Mercurial > mm7
comparison GUI/GUIProgressBar.cpp @ 2575:a76d408c5132 tip
DrawTranslucent -> DrawTextureGrayShade
Removed old texture drawing stuff
author | a.parshin |
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date | Wed, 09 Mar 2016 01:39:52 +0200 |
parents | 0c67be4ec900 |
children |
comparison
equal
deleted
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2574:dd36326a9994 | 2575:a76d408c5132 |
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83 uX = 122; | 83 uX = 122; |
84 uY = 151; | 84 uY = 151; |
85 uWidth = 449; | 85 uWidth = 449; |
86 uHeight = 56; | 86 uHeight = 56; |
87 uProgressMax = 26; | 87 uProgressMax = 26; |
88 pIcons_LOD->_410522(&pLoadingProgress, "loadprog", 2u); | 88 |
89 //pIcons_LOD->PlacementLoadTexture(&pLoadingProgress, "loadprog", 2u); | |
90 progressbar_loading = assets->GetImage_16BitColorKey("loadprog", 0x7FF); | |
89 Draw(); | 91 Draw(); |
90 return true; | 92 return true; |
91 } | 93 } |
92 | 94 |
93 switch (pParty->alignment) | 95 switch (pParty->alignment) |
94 { | 96 { |
95 case PartyAlignment_Good: pIcons_LOD->_410522(&pBardata, "bardata-b", 2); break; | 97 case PartyAlignment_Good: progressbar_dungeon = assets->GetImage_16BitColorKey("bardata-b", 0x7FF); break; |
96 case PartyAlignment_Neutral: pIcons_LOD->_410522(&pBardata, "bardata", 2); break; | 98 case PartyAlignment_Neutral: progressbar_dungeon = assets->GetImage_16BitColorKey("bardata", 0x7FF); break; |
97 case PartyAlignment_Evil: pIcons_LOD->_410522(&pBardata, "bardata-c", 2); break; | 99 case PartyAlignment_Evil: progressbar_dungeon = assets->GetImage_16BitColorKey("bardata-c", 0x7FF); break; |
100 //case PartyAlignment_Good: pIcons_LOD->PlacementLoadTexture(&pBardata, "bardata-b", 2); break; | |
101 //case PartyAlignment_Neutral: pIcons_LOD->PlacementLoadTexture(&pBardata, "bardata", 2); break; | |
102 //case PartyAlignment_Evil: pIcons_LOD->PlacementLoadTexture(&pBardata, "bardata-c", 2); break; | |
98 default: Error("Invalid alignment type: %u", pParty->alignment); | 103 default: Error("Invalid alignment type: %u", pParty->alignment); |
99 } | 104 } |
100 | 105 |
101 uProgressCurrent = 0; | 106 uProgressCurrent = 0; |
102 uProgressMax = 26; | 107 uProgressMax = 26; |
137 if ( this->uProgressCurrent != this->uProgressMax ) | 142 if ( this->uProgressCurrent != this->uProgressMax ) |
138 { | 143 { |
139 this->uProgressCurrent = this->uProgressMax - 1; | 144 this->uProgressCurrent = this->uProgressMax - 1; |
140 Progress(); | 145 Progress(); |
141 } | 146 } |
142 v3 = (int)&this->pLoadingProgress.paletted_pixels; | 147 |
143 free(this->pLoadingProgress.paletted_pixels); | 148 if (progressbar_loading) |
144 free(this->pLoadingProgress.pPalette16); | 149 { |
145 this->pLoadingProgress.pPalette16 = 0; | 150 progressbar_loading->Release(); |
151 progressbar_loading = nullptr; | |
152 } | |
153 //v3 = (int)&this->pLoadingProgress.paletted_pixels; | |
154 //free(this->pLoadingProgress.paletted_pixels); | |
155 //free(this->pLoadingProgress.pPalette16); | |
156 //this->pLoadingProgress.pPalette16 = 0; | |
157 //*(int *)v3 = 0; | |
146 } | 158 } |
147 else | 159 else |
148 { | 160 { |
149 if ( !this->pBardata.paletted_pixels) | 161 //if ( !this->pBardata.paletted_pixels) |
150 return; | 162 // return; |
151 free(this->pBardata.paletted_pixels); | 163 //free(this->pBardata.paletted_pixels); |
