAwards[achieved_awards[i]].pText;//(char *)dword_723E80_award_related[v20 / 4]; + pTmpBuf[0] = 0; + switch (achieved_awards[i]) + { + case Award_Arena_PageWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaPageWins); break; + case Award_Arena_SquireWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaSquireWins); break; + case Award_Arena_KnightWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaKnightWins); break; + case Award_Arena_LordWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaLordWins); break; + case Award_ArcomageWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArcomageWins); break; + case Award_ArcomageLoses: sprintf(pTmpBuf.data(), v6, pParty->uNumArcomageLoses); break; + case Award_Deaths: sprintf(pTmpBuf.data(), v6, pParty->uNumDeaths); break; + case Award_BountiesCollected: sprintf(pTmpBuf.data(), v6, pParty->uNumBountiesCollected); break; + case Award_Fine: sprintf(pTmpBuf.data(), v6, pParty->uFine); break; + case Award_PrisonTerms: sprintf(pTmpBuf.data(), v6, pParty->uNumPrisonTerms); break; + } + + if (*pTmpBuf.data()) + v6 = pTmpBuf.data(); + + awards_window.DrawText(pFontArrus, 0, 0, ui_character_award_color[pAwards[achieved_awards[i]].uPriority % 6], v6, 0, 0, 0); + awards_window.uFrameY = pFontArrus->CalcTextHeight(v6, &awards_window, 0, 0) + awards_window.uFrameY + 8; + if (awards_window.uFrameY > awards_window.uFrameHeight) + break; + + ++num_achieved_awards; + } +} + +//----- (0041A2C1) -------------------------------------------------------- +unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels) +{ + if ( (signed int)uNumPixels < 14 ) + uNumPixels = 14; + return ((signed int)(uNumPixels - 14) >> 5) + 1; +} + +//----- (0041A556) -------------------------------------------------------- +void draw_leather() +{ + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather)); +} + +//----- (0041ABFD) -------------------------------------------------------- +void CharacterUI_CharacterScreen_Draw(Player *player) +{ + pRenderer->ClearZBuffer(0, 479); + switch (pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0]) + { + case WINDOW_CharacterWindow_Stats: // stats + CharacterUI_ReleaseButtons(); + ReleaseAwardsScrollBar(); + CharacterUI_StatsTab_Draw(player); + pRenderer->DrawTextureIndexed(pCharacterScreen_StatsBtn->uX, + pCharacterScreen_StatsBtn->uY, + pIcons_LOD->LoadTexturePtr("ib-cd1-d", TEXTURE_16BIT_PALETTE)); + break; + + case WINDOW_CharacterWindow_Skills: // skills + if (dword_507CC0_activ_ch != uActiveCharacter) + { + CharacterUI_ReleaseButtons(); + CharacterUI_SkillsTab_CreateButtons(); + } + ReleaseAwardsScrollBar(); + CharacterUI_SkillsTab_Draw(player); + pRenderer->DrawTextureIndexed(pCharacterScreen_SkillsBtn->uX, + pCharacterScreen_SkillsBtn->uY, + pIcons_LOD->LoadTexturePtr("ib-cd2-d", TEXTURE_16BIT_PALETTE)); + break; + + case WINDOW_CharacterWindow_Awards: // awards + CharacterUI_ReleaseButtons(); + ReleaseAwardsScrollBar(); + CreateAwardsScrollBar(); + CharacterUI_AwardsTab_Draw(player); + pRenderer->DrawTextureIndexed(pCharacterScreen_AwardsBtn->uX, + pCharacterScreen_AwardsBtn->uY, + pIcons_LOD->LoadTexturePtr("ib-cd4-d", TEXTURE_16BIT_PALETTE)); + break; + + case WINDOW_CharacterWindow_Inventory: // inventory and other + CharacterUI_ReleaseButtons(); + ReleaseAwardsScrollBar(); + CharacterUI_InventoryTab_Draw(player, false); + pRenderer->DrawTextureIndexed(pCharacterScreen_InventoryBtn->uX, + pCharacterScreen_InventoryBtn->uY, + pIcons_LOD->LoadTexturePtr("ib-cd3-d", TEXTURE_16BIT_PALETTE)); + break; + + default: break; + } + + if (bRingsShownInCharScreen) + CharacterUI_DrawPaperdollWithRingOverlay(player); + else + CharacterUI_DrawPaperdoll(player); +} + +//----- (0043CC7C) -------------------------------------------------------- +void CharacterUI_DrawPaperdoll(Player *player) +{ + ItemGen *item; // edi@38 + int item_X; // ebx@38 + int index; // eax@65 + int v59; // ebx@129 + unsigned int v75; // ebx@170 + int v94; // ebx@214 + unsigned int v127; // ebx@314 + unsigned int v153; // eax@370 + char *v166; // [sp-8h] [bp-54h]@16 + const char *container; // [sp-8h] [bp-54h]@79 + char *v181; // [sp-8h] [bp-54h]@337 + int item_Y; // [sp+10h] [bp-3Ch]@38 + int pBodyComplection; // [sp+24h] [bp-28h]@6 + bool two_handed_left_fist; // [sp+34h] [bp-18h]@361 + signed int IsDwarf; // [sp+40h] [bp-Ch]@4 + + pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); + if (player->GetRace() == CHARACTER_RACE_DWARF) + { + IsDwarf = 1; + pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 2 : 3; + } + else + { + IsDwarf = 0; + pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 0 : 1; + } + + int uPlayerID = 0; + for (uint i = 0; i < 4; ++i) + if (pPlayers[i + 1] == player) + { + uPlayerID = i + 1; + break; + } + + pRenderer->ResetTextureClipRect(); + pRenderer->DrawTextureIndexed(467, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));//Подложка + if ( IsPlayerWearingWatersuit[uPlayerID] )//акваланг + { + pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); + if ( !bRingsShownInCharScreen ) + pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), player->pEquipment.uArmor); + //Рука не занята или ... + if ( !player->GetItem(&PlayerEquipment::uMainHand) + || ( player->GetMainHandItem()->GetItemEquipType() != EQUIP_TWO_HANDED) + && (player->GetMainHandItem()->GetItemEquipType() != PLAYER_SKILL_SPEAR + || player->GetItem(&PlayerEquipment::uShield)) ) + pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], + pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); + //-----------------------------------------------------(Hand/Рука)--------------------------------------------------------------- + if ( player->GetItem(&PlayerEquipment::uMainHand) ) + { + item = player->GetMainHandItem(); + item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item->uItemID].uEquipX; + item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item->uItemID].uEquipY; + if ( item->uItemID == 64 ) //blaster + v166 = "item64v1"; + else + v166 = item->GetIconName(); + + if ( item->ItemEnchanted() ) + { + if ( item->AuraEffectRed() ) + container = "sptext01"; + else if ( item->AuraEffectBlue() ) + container = "sp28a"; + else if ( item->AuraEffectGreen() ) + container = "sp30a"; + else if ( item->AuraEffectPurple() ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->ResetEnchantAnimation(); + ptr_50C9A4_ItemToEnchant = nullptr; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE)), + pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); + } + else if ( item->uAttributes & ITEM_BROKEN ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); + else if ( item->uAttributes & ITEM_IDENTIFIED ) + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); + else + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); + + if ( !bRingsShownInCharScreen ) + pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE)), player->pEquipment.uMainHand); + } + } + else// без акваланга + { + //----------------(Bow/ Лук)------------------------------------------------- + if ( player->GetItem(&PlayerEquipment::uBow) ) + { + item = player->GetBowItem(); + item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][2][0] - pItemsTable->pItems[item->uItemID].uEquipX; + item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][2][1] - pItemsTable->pItems[item->uItemID].uEquipY; + + if ( item->ItemEnchanted() )// применён закл + { + if ( item->AuraEffectRed() ) + container = "sptext01"; + else if ( item->AuraEffectBlue() ) + container = "sp28a"; + else if ( item->AuraEffectGreen() ) + container = "sp30a"; + else if ( item->AuraEffectPurple() ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->ResetEnchantAnimation(); + ptr_50C9A4_ItemToEnchant = nullptr; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE)), + pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),GetTickCount() * 0.1, 0, 255); + } + else if ( item->uAttributes & ITEM_BROKEN ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE))); + else if ( !