diff mm7_6.cpp @ 828:0f56abdcce94

Massive refactors of spells + PID (packed id) macros introduced.
author Nomad
date Wed, 27 Mar 2013 00:27:38 +0200
parents fe4c8b113548
children 08d90b633131
line wrap: on
line diff
--- a/mm7_6.cpp	Tue Mar 26 20:06:51 2013 +0200
+++ b/mm7_6.cpp	Wed Mar 27 00:27:38 2013 +0200
@@ -2489,20 +2489,20 @@
   //int v32; // eax@112
   //char *v33; // edx@113
   //int v34; // eax@121
-  int v35; // eax@123
-  int v36; // edx@125
+  //int v35; // eax@123
+  //int v36; // edx@125
   //int v37; // eax@129
-  signed int v38; // edi@129
-  signed int v39; // eax@129
-  int v40; // ecx@129
-  int v41; // eax@129
-  signed int v42; // eax@129
-  int *v43; // ecx@129
+  //signed int v38; // edi@129
+  //signed int v39; // eax@129
+  //int v40; // ecx@129
+  //int v41; // eax@129
+  //signed int v42; // eax@129
+  //int *v43; // ecx@129
   //int v44; // eax@132
-  int v45; // ecx@132
+  //int v45; // ecx@132
   int v46; // eax@132
-  unsigned int v47; // edx@133
-  int v48; // eax@137
+  //unsigned int v47; // edx@133
+  //int v48; // eax@137
   //int v49; // eax@137
   //int v50; // eax@141
   int v51; // eax@146
@@ -2537,7 +2537,7 @@
   //int v80; // eax@232
   //__int16 v81; // ST18_2@245
   //stru6 *v82; // eax@245
-  signed int v83; // edi@245
+  //signed int v83; // edi@245
   //__int16 v84; // ST18_2@245
   //stru6 *v85; // eax@245
   //__int16 v86; // ST18_2@245
@@ -2574,8 +2574,8 @@
   int v117; // edx@281
   int v118; // edx@283
   int v119; // edi@286
-  int v120; // eax@286
-  int v121; // eax@286
+  //int v120; // eax@286
+  //int v121; // eax@286
   signed int v122; // eax@286
   int v123; // ecx@288
   int v124; // ecx@289
@@ -2606,7 +2606,7 @@
   int v149; // ecx@312
   int v150; // ecx@313
   int v151; // ecx@314
-  signed int v152; // eax@322
+  //signed int v152; // eax@322
   int v153; // ecx@322
   int v154; // eax@322
   int v155; // eax@323
@@ -2617,7 +2617,7 @@
   signed __int64 v160; // qtt@334
   //int v161; // eax@339
   int v162; // edi@340
-  int v163; // eax@340
+  //int v163; // eax@340
   signed int v164; // eax@340
   signed int v165; // edi@340
   //stru6 *v166; // eax@340
@@ -2693,7 +2693,7 @@
   //stru6 *v236; // eax@469
   //__int16 v237; // ST18_2@469
   //stru6 *v238; // eax@469
-  __int16 v239; // ST1C_2@469
+  //__int16 v239; // ST1C_2@469
   char *v240; // ecx@472
   double v241; // st7@478
   signed __int64 v242; // qax@484
@@ -2780,7 +2780,7 @@
   int v323; // edi@635
   char *v324; // eax@635
   Player *v325; // ecx@640
-  int v326; // eax@643
+  //int v326; // eax@643
   //int v327; // eax@648
   int v328; // ecx@651
   int v329; // ecx@652
@@ -2824,7 +2824,7 @@
   //stru6 *v367; // eax@704
   //int v368; // eax@704
   Actor *v369; // edi@705
-  int v370; // eax@706
+  //int v370; // eax@706
   int v371; // ecx@709
   int v372; // ecx@710
   int v373; // eax@715
@@ -2839,9 +2839,9 @@
   int v382; // ecx@727
   Player *v383; // eax@728
   int v384; // eax@733
-  int v385; // edi@736
-  signed int v386; // eax@736
-  Player *v387; // edi@738
+  //int v385; // edi@736
+  //signed int v386; // eax@736
+  //Player *v387; // edi@738
   int v388; // edi@740
   //unsigned __int16 v389; // ST1C_2@740
   //__int16 v390; // ST18_2@740
@@ -2881,14 +2881,14 @@
   int v424; // ecx@809
   int v425; // eax@811
   signed int v426; // eax@815
-  signed int v427; // eax@820
+  //signed int v427; // eax@820
   int v428; // ecx@825
   int v429; // ecx@826
   int v430; // eax@828
   //stru6 *v431; // eax@831
   //int v432; // eax@831
   Actor *v433; // edi@832
-  int v434; // eax@833
+  //int v434; // eax@833
   int v435; // ecx@837
   int v436; // ecx@838
   //__int16 v437; // ST1C_2@843
@@ -2962,16 +2962,16 @@
   int v505; // eax@943
   //int v506; // eax@943
   int v507; // edi@944
-  int v508; // eax@944
+  //int v508; // eax@944
   signed int v509; // eax@944
   signed int v510; // edi@944
   Actor *v511; // edi@946
-  int v512; // eax@946
+  //int v512; // eax@946
   SpellBuff *v513; // edi@946
   int v514; // ecx@950
   int v515; // ecx@951
   int v516; // eax@953
-  int v517; // eax@956
+  //int v517; // eax@956
   Actor *v518; // edx@957
   __int16 v519; // cx@958
   int v520; // ecx@968
@@ -2988,7 +2988,7 @@
   int v531; // eax@982
   //int v532; // eax@982
   int v533; // edi@983
-  int v534; // eax@983
+  //int v534; // eax@983
   signed int v535; // eax@983
   signed int v536; // edi@983
   stru6 *v537; // eax@984
@@ -3036,7 +3036,7 @@
   __int16 v579; // ax@1029
   //int v580; // eax@1031
   int v581; // edi@1031
-  int v582; // eax@1031
+  //int v582; // eax@1031
   //__int16 v583; // ST1C_2@1034
   //__int16 v584; // ST18_2@1034
   char *v585; // esi@1034
@@ -3053,7 +3053,7 @@
   int v596; // esi@1066
   unsigned int v597; // edi@1067
   int v598; // eax@1079
-  signed int v599; // eax@1082
+  //signed int v599; // eax@1082
   int v600; // edi@1086
   int v601; // edx@1086
   int v602; // eax@1086
@@ -3080,15 +3080,15 @@
   signed __int64 v623; // qax@1127
   //int v624; // eax@1127
   int v625; // edi@1129
-  int v626; // eax@1129
+  //int v626; // eax@1129
   signed int v627; // eax@1129
   signed int v628; // edi@1129
   int v629; // ecx@1130
   Player *v630; // eax@1131
   int v631; // eax@1137
-  int v632; // edi@1140
-  Player *v633; // eax@1140
-  signed int v634; // eax@1140
+  //int v632; // edi@1140
+  //Player *v633; // eax@1140
+  //signed int v634; // eax@1140
   int v635; // edi@1142
   //unsigned __int16 v636; // ST1C_2@1142
   //__int16 v637; // ST18_2@1142
@@ -3108,7 +3108,7 @@
   //unsigned __int16 v651; // [sp-8h] [bp-E8Ch]@100
   //unsigned __int16 v652; // [sp-8h] [bp-E8Ch]@304
   //unsigned __int16 v653; // [sp-4h] [bp-E88h]@100
-  int v654; // [sp-4h] [bp-E88h]@124
+  //int v654; // [sp-4h] [bp-E88h]@124
   //unsigned __int16 v655; // [sp-4h] [bp-E88h]@304
   unsigned int v656; // [sp-4h] [bp-E88h]@639
   int v657; // [sp-4h] [bp-E88h]@807
@@ -3123,12 +3123,12 @@
   int v666; // [sp+4h] [bp-E80h]@12
   PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25
   //unsigned __int8 v668; // [sp+4h] [bp-E80h]@100
-  int v669; // [sp+4h] [bp-E80h]@123
-  Vec3_int_ *v670; // [sp+4h] [bp-E80h]@133
+  //int v669; // [sp+4h] [bp-E80h]@123
+  //Vec3_int_ *v670; // [sp+4h] [bp-E80h]@133
   int v671; // [sp+4h] [bp-E80h]@146
   unsigned int v672; // [sp+4h] [bp-E80h]@164
   //unsigned __int8 v673; // [sp+4h] [bp-E80h]@304
-  __int16 v674; // [sp+4h] [bp-E80h]@684
+  //__int16 v674; // [sp+4h] [bp-E80h]@684
   const char *v675; // [sp+4h] [bp-E80h]@800
   int v676; // [sp+4h] [bp-E80h]@807
   int v677; // [sp+4h] [bp-E80h]@861
@@ -3142,28 +3142,28 @@
   unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416
   int x; // [sp+D20h] [bp-164h]@327
   unsigned __int64 v687; // [sp+D24h] [bp-160h]@327
-  int v688; // [sp+D2Ch] [bp-158h]@943
-  int v689; // [sp+D30h] [bp-154h]@943
-  int v690; // [sp+D34h] [bp-150h]@943
-  int v691; // [sp+D38h] [bp-14Ch]@137
-  int v692; // [sp+D3Ch] [bp-148h]@137
-  int v693; // [sp+D40h] [bp-144h]@137
-  int v694; // [sp+D44h] [bp-140h]@982
-  int v695; // [sp+D48h] [bp-13Ch]@982
-  int v696; // [sp+D4Ch] [bp-138h]@982
-  int v697; // [sp+D50h] [bp-134h]@129
-  int v698; // [sp+D54h] [bp-130h]@129
-  int v699; // [sp+D58h] [bp-12Ch]@129
+  Vec3_int_ v688; // [sp+D2Ch] [bp-158h]@943
+  //int v689; // [sp+D30h] [bp-154h]@943
+  //int v690; // [sp+D34h] [bp-150h]@943
+  Vec3_int_ v691; // [sp+D38h] [bp-14Ch]@137
+  //int v692; // [sp+D3Ch] [bp-148h]@137
+  //int v693; // [sp+D40h] [bp-144h]@137
+  Vec3_int_ v694; // [sp+D44h] [bp-140h]@982
+  //int v695; // [sp+D48h] [bp-13Ch]@982
+  //int v696; // [sp+D4Ch] [bp-138h]@982
+  Vec3_int_ v697; // [sp+D50h] [bp-134h]@129
+  //int v698; // [sp+D54h] [bp-130h]@129
+  //int v699; // [sp+D58h] [bp-12Ch]@129
   Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339
-  int v701; // [sp+D68h] [bp-11Ch]@286
-  int v702; // [sp+D6Ch] [bp-118h]@286
-  int v703; // [sp+D70h] [bp-114h]@286
-  int v704; // [sp+D74h] [bp-110h]@132
-  int v705; // [sp+D78h] [bp-10Ch]@132
-  int v706; // [sp+D7Ch] [bp-108h]@132
-  int v707; // [sp+D80h] [bp-104h]@1127
-  int v708; // [sp+D84h] [bp-100h]@1127
-  int v709; // [sp+D88h] [bp-FCh]@1127
+  Vec3_int_ v701; // [sp+D68h] [bp-11Ch]@286
+  //int v702; // [sp+D6Ch] [bp-118h]@286
+  //int v703; // [sp+D70h] [bp-114h]@286
+  Vec3_int_ v704; // [sp+D74h] [bp-110h]@132
+  //int v705; // [sp+D78h] [bp-10Ch]@132
+  //int v706; // [sp+D7Ch] [bp-108h]@132
+  Vec3_int_ v707; // [sp+D80h] [bp-104h]@1127
+  //int v708; // [sp+D84h] [bp-100h]@1127
+  //int v709; // [sp+D88h] [bp-FCh]@1127
   char v710; // [sp+D8Ch] [bp-F8h]@1156
   stru277 *v711; // [sp+D90h] [bp-F4h]@1
   __int64 v712; // [sp+D94h] [bp-F0h]@991
@@ -3181,7 +3181,7 @@
   ItemGen *_this; // [sp+E50h] [bp-34h]@23
   float v725; // [sp+E54h] [bp-30h]@23
   Player *v726; // [sp+E58h] [bp-2Ch]@131
-  int v726b;
+  //int v726b;
   float v727; // [sp+E5Ch] [bp-28h]@1
   unsigned int uRequiredMana; // [sp+E60h] [bp-24h]@53
   Player *pPlayer; // [sp+E64h] [bp-20h]@8
@@ -3238,7 +3238,7 @@
 