152 v3 = (int)&this->pBardata.pPalette16; | 164 //v3 = (int)&this->pBardata.pPalette16; |
153 free(this->pBardata.pPalette16); | 165 //free(this->pBardata.pPalette16); |
154 this->pBardata.paletted_pixels = 0; | 166 //this->pBardata.paletted_pixels = 0; |
155 } | 167 //*(int *)v3 = 0; |
156 *(int *)v3 = 0; | 168 if (progressbar_dungeon) |
169 { | |
170 progressbar_dungeon->Release(); | |
171 progressbar_dungeon = nullptr; | |
172 } | |
173 } | |
157 } | 174 } |
158 | 175 |
159 //----- (00443670) -------------------------------------------------------- | 176 //----- (00443670) -------------------------------------------------------- |
160 void GUIProgressBar::Draw() | 177 void GUIProgressBar::Draw() |
161 { | 178 { |
162 pRenderer->BeginScene(); | 179 pRenderer->BeginScene(); |
163 if (uType != TYPE_Fullscreen) | 180 if (uType != TYPE_Fullscreen) |
164 { | 181 { |
165 if (pBardata.paletted_pixels) | 182 //if (pBardata.paletted_pixels) |
166 { | 183 { |
167 pRenderer->Sub01(); | 184 pRenderer->Sub01(); |
168 | 185 |
169 pRenderer->DrawTextureTransparentColorKey(80, 122, &pBardata);//прогрессбар для данжей | 186 pRenderer->DrawTextureAlphaNew(80/640.0f, 122/480.0f, progressbar_dungeon); |
170 pRenderer->DrawTextureIndexedAlpha(100, 146, &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconID_TurnHour, 0)->uTextureID]); | 187 pRenderer->DrawTextureAlphaNew(100/640.0f, 146/480.0f, pIconsFrameTable->GetFrame(uIconID_TurnHour, 0)->texture); |
171 //pRenderer->FillRectFast(174, 164, floorf(((double)(113 * uProgressCurrent) / (double)uProgressMax) + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15), | 188 //pRenderer->FillRectFast(174, 164, floorf(((double)(113 * uProgressCurrent) / (double)uProgressMax) + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15), |
172 //16, pRenderer->uTargetRMask); | 189 //16, pRenderer->uTargetRMask); |
173 pRenderer->FillRectFast(174, 164, floorf(((double)(113 * uProgressCurrent) / (double)uProgressMax) + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15), | 190 pRenderer->FillRectFast(174, 164, floorf(((double)(113 * uProgressCurrent) / (double)uProgressMax) + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15), |
174 16, 0xF800); | 191 16, 0xF800); |
175 pRenderer->EndScene(); | 192 pRenderer->EndScene(); |
185 { | 202 { |
186 pRenderer->EndScene(); | 203 pRenderer->EndScene(); |
187 } | 204 } |
188 else | 205 else |
189 { | 206 { |
190 | |
191 pRenderer->DrawTextureNew(0, 0, loading_bg); | 207 pRenderer->DrawTextureNew(0, 0, loading_bg); |
192 //pRenderer->SetRasterClipRect(0, 0, 639, 479); | 208 //pRenderer->SetRasterClipRect(0, 0, 639, 479); |
193 pRenderer->SetUIClipRect(172, 459, 15 * (signed int)(signed __int64)((double)(300 * uProgressCurrent) / (double)uProgressMax) / 15 + 172, 471); | 209 pRenderer->SetUIClipRect(172, 459, 15 * (signed int)(signed __int64)((double)(300 * uProgressCurrent) / (double)uProgressMax) / 15 + 172, 471); |
194 pRenderer->DrawTextureIndexedAlpha(172, 459, &pLoadingProgress); | 210 pRenderer->DrawTextureAlphaNew(172/640.0f, 459/480.0f, progressbar_loading); |
195 pRenderer->ResetUIClipRect(); | 211 pRenderer->ResetUIClipRect(); |
196 pRenderer->EndScene(); | 212 pRenderer->EndScene(); |
197 pRenderer->Present(); | 213 pRenderer->Present(); |
198 } | 214 } |
199 } | 215 } |