diff Game.cpp @ 2356:08c4f1799ca1

Elements of VideoPlayer structure moved
author Ritor1
date Thu, 10 Apr 2014 17:34:50 +0600
parents d57505d3c70c
children 23192f5b41d4
line wrap: on
line diff
--- a/Game.cpp	Tue Apr 08 17:39:59 2014 +0600
+++ b/Game.cpp	Thu Apr 10 17:34:50 2014 +0600
@@ -93,7 +93,7 @@
   pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff();
   pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum();
 
-  if ( pVideoPlayer->AnyMovieLoaded() )
+  if ( pMovie )
   {
     /*if ( !pRenderer->pRenderD3D )
     {
@@ -163,7 +163,7 @@
     GameUI_Footer_2();
     viewparams->bRedrawGameUI = false;
   }
-  if (!pVideoPlayer->pMovie)//!pVideoPlayer->pSmackerMovie)
+  if (!pMovie)//!pVideoPlayer->pSmackerMovie)
   {
     GameUI_DrawMinimap(488, 16, 625, 133, viewparams->uMinimapZoom, true);//redraw = pParty->uFlags & 2);
     if (v4)
@@ -187,7 +187,7 @@
   GameUI_DrawCharacterSelectionFrame();
   if ( _44100D_should_alter_right_panel() )
     GameUI_DrawRightPanel();
-  if ( !pVideoPlayer->AnyMovieLoaded() )
+  if ( !pMovie )
   {
     pStru6Instance->DrawPlayerBuffAnims();
     pOtherOverlayList->DrawTurnBasedIcon(v4);
@@ -422,7 +422,7 @@
             pNPCStats->pNewNPCData[i].uFlags &= 0xFFFFFF7Fu;
         }
         pVideoPlayer->PlayDeathMovie();
-        if ( pVideoPlayer->AnyMovieLoaded() )
+        if ( pMovie )
           pVideoPlayer->Unload();
         SaveGame(0, 0);
         ++pParty->uNumDeaths;