Mercurial > mm7
diff GUI/GUIWindow.cpp @ 2573:0c67be4ec900
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
Changing more class Texture to class Image.
author | a.parshin |
---|---|
date | Sat, 05 Mar 2016 16:25:53 +0200 |
parents | d87bfbd3bb3b |
children | dd36326a9994 |
line wrap: on
line diff
--- a/GUI/GUIWindow.cpp Sat Mar 05 01:51:54 2016 +0200 +++ b/GUI/GUIWindow.cpp Sat Mar 05 16:25:53 2016 +0200 @@ -26,12 +26,13 @@ #include "Engine/Tables/IconFrameTable.h" #include "Engine/Objects/Actor.h" #include "Engine/AssetsManager.h" +#include "Engine/Events.h" +#include "Engine/Graphics/Level\Decoration.h" -#include "GUI\UI\UIArena.h" +#include "GUI/UI/UIArena.h" #include "GUI/UI/UIPopup.h" #include "GUI/UI/UIGame.h" -#include "Engine/Events.h" -#include "Engine/Graphics/Level\Decoration.h" +#include "GUI/UI/UICharacter.h" typedef struct _RGBColor { @@ -73,6 +74,9 @@ struct GUIMessageQueue *pMessageQueue_50C9E8 = new GUIMessageQueue; +Image *ui_exit_cancel_button_background = nullptr; +Image *game_ui_right_panel_frame = nullptr; +unsigned int uExitCancelTextureId; @@ -638,8 +642,8 @@ pWindow.uFrameZ -= 18; pWhiteColor = Color16(0xFFu, 0xFFu, 0xFFu); pColor2 = Color16(0x15u, 0x99u, 0xE9u); - pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); - pRenderer->DrawTextureIndexedAlpha(0x1D4u, 0, right_panel_loop); + pRenderer->DrawTextureTransparentColorKey(0x1DDu, 0, pTexture_Dialogue_Background); + pRenderer->DrawTextureAlphaNew(468, 0, game_ui_right_panel_frame); if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic ) { pDialogWindow.uFrameWidth = 130; @@ -664,11 +668,11 @@ JailDialog(); if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) { - pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); - pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); + pRenderer->DrawTextureTransparentColorKey(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); + pRenderer->DrawTextureTransparentColorKey(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); } else - pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); + pRenderer->DrawTextureAlphaNew(471/640.0f, 445/480.0f, ui_exit_cancel_button_background); return; } if ( current_npc_text ) @@ -679,7 +683,7 @@ v6 = pTextHeight + 7; pRenderer->GetLeather(8, 352 - (pTextHeight + 7), &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - (pTextHeight + 7)); - pRenderer->DrawTextureIndexed(8, 347 - v6, pTexture_591428); + pRenderer->DrawTextureAlphaNew(8/640.0f, (347 - v6)/480.0f, _591428_endcap); v7 = FitTextInAWindow(current_npc_text, pFontArrus, &pDialogWindow, 0xDu, 0); window_SpeakInHouse->DrawText(pFontArrus, 13, 354 - v6, 0, v7, 0, 0, 0); } @@ -687,18 +691,18 @@ { if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) { - pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); - pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); + pRenderer->DrawTextureTransparentColorKey(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); + pRenderer->DrawTextureTransparentColorKey(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); } else - pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); + pRenderer->DrawTextureAlphaNew(471 / 640.0f, 445 / 480.0f, ui_exit_cancel_button_background); return; } for ( v8 = 0; v8 < uNumDialogueNPCPortraits; ++v8 ) { - pRenderer->DrawTextureIndexed(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8] - 4, + pRenderer->DrawTextureTransparentColorKey(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8] - 4, pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); - pRenderer->DrawTextureIndexed(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8], + pRenderer->DrawTextureTransparentColorKey(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8], pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8], pDialogueNPCPortraits[v8]); if ( uNumDialogueNPCPortraits < 4 ) { @@ -724,26 +728,26 @@ } if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) { - pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); - pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); + pRenderer->DrawTextureTransparentColorKey(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); + pRenderer->DrawTextureTransparentColorKey(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); } else - pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); + pRenderer->DrawTextureAlphaNew(471 / 640.0f, 445 / 480.0f, ui_exit_cancel_button_background); return; } v4 = (char *)pDialogueNPCCount - 1; - pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); - pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[(signed int)v4]); + pRenderer->DrawTextureTransparentColorKey(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); + pRenderer->DrawTextureTransparentColorKey(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[(signed int)v4]); if ( current_screen_type == SCREEN_E ) { CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) { - pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); - pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); + pRenderer->DrawTextureTransparentColorKey(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); + pRenderer->DrawTextureTransparentColorKey(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); } else - pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); + pRenderer->DrawTextureAlphaNew(471 / 640.0f, 445 / 480.0f, ui_exit_cancel_button_background); return; } if ( v4 || !dword_591080 )//на изумрудном острове заходит на корабле пока не выполнены квесты @@ -812,11 +816,11 @@ } if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) { - pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); - pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); + pRenderer->DrawTextureTransparentColorKey(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); + pRenderer->DrawTextureTransparentColorKey(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); } else - pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); + pRenderer->DrawTextureAlphaNew(471 / 640.0f, 445 / 480.0f, ui_exit_cancel_button_background); } //----- (004B1854) -------------------------------------------------------- @@ -1324,7 +1328,7 @@ // ----------------------------------- // 004156F0 GUI_UpdateWindows --- part auto pButton = (GUIButton *)ptr_1C; - pRenderer->DrawTextureIndexed(uFrameY, uFrameX, pButton->pTextures[0]); + pRenderer->DrawTextureTransparentColorKey(uFrameY, uFrameX, pButton->pTextures[0]); viewparams->bRedrawGameUI = true; } @@ -1424,7 +1428,7 @@ { if (pButton->uY >= 0 && pButton->uY <= window->GetHeight()) { - pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pButton->pTextures[0]); + pRenderer->DrawTextureTransparentColorKey(uFrameX, uFrameY, pButton->pTextures[0]); viewparams->bRedrawGameUI = true; if (Hint && Hint != (char *)1) pButton->DrawLabel(Hint, pFontCreate, 0, 0); @@ -1445,7 +1449,7 @@ if (Hint != (char *)1) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); auto pButton = (GUIButton *)ptr_1C; - pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pButton->pTextures[1]); + pRenderer->DrawTextureTransparentColorKey(uFrameX, uFrameY, pButton->pTextures[1]); viewparams->bRedrawGameUI = 1; if (Hint && Hint != (char *)1) pButton->DrawLabel(Hint, pFontCreate, 0, 0); @@ -1472,7 +1476,7 @@ if (Hint != (char *)1) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); auto pButton = (GUIButton *)ptr_1C; - pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pButton->pTextures[0]); + pRenderer->DrawTextureTransparentColorKey(uFrameX, uFrameY, pButton->pTextures[0]); viewparams->bRedrawGameUI = true; if (Hint && Hint != (char *)1) pButton->DrawLabel(Hint, pFontCreate, 0, 0); @@ -1491,7 +1495,7 @@ if (Hint != (char *)1) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); auto pGUIButton = (GUIButton *)ptr_1C; - pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pGUIButton->pTextures[0]); + pRenderer->DrawTextureTransparentColorKey(uFrameX, uFrameY, pGUIButton->pTextures[0]); viewparams->bRedrawGameUI = true; if (Hint && Hint != (char *)1) pGUIButton->DrawLabel(Hint, pFontCreate, 0, 0); @@ -1507,7 +1511,7 @@ if (Hint != (char *)1) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); auto pButton = (GUIButton *)ptr_1C; - pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pButton->pTextures[1]); + pRenderer->DrawTextureTransparentColorKey(uFrameX, uFrameY, pButton->pTextures[1]); viewparams->bRedrawGameUI = true; if (Hint && Hint != (char *)1) pButton->DrawLabel(Hint, pFontCreate, 0, 0); @@ -1727,7 +1731,7 @@ game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-C.pcx"); game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-c.pcx"); - right_panel = assets->GetTexture("ib-mb-C"); + game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-C"); minimap_loop = assets->GetTexture("ib-autmask-c"); _5079B4_compass = assets->GetTexture("IB-COMP-C"); _5079D0_init_g = assets->GetTexture("IB-InitG-c"); @@ -1754,9 +1758,10 @@ pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); + ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-c", 0x7FF); + uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2); + ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven-c", 0x7FF); messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll-c"); messagebox_corner_w = assets->GetImage_16BitAlpha(L"cornr_lr-c"); messagebox_corner_x = assets->GetImage_16BitAlpha(L"cornr_ul-c"); @@ -1765,7 +1770,7 @@ messagebox_border_left = assets->GetImage_16BitAlpha(L"edge_lf-c"); messagebox_border_right = assets->GetImage_16BitAlpha(L"edge_rt-c"); messagebox_border_top = assets->GetImage_16BitAlpha(L"edge_top-c"); - pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2); + _591428_endcap = assets->GetImage_16BitColorKey(L"endcap-c", 0x7FF); } else { @@ -1773,9 +1778,9 @@ game_ui_bottomframe = assets->GetImage_PCXFromIconsLOD(L"ib-b-c.pcx"); game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-C.pcx"); game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-C.pcx"); - game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-c.pcx"); + game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-c.pcx"); - right_panel = assets->GetTexture("ib-mb-C"); + game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-C"); minimap_loop = assets->GetTexture("ib-autmask-c"); _5079B4_compass = assets->GetTexture("IB-COMP-C"); _5079D0_init_g = assets->GetTexture("IB-InitG-c"); @@ -1791,13 +1796,14 @@ uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); + ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-c", 0x7FF); uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); - uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); + ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven", 0x7FF); pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); @@ -1816,7 +1822,7 @@ game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-a.pcx"); game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-a.pcx"); - right_panel = assets->GetTexture("ib-mb-a"); + game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-a"); minimap_loop = assets->GetTexture("ib-autmask-a"); _5079B4_compass = assets->GetTexture("IB-COMP-a"); _5079D0_init_g = assets->GetTexture("IB-InitG-a"); @@ -1840,9 +1846,10 @@ pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); + ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-a", 0x7FF); + uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2); + ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven", 0x7FF); messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll"); messagebox_corner_w = assets->GetImage_16BitAlpha(L"cornr_lr"); messagebox_corner_x = assets->GetImage_16BitAlpha(L"cornr_ul"); @@ -1851,7 +1858,7 @@ messagebox_border_left = assets->GetImage_16BitAlpha(L"edge_lf"); messagebox_border_right = assets->GetImage_16BitAlpha(L"edge_rt"); messagebox_border_top = assets->GetImage_16BitAlpha(L"edge_top"); - pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2); + _591428_endcap = assets->GetImage_16BitColorKey(L"endcap", 0x7FF); } else { @@ -1861,7 +1868,7 @@ game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-A.pcx"); game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-a.pcx"); - right_panel = assets->GetTexture("ib-mb-A"); + game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-A"); minimap_loop = assets->GetTexture("ib-autmask-a"); _5079B4_compass = assets->GetTexture("IB-COMP-A"); _5079D0_init_g = assets->GetTexture("IB-InitG-a"); @@ -1877,13 +1884,14 @@ uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); + ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-a", 0x7FF); uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); - uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); + ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven", 0x7FF); pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); @@ -1896,7 +1904,7 @@ messagebox_border_left = assets->GetImage_16BitAlpha(L"edge_lf"); messagebox_border_right = assets->GetImage_16BitAlpha(L"edge_rt"); messagebox_border_top = assets->GetImage_16BitAlpha(L"edge_top"); - pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE); + _591428_endcap = assets->GetImage_16BitColorKey(L"endcap", 0x7FF); } uGameUIFontMain = Color16(0xAu, 0, 0); uGameUIFontShadow = Color16(230, 214, 193); @@ -1911,7 +1919,7 @@ game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-B.pcx"); game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-b.pcx"); - right_panel = assets->GetTexture("ib-mb-B"); + game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-B"); minimap_loop = assets->GetTexture("ib-autmask-b"); _5079B4_compass = assets->GetTexture("IB-COMP-B"); _5079D0_init_g = assets->GetTexture("IB-InitG-b"); @@ -1935,9 +1943,10 @@ pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2); + ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-b", 0x7FF); + uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-b", TEXTURE_16BIT_PALETTE); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-b", 2); + ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven-b", 0x7FF); messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll-b"); messagebox_corner_w = assets->GetImage_16BitAlpha(L"cornr_lr-b"); messagebox_corner_x = assets->GetImage_16BitAlpha(L"cornr_ul-b"); @@ -1946,7 +1955,7 @@ messagebox_border_left = assets->GetImage_16BitAlpha(L"edge_lf-b"); messagebox_border_right = assets->GetImage_16BitAlpha(L"edge_rt-b"); messagebox_border_top = assets->GetImage_16BitAlpha(L"edge_top-b"); - pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2); + _591428_endcap = assets->GetImage_16BitColorKey(L"endcap-b", 0x7FF); } uGameUIFontMain = Color16(0, 0, 0xC8u); uGameUIFontShadow = Color16(255, 255, 255);