       a2 = stru_50C198.FindClosestActor(5120, 1, v666);
       v6 = pMouse->uPointingObjectID;
-      if ( pMouse->uPointingObjectID && (v6 & 7) == OBJECT_Actor && pActors[v6 >> 3].CanAct() )
+      if ( pMouse->uPointingObjectID && PID_TYPE(v6) == OBJECT_Actor && pActors[PID_ID(v6)].CanAct() )
         a2 = pMouse->uPointingObjectID;
     }
 
@@ -3246,9 +3246,9 @@
     a1.uType = stru_4E3ACC[v3->spellnum].field_0;
     if (a1.uType)
     {
-      if ( (a2 & 7) == OBJECT_Actor)
+      if (PID_TYPE(a2) == OBJECT_Actor)
       {
-        memcpy(&v715, Actor::GetDirectionInfo((8 * v3->uPlayerID + 8) | OBJECT_Player, a2, &a3, 0), sizeof(v715));
+        memcpy(&v715, Actor::GetDirectionInfo(PID(OBJECT_Player, v3->uPlayerID + 8), a2, &a3, 0), sizeof(v715));
         v2 = v723;
       }
       else
@@ -3313,7 +3313,6 @@
       }
     }
 
-    v730 = v3->spellnum;
     if (v3->forced_spell_skill_level)
       uRequiredMana = 0;
     else 
@@ -3328,7 +3327,6 @@
       break;
 
     ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points"
-LABEL_203:
     v3->spellnum = 0;
 LABEL_1166:
     ++n;
@@ -3336,10 +3334,11 @@
       return;
   }
   
-  if (pPlayer->Cursed() && v730 < SPELL_BOW_ARROW)
+  v730 = v3->spellnum;
+  if (pPlayer->Cursed() && v3->spellnum < SPELL_BOW_ARROW)
     if (rand() % 100 < 50)
     {
-      if ( pParty->bTurnBasedModeOn == 0 )
+      if (!pParty->bTurnBasedModeOn)
       {
         //v646 = pPlayer;
         pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
@@ -3464,9 +3463,11 @@
           goto play_sound_and_continue;
 
         pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0);
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case SPELL_FIRE_FIRE_SPIKE:
+      {
         v29 = v731 - 2;
         if ( v29 )
         {
@@ -3492,12 +3493,12 @@
         //LOBYTE(v32) = v32 | OBJECT_Player;
 
         //if ( (signed int)uNumSpriteObjects > 0 )
-        HIDWORD(v733) = 0;
+        int _v733 = 0;
         for (uint i = 0; i < uNumSpriteObjects; ++i)
         {
           auto object = pSpriteObjects + i;
-          if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == (8 * (int)v3->uPlayerID) | OBJECT_Player)
-            ++HIDWORD(v733);
+          if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, v3->uPlayerID))
+            ++_v733;
           /*v33 = (char *)&pSpriteObjects[0].field_48;
           v730 = uNumSpriteObjects;
           do
@@ -3509,11 +3510,12 @@
           }
           while ( v730 );*/
         }
-        if ( SHIDWORD(v733) > amount )
+        if (_v733 > amount)
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -3539,25 +3541,32 @@
         a1.uSoundID = LOWORD(v3->sound_id);
         if ( pParty->bTurnBasedModeOn == 1 )
           LOBYTE(a1.uAttributes) |= 4u;
-        v669 = v3->uPlayerID + 1;
         v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-        v35 = pParty->sRotationX + 10;
-        goto LABEL_124;
+          if ( a1.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
 
       case 20:
+      {
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
         if (!a2)
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
-        }
-        if ( (a2 & 7) != OBJECT_Actor)
-          goto LABEL_1056;
-        v699 = 0;
-        v698 = 0;
-        v697 = 0;
+          v3->spellnum = 0;
+          goto LABEL_1166;
+        }
+        if (PID_TYPE(a2) != OBJECT_Actor)
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
+        v697.x = 0;
+        v697.y = 0;
+        v697.z = 0;
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
@@ -3569,31 +3578,31 @@
         a1.field_60_distance_related_prolly_lod = 0;
         a1.uFacing = 0;
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-        v38 = a2 >> 3;
         a1.uSoundID = LOWORD(v3->sound_id);
-        v39 = a2 >> 3;
-        a1.vPosition.x = pActors[v39].vPosition.x;
-        v40 = pActors[v39].vPosition.y;
-        a1.vPosition.z = pActors[v39].vPosition.z;
-        v41 = 8 * (a2 >> 3);
-        a1.vPosition.y = v40;
-        LOBYTE(v41) = v41 | OBJECT_Actor;
-        a1.spell_target_pid = v41;
-        v42 = a1.Create(0, 0, 0, 0);
-        v43 = &v697;
-        goto LABEL_133;
+        a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
+        a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
+        a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
+        a1.spell_target_pid = PID(OBJECT_Actor, a2 >> 3);
+        auto obj_id = a1.Create(0, 0, 0, 0);
+        DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697);
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
+
       case 44:
+      {
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v726 = (Player *)(a2 >> 3);
-        HIDWORD(v733) = 836 * (a2 >> 3);
+
         if ( !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 3u) )
-          goto LABEL_1056;
-        pActors[a2 >> 3].pActorBuffs[10].Apply(
-          pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0);
-        v706 = 0;
-        v705 = 0;
-        v704 = 0;
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
+        pActors[a2 >> 3].pActorBuffs[10].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0);
+        v704.x = 0;
+        v704.y = 0;
+        v704.z = 0;
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
@@ -3604,59 +3613,59 @@
         a1.uSpriteFrameID = 0;
         a1.field_60_distance_related_prolly_lod = 0;
         a1.uFacing = 0;
-        v38 = (signed int)v726;
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.uSoundID = LOWORD(v3->sound_id);
-        a1.vPosition.x = *(__int16 *)((char *)&pActors[0].vPosition.x + HIDWORD(v733));
-        v45 = *(__int16 *)((char *)&pActors[0].vPosition.y + HIDWORD(v733));
-        a1.vPosition.z = *(__int16 *)((char *)&pActors[0].vPosition.z + HIDWORD(v733));
-        a1.vPosition.y = v45;
+        a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
+        a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
+        a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
         a1.spell_target_pid = PID(OBJECT_Actor, (int)v726);
-        v42 = a1.Create(0, 0, 0, 0);
-        v43 = &v704;
-LABEL_133:
-        v670 = (Vec3_int_ *)v43;
-        v47 = v38;
-        goto LABEL_139;
+
+        auto obj_id = a1.Create(0, 0, 0, 0);
+        DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704);
+
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
+
       case 79:
-        if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || (a2 & 7) != OBJECT_Actor)
-          goto play_sound_and_continue;
-        v730 = a2 >> 3;
-        v693 = 0;
-        HIDWORD(v733) = (int)&pActors[a2 >> 3];
-        v692 = 0;
-        v691 = 0;
+      {
+        if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor)
+          goto play_sound_and_continue;
+        //v730 = a2 >> 3;
+        //HIDWORD(v733) = (int)&pActors[PID_ID(a2)];
+        v691.x = 0;
+        v691.y = 0;
+        v691.z = 0;
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
         a1.spell_skill = v731;
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-        a1.vPosition.x = *(short *)(HIDWORD(v733) + 142);
-        a1.vPosition.y = *(short *)(HIDWORD(v733) + 144);
-        v48 = *(short *)(HIDWORD(v733) + 138);
-        a1.vPosition.z = *(short *)(HIDWORD(v733) + 138);
+        a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
+        a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
+        a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
         a1.uAttributes = 0;
-        a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, v48);
+        a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
         a1.uSpriteFrameID = 0;
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.spell_target_pid = a2;
         a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
         a1.uFacing = LOWORD(v715.uYawAngle);
-        LOBYTE(a1.uAttributes) |= 0x80u;
+        a1.uAttributes |= 0x80u;
         a1.uSoundID = LOWORD(v3->sound_id);
-        v726 = (Player *)a1.Create(0, 0, 0, 0);
+
+        auto obj_id = a1.Create(0, 0, 0, 0);
         if ( !MonsterStats::BelongsToSupertype(*(short *)(HIDWORD(v733) + 96), MONSTER_SUPERTYPE_UNDEAD) )
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
-        }
-        v47 = v730;
-        v670 = (Vec3_int_ *)&v691;
-        v42 = (signed int)v726;
-LABEL_139:
-        DamageMonsterFromParty(8 * v42 | 2, v47, v670);
-        goto LABEL_1056;
+          v3->spellnum = 0;
+          goto LABEL_1166;
+        }
+        DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691);
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
 
 
       case SPELL_FIRE_FIRE_BOLT:
@@ -3690,16 +3699,21 @@
         else a1.uSectorID = 0;
 
         a1.uSpriteFrameID = 0;
-        a1.spell_caster_pid = (8 * v3->uPlayerID) | OBJECT_Player;
+        a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.spell_target_pid = a2;
         a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
         a1.uFacing = LOWORD(v715.uYawAngle);
         a1.uSoundID = LOWORD(v3->sound_id);
         if ( pParty->bTurnBasedModeOn == 1 )
           LOBYTE(a1.uAttributes) |= 4u;
-        if ( v3->spellnum == 18 )
+        if ( v3->spellnum == SPELL_AIR_LIGHNING_BOLT )
           LOBYTE(a1.uAttributes) |= 0x40u;
-        goto LABEL_156;
+
+          v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+          if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
 
