diff Engine/mm7_data.cpp @ 2573:0c67be4ec900

DrawTextureIndexed renamed to DrawTextureTransparentColorKey Changing more class Texture to class Image.
author a.parshin
date Sat, 05 Mar 2016 16:25:53 +0200
parents d87bfbd3bb3b
children dd36326a9994
line wrap: on
line diff
--- a/Engine/mm7_data.cpp	Sat Mar 05 01:51:54 2016 +0200
+++ b/Engine/mm7_data.cpp	Sat Mar 05 16:25:53 2016 +0200
@@ -682,14 +682,6 @@
 }};
 
 int ScreenshotFileNumber; // dword_4EFA80
-std::array<const char *, 19> off_4F03B8 =
-{{
-  "",         "WEPNTABL", "ARMORY",   "MAGSHELF",
-  "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF",
-  "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF",
-  "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF",
-  "MAGSHELF", "MAGSHELF", "MAGSHELF"
-}};
 
 std::array<int, 32> guild_mambership_flags={{
    54, 54, 54, 54, 52, 52, 52, 52, 55, 55, 55, 55, 53, 53,
@@ -741,7 +733,6 @@
 __int64 lloyds_beacon_spell_level; // qword_506350
 char byte_506360; // weak
 int dword_506364; // weak
-unsigned int uExitCancelTextureId;
 int books_page_number; // weak
 int books_primary_item_per_page; // weak
 int Autonotes_Instructors_page_flag; // dword_50652C
@@ -857,7 +848,6 @@
 std::array<std::array<char, 100>, 6> byte_591180; // idb
 std::array<struct NPCData *, 7> HouseNPCData;//0 zero element holds standart house npc
 GUIButton* HouseNPCPortraitsButtonsList[6];//dword_5913F4
-struct Texture *pTexture_591428;
 struct Texture *pTexture_outside; // idb
 struct Texture *pTexture_Dialogue_Background;
 std::array<char, 2000> byte_5B0938;
@@ -948,16 +938,10 @@
 std::array<int, 64> dword_69B010;
 float flt_69B138_dist; // weak
 char byte_69BD41_unused; // weak
-unsigned int uTextureID_x_u;
-unsigned int uTextureID_LS_saveU;
-unsigned int uTextureID_LS_loadU;
 unsigned int uTextureID_AR_DN_DN;
 unsigned int uTextureID_AR_UP_DN;
 unsigned int uTextureID_LS_;
 unsigned int uTextureID_x_d;
-unsigned int uTextureID_save_up;
-unsigned int uTextureID_load_up;
-unsigned int uTextureID_loadsave;
 int pSaveListPosition; // weak
 unsigned int uLoadGameUI_SelectedSlot;
 HWND hInsertCDWindow; // idb
@@ -1062,7 +1046,6 @@
 //int dword_F8B144; // nexindex [-1] to the following
 std::array<int, 4> player_levels = {{1, 1, 1, 1}};
 std::array<__int16, 6> weapons_Ypos; // word_F8B158
-struct Texture *ShopTexture; // idb
 std::array<struct Texture *, 12> ItemsInShopTexture;
 __int16 bountyHunting_monster_id_for_hunting; // word_F8B1A0
 const char *bountyHunting_text; // word_F8B1A4