(item->uAttributes & ITEM_IDENTIFIED) )//не опознанный лук зелёный + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE))); + else // опознанный лук + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE))); + + if ( !bRingsShownInCharScreen ) + pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE)), + player->pEquipment.uBow); + } + //-----------------------------(Cloak/Плащ)--------------------------------------------------------- + if ( player->GetItem(&PlayerEquipment::uCloak) ) + { + item = player->GetCloakItem(); + switch ( item->uItemID ) + { + case ITEM_RELIC_TWILIGHT: + index = 5; + break; + case ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP: + index = 6; + break; + case ITEM_RARE_SUN_CLOAK: + index = 7; + break; + case ITEM_RARE_MOON_CLOAK: + index = 8; + break; + case ITEM_RARE_VAMPIRES_CAPE: + index = 9; + break; + default: + index = item->uItemID - 105; + break; + } + if ( index >= 0 && index < 10 ) + { + item_X = pPaperdoll_BodyX + paperdoll_Cloak[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_Cloak[pBodyComplection][index][1]; + + if ( item->ItemEnchanted() ) + { + if ( item->AuraEffectRed() ) + container = "sptext01"; + else if ( item->AuraEffectBlue() ) + container = "sp28a"; + else if ( item->AuraEffectGreen() ) + container = "sp30a"; + else if ( item->AuraEffectPurple() ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->ResetEnchantAnimation();//~0x000000F0 + ptr_50C9A4_ItemToEnchant = nullptr; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index]), + pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); + } + else if ( item->uAttributes & ITEM_BROKEN ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index])); + else + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index])); + + if ( !bRingsShownInCharScreen ) + pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index]), + player->pEquipment.uCloak); + } + } + //-------------------------------(Paperdoll/Кукла)------------------------------------------- + pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); + //-------------------------------(Armor/Броня)----------------------------------------------- + if ( player->GetItem(&PlayerEquipment::uArmor) ) + { + item = player->GetArmorItem(); + switch ( item->uItemID ) + { + case ITEM_ARTIFACT_GOVERNORS_ARMOR: + index = 15; + break; + case ITEM_ARTIFACT_YORUBA: + index = 14; + break; + case ITEM_RELIC_HARECS_LEATHER: + index = 13; + break; + case ITEM_ELVEN_CHAINMAIL: + index = 16; + break; + default: + index = item->uItemID - 66; + break; + } + if ( index >= 0 && index < 17 ) + { + item_X = pPaperdoll_BodyX + paperdoll_Armor_Coord[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_Armor_Coord[pBodyComplection][index][1]; + + if ( item->ItemEnchanted() ) + { + if ( item->AuraEffectRed() ) + container = "sptext01"; + else if ( item->AuraEffectBlue() ) + container = "sp28a"; + else if ( item->AuraEffectGreen() ) + container = "sp30a"; + else if ( item->AuraEffectPurple() ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->ResetEnchantAnimation();//~0x000000F0 + ptr_50C9A4_ItemToEnchant = nullptr; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][0]), + pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); + } + else if ( item->uAttributes & ITEM_BROKEN ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][0])); + else if ( !(item->uAttributes & ITEM_IDENTIFIED) ) + pRenderer->DrawTransparentGreenShade(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]]); + else + pRenderer->DrawTextureTransparent(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]]); + + if ( !bRingsShownInCharScreen ) + pRenderer->DrawMaskToZBuffer(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]], + player->pEquipment.uArmor); + } + } + //----------------------------------(Boot/Обувь)-------------------------------------------------------- + if ( player->GetItem(&PlayerEquipment::uBoot) ) + { + item = player->GetBootItem(); + switch ( item->uItemID ) + { + case ITEM_ARTIFACT_HERMES_SANDALS: + index = 5; + v59 = papredoll_flying_feet[player->uCurrentFace]; + break; + case ITEM_ARTIFACT_LEAGUE_BOOTS: + index = 6; + v59 = paperdoll_boots_texture[pBodyComplection][5]; + break; + default: + index = item->uItemID - 115; + v59 = paperdoll_boots_texture[pBodyComplection][index]; + break; + } + if ( index >= 0 && index < 7 ) + { + item_X = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][index][1]; + + if ( item->ItemEnchanted() ) + { + if ( item->AuraEffectRed() ) + container = "sptext01"; + else if ( item->AuraEffectBlue() ) + container = "sp28a"; + else if ( item->AuraEffectGreen() ) + container = "sp30a"; + else if ( item->AuraEffectPurple() ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->ResetEnchantAnimation();//~0x000000F0 + ptr_50C9A4_ItemToEnchant = nullptr; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v59), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), + GetTickCount() * 0.1, 0, 255); + } + else if ( item->uAttributes & ITEM_BROKEN ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v59)); + else if ( item->uAttributes & ITEM_IDENTIFIED ) + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v59)); + else + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v59)); + + if ( !bRingsShownInCharScreen ) + pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v59), player->pEquipment.uBoot); + } + } + //--------------------------------------------(Hand/Рука)------------------------------------------------------ + if ( !player->GetItem(&PlayerEquipment::uMainHand) + || ( player->GetMainHandItem()->GetItemEquipType() != EQUIP_TWO_HANDED) + && (player->GetMainHandItem()->GetPlayerSkillType() != PLAYER_SKILL_SPEAR + || player->GetItem(&PlayerEquipment::uShield)) ) + pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], + pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); + //--------------------------------------------(Belt/Пояс)------------------------------------------------------- + if ( player->GetItem(&PlayerEquipment::uBelt)) + { + item = player->GetBeltItem(); + switch ( item->uItemID ) + { + case ITEM_RILIC_TITANS_BELT: + index = 5; + break; + case ITEM_ARTIFACT_HEROS_BELT: + index = 6; + break; + default: + index = item->uItemID - 100; + break; + } + if ( index >= 0 && index < 7 ) + { + item_X = pPaperdoll_BodyX + paperdoll_Belt[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_Belt[pBodyComplection][index][1]; + if ( IsDwarf != 1 || index == 5 ) + v75 = paperdoll_belt_texture[pBodyComplection][index]; + else + v75 = paperdoll_belt_texture[pBodyComplection - 2][index]; + + if ( item->ItemEnchanted() ) + { + if ( item->AuraEffectRed() ) + container = "sptext01"; + else if ( item->AuraEffectBlue() ) + container = "sp28a"; + else if ( item->AuraEffectGreen() ) + container = "sp30a"; + else if ( item->AuraEffectPurple() ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->ResetEnchantAnimation();//~0x000000F0 + ptr_50C9A4_ItemToEnchant = nullptr; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v75), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), + GetTickCount() * 0.1, 0, 255); + } + else if ( item->uAttributes & ITEM_BROKEN ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v75)); + else if ( item->uAttributes & ITEM_IDENTIFIED ) + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v75)); + else + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v75)); + + if ( !bRingsShownInCharScreen ) + pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v75), player->pEquipment.uBelt); + } + } + //--------------------------------(Shoulder/Плечи)--------------------------------------------- + if (player->GetItem(&PlayerEquipment::uArmor)) + { + item = player->GetArmorItem(); + switch ( item->uItemID ) + { + case ITEM_ARTIFACT_GOVERNORS_ARMOR: + index = 15; + break; + case ITEM_ARTIFACT_YORUBA: + index = 14; + break; + case ITEM_RELIC_HARECS_LEATHER: + index = 13; + break; + case ITEM_ELVEN_CHAINMAIL: + index = 16; + break; + default: + index = item->uItemID - 66; + break; + } + if ( index >= 0 && index < 17 ) + { + if ( player->GetItem(&PlayerEquipment::uMainHand) && (player->GetMainHandItem()->GetItemEquipType() == EQUIP_TWO_HANDED + || player->GetMainHandItem()->GetPlayerSkillType() == PLAYER_SKILL_SPEAR + && !player->GetItem(&PlayerEquipment::uShield) ))//без щита + { + v94 = paperdoll_armor_texture[pBodyComplection][index][2]; + if ( paperdoll_armor_texture[pBodyComplection][index][2] == pIcons_LOD->FindTextureByName("pending") ) + { + v94 = paperdoll_armor_texture[pBodyComplection][index][1]; + item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; + } + else + { + item_X = pPaperdoll_BodyX + paperdoll_shoulder_second_coord[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_shoulder_second_coord[pBodyComplection][index][1]; + } + if ( v94 != pIcons_LOD->FindTextureByName("pending") ) + { + if ( item->ItemEnchanted() ) + { + if ( paperdoll_armor_texture[pBodyComplection][index][2] != pIcons_LOD->FindTextureByName("pending") ) + { + if ( item->AuraEffectRed() ) + container = "sptext01"; + else if ( item->AuraEffectBlue() ) + container = "sp28a"; + else if ( item->AuraEffectGreen() ) + container = "sp30a"; + else if ( item->AuraEffectPurple() ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->ResetEnchantAnimation();//~0x000000F0 + ptr_50C9A4_ItemToEnchant = nullptr; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v94), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), + GetTickCount() * 0.1, 0, 255); + } + } + else if ( item->uAttributes & ITEM_BROKEN ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); + else if ( item->uAttributes & ITEM_IDENTIFIED ) + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v94)); + else + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); + + } + } + else//без ничего или с щитом + { + //v94 = paperdoll_armor_texture[pBodyComplection][index][1]; + if ( paperdoll_armor_texture[pBodyComplection][index][1] != pIcons_LOD->FindTextureByName("pending") ) + { + item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; + + if ( item->ItemEnchanted() ) + { + if ( item->AuraEffectRed() ) + container = "sptext01"; + else if ( item->AuraEffectBlue() ) + container = "sp28a"; + else if ( item->AuraEffectGreen() ) + container = "sp30a"; + else if ( item->AuraEffectPurple() ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->ResetEnchantAnimation();//~0x000000F0 + ptr_50C9A4_ItemToEnchant = nullptr; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1]), + pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); + } + else if ( item->uAttributes & ITEM_BROKEN ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + else if ( item->uAttributes & ITEM_IDENTIFIED ) + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + else + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); + + } + } + } + } + //----------------------------------------------(Cloak collar/воротник плаща)------------------------------------- + if ( player->GetItem(&PlayerEquipment::uCloak) ) + { + item = player->GetCloakItem(); + switch ( item->uItemID ) + { + case ITEM_RELIC_TWILIGHT: + index = 5; + break; + case ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP: + index = 6; + break; + case ITEM_RARE_SUN_CLOAK: + index = 7; + break; + case ITEM_RARE_MOON_CLOAK: + index = 8; + break; + case ITEM_RARE_VAMPIRES_CAPE: + index = 9; + break; + default: + index = item->uItemID - 105; + } + if ( index >= 0 && index < 10 ) + { + item_X = pPaperdoll_BodyX + paperdoll_CloakCollar[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_CloakCollar[pBodyComplection][index][1]; + signed int r = pIcons_LOD->FindTextureByName("item325v2a1"); + + if ( paperdoll_cloak_collar_texture[pBodyComplection][index] != pIcons_LOD->FindTextureByName("pending") ) + { + if ( item->ItemEnchanted() ) + { + if ( item->AuraEffectRed() ) + container = "sptext01"; + else if ( item->AuraEffectBlue() ) + container = "sp28a"; + else if ( item->AuraEffectGreen() ) + container = "sp30a"; + else if ( item->AuraEffectPurple() ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->ResetEnchantAnimation();//~0x000000F0 + ptr_50C9A4_ItemToEnchant = nullptr; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index]), + pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); + } + else if ( item->uAttributes & ITEM_BROKEN ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index])); + else + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index])); + + if ( !bRingsShownInCharScreen ) + pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index]), + player->pEquipment.uCloak); + } + } + } + //--------------------------------------------(Beards/Борода)------------------------------------------------------- + if ( player->uCurrentFace == 12 || player->uCurrentFace == 13 ) + { + if ( papredoll_dbrds[player->uCurrentFace] != pIcons_LOD->FindTextureByName("Pending") ) + pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * player->uCurrentFace - 24], + pPaperdoll_BodyY + pPaperdoll_Beards[2 * player->uCurrentFace - 23], + pIcons_LOD->GetTexture(papredoll_dbrds[player->uCurrentFace])); + } + //--------------------------------------------(Helm/Шлем)------------------------------------------------------------ + if ( player->GetItem(&PlayerEquipment::uHelm) ) + { + item = player->GetHelmItem(); + switch ( item->uItemID ) + { + case ITEM_RELIC_TALEDONS_HELM: + index = 11; + break; + case ITEM_RELIC_SCHOLARS_CAP: + index = 12; + break; + case ITEM_RELIC_PHYNAXIAN_CROWN: + index = 13; + break; + case ITEM_ARTIFACT_MINDS_EYE: + index = 14; + break; + case ITEM_RARE_SHADOWS_MASK: + index = 15; + break; + default: + index = item->uItemID - 89; + } + if ( index >= 0 && index < 16 ) + { + item_X = pPaperdoll_BodyX + paperdoll_Helm[pBodyComplection][index][0]; + item_Y = pPaperdoll_BodyY + paperdoll_Helm[pBodyComplection][index][1]; + if ( IsDwarf != 1 || item->uItemID != 92 ) + v127 = paperdoll_helm_texture[player->GetSexByVoice()][index]; + else + v127 = papredoll_dbrds[11]; + + if ( item->ItemEnchanted() ) + { + if ( item->AuraEffectRed() ) + container = "sptext01"; + else if ( item->AuraEffectBlue() ) + container = "sp28a"; + else if ( item->AuraEffectGreen() ) + container = "sp30a"; + else if ( item->AuraEffectPurple() ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->ResetEnchantAnimation(); + ptr_50C9A4_ItemToEnchant = nullptr; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v127), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), + GetTickCount() * 0.1, 0, 255); + } + else if ( item->uAttributes & ITEM_BROKEN ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v127)); + else if ( item->uAttributes & ITEM_IDENTIFIED ) + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v127)); + else + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v127)); + + if ( !bRingsShownInCharScreen ) + pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v127), player->pEquipment.uHelm); + } + } + //------------------------------------------------(Hand3/Рука3)------------------------------------------- + if ( player->GetItem(&PlayerEquipment::uMainHand) ) + { + item = player->GetMainHandItem(); + item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item->uItemID].uEquipX; + item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item->uItemID].uEquipY; + if ( item->uItemID == 64 ) + v181 = "item64v1"; + else + v181 = item->GetIconName(); + + if ( item->ItemEnchanted() ) + { + if ( item->AuraEffectRed() ) + container = "sptext01"; + else if ( item->AuraEffectBlue() ) + container = "sp28a"; + else if ( item->AuraEffectGreen() ) + container = "sp30a"; + else if ( item->AuraEffectPurple() ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->ResetEnchantAnimation(); + ptr_50C9A4_ItemToEnchant = nullptr; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE)), + pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); + } + else if ( item->uAttributes & ITEM_BROKEN ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); + else if ( item->uAttributes & ITEM_IDENTIFIED ) + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); + else + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); + + if ( !bRingsShownInCharScreen ) + pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE)), + player->pEquipment.uMainHand); + } + //--------------------------------------------------(Shield/Щит)--------------------------------------------- + if ( player->GetItem(&PlayerEquipment::uShield) ) + { + item = player->GetOffHandItem(); + if ( item->GetPlayerSkillType() == PLAYER_SKILL_DAGGER + || item->GetPlayerSkillType() == PLAYER_SKILL_SWORD ) + { + //v151 = item->uItemID - 400; + item_X = 596; + two_handed_left_fist = true; + switch ( item->uItemID ) + { + case 400: + item_Y = 86; + break; + case 403: + item_Y = 28; + break; + case 415: + item_X = 595; + item_Y = 33; + break; + default: + item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item->uItemID].uEquipX; + item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item->uItemID].uEquipY; + break; + } + } + else + { + two_handed_left_fist = false; + item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item->uItemID].uEquipX; + item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item->uItemID].uEquipY; + } + v153 = pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE); + + if ( item->ItemEnchanted() ) + { + if ( item->AuraEffectRed() ) + container = "sptext01"; + else if ( item->AuraEffectBlue() ) + container = "sp28a"; + else if ( item->AuraEffectGreen() ) + container = "sp30a"; + else if ( item->AuraEffectPurple() ) + container = "sp91a"; + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) + { + _50C9A8_item_enchantment_timer = 0; + item->ResetEnchantAnimation(); + ptr_50C9A4_ItemToEnchant = nullptr; + } + pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v153), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), + GetTickCount() * 0.1, 0, 255); + } + else if ( item->uAttributes & ITEM_BROKEN ) + pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v153)); + else if ( !(item->uAttributes & ITEM_IDENTIFIED) ) + pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v153)); + else + pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v153)); + + if ( two_handed_left_fist )//two-handed - left fist/двуручие - левая кисть + pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[pBodyComplection][0], + pPaperdoll_BodyY + pPaperdollLeftEmptyHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhs[uPlayerID - 1])); + if ( !bRingsShownInCharScreen ) + pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v153), player->pEquipment.uShield); + } + } + //--------------------------------------------------------(RightHand/Правая кисть)-------------------------------------------------- + pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_RightHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_drhs[uPlayerID - 1])); + //---------------------------------------------(two-handed - hand/Двуручие - рука)-------------------------------------------------- + if ( player->GetItem(&PlayerEquipment::uMainHand) ) + { + if ( player->GetMainHandItem()->GetItemEquipType() == EQUIP_TWO_HANDED + || player->GetMainHandItem()->GetPlayerSkillType() == PLAYER_SKILL_SPEAR + && !player->GetItem(&PlayerEquipment::uShield) ) + pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], + pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1])); + } + //--------------------------------------------------------(two-handed - fist/двуручие - кисть)---------------------------------------------------- + if ( player->GetItem(&PlayerEquipment::uMainHand)) + { + item = player->GetMainHandItem(); + if ( item->GetItemEquipType() == EQUIP_TWO_HANDED + || item->GetPlayerSkillType() == PLAYER_SKILL_SPEAR + && !player->GetItem(&PlayerEquipment::uShield) ) + pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], + pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], + pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1])); + } + if ( !bRingsShownInCharScreen )//рисование лупы + pRenderer->DrawTextureTransparent(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B)); + pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//обрамление +} + +//----- (0041A2D1) -------------------------------------------------------- +void CharacterUI_InventoryTab_Draw(Player *player, bool a2) +{ + Texture *pTexture; // esi@6 + unsigned int v17; // edi@15 + unsigned int uCellX; // [sp+30h] [bp-8h]@5 + unsigned int uCellY; // [sp+34h] [bp-4h]@5 + + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_CharacterUI_InventoryBackground)); + if (a2) + pRenderer->DrawTextureIndexed(8, 305, pIcons_LOD->LoadTexturePtr("fr_strip", TEXTURE_16BIT_PALETTE)); + for (uint i = 0; i < 126; ++i) + { + if ( player->pInventoryMatrix[i] <= 0 ) + continue; + if ( !player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uItemID ) + continue; + uCellY = 32 * (i / 14) + 17; + uCellX = 32 * (i % 14) + 14; + uint item_texture_id = pIcons_LOD->LoadTexture(player->pInventoryItemList[player->pInventoryMatrix[i] - 1].GetIconName(), TEXTURE_16BIT_PALETTE); + pTexture = pIcons_LOD->GetTexture(item_texture_id); + if (pTexture->uTextureWidth < 14) + pTexture->uTextureWidth = 14; + if ( (pTexture->uTextureWidth - 14) / 32 == 0 && pTexture->uTextureWidth < 32) + uCellX += (32 - pTexture->uTextureWidth) / 2; + //v13 = pTexture->uTextureWidth - 14; + //LOBYTE(v13) = v13 & 0xE0; + //v15 = v13 + 32; + if (pTexture->uTextureHeight < 14 ) + pTexture->uTextureHeight = 14; + v17 = uCellX + (( (int)((pTexture->uTextureWidth - 14) & 0xE0) + 32 - pTexture->uTextureWidth) / 2) + + pSRZBufferLineOffsets[uCellY + (( (int)((pTexture->uTextureHeight - 14) & 0xFFFFFFE0) - pTexture->uTextureHeight + 32) / 2)]; //added typecast. without it the value in the brackets got cat to unsigned which messed stuff up + if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes & ITEM_ENCHANT_ANIMATION) + { + Texture *loadedTextureptr = nullptr; + switch (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes & ITEM_ENCHANT_ANIMATION) + { + case ITEM_AURA_EFFECT_RED: loadedTextureptr = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_BLUE: loadedTextureptr = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_GREEN: loadedTextureptr = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_PURPLE: loadedTextureptr = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; + } + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if (_50C9A8_item_enchantment_timer <= 0) + { + _50C9A8_item_enchantment_timer = 0; + LOBYTE(player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes) &= 0xF; + ptr_50C9A4_ItemToEnchant = nullptr; + } + + pRenderer->DrawAura(uCellX, uCellY, pTexture, loadedTextureptr, GetTickCount() * 0.1, 0, 255); + ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, player->pInventoryMatrix[i]); + } + else + { + if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsIdentified() || pCurrentScreen != SCREEN_HOUSE) + { + if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsBroken()) + pRenderer->DrawTransparentRedShade(uCellX, uCellY, pTexture); + else + pRenderer->DrawTextureTransparent(uCellX, uCellY, pTexture); + } + else + pRenderer->DrawTransparentGreenShade(uCellX, uCellY, pTexture); + ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, player->pInventoryMatrix[i]); + continue; + } + } +} + +static void CharacterUI_DrawItem(int x, int y, ItemGen *item, int id) +{ + Texture* item_texture = pIcons_LOD->LoadTexturePtr(item->GetIconName(), TEXTURE_16BIT_PALETTE); + + if (item->uAttributes & ITEM_ENCHANT_ANIMATION) // enchant animation + { + Texture *enchantment_texture = nullptr; + switch (item->uAttributes & ITEM_ENCHANT_ANIMATION) + { + case ITEM_AURA_EFFECT_RED: enchantment_texture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_BLUE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_GREEN: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_PURPLE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; + } + + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if (_50C9A8_item_enchantment_timer <= 0) + { + _50C9A8_item_enchantment_timer = 0; + item->uAttributes &= 0xFFFFFF0F; + ptr_50C9A4_ItemToEnchant = nullptr; + } + pRenderer->DrawAura(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255); + } + else + { + if (item->IsBroken()) + pRenderer->DrawTransparentRedShade(x, y, item_texture); + else if (!item->IsIdentified()) + pRenderer->DrawTransparentGreenShade(x, y, item_texture); + else + pRenderer->DrawTextureTransparent(x, y, item_texture); + + pRenderer->ZBuffer_Fill_2(x, y, item_texture, id); + } +} + +//----- (0043E825) -------------------------------------------------------- +void CharacterUI_DrawPaperdollWithRingOverlay(Player *player) +{ + CharacterUI_DrawPaperdoll(player); + pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); + pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); + pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, + pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); + for (uint i = 0; i < 6; ++i) + { + if (!player->pEquipment.uRings[i]) + continue; + static int pPaperdollRingsX[6] = {0x1EA, 0x21A, 0x248, 0x1EA, 0x21A, 0x248}; + static int pPaperdollRingsY[6] = {0x0CA, 0x0CA, 0x0CA, 0x0FA, 0x0FA, 0x0FA}; + CharacterUI_DrawItem(pPaperdollRingsX[i], pPaperdollRingsY[i], &player->pInventoryItemList[player->pEquipment.uRings[i] - 1], + player->pEquipment.uRings[i]); + } + if (player->pEquipment.uAmulet) + CharacterUI_DrawItem(493, 91, player->GetAmuletItem(), player->pEquipment.uAmulet); + if (player->pEquipment.uGlove) + CharacterUI_DrawItem(586, 88, player->GetGloveItem(), player->pEquipment.uGlove); +} + +//----- (0043BCA7) -------------------------------------------------------- +void CharacterUI_LoadPaperdollTextures() +{ + int v3; // ebx@10 + Player *pPlayer; // edi@12 + signed int v32; // [sp+10h] [bp-28h]@75 + signed int v33; // [sp+10h] [bp-28h]@77 + int pItemTXTNum; // [sp+14h] [bp-24h]@75 + signed int v38; // [sp+14h] [bp-24h]@79 + char pContainer[128]; // [sp+24h] [bp-14h]@12 + + uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE); + //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) + uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); + uTextureID_right_panel_loop = uTextureID_right_panel; + uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE); + uTextureID_detaliz_close_button = uExitCancelTextureId; + for ( uint i = 0; i < 4; ++i ) + { + if ( pPlayers[i + 1]->HasUnderwaterSuitEquipped() ) + { + if ( pPlayers[i + 1]->GetRace() == CHARACTER_RACE_DWARF ) + v3 = (pPlayers[i + 1]->GetSexByVoice() != 0) + 3; + else + v3 = (pPlayers[i + 1]->GetSexByVoice() != 0) + 1; + wsprintfA(pContainer, "pc23v%dBod", v3); + papredoll_dbods[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture + wsprintfA(pContainer, "pc23v%dlad", v3); + papredoll_dlads[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand + wsprintfA(pContainer, "pc23v%dlau", v3); + papredoll_dlaus[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2 + wsprintfA(pContainer, "pc23v%drh", v3); + papredoll_drhs[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand + wsprintfA(pContainer, "pc23v%dlh", v3); + papredoll_dlhs[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist + wsprintfA(pContainer, "pc23v%dlhu", v3); + papredoll_dlhus[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2 + pPlayer = pPlayers[i + 1]; + if ( pPlayer->uCurrentFace == 12 || pPlayer->uCurrentFace == 13 ) + papredoll_dbrds[(char)pPlayer->uCurrentFace] = 0; + papredoll_flying_feet[pPlayer->uCurrentFace] = 0; + IsPlayerWearingWatersuit[i + 1] = 1; + } + else + { + papredoll_dbods[i] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlads[i] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlaus[i] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_drhs[i] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlhs[i] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlhus[i] = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); + if ( pPlayers[i + 1]->uCurrentFace == 12 || pPlayers[i + 1]->uCurrentFace == 13 ) + { + wsprintfA(pContainer, "pc%02dbrd", pPlayers[i + 1]->uCurrentFace + 1); + papredoll_dbrds[pPlayers[i + 1]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + } + wsprintfA(pContainer, "item281pc%02d", pPlayers[i + 1]->uCurrentFace + 1); + papredoll_flying_feet[pPlayers[i + 1]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + IsPlayerWearingWatersuit[i + 1] = 0; + } + } + + uTextureID_ar_up_up = pIcons_LOD->LoadTexture("ar_up_up", TEXTURE_16BIT_PALETTE); + uTextureID_ar_up_dn = pIcons_LOD->LoadTexture("ar_up_dn", TEXTURE_16BIT_PALETTE); + uTextureID_ar_dn_up = pIcons_LOD->LoadTexture("ar_dn_up", TEXTURE_16BIT_PALETTE); + uTextureID_ar_dn_dn = pIcons_LOD->LoadTexture("ar_dn_dn", TEXTURE_16BIT_PALETTE); + papredoll_dbrds[9] = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); + papredoll_dbrds[7] = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); + papredoll_dbrds[5] = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); + papredoll_dbrds[3] = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); + papredoll_dbrds[1] = pIcons_LOD->LoadTexture("ib-cd5-d", TEXTURE_16BIT_PALETTE); + for ( uint i = 0; i < 54; ++i )// test equipment + { + party_has_equipment[i] = 0; + if ( pParty->pPickedItem.uItemID != i + 66 ) + { + for ( uint j = 0; j < 4; ++j) + { + if ( pParty->pPlayers[j].HasItem(i + 66, 