comparison GUI/UI/Chest.cpp @ 2575:a76d408c5132 tip

DrawTranslucent -> DrawTextureGrayShade Removed old texture drawing stuff
author a.parshin
date Wed, 09 Mar 2016 01:39:52 +0200
parents dd36326a9994
children
comparison
equal deleted inserted replaced
2574:dd36326a9994 2575:a76d408c5132
55 // ----------------------------------------------------- 55 // -----------------------------------------------------
56 // 0042092D void Chest::DrawChestUI(signed int uChestID) 56 // 0042092D void Chest::DrawChestUI(signed int uChestID)
57 auto uChestID = (unsigned int)ptr_1C; 57 auto uChestID = (unsigned int)ptr_1C;
58 58
59 int chestBitmapId; // eax@1 59 int chestBitmapId; // eax@1
60 unsigned int v5; // eax@1 60 //Image *v5; // eax@1
61 int chest_item_index; // ecx@3 61 int chest_item_index; // ecx@3
62 unsigned int item_texture_id; // eax@4 62 //unsigned int item_texture_id; // eax@4
63 Texture_MM7 *item_texture; // esi@4 63 //Texture_MM7 *item_texture; // esi@4
64 signed int itemPixelWidth; // ecx@4 64 signed int itemPixelWidth; // ecx@4
65 signed int itemPixelHeght; // edx@4 65 signed int itemPixelHeght; // edx@4
66 // signed int v11; // eax@4 66 // signed int v11; // eax@4
67 int v12; // eax@6 67 int v12; // eax@6
68 int v13; // eax@6 68 int v13; // eax@6
82 chest_offs_x = pChestPixelOffsetX[chestBitmapId]; 82 chest_offs_x = pChestPixelOffsetX[chestBitmapId];
83 chest_offs_y = pChestPixelOffsetY[chestBitmapId]; 83 chest_offs_y = pChestPixelOffsetY[chestBitmapId];
84 chestWidthCells = pChestWidthsByType[chestBitmapId]; 84 chestWidthCells = pChestWidthsByType[chestBitmapId];
85 chestHeghtCells = pChestHeightsByType[chestBitmapId]; 85 chestHeghtCells = pChestHeightsByType[chestBitmapId];
86 sprintfex(pTmpBuf.data(), "chest%02d", pChestList->pChests[chestBitmapId].uTextureID); 86 sprintfex(pTmpBuf.data(), "chest%02d", pChestList->pChests[chestBitmapId].uTextureID);
87 v5 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); 87
88 pRenderer->DrawTextureTransparentColorKey(8u, 8u, pIcons_LOD->GetTexture(v5)); 88 //v5 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
89 auto chest_background = assets->GetImage_16BitColorKey(pTmpBuf.data(), 0x7FF);
90 pRenderer->DrawTextureAlphaNew(8/640.0f, 8/480.0f, chest_background);
89 91
90 for (item_counter = 0; item_counter < chestWidthCells * chestHeghtCells; ++item_counter) 92 for (item_counter = 0; item_counter < chestWidthCells * chestHeghtCells; ++item_counter)
91 { 93 {
92 chest_item_index = pChests[uChestID].pInventoryIndices[item_counter]; 94 chest_item_index = pChests[uChestID].pInventoryIndices[item_counter];
93 if (chest_item_index > 0) 95 if (chest_item_index > 0)
94 { 96 {
95 item_texture_id = pIcons_LOD->LoadTexture( 97 //item_texture_id = pIcons_LOD->LoadTexture(
96 //pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName, 98 // //pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName,
97 pChests[uChestID].igChestItems[chest_item_index - 1].GetIconName(), TEXTURE_16BIT_PALETTE); 99 // pChests[uChestID].igChestItems[chest_item_index - 1].GetIconName(), TEXTURE_16BIT_PALETTE);
98 item_texture = pIcons_LOD->GetTexture(item_texture_id); 100 //item_texture = pIcons_LOD->GetTexture(item_texture_id);
99 itemPixelWidth = item_texture->uTextureWidth; 101 //itemPixelWidth = item_texture->uTextureWidth;
100 itemPixelHeght = item_texture->uTextureHeight; 102 //itemPixelHeght = item_texture->uTextureHeight;
103 auto item_texture = assets->GetImage_16BitColorKey(pChests[uChestID].igChestItems[chest_item_index - 1].GetIconName(), 0x7FF);
104 itemPixelWidth = item_texture->GetWidth();
105 itemPixelHeght = item_texture->GetHeight();
106
101 if (itemPixelWidth < 14) 107 if (itemPixelWidth < 14)
102 itemPixelWidth = 14; 108 itemPixelWidth = 14;
103 v12 = itemPixelWidth - 14; 109 v12 = itemPixelWidth - 14;
104 v12 = v12 & 0xFFFFFFE0; 110 v12 = v12 & 0xFFFFFFE0;
105 v13 = v12 + 32; 111 v13 = v12 + 32;
106 if (itemPixelHeght < 14) 112 if (itemPixelHeght < 14)
107 itemPixelHeght = 14; 113 itemPixelHeght = 14;
108 itemPixelPosX = chest_offs_x + 32 * (item_counter % chestWidthCells) + ((signed int)(v13 - itemPixelWidth) / 2); 114 itemPixelPosX = chest_offs_x + 32 * (item_counter % chestWidthCells) + ((signed int)(v13 - itemPixelWidth) / 2);
109 itemPixelPosY = chest_offs_y + 32 * (item_counter / chestHeghtCells) + 115 itemPixelPosY = chest_offs_y + 32 * (item_counter / chestHeghtCells) +
110 ((signed int)(((itemPixelHeght - 14) & 0xFFFFFFE0) + 32 - item_texture->uTextureHeight) / 2); 116 ((signed int)(((itemPixelHeght - 14) & 0xFFFFFFE0) + 32 - item_texture->GetHeight()) / 2);
111 pRenderer->DrawTextureIndexedAlpha(itemPixelPosX, itemPixelPosY, item_texture); 117 pRenderer->DrawTextureAlphaNew(itemPixelPosX/640.0f, itemPixelPosY/480.0f, item_texture);
112 ZBuffer_DoFill2(&v16[itemPixelPosX + pSRZBufferLineOffsets[itemPixelPosY]], item_texture, item_counter + 1); 118 //ZBuffer_DoFill2(&v16[itemPixelPosX + pSRZBufferLineOffsets[itemPixelPosY]], item_texture, item_counter + 1);
113 } 119 }
114 } 120 }
115 pRenderer->DrawTextureAlphaNew(pBtn_ExitCancel->uX/640.0f, pBtn_ExitCancel->uY/480.0f, ui_exit_cancel_button_background); 121 pRenderer->DrawTextureAlphaNew(pBtn_ExitCancel->uX/640.0f, pBtn_ExitCancel->uY/480.0f, ui_exit_cancel_button_background);
116 } 122 }
117 } 123 }