 
@@ -3725,22 +3739,28 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( pPlayer->CanCastSpell(uRequiredMana) )
           goto LABEL_152;
         goto play_sound_and_continue;
+
+
       case 81:
+      {
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        if ( !a2
-          || (a2 & 7) != OBJECT_Actor
-          || (v730 = a2 >> 3,
-              v721 = (int)&pActors[a2 >> 3],
+
+        if (PID_TYPE(a2) != OBJECT_Actor ||
+            (v730 = PID_ID(a2),
+              v721 = (int)&pActors[PID_ID(a2)],
               !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 9u)) )
-          goto LABEL_1056;
-        Actor::AI_Stand(v730, 4u, 0x80u, 0);
-        v726 = (Player *)(23040 * v2);
+        {
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+        }
+        Actor::AI_Stand(PID_ID(a2), 4u, 0x80u, 0);
         v54 = (signed __int64)((double)(23040 * v2) * 0.033333335);
         v55 = v721;
         ((SpellBuff *)(v721 + 308))->Apply(pParty->uTimePlayed + (signed int)v54, v731, 0, 0, 0);
@@ -3750,6 +3770,8 @@
         *(short *)(v55 + 150) = 0;
         v661 = (Actor *)v55;
         goto LABEL_165;
+      }
+
       case 35:
         if ( v731 == 2 )
         {
@@ -3776,17 +3798,18 @@
         LODWORD(v733) = v57;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        if ( (a2 & 7) != OBJECT_Actor
-          || (v721 = 836 * (a2 >> 3),
-              LODWORD(v718) = (int)&pActors[a2 >> 3],
-              !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 3u)) )
-          goto LABEL_1056;
-        v726 = (Player *)(23040 * v2);
+        if (PID_TYPE(a2) != OBJECT_Actor
+          || (v721 = 836 * PID_ID(a2),
+              LODWORD(v718) = (int)&pActors[PID_ID(a2)],
+              !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u)) )
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         v58 = (signed __int64)((double)(23040 * v2) * 0.033333335);
         v59 = v721;
         //((SpellBuff *)((char *)&pActors[0].pActorBuffs[7] + v721))->Apply(
-		pActors[a2 >> 3].pActorBuffs[7].Apply(
-		  pParty->uTimePlayed + (signed int)v58,
+		pActors[a2 >> 3].pActorBuffs[7].Apply(pParty->uTimePlayed + (signed int)v58,
           v731,
           amount,
           0,
@@ -3795,30 +3818,33 @@
         v672 = 0;
         v661 = (Actor *)LODWORD(v718);
         goto LABEL_165;
+
+
       case 60:
+      {
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v730 = 836 * (a2 >> 3);
-        if ( !stru_50C198.GetMagicalResistance(&pActors[a2>>3], 7u) )
-          goto LABEL_1056;
-        LODWORD(v733) = 300 * v2;
+
+        if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) )
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
+
+        uint power = 300 * v2;
         if ( v731 == 2 )
         {
-          LODWORD(v733) = 600 * v2;
-        }
-        else
-        {
-          if ( v731 == 3 )
-            LODWORD(v733) = 29030400;
-        }
+          power = 600 * v2;
+        }
+        else if ( v731 == 3 )
+            power  = 29030400;
+
         //((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset();
-		pActors[a2 >> 3].pActorBuffs[9].Reset();
+		pActors[PID_ID(a2)].pActorBuffs[9].Reset();
         //((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset();
-        pActors[a2 >> 3].pActorBuffs[12].Reset();
-		v726 = (Player *)((int)v733 << 7);
+        pActors[PID_ID(a2)].pActorBuffs[12].Reset();
         //((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply(
-		pActors[a2 >> 3].pActorBuffs[1].Apply(
-          pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
+		pActors[PID_ID(a2)].pActorBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335),
           v731, 0, 0, 0);
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
@@ -3827,6 +3853,8 @@
         v60 = pObjectList->ObjectIDByItemID(a1.uType);
         v61 = a2 >> 3;
         goto LABEL_1086;
+      }
+
       case 92:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -3849,8 +3877,18 @@
         a1.spell_skill = v731;
         a1.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE;
         a1.spell_level = 300 * v2;
-        goto LABEL_154;
+          if ( pParty->bTurnBasedModeOn == 1 )
+            LOBYTE(a1.uAttributes) |= 4u;
+
+          v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+
+          if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 4:
+      {
         v63 = v731 - 1;
         if ( !v63 )
         {
@@ -3880,7 +3918,7 @@
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
         v730c = &pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2];
-        v726 = (Player *)&pItemsTable->pItems[v730c->uItemID].pIconName;
+        auto _itm = &pItemsTable->pItems[v730c->uItemID];
         v730c->UpdateTempBonus(pParty->uTimePlayed);
         if ( v730c->uItemID < 64 || v730c->uItemID > 65 )
         {
@@ -3890,7 +3928,7 @@
             {
               if (!v730c->uEnchantmentType)
               {
-                v68 = BYTE4(v726->pConditions[3]);
+                v68 = _itm->uEquipType;
                 if ( !v68 || v68 == 1 || v68 == 2 )
                 {
                   if ( !pItemsTable->IsMaterialNonCommon(v730c) )
@@ -3900,21 +3938,17 @@
                     *(int *)(v730 + 12) = amount;
                     if ( !v14 )
                     {
-                      v726 = (Player *)((int)v733 << 7);
                       *(_QWORD *)(v69 + 28) = pParty->uTimePlayed
                                             + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7)
                                                                          * 0.033333335);
                       *(int *)(v69 + 20) |= 8u;
                     }
                     *(int *)(v69 + 20) |= 0x10u;
-LABEL_1055:
                     dword_50C9A8 = 256;
-LABEL_1056:
                     LODWORD(v727) = 1;
 play_sound_and_continue:
                     if ( v3->field_8 & 0x20 )
                     {
-LABEL_1162:
                       if ( v727 != 0.0 )
                         pAudioPlayer->PlaySound(
                           (SoundID)word_4EE088_sound_ids[v3->spellnum],
@@ -3946,12 +3980,23 @@
                       if ( v727 != 0.0 )
                       {
                         pPlayer->PlaySound(SPEECH_49, 0);
-                        goto LABEL_1162;
+                        if ( v727 != 0.0 )
+                          pAudioPlayer->PlaySound(
+                          (SoundID)word_4EE088_sound_ids[v3->spellnum],
+                          0,
+                          0,
+                          -1,
+                          0,
+                          v3->sound_id,
+                          0,
+                          0);
+
+                        v3->spellnum = 0;
+                        v2 = v723;
+                        goto LABEL_1166;
                       }
                     }
                     v3->spellnum = 0;
-                    //v1 = 0;
-LABEL_1165:
                     v2 = v723;
                     goto LABEL_1166;
                   }
@@ -3967,9 +4012,12 @@
 
         ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
         pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-        goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
+     }
 
       case SPELL_BODY_REGENERATION:
+      {
         v70 = v731 - 1;
         LODWORD(v733) = 3600 * v2;
         if ( v70 && (v71 = v70 - 1) != 0 )
@@ -3995,7 +4043,9 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
 
         pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0);
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
 
       case SPELL_FIRE_PROTECTION_FROM_FIRE:
       case SPELL_AIR_PROTECTION_FROM_AIR:
@@ -4065,11 +4115,10 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-        v83 = 1;
 
         v90 = (double)(signed int)v733 * 4.2666669;
         pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
-          LODWORD(v727) = 1;
+        LODWORD(v727) = 1;
         goto play_sound_and_continue;
 
       case SPELL_FIRE_HASTE:
@@ -4107,7 +4156,6 @@
           while ( v92 <= &pParty->pPlayers[3] );
           if (LODWORD(v727))
           {
-            v726 = (Player *)((int)v733 << 7);
             pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
 
             pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
@@ -4154,7 +4202,6 @@
           v716 = v111;
           //v658 = v111;
           //v653 = amount;
-          v726 = (Player *)((int)v733 << 7);
           //v651 = 1;
           //v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
           //v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS];
@@ -4163,10 +4210,10 @@
 //LABEL_104:
         //LODWORD(v650) = v28;
         pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0);
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
         }
         v105 = 0;
-        v726 = (Player *)((int)v733 << 7);
         v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
         v730b = pParty->pPlayers;//[0].pPlayerBuffs[1];
         do
@@ -4178,29 +4225,30 @@
           ++v105;
         }
 		while ( v730b <= &pParty->pPlayers[3] );
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case 52:
-        if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && (a2 & 7) == OBJECT_Actor)
-        {
-          v730 = a2 >> 3;
-          v112 = &pActors[a2 >> 3];
-          v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z);
+        if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && PID_TYPE(a2) == OBJECT_Actor)
+        {
+          //v730 = a2 >> 3;
+          v112 = &pActors[PID_ID(a2)];
+          //v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z);
           v721 = abs(v112->vPosition.y - pParty->vPosition.y);
           v113 = abs(v112->vPosition.x - pParty->vPosition.x);
           _this = (ItemGen *)v113;
           v114 = v721;
-          v115 = (unsigned int)v726;
+          v115 = (unsigned int)abs(v112->vPosition.z - pParty->vPosition.z);
           if ( v113 < v721 )
           {
             v116 = v113;
             v113 = v721;
             v114 = v116;
           }
-          if ( v113 < (signed int)v726 )
+          if ( v113 < (signed int)v115 )
           {
             v117 = v113;
-            v113 = (int)v726;
+            v113 = (int)v115;
             v115 = v117;
           }
           if ( v114 < (signed int)v115 )
@@ -4212,9 +4260,9 @@
           _this = (ItemGen *)(((unsigned int)(11 * v114) >> 5) + (v115 >> 2) + v113);
           if ( (double)(signed int)this <= 307.2 )
           {
-            v703 = 0;
-            v702 = 0;
-            v701 = 0;
+            v701.x = 0;
+            v701.y = 0;
+            v701.z = 0;
             a1.stru_24.Reset();
             v119 = HIDWORD(v733);
             a1.spell_id = *(int *)HIDWORD(v733);
@@ -4224,21 +4272,16 @@
             a1.uAttributes = 0;
             a1.uSectorID = 0;
             a1.uSpriteFrameID = 0;
-            v120 = 8 * *(short *)(v119 + 2);
-            LOBYTE(v120) = v120 | OBJECT_Player;
             a1.field_60_distance_related_prolly_lod = 0;
-            a1.spell_caster_pid = v120;
+            a1.spell_caster_pid = PID(OBJECT_Player, *(short *)(v119 + 2));
             a1.uFacing = 0;
             a1.uSoundID = *(short *)(v119 + 16);
             a1.vPosition.x = v112->vPosition.x;
             a1.vPosition.y = v112->vPosition.y;
-            v726 = (Player *)v112->uActorHeight;
-            v121 = 8 * a2;
-            a1.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v726 * unk_4D8548);
-            LOBYTE(v121) = 8 * a2 | 3;
-            a1.spell_target_pid = v121;
+            a1.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548);
+            a1.spell_target_pid = PID(OBJECT_Actor, a2);
             v122 = a1.Create(0, 0, 0, 0);
-            DamageMonsterFromParty(8 * v122 | 2, v730, (Vec3_int_ *)&v701);
+            DamageMonsterFromParty(PID(OBJECT_Item, v122), PID_ID(a2), &v701);
             LODWORD(v727) = 1;
           }
           else
@@ -4302,12 +4345,10 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-        v83 = 1;
-        v726 = (Player *)((int)v733 << 7);
         v90 = (double)(signed int)((int)v733 << 7) * 0.033333335;
 //LABEL_304:
         pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
-          LODWORD(v727) = v83;
+        LODWORD(v727) = 1;
         goto play_sound_and_continue;
 
       case SPELL_FIRE_IMMOLATION:
@@ -4325,10 +4366,9 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
 