0) ) + party_has_equipment[i] = 1; + } + } + } + memset(byte_5111F6_OwnedArtifacts.data(), 0, sizeof(byte_5111F6_OwnedArtifacts)); + for (uint i = 0; i < 4; ++i) + { + Player* player = &pParty->pPlayers[i]; + + if (player->HasItem(ITEM_ARTIFACT_GOVERNORS_ARMOR, 1)) byte_5111F6_OwnedArtifacts[0] = 1; + if (player->HasItem(ITEM_ARTIFACT_YORUBA, 1)) byte_5111F6_OwnedArtifacts[1] = 1; + if (player->HasItem(ITEM_RELIC_HARECS_LEATHER, 1)) byte_5111F6_OwnedArtifacts[2] = 1; + if (player->HasItem(ITEM_ARTIFACT_LEAGUE_BOOTS, 1)) byte_5111F6_OwnedArtifacts[3] = 1; + if (player->HasItem(ITEM_RELIC_TALEDONS_HELM, 1)) byte_5111F6_OwnedArtifacts[4] = 1; + if (player->HasItem(ITEM_RELIC_SCHOLARS_CAP, 1)) byte_5111F6_OwnedArtifacts[5] = 1; + if (player->HasItem(ITEM_RELIC_PHYNAXIAN_CROWN, 1)) byte_5111F6_OwnedArtifacts[6] = 1; + if (player->HasItem(ITEM_ARTIFACT_MINDS_EYE, 1)) byte_5111F6_OwnedArtifacts[7] = 1; + if (player->HasItem(ITEM_RARE_SHADOWS_MASK, 1)) byte_5111F6_OwnedArtifacts[8] = 1; + if (player->HasItem(ITEM_RILIC_TITANS_BELT, 1)) byte_5111F6_OwnedArtifacts[9] = 1; + if (player->HasItem(ITEM_ARTIFACT_HEROS_BELT, 1)) byte_5111F6_OwnedArtifacts[10] = 1; + if (player->HasItem(ITEM_RELIC_TWILIGHT, 1)) byte_5111F6_OwnedArtifacts[11] = 1; + if (player->HasItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, 1)) byte_5111F6_OwnedArtifacts[12] = 1; + if (player->HasItem(ITEM_RARE_SUN_CLOAK, 1)) byte_5111F6_OwnedArtifacts[13] = 1; + if (player->HasItem(ITEM_RARE_MOON_CLOAK, 1)) byte_5111F6_OwnedArtifacts[14] = 1; + if (player->HasItem(ITEM_RARE_VAMPIRES_CAPE, 1)) byte_5111F6_OwnedArtifacts[15] = 1; + if (player->HasItem(ITEM_ELVEN_CHAINMAIL, 1)) byte_5111F6_OwnedArtifacts[16] = 1; + } + + for (uint i = 0; i < 2; ++i) + { + for ( uint j = 0; j < 5; ++j )//Belt + { + GetItemTextureFilename(pContainer, j + 100, i + 1, 0); + paperdoll_belt_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + } + GetItemTextureFilename(pContainer, 535, i + 1, 0); + paperdoll_belt_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + for ( uint j = 0; j < 11; ++j )//Helm + { + GetItemTextureFilename(pContainer, j + 89, i + 1, 0); + paperdoll_helm_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + } + GetItemTextureFilename(pContainer, 521, i + 1, 0); + paperdoll_helm_texture[i][11] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 522, i + 1, 0); + paperdoll_helm_texture[i][12] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 523, i + 1, 0); + paperdoll_helm_texture[i][13] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 532, i + 1, 0); + paperdoll_helm_texture[i][14] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 544, i + 1, 0); + paperdoll_helm_texture[i][15] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + if ( IsDwarfPresentInParty(true) ) //the phynaxian helm uses a slightly different graphic for dwarves + papredoll_dbrds[11] = pIcons_LOD->LoadTexture("item092v3", TEXTURE_16BIT_PALETTE); + } + //v43 = 0; + for (uint i = 0; i < 4; ++i) + { + if ( ShouldLoadTexturesForRaceAndGender(i) ) + { + GetItemTextureFilename(pContainer, 524, i + 1, 0); + paperdoll_belt_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Titans belt + pItemTXTNum = 66; + for ( v32 = 0; v32 < 13; ++v32 )//simple armor + { + GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 0); + paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// armor + GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 1); + paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// shoulder 1 + GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 2); + paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// shoulder 2 + pItemTXTNum++; + } + GetItemTextureFilename(pContainer, 516, i + 1, 0);//artefacts + paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 516, i + 1, 1); + paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 516, i + 1, 2); + paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 505, i + 1, 0); + paperdoll_armor_texture[i][v32 + 1][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 505, i + 1, 1); + paperdoll_armor_texture[i][v32 + 1][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 505, i + 1, 2); + paperdoll_armor_texture[i][v32 + 1][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 504, i + 1, 0); + paperdoll_armor_texture[i][v32 + 2][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 504, i + 1, 1); + paperdoll_armor_texture[i][v32 + 2][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 504, i + 1, 2); + paperdoll_armor_texture[i][v32 + 2][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 533, i + 1, 0); + paperdoll_armor_texture[i][v32 + 3][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 533, i + 1, 1); + paperdoll_armor_texture[i][v32 + 3][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 533, i + 1, 2); + paperdoll_armor_texture[i][v32 + 3][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + for ( v33 = 0; v33 < 5; ++v33 )//boots + { + GetItemTextureFilename(pContainer, v33 + 115, i + 1, 0); + paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + } + GetItemTextureFilename(pContainer, 512, i + 1, 0); + paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + for ( v38 = 0; v38 < 5; ++v38 )//Cloak + { + GetItemTextureFilename(pContainer, v38 + 105, i + 1, 0); + paperdoll_cloak_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, v38 + 105, i + 1, 1); + paperdoll_cloak_collar_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + } + GetItemTextureFilename(pContainer, 525, i + 1, 0); + paperdoll_cloak_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 530, i + 1, 0); + paperdoll_cloak_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 547, i + 1, 0); + paperdoll_cloak_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 548, i + 1, 0); + paperdoll_cloak_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 550, i + 1, 0); + paperdoll_cloak_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 525, i + 1, 1); + paperdoll_cloak_collar_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 530, i + 1, 1); + paperdoll_cloak_collar_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 547, i + 1, 1); + paperdoll_cloak_collar_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 548, i + 1, 1); + paperdoll_cloak_collar_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + GetItemTextureFilename(pContainer, 550, i + 1, 1); + paperdoll_cloak_collar_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + } + //else + //{ + //v26 = v43; + //} + //v43 = v26 + 40; + } +} + +//----- (00419401) -------------------------------------------------------- +void CharacterUI_SkillsTab_CreateButtons() +{ + GUIButton *pButton; // eax@3 + unsigned int current_Y; // esi@8 + int buttons_count; // [sp+10h] [bp-14h]@1 + int first_rows; // [sp+14h] [bp-10h]@19 + int skill_id; // [sp+18h] [bp-Ch]@8 + Player *curr_player; // [sp+1Ch] [bp-8h]@8 + int i; + int uCurrFontHeght; + + buttons_count = 0; + if ( dword_507CC0_activ_ch ) + CharacterUI_ReleaseButtons(); + dword_507CC0_activ_ch = uActiveCharacter; + for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) + { + if ( pButton->msg == UIMSG_InventoryLeftClick ) + { + dword_50698C_uX = pButton->uX; + dword_506988_uY = pButton->uY; + dword_506984_uZ = pButton->uZ; + dword_506980_uW = pButton->uW; + pButton->uW = 0; + pButton->uZ = 0; + pButton->uY = 0; + pButton->uX = 0; + } + } + first_rows = 0; + int a5 = pGUIWindow_CurrentMenu->uNumControls; + curr_player = &pParty->pPlayers[uActiveCharacter-1]; + + uCurrFontHeght=pFontLucida->uFontHeight; + current_Y = 2 *uCurrFontHeght + 13; + for( i = 0; i < 9; ++i ) + { + skill_id = pWeaponSkills[i]; + if ( curr_player->pActiveSkills[skill_id] & 0x3F ) + { + current_Y += uCurrFontHeght - 3; + ++buttons_count; + ++first_rows; + pGUIWindow_CurrentMenu->CreateButton(24, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); + } + } + if ( !first_rows ) + current_Y += uCurrFontHeght - 3; + current_Y += 2 * uCurrFontHeght - 6; + for ( i = 0; i < 9; ++i ) + { + skill_id = pMagicSkills[i]; + if ( curr_player->pActiveSkills[skill_id] & 0x3F && buttons_count < 15 ) + { + current_Y += uCurrFontHeght - 3; + ++buttons_count; + pGUIWindow_CurrentMenu->CreateButton(24, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); + } + } + first_rows = 0; + current_Y = 2 * uCurrFontHeght + 13; + for ( i = 0; i < 5; ++i ) + { + skill_id = pArmorSkills[i]; + if ( curr_player->pActiveSkills[skill_id] & 0x3F ) + { + current_Y+= uCurrFontHeght - 3; + ++buttons_count; + ++first_rows; + pGUIWindow_CurrentMenu->CreateButton(246, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); + } + } + if ( !first_rows ) + current_Y += uCurrFontHeght - 3; + current_Y += 2 * uCurrFontHeght - 6; + for ( i = 0; i < 12; ++i ) + { + skill_id = pMiscSkills[i]; + if ( curr_player->pActiveSkills[skill_id] & 0x3F ) + { + current_Y += uCurrFontHeght - 3; + ++buttons_count; + pGUIWindow_CurrentMenu->CreateButton(246, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); + } + } + + if ( buttons_count ) + pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(buttons_count, 1, 0, a5); +} + +//----- (00418511) -------------------------------------------------------- +void CharacterUI_StatsTab_Draw( Player *player ) +{ + int pY; // ST34_4@4 + const char *pText; // eax@9 + const char *text_format; // [sp+14h] [bp-Ch]@4 + + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_stats", TEXTURE_16BIT_PALETTE)); + sprintf(pTmpBuf.data(), "\f%05d", ui_character_header_text_color); + sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]);//"^Pi[%s] %s" / "%s the %s" + strcat(pTmpBuf.data(), pTmpBuf2.data()); + sprintfex(pTmpBuf2.data(), "\f00000\r180%s: \f%05d%d\f00000\n\n\n", + pGlobalTXT_LocalizationStrings[207], // "Skill points" + player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, + player->uSkillPoints); + strcat(pTmpBuf.data(), pTmpBuf2.data()); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf.data(), 0, 0, 0); + + //First column(Первая колонка) + pY = 53; + sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualMight(), player->GetBaseStrength()), + player->GetActualMight(), player->GetBaseStrength());//Might + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); + + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualIntelligence(), player->GetBaseIntelligence()), + player->GetActualIntelligence(), player->GetBaseIntelligence());//Intellect + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); + + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualWillpower(), player->GetBaseWillpower()), + player->GetActualWillpower(), player->GetBaseWillpower());// + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); + + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualEndurance(), player->GetBaseEndurance()), + player->GetActualEndurance(), player->GetBaseEndurance());// + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); + + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAccuracy(), player->GetBaseAccuracy()), + player->GetActualAccuracy(), player->GetBaseAccuracy()); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); + + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualSpeed(), player->GetBaseSpeed()), + player->GetActualSpeed(), player->GetBaseSpeed()); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); + + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualLuck(), player->GetBaseLuck()), + player->GetActualLuck(), player->GetBaseLuck()); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); + + text_format = "%s\f%05u\r424%d\f00000 /\t185%d\n"; + if ( player->GetMaxHealth() >= 1000 ) + text_format = "%s\f%05u\r388%d\f00000 / %d\n"; + pY += 2 * LOBYTE(pFontArrus->uFontHeight) + 5; + sprintf(pTmpBuf.data(), text_format, pGlobalTXT_LocalizationStrings[108], + UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()), + player->sHealth, player->GetMaxHealth()); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); + + text_format = "%s\f%05u\r424%d\f00000 /\t185%d\n"; + if ( player->GetMaxMana() >= 1000 ) + text_format = "%s\f%05u\r388%d\f00000 / %d\n"; + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), text_format, pGlobalTXT_LocalizationStrings[212], + UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()), + player->sMana, player->GetMaxMana()); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); + + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC()), + player->GetActualAC(), player->GetBaseAC()); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); + + pY += 2 * LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], GetConditionDrawColor(player->GetMajorConditionIdx()), + aCharacterConditionNames[player->GetMajorConditionIdx()]);//Состояние + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 26, pY, 0, pTmpBuf.data(), 226, 0); + + pY += LOBYTE(pFontArrus->uFontHeight) + - 1; + pText = pGlobalTXT_LocalizationStrings[153];//Нет + if (player->uQuickSpell) + pText = pSpellStats->pInfos[player->uQuickSpell].pShortName; + sprintf(pTmpBuf.data(), "%s: %s", pGlobalTXT_LocalizationStrings[172], pText);//Б. применение + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 26, pY, 0, pTmpBuf.data(), 226, 0); + + //Second column (Вторая колонка) + pY = 50; + text_format = Stat_string_format_2_column_less_100; + if ( player->GetActualAge() > 99 ) + text_format = Stat_string_format_2_column_over_100; + sprintf(pTmpBuf.data(), text_format, pGlobalTXT_LocalizationStrings[5], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAge(), player->GetBaseAge()), + player->GetActualAge(), player->GetBaseAge()); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); + + text_format = Stat_string_format_2_column_less_100; + if ( player->GetBaseLevel() > 99 ) + text_format = Stat_string_format_2_column_over_100; + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), text_format, pGlobalTXT_LocalizationStrings[131],//Уров. + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualLevel(), player->GetBaseLevel()), + player->GetActualLevel(), player->GetBaseLevel()); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); + + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + pText = pGlobalTXT_LocalizationStrings[17]; // "Exp." + if (player->uExperience <= 9999999) + pText = pGlobalTXT_LocalizationStrings[83]; // "Experience" + sprintf(pTmpBuf.data(), "%s\r180\f%05d%lu\f00000\n\n", pText, player->GetExperienceDisplayColor(), LODWORD(player->uExperience)); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); + + pY += 2 * LOBYTE(pFontArrus->uFontHeight); + sprintf(pTmpBuf.data(), "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], player->GetActualAttack(false)); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); + + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], player->GetMeleeDamageString()); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); + + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], player->GetRangedAttack()); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); + + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], player->GetRangedDamageString()); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); + + text_format = Stat_string_format_2_column_less_100; + if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE) > 99 ) + text_format = Stat_string_format_2_column_over_100; + pY += 2 * LOBYTE(pFontArrus->uFontHeight) - 4; + sprintf(pTmpBuf.data(), text_format, pGlobalTXT_LocalizationStrings[87], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE)), + player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE)); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); + + text_format = Stat_string_format_2_column_less_100; + if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR) > 99 ) + text_format = Stat_string_format_2_column_over_100; + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), text_format, pGlobalTXT_LocalizationStrings[6], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR)), + player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR)); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); + + text_format = Stat_string_format_2_column_less_100; + if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER) > 99 ) + text_format = Stat_string_format_2_column_over_100; + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), text_format, pGlobalTXT_LocalizationStrings[240], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER)), + player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER)); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); + + text_format = Stat_string_format_2_column_less_100; + if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH) > 99 ) + text_format = Stat_string_format_2_column_over_100; + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), text_format, pGlobalTXT_LocalizationStrings[70], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH)), + player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH)); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); + + text_format = Stat_string_format_2_column_less_100; + if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND) > 99 ) + text_format = Stat_string_format_2_column_over_100; + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf.data(), text_format, pGlobalTXT_LocalizationStrings[142], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND)), + player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND)); + if ( player->classType == PLAYER_CLASS_LICH && player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND) == 200 ) + sprintf(pTmpBuf.data(), Stat_string_format_2_column_text, pGlobalTXT_LocalizationStrings[142], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), 200), pGlobalTXT_LocalizationStrings[625]); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); + + text_format = Stat_string_format_2_column_less_100; + if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY) > 99 ) + text_format = Stat_string_format_2_column_over_100; + pY += LOBYTE(pFontArrus->uFontHeight) - 2; + int it = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); + sprintf(pTmpBuf.data(), text_format, pGlobalTXT_LocalizationStrings[29], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY)), + player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY)); + if ( player->classType == PLAYER_CLASS_LICH && player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY) == 200 ) + sprintf(pTmpBuf.data(), Stat_string_format_2_column_text, pGlobalTXT_LocalizationStrings[29], + UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), 200), pGlobalTXT_LocalizationStrings[625]); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); +} + +bool awardSort (int i, int j) +{ + if (pAwards[i].uPriority == 0) //none + return false; + else if (pAwards[j].uPriority == 0) + return true; + else if(pAwards[i].uPriority == 1) //fines,arena stuff,etc + return false; + else if(pAwards[j].uPriority == 1) + return true; + else if(pAwards[i].uPriority == 5) //joined guilds + return false; + else if(pAwards[j].uPriority == 5) + return true; + else + return (pAwards[i].uPriority < pAwards[j].uPriority); +} + +//----- (00419100) -------------------------------------------------------- +void FillAwardsData() +{ + Player* pPlayer = pPlayers[uActiveCharacter]; + + memset(achieved_awards.data(), 0, 4000); + num_achieved_awards = 0; + + memset(pTmpBuf2.data(), 0, 0x7D0u); + BtnDown_flag = 0; + BtnUp_flag = 0; + books_page_number = 0; + books_primary_item_per_page = 0; + for ( int i = 1; i < 105; ++i ) + { + if ( _449B57_test_bit(pPlayer->_achieved_awards_bits, i) && pAwards[i].pText ) + achieved_awards[num_achieved_awards++] = (AwardType)i; + } + full_num_items_in_book = num_achieved_awards; + num_achieved_awards = 0; + + //sort awards index + + if (full_num_items_in_book>0) + { + for (int i = 0; i< full_num_items_in_book; ++i) + achieved_awards[full_num_items_in_book+i] = (AwardType)(rand()%16);//случайные значения от 0 до 15 + for (int i = 1; i< full_num_items_in_book; ++i) + { + for (int j = i; j< full_num_items_in_book; ++j) + { + AwardType tmp; + if (pAwards[achieved_awards[j]].uPriority < pAwards[achieved_awards[i]].uPriority) + { + tmp= achieved_awards[j]; + achieved_awards[j] = achieved_awards[i]; + achieved_awards[i] = tmp; + } + } + } + } + + // if (full_num_items_in_book > 0) + /* { + std::stable_sort(achieved_awards.begin(), achieved_awards.end(), awardSort); + }*/ +} + +//----- (0043EF2B) -------------------------------------------------------- +void WetsuitOn( unsigned int uPlayerID ) +{ + CHARACTER_RACE player_race; // edi@2 + signed int player_sex; // eax@2 + int texture_num; // ecx@5 + char pContainer[20]; // [sp+4h] [bp-1Ch]@7 + + if ( uPlayerID> 0 ) + { + player_race = pPlayers[uPlayerID]->GetRace(); + player_sex = pPlayers[uPlayerID]->GetSexByVoice(); + if ( player_race == CHARACTER_RACE_DWARF ) + texture_num = (player_sex != 0) + 3; + else + texture_num = (player_sex != 0) + 1; + wsprintfA(pContainer, "pc23v%dBod", texture_num); + papredoll_dbods[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + wsprintfA(pContainer, "pc23v%dlad", texture_num); + papredoll_dlads[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + wsprintfA(pContainer, "pc23v%dlau", texture_num); + papredoll_dlaus[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + wsprintfA(pContainer, "pc23v%drh", texture_num); + papredoll_drhs[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + wsprintfA(pContainer, "pc23v%dlh", texture_num); + papredoll_dlhs[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + wsprintfA(pContainer, "pc23v%dlhu", texture_num); + papredoll_dlhus[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + + if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 ) + papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace] = 0; + papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace] = 0; + IsPlayerWearingWatersuit[uPlayerID] = 1; + } +} + +//----- (0043F0BD) -------------------------------------------------------- +void WetsuitOff( unsigned int uPlayerID ) +{ + char pContainer[20]; // [sp+0h] [bp-18h]@4 + + if (uPlayerID > 0 ) + { + papredoll_dbods[uPlayerID - 1] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlads[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlaus[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_drhs [uPlayerID - 1] = pIcons_LOD->LoadTexture(drh_texnames_by_face [pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlhs [uPlayerID - 1] = pIcons_LOD->LoadTexture(dlh_texnames_by_face [pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlhus[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); + + if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 ) + { + wsprintfA(pContainer, "pc%02dbrd", pPlayers[uPlayerID]->uCurrentFace + 1); + papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + } + wsprintfA(pContainer, "item281pc%02d", pPlayers[uPlayerID]->uCurrentFace + 1); + papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + IsPlayerWearingWatersuit[uPlayerID] = 0; + } +} + +//----- (00468F8A) -------------------------------------------------------- +void OnPaperdollLeftClick() +{ + int v1; // ecx@1 + unsigned int v2; // edi@1 + unsigned int v3; // edx@4 + unsigned int pSkillType; // esi@5 + unsigned __int16 v5; // ax@7 + int v7; // esi@27 + int v8; // eax@29 + int v17; // eax@44 + //unsigned int v18; // ecx@55 + //unsigned int v19; // eax@55 +// unsigned int v22; // eax@61 + int v23; // eax@62 + int v26; // eax@69 + int v34; // esi@90 + ItemGen _this; // [sp+Ch] [bp-40h]@1 +// unsigned int v48; // [sp+30h] [bp-1Ch]@88 + unsigned int v50; // [sp+38h] [bp-14h]@50 + int v51; // [sp+3Ch] [bp-10h]@1 + int v52; // [sp+40h] [bp-Ch]@5 + ITEM_EQUIP_TYPE pEquipType; + CastSpellInfo *pSpellInfo; + + v51 = 0; + _this.Reset(); + v1 = pPlayers[uActiveCharacter]->pEquipment.uMainHand; + v2 = pPlayers[uActiveCharacter]->pEquipment.uShield; + if ( v1 && pPlayers[uActiveCharacter]->pInventoryItemList[v1 - 1].GetItemEquipType() == EQUIP_TWO_HANDED ) + v51 = v1; + v3 = pParty->pPickedItem.uItemID; + if ( pParty->pPickedItem.uItemID ) + { + pEquipType = pParty->pPickedItem.GetItemEquipType(); + pSkillType = pParty->pPickedItem.GetPlayerSkillType(); + if ( pSkillType == 4 ) + { + if ( v2 ) + { + LOBYTE(v5) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_SPEAR); + if ( (signed int)SkillToMastery(v5) < 3 ) + { + pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); + return; + } + v3 = pParty->pPickedItem.uItemID; + } + } + else + { + if ( (pSkillType == 8 || pSkillType == 1 || pSkillType == 2) + && v1 + && pPlayers[uActiveCharacter]->pInventoryItemList[v1 - 1].GetPlayerSkillType() == 4 ) + { + LOBYTE(v5) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_SPEAR); + if ( (signed int)SkillToMastery(v5) < 3 ) + { + pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); + return; + } + } + } + if ( !pPlayers[uActiveCharacter]->CanEquip_RaceAndAlignmentCheck(v3) ) + { + + pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); + return; + } + if ( pParty->pPickedItem.uItemID == ITEM_WETSUIT ) + { + pPlayers[uActiveCharacter]->EquipBody((ITEM_EQUIP_TYPE)3); + WetsuitOn(uActiveCharacter); + return; + } + switch ( pEquipType ) + { + case EQUIP_BOW: + case EQUIP_ARMOUR: + case EQUIP_HELMET: + case EQUIP_BELT: + case EQUIP_CLOAK: + case EQUIP_GAUNTLETS: + case EQUIP_BOOTS: + case EQUIP_AMULET: + if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) )//нет навыка + { + pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); + return; + } + if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() && (pEquipType != EQUIP_ARMOUR || bUnderwater) ) + { + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); + return; + } + pPlayers[uActiveCharacter]->EquipBody(pEquipType); + if ( pParty->pPickedItem.uItemID == ITEM_WETSUIT ) + WetsuitOff(uActiveCharacter); + return; +//------------------------dress rings(одевание колец)---------------------------------- + case EQUIP_RING: + if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() ) + { + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); + return; + } + //слоты для колец + v7 = 0; + for ( v52 = 10; (signed int)v52 < 16; ++v52 ) + { + if ( !pPlayers[uActiveCharacter]->pEquipment.uRings[v7] ) + { + v8 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); + if ( v8 >= 0 ) + { + pParty->pPickedItem.uBodyAnchor = v52 + 1; + memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v8], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v8])); + pPlayers[uActiveCharacter]->pEquipment.uRings[v7] = v8 + 1; + pMouse->RemoveHoldingItem(); + break; + } + } + v7++; + } + if ( v52 == 16 )//замещение последнего кольца + { + v52 = pPlayers[uActiveCharacter]->pEquipment.uRings[5] - 1; + memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); + pPlayers[uActiveCharacter]->pInventoryItemList[v52].uBodyAnchor = 0; + pParty->pPickedItem.Reset(); + pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v52]); + _this.uBodyAnchor = 16; + memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, 0x24u); + pPlayers[uActiveCharacter]->pEquipment.uRings[5] = v52 + 1; + } + return; +//------------------dress shield(одеть щит)------------------------------------------------------ + case EQUIP_SHIELD://Щит + if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() )//в акваланге + { + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); + return; + } + if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) )//нет навыка + { + pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); + return; + } + if ( v2 )//смена щита щитом + { + --v2; + memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); + pPlayers[uActiveCharacter]->pInventoryItemList[v2].uBodyAnchor = 0; + pParty->pPickedItem.Reset(); + pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v2]); + _this.uBodyAnchor = 1; + memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v2], &_this, 0x24u); + pPlayers[uActiveCharacter]->pEquipment.uShield = v2 + 1; + if ( v51 == EQUIP_SINGLE_HANDED ) + return; + } + else + { + v52 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); + if ( v52 < 0 ) + return; + if ( !v51 )// обычная установка щита на пустую руку + { + pParty->pPickedItem.uBodyAnchor = 1; + v17 = v52 + 1; + memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); + pPlayers[uActiveCharacter]->pEquipment.uShield = v17; + pMouse->RemoveHoldingItem(); + return; + } + v1--;//ставим щит когда держит двуручный меч + memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); + pPlayers[uActiveCharacter]->pInventoryItemList[v1].uBodyAnchor = 0; + pParty->pPickedItem.Reset(); + pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v1]); + _this.uBodyAnchor = 1; + memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); + pPlayers[uActiveCharacter]->pEquipment.uShield = v52 + 1; + } + pPlayers[uActiveCharacter]->pEquipment.uMainHand = 0; + return; +//-------------------------taken in hand(взять в руку)------------------------------------------- + case EQUIP_SINGLE_HANDED: + case EQUIP_WAND: + if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() + && pParty->pPickedItem.uItemID != 64 + && pParty->pPickedItem.uItemID != 65 ) + { + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); + return; + } + if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) + { + pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); + return; + } + v50 = 0; + if ( pSkillType == 2 && (unsigned __int16)(pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_DAGGER] & 0xFFC0) + || pSkillType == 1 && (signed int)SkillToMastery(pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_SWORD]) >= 3 ) + { + //v18 = pMouse->uMouseClickX; + //v19 = pMouse->uMouseClickY; + if ( (signed int)pMouse->uMouseClickX >= 560 ) + { + if ( !v51 ) + { + if ( v2 ) + { + --v2; + memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); + pPlayers[uActiveCharacter]->pInventoryItemList[v2].uBodyAnchor = 0; + pParty->pPickedItem.Reset(); + pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v2]); + _this.uBodyAnchor = 1; + memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v2], &_this, 0x24u); + pPlayers[uActiveCharacter]->pEquipment.uShield = v2 + 1; + if ( pEquipType != EQUIP_WAND ) + return; + v50 = _this.uItemID; + if ( _this.uItemID ) + { + __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 + stru_A750F8[uActiveCharacter - 1].AddPartySpellSound(wand_spell_ids[pPlayers[uActiveCharacter]->pInventoryItemList[v50].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1 + 9); + } + break; + } + v23 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); + if ( v23 < 0 ) + return; + pParty->pPickedItem.uBodyAnchor = 1; + memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v23], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v23])); + pPlayers[uActiveCharacter]->pEquipment.uShield = v23 + 1; + pMouse->RemoveHoldingItem(); + if ( pEquipType != EQUIP_WAND ) + return; + v50 = pPlayers[uActiveCharacter]->pInventoryItemList[v23].uItemID; + if ( v50 ) + { + __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 + stru_A750F8[uActiveCharacter - 1].AddPartySpellSound(wand_spell_ids[pPlayers[uActiveCharacter]->pInventoryItemList[v50].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1 + 9); + } + break; + } + } + } + if ( !v1 ) + { + v26 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); + if ( v26 < 0 ) + return; + pParty->pPickedItem.uBodyAnchor = 2; + memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v26], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v26])); + pPlayers[uActiveCharacter]->pEquipment.uMainHand = v26 + 1; + pMouse->RemoveHoldingItem(); + if ( pEquipType != EQUIP_WAND ) + return; + if ( pPlayers[uActiveCharacter]->pInventoryItemList[v26].uItemID ) + stru_A750F8[uActiveCharacter - 1].AddPartySpellSound(wand_spell_ids[pPlayers[uActiveCharacter]->pInventoryItemList[v26].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1 + 9); + break; + } + --v1; + memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); + pPlayers[uActiveCharacter]->pInventoryItemList[v1].uBodyAnchor = 0; + pParty->pPickedItem.Reset(); + pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v1]); + _this.uBodyAnchor = 2; + memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v1], &_this, 0x24); + pPlayers[uActiveCharacter]->pEquipment.uMainHand = v1 + 1; + if ( pEquipType == EQUIP_WAND ) + v50 = _this.uItemID; + if ( v51 ) + pPlayers[uActiveCharacter]->pEquipment.uShield = 0; + if ( v50 )//взять жезл + { + __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 + stru_A750F8[uActiveCharacter - 1].AddPartySpellSound(wand_spell_ids[v50 - ITEM_WAND_FIRE], uActiveCharacter - 1 + 9); + } + break; +//---------------------------take two hands(взять двумя руками)--------------------------------- + case EQUIP_TWO_HANDED: + if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() ) + { + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); + return; + } + if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) + { + pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); + return; + } + if ( v1 )//взять двуручный меч когда нет щита(замещение оружия) + { + if ( v2 ) + { + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); + return; + } + --v1; + memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); + pPlayers[uActiveCharacter]->pInventoryItemList[v1].uBodyAnchor = 0; + pParty->pPickedItem.Reset(); + pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v1]); + _this.uBodyAnchor = 2; + memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v1], &_this, 0x24u); + pPlayers[uActiveCharacter]->pEquipment.uMainHand = v1 + 1; + } + else + { + v52 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); + if ( v52 >= 0 ) + { + if ( v2 )//взять двуручный меч когда есть щит(замещение щитом) + { + v2--; + memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); + pPlayers[uActiveCharacter]->pInventoryItemList[v2].uBodyAnchor = 0; + pParty->pPickedItem.Reset(); + pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v2]); + _this.uBodyAnchor = 2; + memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); + pPlayers[uActiveCharacter]->pEquipment.uShield = 0; + pPlayers[uActiveCharacter]->pEquipment.uMainHand = v52 + 1; + } + else + { + pParty->pPickedItem.uBodyAnchor = 2; + memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); + pPlayers[uActiveCharacter]->pEquipment.uMainHand = v52 + 1; + pMouse->RemoveHoldingItem(); + } + } + } + return; +//------------------------------------------------------------------------------- + default: + pPlayers[uActiveCharacter]->UseItem_DrinkPotion_etc(uActiveCharacter, 0);//выпить напиток и др. + return; + } + return; + } + + v34 = pRenderer->pActiveZBuffer[pMouse->uMouseClickX + pSRZBufferLineOffsets[pMouse->uMouseClickY]] & 0xFFFF; + if ( v34 ) + { + //v36 = v34 - 1; + //v38 = &pPlayers[uActiveCharacter]->pInventoryItemList[v34 - 1]; + pEquipType = pPlayers[uActiveCharacter]->pInventoryItemList[v34 - 1].GetItemEquipType(); + if ( pPlayers[uActiveCharacter]->pInventoryItemList[v34 - 1].uItemID == ITEM_WETSUIT ) + { + if ( bUnderwater ) + { + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); + return; + } + WetsuitOff(uActiveCharacter); + } + if ( _50C9A0_IsEnchantingInProgress )//наложить закл на экипировку + { + /* *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;//CastSpellInfo + *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; + *((int *)pGUIWindow_Settings->ptr_1C + 3) = v36; + *((short *)pGUIWindow_Settings->ptr_1C + 3) = pEquipType;*/ + pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; + pSpellInfo->uFlags &= 0x7F; + pSpellInfo->uPlayerID_2 = uActiveCharacter - 1; + pSpellInfo->spell_target_pid = v34 - 1; + pSpellInfo->field_6 = pEquipType; + + ptr_50C9A4_ItemToEnchant = &pPlayers[uActiveCharacter]->pInventoryItemList[v34 - 1]; + _50C9A0_IsEnchantingInProgress = 0; + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + pMouse->SetCursorBitmap("MICON1"); + _50C9D4_AfterEnchClickEventSecondParam = 0; + _50C9D0_AfterEnchClickEventId = 113; + _50C9D8_AfterEnchClickEventTimeout = 256; + } + else + { + if ( !ptr_50C9A4_ItemToEnchant )//снять вещь + { + pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v34 - 1]); + pPlayers[uActiveCharacter]->pEquipment.pIndices[pPlayers[uActiveCharacter]->pInventoryItemList[v34 - 1].uBodyAnchor - 1] = 0; + pPlayers[uActiveCharacter]->pInventoryItemList[v34 - 1].Reset(); + } + } + } + else//снять лук + { + if ( pPlayers[uActiveCharacter]->pEquipment.uBow ) + { + _this = pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->pEquipment.uBow - 1]; + pParty->SetHoldingItem(&_this); + _this.Reset(); + pPlayers[uActiveCharacter]->pEquipment.uBow = 0; + } + } +} + +//----- (004196A0) -------------------------------------------------------- +void CharacterUI_ReleaseButtons() +{ + GUIButton *i; // esi@2 + GUIButton *j; // esi@7 + + if ( dword_507CC0_activ_ch ) + { + dword_507CC0_activ_ch = 0; + for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = j ) + { + j = i->pNext; + if ( i->field_1C & 0x8000 ) + { + i->Release(); + free(i); + } + } + for ( j = pGUIWindow_CurrentMenu->pControlsHead; j; j = j->pNext ) + { + if ( j->msg == UIMSG_InventoryLeftClick) + { + j->uX = dword_50698C_uX; + j->uY = dword_506988_uY; + j->uZ = dword_506984_uZ; + j->uW = dword_506980_uW; + pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0); + } + } + } +} \ No newline at end of file