Mercurial > mm7
diff Engine/mm7_data.cpp @ 2573:0c67be4ec900
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
Changing more class Texture to class Image.
author | a.parshin |
---|---|
date | Sat, 05 Mar 2016 16:25:53 +0200 |
parents | d87bfbd3bb3b |
children | dd36326a9994 |
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--- a/Engine/mm7_data.cpp Sat Mar 05 01:51:54 2016 +0200 +++ b/Engine/mm7_data.cpp Sat Mar 05 16:25:53 2016 +0200 @@ -682,14 +682,6 @@ }}; int ScreenshotFileNumber; // dword_4EFA80 -std::array<const char *, 19> off_4F03B8 = -{{ - "", "WEPNTABL", "ARMORY", "MAGSHELF", - "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", - "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", - "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", - "MAGSHELF", "MAGSHELF", "MAGSHELF" -}}; std::array<int, 32> guild_mambership_flags={{ 54, 54, 54, 54, 52, 52, 52, 52, 55, 55, 55, 55, 53, 53, @@ -741,7 +733,6 @@ __int64 lloyds_beacon_spell_level; // qword_506350 char byte_506360; // weak int dword_506364; // weak -unsigned int uExitCancelTextureId; int books_page_number; // weak int books_primary_item_per_page; // weak int Autonotes_Instructors_page_flag; // dword_50652C @@ -857,7 +848,6 @@ std::array<std::array<char, 100>, 6> byte_591180; // idb std::array<struct NPCData *, 7> HouseNPCData;//0 zero element holds standart house npc GUIButton* HouseNPCPortraitsButtonsList[6];//dword_5913F4 -struct Texture *pTexture_591428; struct Texture *pTexture_outside; // idb struct Texture *pTexture_Dialogue_Background; std::array<char, 2000> byte_5B0938; @@ -948,16 +938,10 @@ std::array<int, 64> dword_69B010; float flt_69B138_dist; // weak char byte_69BD41_unused; // weak -unsigned int uTextureID_x_u; -unsigned int uTextureID_LS_saveU; -unsigned int uTextureID_LS_loadU; unsigned int uTextureID_AR_DN_DN; unsigned int uTextureID_AR_UP_DN; unsigned int uTextureID_LS_; unsigned int uTextureID_x_d; -unsigned int uTextureID_save_up; -unsigned int uTextureID_load_up; -unsigned int uTextureID_loadsave; int pSaveListPosition; // weak unsigned int uLoadGameUI_SelectedSlot; HWND hInsertCDWindow; // idb @@ -1062,7 +1046,6 @@ //int dword_F8B144; // nexindex [-1] to the following std::array<int, 4> player_levels = {{1, 1, 1, 1}}; std::array<__int16, 6> weapons_Ypos; // word_F8B158 -struct Texture *ShopTexture; // idb std::array<struct Texture *, 12> ItemsInShopTexture; __int16 bountyHunting_monster_id_for_hunting; // word_F8B1A0 const char *bountyHunting_text; // word_F8B1A4