-        v726 = (Player *)((int)v733 << 7);
-
         pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0);
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case 9:
         v149 = v731 - 1;
@@ -4345,17 +4385,17 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2);  // Can't cast Meteor Shower indoors!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
         LODWORD(v725) = a2 & 7;
-        if ( (a2 & 7) == OBJECT_Actor)
-        {
-          v152 = a2 >> 3;
-          uRequiredMana = pActors[v152].vPosition.x;
-          v153 = pActors[v152].vPosition.y;
-          v154 = pActors[v152].vPosition.z;
+        if (PID_TYPE(a2) == OBJECT_Actor)
+        {
+          uRequiredMana = pActors[PID_ID(a2)].vPosition.x;
+          v153 = pActors[PID_ID(a2)].vPosition.y;
+          v154 = pActors[PID_ID(a2)].vPosition.z;
           LODWORD(v727) = v153;
         }
         else
@@ -4370,12 +4410,12 @@
         v713 = v154 + 2500;
         v721 = 0;
         LODWORD(v718) = 0;
-        if ( (signed int)this > 0 )
+        if ( (signed int)_this > 0 )
         {
           *(float *)&y = (double)SHIDWORD(v733);
           *(float *)&v732 = (double)v713;
           v730 = LODWORD(v725) == 3 ? a2 : 0;
-          v726 = (Player *)this;
+          auto _this_cpy = (int)_this;
           do
           {
             v157 = rand();
@@ -4410,7 +4450,7 @@
             a1.uSectorID = 0;
             a1.vPosition.z = a2 + v713;
             a1.uSpriteFrameID = 0;
-            a1.spell_caster_pid = 8 * v3->uPlayerID | OBJECT_Player;
+            a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
             a1.spell_target_pid = v730;
             a1.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500);
             a1.uFacing = v687;
@@ -4426,24 +4466,27 @@
               ++pTurnEngine->field_1C;
             LODWORD(v718) = rand() % 1024 - 512;
             v160 = rand();
-            v14 = v726 == (Player *)1;
-            v726 = (Player *)((char *)v726 - 1);
+            v14 = _this_cpy-- == 1;
             v721 = (unsigned __int64)(v160 % 1024) - 512;
           }
           while ( !v14 );
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 10:
+      {
         //v67 = 2;
         if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096);
+        auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096);
         v700.z = 0;
         v700.y = 0;
         v700.x = 0;
@@ -4460,28 +4503,27 @@
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.uSoundID = LOWORD(v3->sound_id);
         a2 = 0;
-        if ( (signed int)v726 > 0 )
+        if ( (signed int)_v726 > 0 )
         {
           do
           {
             v162 = dword_50BF30[a2];
             a1.vPosition.x = pActors[v162].vPosition.x;
             a1.vPosition.y = pActors[v162].vPosition.y;
-            v732 = pActors[v162].uActorHeight;
-            a1.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-            v163 = 8 * dword_50BF30[a2];
-            LOBYTE(v163) = v163 | OBJECT_Actor;
-            a1.spell_target_pid = v163;
+            a1.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548);
+            a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
             v164 = a1.Create(0, 0, 0, 0);
             v165 = a2;
-            DamageMonsterFromParty(8 * v164 | AI_OBJECT_LAYING_ITEM, dword_50BF30[a2], &v700);
+            DamageMonsterFromParty(PID(OBJECT_Item, v164), dword_50BF30[a2], &v700);
             pGame->GetStru6()->_4A81CA(&a1);
             pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u);
             a2 = v165 + 1;
           }
-          while ( v165 + 1 < (signed int)v726 );
-        }
-        goto LABEL_1056;
+          while ( v165 + 1 < (signed int)_v726 );
+        }
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
 
       case SPELL_AIR_WIZARD_EYE:
         LODWORD(v733) = 3600 * v2;
@@ -4495,10 +4537,9 @@
         }
         while ( v168 < 4 );
 
-        v732 = (int)v733 << 7;
-
         pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case SPELL_AIR_FEATHER_FALL:
         v170 = v731 - 1;
@@ -4530,13 +4571,13 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-        v83 = 1;
-        v732 = (int)v733 << 7;
-          pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
-          LODWORD(v727) = v83;
+
+        pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
+        LODWORD(v727) = 1;
         goto play_sound_and_continue;
 
       case SPELL_AIR_SPARKS:
+      {
         v184 = v731 - 1;
         if ( v184 )
         {
@@ -4565,8 +4606,7 @@
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360);
-        v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1);
+        auto _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
@@ -4587,8 +4627,8 @@
         a1.uSoundID = LOWORD(v3->sound_id);
         if ( pParty->bTurnBasedModeOn == 1 )
           LOBYTE(a1.uAttributes) |= 4u;
-        v188 = (signed int)v726 / -2;
-        v189 = (signed int)v726 / 2;
+        v188 = (signed int)_v726 / -2;
+        v189 = (signed int)_v726 / 2;
         while ( v188 <= v189 )
         {
           a1.uFacing = v188 + LOWORD(v715.uYawAngle);
@@ -4599,9 +4639,12 @@
                  v3->uPlayerID + 1) != -1
             && pParty->bTurnBasedModeOn == 1 )
             ++pTurnEngine->field_1C;
-          v188 += v732;
-        }
-        goto LABEL_1056;
+          v188 += _v726 / (amount - 1);
+        }
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
+
       case 16:
         if ( pParty->uFlags & PARTY_FLAGS_1_FALLING)
         {
@@ -4617,7 +4660,8 @@
         while ( v191 < 4 );
         BYTE1(pParty->uFlags) |= 1u;
         pParty->uFallSpeed = 1000;
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case SPELL_AIR_INVISIBILITY:
         v192 = v731 - 1;
@@ -4653,7 +4697,8 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2);  // There are hostile creatures nearby!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( pPlayer->CanCastSpell(uRequiredMana) )
         {
@@ -4661,15 +4706,14 @@
           pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
           pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
           pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-          v83 = 1;
-          v732 = (int)v733 << 7;
 
           pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0);
-          LODWORD(v727) = v83;
+          LODWORD(v727) = 1;
         }
         goto play_sound_and_continue;
 
       case 21:
+      {
         if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2);  // Can not cast Fly indoors!
@@ -4695,18 +4739,20 @@
         v207 = v3->uPlayerID + 1;
         v716 = v206;
 
-        v732 = (int)v733 << 7;
-
         pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207);
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
 
       case 22:
+      {
         //v67 = 2;
         if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2);  // Can't cast Starburst indoors!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -4730,7 +4776,6 @@
           v713 = pParty->vPosition.y + v214;
           v208 = LODWORD(v725);
         }
-        v726 = (Player *)v211;
         HIDWORD(v733) = 0;
         *(float *)&v732 = (double)v211;
         LODWORD(v725) = v211 + 2500;
@@ -4742,24 +4787,23 @@
         {
           v215 = rand();
           v216 = (double)v721;
-          v727 = v216;
           v217 = (double)SHIDWORD(v733);
           *(float *)&uRequiredMana = v217;
           _this = (ItemGen *)(v215 % 1000);
           *((float *)&v733 + 1) = (double)(v215 % 1000) + *(float *)&v732 - *(float *)&y;
           *(float *)&v721 = v217 * v217;
-          *(float *)&v726 = v216 * v216;
-          if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&v726 + *(float *)&v721) <= 1.0 )
+          //*(float *)&v726 = v216 * v216;
+          if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + v216 * v216 + *(float *)&v721) <= 1.0 )
           {
             LODWORD(v685) = 0;
             HIDWORD(v685) = 0;
           }
           else
           {
-            v684 = (signed __int64)sqrt(*(float *)&v726 + *(float *)&v721);
+            v684 = (signed __int64)sqrt(v216 * v216 + *(float *)&v721);
             v685 = __PAIR__(
                      stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)),
-                     stru_5C6E00->Atan2((signed __int64)v727, (signed __int64)*(float *)&uRequiredMana));
+                     stru_5C6E00->Atan2((signed __int64)v216, (signed __int64)*(float *)&uRequiredMana));
           }
           a1.stru_24.Reset();
           a1.spell_id = v3->spellnum;
@@ -4772,8 +4816,9 @@
           a1.uSectorID = 0;
           a1.vPosition.z = (int)((char *)_this + LODWORD(v725));
           a1.uSpriteFrameID = 0;
-          a1.spell_caster_pid = 8 * v3->uPlayerID | OBJECT_Player;
+          a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
           a1.spell_target_pid = v730;
+          __debugbreak();
           a1.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges);
           a1.uFacing = v685;
           a1.uSoundID = LOWORD(v3->sound_id);
@@ -4792,7 +4837,10 @@
           HIDWORD(v733) = (unsigned __int64)(v218 % 1024) - 512;
         }
         while ( !v14 );
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
+
       case 23:
         v219 = v731 - 2;
         if ( v219 )
@@ -4871,21 +4919,17 @@
           a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
           a1.uFacing = LOWORD(v715.uYawAngle);
           a1.uSoundID = LOWORD(v3->sound_id);
-LABEL_154:
+
           if ( pParty->bTurnBasedModeOn == 1 )
             LOBYTE(a1.uAttributes) |= 4u;
-LABEL_156:
-          v669 = v3->uPlayerID + 1;
-          v36 = v715.uYawAngle;
+
           v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-          v654 = v715.uPitchAngle;
-LABEL_157:
-          if ( a1.Create(v36, v654, v659, v669) != -1 && pParty->bTurnBasedModeOn == 1 )
+
+          if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
             ++pTurnEngine->field_1C;
         }
         else
         {
-          v732 = SHIDWORD(v733) / (amount - 1);
           a1.stru_24.Reset();
           a1.spell_id = v3->spellnum;
           a1.spell_level = v2;
@@ -4921,12 +4965,14 @@
                      v3->uPlayerID + 1) != -1
                 && pParty->bTurnBasedModeOn == 1 )
                 ++pTurnEngine->field_1C;
-              v227 += v732;
+              v227 += SHIDWORD(v733) / (amount - 1);
             }
             while ( v227 <= (signed int)y );
           }
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 27:
         if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() )
         {
@@ -4946,16 +4992,15 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-        v239 = v3->uPlayerID + 1;
-        v732 = v229 << 7;
-        pParty->pPartyBuffs[18].Apply(
+
+        pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply(
           pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335),
           v731,
           amount,
           v716,
-          v239);
+          v3->uPlayerID + 1);
         if ( v731 == 4 )
-          pParty->pPartyBuffs[18].uFlags = 1;
+          pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1;
         LODWORD(v727) = 1;
         goto play_sound_and_continue;
 
