Mercurial > mm7
diff mm7_5.cpp @ 982:08fd1436ef35
enums & lod
author | Nomad |
---|---|
date | Sat, 11 May 2013 13:19:55 +0200 |
parents | a079c489118d |
children | 1462a5f12b65 |
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--- a/mm7_5.cpp Sat May 11 01:28:06 2013 +0200 +++ b/mm7_5.cpp Sat May 11 13:19:55 2013 +0200 @@ -2231,7 +2231,7 @@ continue; case UIMSG_C4: __debugbreak; - uGameState = GAME_STATE_0; + uGameState = GAME_STATE_PLAYING; strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2"); goto LABEL_524; case UIMSG_DD: @@ -3341,7 +3341,7 @@ break; case UIMSG_ExitToWindows: GUIWindow::Create(495, 337, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); - SetCurrentMenuID(MENU_FINISHED); + SetCurrentMenuID(MENU_EXIT_GAME); break; case UIMSG_PlayerCreation_SelectAttribute: pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) @@ -3435,7 +3435,7 @@ if ( PlayerCreation_ComputeAttributeBonus() || !PlayerCreation_Chose4Skills() ) GameUI_Footer_TimeLeft = GetTickCount() + 4000; else - uGameState = GAME_STATE_6; + uGameState = GAME_STATE_STARTING_NEW_GAME; break; case UIMSG_PlayerCreationClickReset: GUIWindow::Create(527, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnReset, 0);