Mercurial > mm7
diff Actor.cpp @ 1974:0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
author | Grumpy7 |
---|---|
date | Sat, 26 Oct 2013 00:41:13 -0700 |
parents | 3ef25d06b9b0 |
children | c1c74df0a33e |
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--- a/Actor.cpp Sat Oct 26 00:36:01 2013 -0700 +++ b/Actor.cpp Sat Oct 26 00:41:13 2013 -0700 @@ -4372,4 +4372,36 @@ if (this->pMonsterInfo.uAttack2Chance && rand() % 100 < this->pMonsterInfo.uAttack2Chance) return ABILITY_ATTACK2; return ABILITY_ATTACK1; +} + + + +//----- (004273BB) -------------------------------------------------------- +bool Actor::_4273BB_DoesHitOtherActor( Actor *defender, int a3, int a4 ) +{ + signed int v6; // ebx@1 + signed int v7; // esi@1 + int armorSum; // ebx@10 + signed int a2a; // [sp+18h] [bp+Ch]@1 + + v6 = defender->pMonsterInfo.uAC; + v7 = 0; + a2a = 0; + if ( defender->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 ) + v6 /= 2; + if ( defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) + v7 = defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; + if ( defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime > 0 && defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower > v7 ) + v7 = defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower; + armorSum = v7 + v6; + if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) + a2a = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; + if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > a2a ) + a2a = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; + if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) + { + a2a += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; + this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); + } + return rand() % (armorSum + 2 * this->pMonsterInfo.uLevel + 10) + a2a + 1 > armorSum + 5; } \ No newline at end of file