@@ -4972,7 +5017,8 @@
 
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);  // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( v731 == 1 || v731 == 2 )
         {
@@ -5011,10 +5057,14 @@
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
           v3->spellnum = 0;
-          goto LABEL_1165;
+          v2 = v723;
+          goto LABEL_1166;
         }
         *((int *)v243 + 5) |= 0x40u;
-        goto LABEL_1055;
+                    dword_50C9A8 = 256;
+                    LODWORD(v727) = 1;
+                    goto play_sound_and_continue;
+
       case 30:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -5022,7 +5072,6 @@
         HIDWORD(v733) = 10 * v2;
         v730 = 1;
         v244 = (char *)&pParty->pPlayers[v3->uPlayerID_2];
-        v726 = &pParty->pPlayers[v3->uPlayerID_2];
         if ( v731 == 1 )
         {
           v245 = (int)&v244[36 * a2 + 532];
@@ -5080,7 +5129,10 @@
                               *(int *)(v245 + 8) = v256 + v254 % (v255 - v256 + 1);
 LABEL_612:
                               _this->uItemID |= 0x20u;
-                              goto LABEL_1055;
+
+                              dword_50C9A8 = 256;
+                              LODWORD(v727) = 1;
+                              goto play_sound_and_continue;
                             }
                             goto LABEL_615;
                           }
@@ -5107,7 +5159,8 @@
               v317 = pGlobalTXT_LocalizationStrings[585];
             ShowStatusBarString(v317, 2u);
             pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-            v318 = v726;
+            __debugbreak(); // decompilation error;  most probably v318 is the caster, filled in case 54
+            //v318 = v726;
             v3->spellnum = 0;
             v318->PlaySound(SPEECH_43, 0);
           }
@@ -5216,6 +5269,7 @@
           }
           else
           {
+            __debugbreak(); // v726 is most probably the caster, filled in case 54
             if ( v731 != 4
               || (v245 = (int)&v726->pInventoryItems[a2], v246 = *(int *)v245, *(int *)v245 > 134)
               || v726->pInventoryItems[a2].uSpecEnchantmentType != 0
@@ -5343,7 +5397,8 @@
 
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         v292 = *(char *)(LODWORD(v725) + 28);
         if ( !(v292 == 3 | v292 == 4 | v292 == 5 | v292 == 6 | v292 == 7 | v292 == 8 | v292 == 9 | v292 == 10 | v292 == 11) )
@@ -5357,7 +5412,8 @@
 
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( rand() % 100 >= 80 )
         {
@@ -5428,7 +5484,10 @@
                                 + rand() % 10;//(pItemsTable->field_116D8[19] - pItemsTable->field_116D8[18] + 1);
         }
         v294->uAttributes |= 0x20u;
-        goto LABEL_1055;
+        dword_50C9A8 = 256;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case SPELL_WATER_TOWN_PORTAL:
         amount = 10 * v2;
         if ( pPlayer->sMana < (signed int)uRequiredMana )
@@ -5437,18 +5496,21 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         town_portal_caster_id = LOBYTE(v3->uPlayerID);
         pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0);
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
       case 33:
         LODWORD(v733) = 604800 * v2;
         if ( !_strcmpi(pCurrentMapName, "d05.blv") )
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         v319 = uRequiredMana;
         if ( pPlayer->sMana >= (signed int)uRequiredMana )
@@ -5487,13 +5549,22 @@
         v323 = v3->uPlayerID_2;
         v324 = (char *)&pParty->pPlayers[v323].pConditions[15];
         if ( !pParty->pPlayers[v323].pConditions[15] )
-          goto LABEL_1056;
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         if ( v731 == 4 )
-          goto LABEL_637;
+        {
+          *(int *)v324 = 0;
+          *((int *)v324 + 1) = 0;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         v732 = amount << 7;
         v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
         v656 = 15;
         goto LABEL_640;
+
       case 41:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -5511,25 +5582,27 @@
                          pParty->vPosition.y,
                          pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
         a1.uSpriteFrameID = 0;
-        v326 = 8 * v3->uPlayerID;
-        LOBYTE(v326) = v326 | OBJECT_Player;
-        a1.spell_caster_pid = v326;
+        a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.spell_target_pid = a2;
         a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
         a1.uFacing = LOWORD(pParty->sRotationY);
         a1.uSoundID = LOWORD(v3->sound_id);
         if ( pParty->bTurnBasedModeOn == 1 )
           LOBYTE(a1.uAttributes) |= 4u;
-        v669 = v3->uPlayerID + 1;
+
         v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-        v654 = pParty->sRotationX;
-        goto LABEL_125;
+          if ( a1.Create(pParty->sRotationY, pParty->sRotationX, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 43:
         if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -5552,14 +5625,12 @@
         a1.uSoundID = LOWORD(v3->sound_id);
         if ( pParty->bTurnBasedModeOn == 1 )
           a1.uAttributes = 4;
-        v669 = 0;
+
         v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-        v35 = (signed int)stru_5C6E00->uIntegerHalfPi / 2;
-LABEL_124:
-        v654 = v35;
-LABEL_125:
-        v36 = pParty->sRotationY;
-        goto LABEL_157;
+          if ( a1.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case SPELL_SPIRIT_DETECT_LIFE:
         v328 = v731 - 2;
@@ -5582,13 +5653,9 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-        v83 = 1;
-
-        v732 = (int)v733 << 7;
 
          pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
-          LODWORD(v727) = v83;
-
+       LODWORD(v727) = 1;
         goto play_sound_and_continue;
 
       case SPELL_SPIRIT_FATE:
@@ -5625,9 +5692,10 @@
           pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
 
           pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0);
-          goto LABEL_1056;
-        }
-        if ( (v342 & 7) == OBJECT_Actor)
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
+        if (PID_TYPE(v342) == OBJECT_Actor)
         {
           v343 = v342 >> 3;
           HIDWORD(v344) = 0 + ((pParty->uTimePlayed + 1280) >> 32);
@@ -5639,7 +5707,8 @@
 LABEL_165:
           pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, v672);
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case 49:
         v348 = v731 - 2;
@@ -5666,21 +5735,29 @@
           goto play_sound_and_continue;
         v351 = &pParty->pPlayers[v3->uPlayerID_2];
         if ( !v351->pConditions[0] )
-          goto LABEL_1056;
+        {
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+        }
         if ( v731 == 4 )
         {
           LODWORD(v351->pConditions[0]) = 0;
           HIDWORD(v351->pConditions[0]) = 0;
-          goto LABEL_904;
-        }
-        v732 = amount << 7;
-        v351->DiscardConditionIfLastsLongerThan(
-          0,
-          (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
-        if ( HIDWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) )
-          goto LABEL_1056;
-        v674 = v3->uPlayerID_2;
-        goto LABEL_685;
+        }
+        else
+        {
+          v732 = amount << 7;
+          v351->DiscardConditionIfLastsLongerThan(0, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
+          if ( HIDWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) )
+          {
+            LODWORD(v727) = 1;
+            goto play_sound_and_continue;
+          }
+        }
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case SPELL_SPIRIT_PRESERVATION:
         v354 = v731 - 2;
         if ( v354 && (v355 = v354 - 1) != 0 && v355 == 1 )
@@ -5694,13 +5771,11 @@
         {
           pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
 
-          v732 = (int)v733 << 7;
-
           pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
-          goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
         }
         a2 = 0;
-        v732 = (int)v733 << 7;
         v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
         v357 = pParty->pPlayers;//[0].pPlayerBuffs[11];
         do
@@ -5711,8 +5786,11 @@
           ++v357;// = (SpellBuff *)((char *)v357 + 6972);
         }
         while ( v357 <= &pParty->pPlayers[3] );
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 48:
+      {
         v364 = v731 - 2;
         if ( !v364 || (v365 = v364 - 1) != 0 && v365 != 1 )
           v366 = 60 * (v2 + 3);
@@ -5721,7 +5799,7 @@
         LODWORD(v733) = v366;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096);
+        auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096);
         pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u);
         ++a1.uType;
         a1.stru_24.Reset();
@@ -5736,26 +5814,26 @@
         a1.uFacing = 0;
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.uSoundID = LOWORD(v3->sound_id);
-        for ( a2 = 0; a2 < (signed int)v726; ++a2 )
+        for ( a2 = 0; a2 < (signed int)_v726; ++a2 )
         {
           v369 = &pActors[dword_50BF30[a2]];
           if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
           {
             a1.vPosition.x = v369->vPosition.x;
             a1.vPosition.y = v369->vPosition.y;
-            v732 = v369->uActorHeight;
-            a1.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-            v370 = 8 * dword_50BF30[a2];
-            LOBYTE(v370) = v370 | OBJECT_Actor;
-            a1.spell_target_pid = v370;
+            a1.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548);
+
+            a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
             a1.Create(0, 0, 0, 0);
-            v732 = (int)v733 << 7;
             v369->pActorBuffs[4].Apply(
               pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
               v731, 0, 0, 0);
           }
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+      }
+        goto play_sound_and_continue;
+
       case 53:
         v371 = v731 - 2;
         if ( v371 && (v372 = v371 - 1) != 0 && v372 == 1 )
@@ -5767,7 +5845,10 @@
         pOtherOverlayList->_4418B1(5080, v3->uPlayerID_2 + 100, 0, 65536);
         v373 = v3->uPlayerID_2;
         if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) )
-          goto LABEL_1056;
+        {
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+        }
         v14 = v731 == 4;
         pParty->pPlayers[v373].sHealth = 1;
         if ( v14 )
@@ -5781,7 +5862,6 @@
         }
         else
         {
-          v732 = amount << 7;
           *(float *)&a2 = (double)(amount << 7) * 0.033333335;
           pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
             0xEu,
@@ -5827,17 +5907,15 @@
         {
           do
           {
-            v385 = 4 * v682[HIDWORD(v733)] + 10965188;
-            pPlayers[v682[HIDWORD(v733)]]->sHealth = v732;
-            v726 = *(Player **)v385;
-            v386 = v726->GetMaxHealth();
-            if ( v726->sHealth > v386 )
-              *(int *)(*(int *)v385 + 6460) = v726->GetMaxHealth();
-            v387 = *(Player **)v385;
-            if ( v387->sHealth > 0 )
+            //v385 = (ItemGen **)&pPlayers[v682[HIDWORD(v733)]];
+            v726 = pPlayers[v682[HIDWORD(v733)]];
+            v726->sHealth = v732;
+            //v386 = v726->GetMaxHealth();
+            if ( v726->sHealth > v726->GetMaxHealth())
+              v726->sHealth = v726->GetMaxHealth();
+            if ( v726->sHealth > 0 )
             {
-              LODWORD(v387->pConditions[13]) = 0;
-              HIDWORD(v387->pConditions[13]) = 0;
+              v726->pConditions[Player::Condition_Unconcious] = 0;
             }
             v388 = HIDWORD(v733);
 
