Mercurial > mm7
diff GUI/UI/Books/LloydsBook.cpp @ 2573:0c67be4ec900
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
Changing more class Texture to class Image.
author | a.parshin |
---|---|
date | Sat, 05 Mar 2016 16:25:53 +0200 |
parents | d87bfbd3bb3b |
children | dd36326a9994 |
line wrap: on
line diff
--- a/GUI/UI/Books/LloydsBook.cpp Sat Mar 05 01:51:54 2016 +0200 +++ b/GUI/UI/Books/LloydsBook.cpp Sat Mar 05 16:25:53 2016 +0200 @@ -65,7 +65,7 @@ // ----- (00413CC6) -------------------------------------------------------- // void BookUI_Draw(WindowType book) --- part // { - pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); + pRenderer->DrawTextureAlphaNew(471/640.0f, 445/480.0f, ui_exit_cancel_button_background); // DrawLloydBeaconsScreen(); // ----- (00410DEC) -------------------------------------------------------- @@ -85,7 +85,7 @@ int uNumMaxBeacons; // [sp+84h] [bp-4h]@6 pPlayer = &pParty->pPlayers[_506348_current_lloyd_playerid]; - pRenderer->DrawTextureIndexed(8, 8, pTexture_LloydBeacons[(unsigned __int8)bRecallingBeacon]); + pRenderer->DrawTextureTransparentColorKey(8, 8, pTexture_LloydBeacons[(unsigned __int8)bRecallingBeacon]); pText = pGlobalTXT_LocalizationStrings[523]; // Recall Beacon pWindow.uFrameX = game_viewport_x; pWindow.uFrameY = game_viewport_y;