diff UI/UIOptions.cpp @ 2155:0a1438c16c2b

Render decoupling.
author Nomad
date Thu, 09 Jan 2014 17:29:17 +0200
parents 9bd7522cdbbb
children aff7a7b072b7
line wrap: on
line diff
--- a/UI/UIOptions.cpp	Thu Jan 09 14:36:48 2014 +0200
+++ b/UI/UIOptions.cpp	Thu Jan 09 17:29:17 2014 +0200
@@ -153,7 +153,7 @@
   GUIWindow msg_window; // [sp+8h] [bp-54h]@3
 
   pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(optvid_base_texture_id));//draw base texture
-  if ( !pRenderer->bWindowMode && pRenderer->IsGammaSupported() )
+  //if ( !pRenderer->bWindowMode && pRenderer->IsGammaSupported() )
   {
     pRenderer->DrawTextureIndexed(17 * uGammaPos + 42, 162, pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos]));
     pRenderer->DrawTextureRGB(274, 169, &stru_506E40);//review_window
@@ -166,13 +166,13 @@
     msg_window.DrawTitleText(pFontSmallnum, 0, 0, ui_gamemenu_video_gamma_title_color, pGlobalTXT_LocalizationStrings[226], 3); // "Gamma controls the relative ""brightness"" of the game.  May vary depending on your monitor."
   }
 
-  if (!pRenderer->pRenderD3D)//if software
+  /*if (!pRenderer->pRenderD3D)
   {
     pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(not_available_bloodsplats_texture_id));
     pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(not_available_us_colored_lights_texture_id));
     pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(not_available_tinting_texture_id));
   }
-  else
+  else*/
   {
     if (pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
       pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(bloodsplats_texture_id));