@@ -5846,7 +5924,8 @@
           }
           while ( v388 + 1 < v730 );
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case 55:
         v392 = v731 - 1;
@@ -5894,30 +5973,21 @@
           }
           else
           {
-            v732 = amount << 7;
             *(float *)&a2 = (double)(amount << 7) * 0.033333335;
-            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
-              0x10u,
+            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u,
               (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
-              0xEu,
+            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu,
               (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
-              0xDu,
+            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu,
               (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
           }
-          v83 = 1;
           pParty->pPlayers[v3->uPlayerID_2].SetCondition(1u, 1);
 
           pParty->pPlayers[v3->uPlayerID_2].sHealth = 1;
 
           pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
         }
-        else
-        {
-          v83 = 1;
-        }
-          LODWORD(v727) = v83;
+        LODWORD(v727) = 1;
         goto play_sound_and_continue;
 
       case 61:
@@ -5948,13 +6018,22 @@
         v323 = v3->uPlayerID_2;
         v324 = (char *)&pParty->pPlayers[v323].pConditions[12];
         if ( !pParty->pPlayers[v323].pConditions[12] )
-          goto LABEL_1056;
+        {
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+        }
         if ( v731 == 4 )
-          goto LABEL_637;
-        v732 = amount << 7;
+        {
+          *(int *)v324 = 0;
+          *((int *)v324 + 1) = 0;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
         v656 = 12;
         goto LABEL_640;
+
+
       case 56:
         v411 = v731 - 2;
         if ( v411 )
@@ -5987,19 +6066,30 @@
         v323 = v3->uPlayerID_2;
         v324 = (char *)&pParty->pPlayers[v323].pConditions[3];
         if ( !pParty->pPlayers[v323].pConditions[3] )
-          goto LABEL_1056;
+        {
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+        }
         if ( v731 == 4 )
-          goto LABEL_637;
-        v732 = amount << 7;
+        {
+          *(int *)v324 = 0;
+          *((int *)v324 + 1) = 0;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
         v656 = 3;
         goto LABEL_640;
+
       case 59:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        if ( a2 == 0 || (a2 & 7) != OBJECT_Actor)
-          goto LABEL_1056;
-        v417 = (int)&pActors[a2 >> 3];
+        if (PID_TYPE(a2) != OBJECT_Actor)
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
+        v417 = (int)&pActors[PID_ID(a2)];
         v730 = v417;
         if ( !(*(char *)(v417 + 38) & 0x80) )
         {
@@ -6088,15 +6178,17 @@
         amount = v425;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v426 = a2 >> 3;
-        if ( (a2 & 7) != OBJECT_Actor)
-          goto LABEL_1056;
+        v426 = PID_ID(a2);
+        if (PID_TYPE(a2) != OBJECT_Actor)
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         v730 = 836 * v426;
         if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) )
         {
           pActors[v426].pActorBuffs[1].Reset();
           pActors[v426].pActorBuffs[12].Reset();
-          v732 = amount << 7;
           pActors[v426].pActorBuffs[9].Apply(
             pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
             v731, 0, 0, 0);
@@ -6109,23 +6201,25 @@
         v60 = pObjectList->ObjectIDByItemID(a1.uType);
         v61 = v426;
         goto LABEL_1086;
+
+
       case 66:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
         amount = 600 * v2;
-        v427 = a2 >> 3;
-        if ( (a2 & 7) != OBJECT_Actor)
-          goto LABEL_1056;
-        v730 = 836 * v427;
-        if ( MonsterStats::BelongsToSupertype(pActors[v427].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
-          goto play_sound_and_continue;
-        if ( stru_50C198.GetMagicalResistance(&pActors[v427], 7u) )
-        {
-          pActors[v427].pActorBuffs[9].Reset();
-          pActors[v427].pActorBuffs[1].Reset();
-          v732 = amount << 7;
-          pActors[v427].pActorBuffs[12].Apply(
-            pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
+        if (PID_TYPE(a2) != OBJECT_Actor)
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
+        v730 = 836 * PID_ID(a2);
+        if ( MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
+          goto play_sound_and_continue;
+        if ( stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) )
+        {
+          pActors[PID_ID(a2)].pActorBuffs[9].Reset();
+          pActors[PID_ID(a2)].pActorBuffs[1].Reset();
+          pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
             v731, 0, 0, 0);
         }
         a1.stru_24.Reset();
@@ -6133,9 +6227,11 @@
         a1.spell_level = v2;
         a1.spell_skill = v731;
         v60 = pObjectList->ObjectIDByItemID(a1.uType);
-        v61 = v427;
+        v61 = PID_ID(a2);
         goto LABEL_1086;
+
       case 63:
+      {
         v428 = v731 - 2;
         if ( v428 && (v429 = v428 - 1) != 0 && v429 == 1 )
           v430 = 300 * v2;
@@ -6144,7 +6240,7 @@
         amount = v430;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096);
+        auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096);
         pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u);
         ++a1.uType;
         a1.stru_24.Reset();
@@ -6159,28 +6255,27 @@
         a1.uFacing = 0;
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.uSoundID = LOWORD(v3->sound_id);
-        for ( a2 = 0; a2 < (signed int)v726; ++a2 )
+        for ( a2 = 0; a2 < (signed int)_v726; ++a2 )
         {
           v433 = &pActors[dword_50BF30[a2]];
           if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
             break;
           a1.vPosition.x = v433->vPosition.x;
           a1.vPosition.y = v433->vPosition.y;
-          v732 = v433->uActorHeight;
-          a1.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-          v434 = 8 * dword_50BF30[a2];
-          LOBYTE(v434) = v434 | OBJECT_Actor;
-          a1.spell_target_pid = v434;
+          a1.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548);
+
+          a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
           a1.Create(0, 0, 0, 0);
           if ( stru_50C198.GetMagicalResistance(v433, 7u) )
           {
-            v732 = amount << 7;
-            v433->pActorBuffs[4].Apply(
-              pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
+            v433->pActorBuffs[4].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
               v731, 0, 0, 0);
           }
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
+
       case 64:
         v435 = v731 - 2;
         if ( v435 && (v436 = v435 - 1) != 0 && v436 == 1 )
@@ -6204,16 +6299,16 @@
           }
           else
           {
-            v732 = amount << 7;
-            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
-              5u,
+            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(5u,
               (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
           }
           v377 = &pParty->pPlayers[v3->uPlayerID_2];
 LABEL_720:
           v377->SetCondition(1, 0);
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 42:
         v442 = v731 - 2;
         if ( !v442 )
@@ -6234,8 +6329,8 @@
         amount = v444;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v445 = a2 >> 3;
-        if ( (a2 & 7) == OBJECT_Item)
+        v445 = PID_ID(a2);
+        if (PID_TYPE(a2) == OBJECT_Item)
         {
           v449 = (char *)&pSpriteObjects[v445].stru_24;
           v450 = *(int *)v449;
@@ -6246,7 +6341,7 @@
           }
           else
           {
-            sprintfex(pTmpBuf2, (char*)pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName);
+            sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName);
             ShowStatusBarString(pTmpBuf2, 2u);
             if ( !pParty->AddItem(&pSpriteObjects[v445].stru_24) )
               pParty->SetHoldingItem(&pSpriteObjects[v445].stru_24);
@@ -6255,23 +6350,29 @@
         }
         else
         {
-          if ( (a2 & 7) == OBJECT_Actor)
+          if (PID_TYPE(a2) == OBJECT_Actor)
           {
             stru_50C198.LootActor(&pActors[v445]);
           }
           else
           {
-            if ( (a2 & 7) != OBJECT_Decoration)
+            if (PID_TYPE(a2) != OBJECT_Decoration)
             {
-              if ( (a2 & 7) != OBJECT_BModel)
-                goto LABEL_1056;
+              if (PID_TYPE(a2) != OBJECT_BModel)
+              {
+                LODWORD(v727) = 1;
+                goto play_sound_and_continue;
+              }
               dword_507CD8 = 1;
               v677 = 1;
               if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
                 v446 = pIndoor->pFaceExtras[pIndoor->pFaces[v445].uFaceExtraID].uEventID;
               else
                 v446 = pOutdoor->pBModels[a2 >> 9].pFaces[v445 & 0x3F].sCogTriggeredID;
-              goto LABEL_866;
+
+              EventProcessor(v446, a2, v677);
+              LODWORD(v727) = 1;
+              goto play_sound_and_continue;
             }
             v447 = &pLevelDecorations[v445];
             dword_507CD8 = 1;
@@ -6280,9 +6381,9 @@
             {
               v677 = 1;
               v446 = v448;
-LABEL_866:
               EventProcessor(v446, a2, v677);
-              goto LABEL_1056;
+              LODWORD(v727) = 1;
+              goto play_sound_and_continue;
             }
             if ( v447->IsInteractive() )
             {
@@ -6292,7 +6393,9 @@
             }
           }
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 67:
         v451 = v731 - 2;
         if ( v451 )
@@ -6325,20 +6428,23 @@
         v323 = v3->uPlayerID_2;
         v324 = (char *)&pParty->pPlayers[v323].pConditions[1];
         if ( !pParty->pPlayers[v323].pConditions[1] )
-          goto LABEL_1056;
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         if ( v731 == 4 )
         {
-LABEL_637:
           *(int *)v324 = 0;
           *((int *)v324 + 1) = 0;
-          goto LABEL_1056;
-        }
-        v732 = amount << 7;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
         v656 = 1;
 LABEL_640:
         v325 = &pParty->pPlayers[v323];
         goto LABEL_641;
+
       case 68:
         v457 = v731 - 2;
         if ( v457 )
@@ -6367,16 +6473,13 @@
         if (!v460)
         {
           pParty->pPlayers[v3->uPlayerID_2].Heal(amount);
-LABEL_904:
-          v674 = v3->uPlayerID_2;
-LABEL_685:
-          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v674);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
         }
         else
         {
-          if ( (v460 & 7) == OBJECT_Actor)
+          if (PID_TYPE(v460) == OBJECT_Actor)
           {
-            v461 = &pActors[v460 >> 3];
+            v461 = &pActors[PID_ID(v460)];
             v462 = v461->uAIState;
             v463 = v461->pMonsterInfo.uHP;
             if ( v462 != 5 )
@@ -6396,7 +6499,9 @@
             }
           }
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 72:
         v464 = v731 - 2;
         if ( !v464 )
@@ -6426,7 +6531,10 @@
         if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6]))
           && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8]))
           && !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) )
-          goto LABEL_1056;
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         if ( v731 == 4 )
         {
           LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0;
@@ -6437,9 +6545,9 @@
           v472 = v3->uPlayerID_2;
           LODWORD(pParty->pPlayers[v472].pConditions[10]) = 0;
           HIDWORD(pParty->pPlayers[v472].pConditions[10]) = 0;
-          goto LABEL_1056;
-        }
-        v732 = amount << 7;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         *(float *)&a2 = (double)(amount << 7) * 0.033333335;
         pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan(
           6u,
@@ -6463,10 +6571,9 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
 
-        v732 = (int)v733 << 7;
-
         pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0);
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
 
       case 73:
         LODWORD(v733) = 3600 * v2;
@@ -6486,15 +6593,15 @@
           pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
 
           pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, v2, v2, 0);
-          goto LABEL_1056;
-          //goto LABEL_104;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
         }
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
 
-        v732 = (int)v733 << 7;
-
         pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0);
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 74:
         v493 = v731 - 2;
         if ( v493 && (v494 = v493 - 1) != 0 && v494 == 1 )
@@ -6509,7 +6616,10 @@
         if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7]))
           && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9]))
           && !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) )
-          goto LABEL_1056;
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         if ( v731 == 4 )
         {
           LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0;
@@ -6523,7 +6633,6 @@
         }
         else
         {
-          v732 = amount << 7;
           *(float *)&a2 = (double)(amount << 7) * 0.033333335;
           pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan(
             7u,
@@ -6538,7 +6647,9 @@
 LABEL_641:
           v325->DiscardConditionIfLastsLongerThan(v656, v663);
         }
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 77:
       {
         amount = 5 * v2 + 10;
@@ -6554,7 +6665,8 @@
           ++v1;
         }
         while ( (signed int)v501 < (signed int)pParty->pHirelings );
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
       }
       case 80:
         sRecoveryTime -= v2;
@@ -6565,9 +6677,9 @@
         v505 = sub_46A6AC((int)dword_50BF30, 100, 4096);
         ++a1.uType;
         HIDWORD(v733) = v505;
-        v690 = 0;
-        v689 = 0;
-        v688 = 0;
+        v688.x = 0;
+        v688.y = 0;
+        v688.z = 0;
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
@@ -6588,14 +6700,11 @@
             v507 = dword_50BF30[a2];
             a1.vPosition.x = pActors[v507].vPosition.x;
             a1.vPosition.y = pActors[v507].vPosition.y;
-            v732 = pActors[v507].uActorHeight;
-            a1.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-            v508 = 8 * dword_50BF30[a2];
-            LOBYTE(v508) = v508 | OBJECT_Actor;
-            a1.spell_target_pid = v508;
+            a1.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548);
+            a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
             v509 = a1.Create(0, 0, 0, 0);
             v510 = a2;
-            DamageMonsterFromParty(8 * v509 | OBJECT_Item, dword_50BF30[a2], (Vec3_int_ *)&v688);
+            DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], (Vec3_int_ *)&v688);
             a2 = v510 + 1;
           }
           while ( v510 + 1 < SHIDWORD(v733) );
@@ -6605,23 +6714,19 @@
           v511 = &pActors[dword_50BF30[a2]];
           a1.vPosition.x = v511->vPosition.x;
           a1.vPosition.y = v511->vPosition.y;
-          v732 = v511->uActorHeight;
-          a1.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-          v512 = 8 * dword_50BF30[a2];
-          LOBYTE(v512) = v512 | OBJECT_Actor;
-          a1.spell_target_pid = v512;
+          a1.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v511->uActorHeight * unk_4D8548);
+          a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
           a1.Create(0, 0, 0, 0);
           v513 = v511->pActorBuffs;
-          v726 = (Player *)22;
-          do
+          for (int _v726 = 22; _v726 != 0; --_v726)
           {
             v513->Reset();
             ++v513;
-            v726 = (Player *)((char *)v726 - 1);
           }
-          while ( *(float *)&v726 != 0.0 );
-        }
-        goto LABEL_1056;
+        }
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 82:
         v514 = v731 - 2;
         if ( !v514 )
@@ -6647,32 +6752,34 @@
           amount = 3;
         }
         v733 = __PAIR__(0, v516);
-        v517 = 8 * v3->uPlayerID;
-        LOBYTE(v517) = v517 | 4;
+
         if ( (signed int)uNumActors > 0 )
         {
           v518 = pActors;//[0].uAIState;
-          v726b = uNumActors;
+          auto _v726 = uNumActors;
           do
           {
 			v519 = v518->uAIState;
-			if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && v517 == v518->uSummonerID )
+			if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && PID(OBJECT_Player, v3->uPlayerID) == v518->uSummonerID )
               ++HIDWORD(v733);
             ++v518;
-            --v726;
+            --_v726;
           }
-          while ( v726 != 0 );
+          while ( _v726 != 0 );
         }
         if ( SHIDWORD(v733) >= amount )
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2);  // This character can't summon any more monsters!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
         sub_44FA4C_spawn_light_elemental(v3->uPlayerID, v731, v733);
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 83:
         v520 = v731 - 2;
         if ( !v520 )
@@ -6705,13 +6812,9 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-        v83 = 1;
-
-        v732 = (int)v733 << 7;
 
         pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0);
-          LODWORD(v727) = v83;
-
+        LODWORD(v727) = 1;
         goto play_sound_and_continue;
 
       case 84:
@@ -6720,16 +6823,16 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2);  // Can't cast Prismatic Light outdoors!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
         v531 = sub_46A6AC((int)dword_50BF30, 100, 4096);
         ++a1.uType;
-        v726 = (Player *)v531;
-        v696 = 0;
-        v695 = 0;
-        v694 = 0;
+        v694.x = 0;
+        v694.y = 0;
+        v694.z = 0;
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
@@ -6743,30 +6846,29 @@
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.uSoundID = LOWORD(v3->sound_id);
         a2 = 0;
-        if ( (signed int)v726 > 0 )
+        if ( (signed int)v531 > 0 )
         {
           do
           {
             v533 = dword_50BF30[a2];
             a1.vPosition.x = pActors[v533].vPosition.x;
             a1.vPosition.y = pActors[v533].vPosition.y;
-            v732 = pActors[v533].uActorHeight;
-            a1.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-            v534 = 8 * dword_50BF30[a2];
-            LOBYTE(v534) = v534 | OBJECT_Actor;
-            a1.spell_target_pid = v534;
+            a1.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548);
+            a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
             v535 = a1.Create(0, 0, 0, 0);
             v536 = a2;
-            DamageMonsterFromParty(8 * v535 | OBJECT_Item, dword_50BF30[a2], (Vec3_int_ *)&v694);
+            DamageMonsterFromParty(PID(OBJECT_Item, v535), dword_50BF30[a2], &v694);
             a2 = v536 + 1;
           }
-          while ( v536 + 1 < (signed int)v726 );
+          while ( v536 + 1 < (signed int)v531 );
         }
         v537 = pGame->GetStru6();
         pGame->GetStru6()->_4A8BFC();
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
 
       case SPELL_LIGHT_DAY_OF_PROTECTION:
+      {
         v538 = v731 - 2;
         if ( v538 && (v539 = v538 - 1) != 0 && v539 == 1 )
         {
@@ -6805,8 +6907,12 @@
           v550, 0, 0);
 
         pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0);
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+      }
+
       case 86:
+      {
         v551 = v731 - 2;
         if ( !v551 )
           goto LABEL_998;
@@ -6834,7 +6940,7 @@
         y = (char *)(60 * (v2 * HIDWORD(v733) + 60));
         v732 = (300 * amount * v2 + 60) << 7;
         v730 = v2 + 5;
-        v726 = 0;
+        int _v726 = 0;
         v553 = pParty->pPlayers;//[0].pConditions[1];
         *((float *)&v733 + 1) = (double)v732 * 0.033333335;
         do
@@ -6847,7 +6953,7 @@
           //((SpellBuff *)(v553 + 6056))->Apply(
 		  v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0);
           if ( *(_QWORD *)v553 )
-            v726 = (Player *)1;
+            _v726 = 1;
           ++v553;
         }
         while ( v553 <= &pParty->pPlayers[3] );
@@ -6855,18 +6961,23 @@
         pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0);
         pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v562, 0, 0, 0);
         pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v562, v730, 0, 0);
-        if (v726)
-          goto LABEL_1056;
-        v732 = (int)y << 7;
-        pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0);
-        goto LABEL_1056;
+        if (!_v726)
+        {
+          pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0);
+        }
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+      }
+
+
       case 88:
         amount = 3;
         if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u )
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -6901,7 +7012,9 @@
           *(short *)v572 = pPlayer->sAgeModifier + 10;
         sRecoveryTime += -5 * v2;
         ++v571->uNumDivineInterventionCastsThisDay;
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 89:
         v573 = v731 - 2;
         if ( v573 )
@@ -6941,12 +7054,13 @@
           goto play_sound_and_continue;
         }
         v577 = (Player *)(v576 >> 3);
-        v726 = v577;
+        //v726 = v577;
         if ( v577 == (Player *)-1 )
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2);  // No valid target exists!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         v578 = (int)&pActors[(int)v577];
         v721 = v578;
@@ -6954,7 +7068,8 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         ++a1.uType;
         a1.stru_24.Reset();
@@ -6973,13 +7088,12 @@
         a1.vPosition.x = *(short *)(v721 + 142);
         a1.vPosition.y = *(short *)(v721 + 144);
         v732 = *(short *)(v721 + 138);
-        v582 = 8 * (int)v726;
         a1.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-        a1.spell_target_pid = PID(OBJECT_Actor, (int)v726);
+        a1.spell_target_pid = PID(OBJECT_Actor, (int)v577);
         a1.Create(0, 0, 0, 0);
         if ( *(char *)(v581 + 52) > amount )
           goto play_sound_and_continue;
-        Actor::Resurrect((unsigned int)v726);
+        Actor::Resurrect((unsigned int)v577);
         *(char *)(v581 + 61) = 0;
         *(char *)(v581 + 53) = 0;
         *(char *)(v581 + 54) = 0;
@@ -6994,7 +7108,9 @@
         ((SpellBuff *)(v581 + 404))->Reset();
         if ( *(short *)(v581 + 40) > 10 * amount )
           *(short *)(v581 + 40) = 10 * amount;
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 91:
         v588 = v731 - 1;
         amount = 16;
@@ -7009,6 +7125,7 @@
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
+        __debugbreak();
         HIDWORD(v733) = (int)(char *)&pParty + 6972 * v3->uPlayerID_2 + 36 * a2 + 3040;
         v732 = (signed int)&pItemsTable->pItems[*(int *)HIDWORD(v733)].pIconName;
         ((ItemGen *)HIDWORD(v733))->UpdateTempBonus(pParty->uTimePlayed);
@@ -7025,7 +7142,8 @@
 
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         v592 = HIDWORD(v733);
         v14 = v731 == 4;
@@ -7033,13 +7151,16 @@
         if ( !v14 )
         {
           v732 = (int)v733 << 7;
-          *(_QWORD *)(v592 + 28) = pParty->uTimePlayed
-                                 + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+          *(_QWORD *)(v592 + 28) = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
           *(int *)(v592 + 20) |= 8u;
         }
         *(char *)(v592 + 20) |= 0x80u;
-        goto LABEL_1055;
+        dword_50C9A8 = 256;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 93:
+      {
         v593 = v731 - 2;
         if ( !v593 )
           goto LABEL_1062;
@@ -7058,8 +7179,7 @@
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360);
-        v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1);
+        auto _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360);
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
@@ -7080,9 +7200,9 @@
         a1.uSoundID = LOWORD(v3->sound_id);
         if ( pParty->bTurnBasedModeOn == 1 )
           LOBYTE(a1.uAttributes) |= 4u;
-        v596 = (signed int)v726 / -2;
-        y = (char *)((signed int)v726 / 2);
-        if ( (signed int)v726 / -2 <= (signed int)v726 / 2 )
+        v596 = (signed int)_v726 / -2;
+        y = (char *)((signed int)_v726 / 2);
+        if ( (signed int)_v726 / -2 <= (signed int)_v726 / 2 )
         {
           v597 = v715.uYawAngle;
           do
@@ -7095,11 +7215,14 @@
                    v3->uPlayerID + 1) != -1
               && pParty->bTurnBasedModeOn == 1 )
               ++pTurnEngine->field_1C;
-            v596 += v732;
+            v596 += _v726 / (amount - 1);
           }
           while ( v596 <= (signed int)y );
         }
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+      }
+
       case 94:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -7118,30 +7241,31 @@
         if ( v731 == 4 )
           LODWORD(v733) = 29030400;
 LABEL_1082:
-        v599 = a2 >> 3;
-        if ( (a2 & 7) != OBJECT_Actor)
-          goto LABEL_1056;
-        v730 = 836 * v599;
-        if ( !MonsterStats::BelongsToSupertype(pActors[v599].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
-          goto play_sound_and_continue;
-        if ( !stru_50C198.GetMagicalResistance(&pActors[v599], 0xAu) )
+        if (PID_TYPE(a2) != OBJECT_Actor)
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
+        v730 = 836 * PID_ID(a2);
+        if ( !MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
+          goto play_sound_and_continue;
+        if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 0xAu) )
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
-        }
-        pActors[v599].pActorBuffs[9].Reset();
-        pActors[v599].pActorBuffs[1].Reset();
-        v732 = (int)v733 << 7;
-        pActors[v599].pActorBuffs[12].Apply(
-          pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
+          v3->spellnum = 0;
+          goto LABEL_1166;
+        }
+        pActors[PID_ID(a2)].pActorBuffs[9].Reset();
+        pActors[PID_ID(a2)].pActorBuffs[1].Reset();
+        pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
           v731, 0, 0, 0);
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
         a1.spell_skill = v731;
         v60 = pObjectList->ObjectIDByItemID(a1.uType);
-        v61 = v599;
+        v61 = PID_ID(a2);
 LABEL_1086:
         v600 = pActors[v61].vPosition.y;
         v601 = pActors[v61].vPosition.x;
@@ -7165,7 +7289,9 @@
         LOBYTE(a1.uAttributes) |= 0x80u;
         a1.uSoundID = LOWORD(v3->sound_id);
         a1.Create(0, 0, 0, v3->uPlayerID + 1);
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 96:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -7211,7 +7337,8 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         v610 = 76 * v609;
         *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0;
@@ -7257,13 +7384,11 @@
         {
           pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
 
-          v732 = (int)v733 << 7;
-
           pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v615, v716, 0);
-          goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
         }
         a2 = 0;
-        v732 = (int)v733 << 7;
         v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
         v619 = pParty->pPlayers;//[0].pPlayerBuffs[10];
         do
@@ -7274,17 +7399,19 @@
           ++v619;
         }
         while ( v619 <= &pParty->pPlayers[3] );
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 99:
+      {
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v726 = 0;
         pGame->GetIndoorCamera();
         v623 = (signed __int64)GetPickDepth();
         HIDWORD(v733) = sub_46A6AC((int)dword_50BF30, 100, v623);
-        v709 = 0;
-        v708 = 0;
-        v707 = 0;
+        v707.x = 0;
+        v707.y = 0;
+        v707.z = 0;
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
@@ -7298,22 +7425,21 @@
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.uSoundID = LOWORD(v3->sound_id);
         a2 = 0;
+        int _v726 = 0;
         if ( SHIDWORD(v733) > 0 )
         {
-          v726 = (Player *)(HIDWORD(v733) * (7 * v2 + 25));
+          _v726 = (HIDWORD(v733) * (7 * v2 + 25));
           do
           {
             v625 = dword_50BF30[a2];
             a1.vPosition.x = pActors[v625].vPosition.x;
             a1.vPosition.y = pActors[v625].vPosition.y;
-            v732 = pActors[v625].uActorHeight;
-            a1.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-            v626 = 8 * dword_50BF30[a2];
-            LOBYTE(v626) = v626 | OBJECT_Actor;
-            a1.spell_target_pid = v626;
+            //v732 = pActors[v625].uActorHeight;
+            a1.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548);
+            a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
             v627 = a1.Create(0, 0, 0, 0);
             v628 = a2;
-            DamageMonsterFromParty(8 * v627 | 2, dword_50BF30[a2], (Vec3_int_ *)&v707);
+            DamageMonsterFromParty(PID(OBJECT_Item, v627), dword_50BF30[a2], &v707);
             a2 = v628 + 1;
           }
           while ( v628 + 1 < SHIDWORD(v733) );
@@ -7336,19 +7462,20 @@
           ++v629;
         }
         while ( v629 <= 4 );
-        v732 = (signed __int64)((double)(signed int)v726 / (double)v730);
+        v732 = (signed __int64)((double)(signed int)_v726 / (double)v730);
         HIDWORD(v733) = 0;
         if ( v730 > 0 )
         {
           do
           {
-            v632 = 4 * v681[HIDWORD(v733)] + 10965188;
-            v633 = pPlayers[v681[HIDWORD(v733)]];
-            v633->sHealth += v732;
-            v726 = *(Player **)v632;
-            v634 = v726->GetMaxHealth();
-            if ( v726->sHealth > v634 )
-              *(int *)(*(int *)v632 + 6460) = v726->GetMaxHealth();
+            //v632 = 4 * v681[HIDWORD(v733)] + 10965188;
+            v726 = pPlayers[v681[HIDWORD(v733)]];
+            //v633 = pPlayers[v681[HIDWORD(v733)]];
+            v726->sHealth += v732;
+            //v726 = *(Player **)v632;
+            //v634 = v726->GetMaxHealth();
+            if ( v726->sHealth > v726->GetMaxHealth())
+              v726->sHealth = v726->GetMaxHealth();
             v635 = HIDWORD(v733);
 
             pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, WORD2(v733));
@@ -7357,13 +7484,18 @@
           while ( v635 + 1 < v730 );
         }
         pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u);
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+      }
+
       case 98:
+      {
         if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2);  // Can't cast Armageddon indoors!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         v640 = v731 - 2;
         if ( !v640 || (v641 = v640 - 1) == 0 || (amount = 4, v641 != 1) )
@@ -7372,7 +7504,8 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -7381,7 +7514,7 @@
         ++pPlayer->uNumArmageddonCasts;
         if ( pParty->bTurnBasedModeOn == 1 )
           ++pTurnEngine->field_1C;
-        v726 = (Player *)50;
+        auto _v726 = 50;
         do
         {
           v642 = rand() % 4096 - 2048;
@@ -7391,10 +7524,13 @@
           v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, (int *)&v710, 0);
           v644 = rand();
           sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0);
-          v726 = (Player *)((char *)v726 - 1);
-        }
-        while ( *(float *)&v726 != 0.0 );
-        goto LABEL_1056;
+          --_v726;
+        }
+        while ( _v726 != 0 );
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+      }
+
       default:
         goto play_sound_and_continue;
     }
@@ -7411,7 +7547,6 @@
       }
       else
       {
-        v732 = amount << 7;
         v223 = ((Player *)v222)->DiscardConditionIfLastsLongerThan(
                  2u,
                  pParty->uTimePlayed - (signed int)(signed __int64)((double)(amount << 7) * 0.033333335));
@@ -7423,7 +7558,10 @@
       v222 += 6972;
       HIDWORD(v733) = (int)v222;
       if ( (signed int)v222 >= (signed int)pParty->pHirelings )
-        goto LABEL_1056;
+      {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+      }
       continue;
     }
 }
@@ -7728,7 +7866,7 @@
     a3.z = actor->vPosition.z - pParty->vPosition.z;
     Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z);
 
-    DamageMonsterFromParty((8 * (uActiveCharacter - 1)) | OBJECT_Player, target_id, &a3);
+    DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3);
     if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, 1) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, 0))
           _42FA66_do_explosive_impact(
             actor->vPosition.x,
@@ -7856,9 +7994,9 @@
             {
               v22 = *v28;
               v11 = *v28 & 0xFFFF;
-              if ( (*(char *)v28 & 7) == OBJECT_Actor)
+              if (PID_TYPE(v11) == OBJECT_Actor)
               {
-                v12 = &pActors[(unsigned int)v11 >> 3];
+                v12 = &pActors[PID_ID(v11)];
                 v13 = v12->uAIState;
                 if ( v13 != 5 )
                 {
@@ -7866,7 +8004,7 @@
                     && v13 != 11
                     && v13 != 19
                     && v13 != 17
-                    && (!a3 || pActors[(unsigned int)v11 >> 3].GetActorsRelation(0)) )
+                    && (!a3 || pActors[PID_ID(v11)].GetActorsRelation(0)) )
                   {
                     if ( (!a4 || MonsterStats::BelongsToSupertype(v12->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD))
                       && v22 <= pick_depth << 16 )
@@ -8251,9 +8389,9 @@
   int v7; // esi@1
   char *v8; // ecx@2
   unsigned __int16 v9; // ax@5
-  int v10; // eax@10
+  //int v10; // eax@10
   signed int result; // eax@11
-  __int16 v12; // ax@12
+  //__int16 v12; // ax@12
   //SpriteObject a1a; // [sp+Ch] [bp-74h]@1
   int v14; // [sp+7Ch] [bp-4h]@1
 
@@ -8298,9 +8436,7 @@
   a1a.uSoundID = 0;
   if ( a6 >= 1 || a6 <= 4 )
   {
-    v10 = 8 * a6 - 8;
-    LOBYTE(v10) = v10 | OBJECT_Player;
-    a1a.spell_caster_pid = v10;
+    a1a.spell_caster_pid = PID(OBJECT_Player, a6 - 1);
   }
   else
   {
@@ -8309,10 +8445,7 @@
   result = a1a.Create(0, 0, 0, 0);
   if ( result != -1 )
   {
-    v12 = 8 * result;
-    LOBYTE(v12) = v12 | 2;
-    result = stru_50FE08.Add(
-               v12,
+    result = stru_50FE08.Add(PID(OBJECT_Item, result),
                a5,
                SLOWORD(a1a.vPosition.x),
                SLOWORD(a1a.vPosition.y),
@@ -8649,8 +8782,7 @@
               {
                 v24 = v6->GetAttackRecoveryTime(false);
                 if ( !pParty->bTurnBasedModeOn )
-                  pPlayers[uActiveCharacter]->SetRecoveryTime(
-                    (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333));
+                  pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333));
                 pStru277->_427D48(uActiveCharacter);
                 pTurnEngine->_40471C();
               }
@@ -8662,7 +8794,7 @@
             {
               if (pParty->bTurnBasedModeOn)
               {
-                if ( pTurnEngine->field_4 == OBJECT_Actor || (pTurnEngine->pQueue[0].uPackedID & 7) == OBJECT_Player)
+                if (pTurnEngine->field_4 == OBJECT_Actor || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player)
                 {
                   pParty->bTurnBasedModeOn = 0;
                   pTurnEngine->End(true);