Mercurial > mm7
comparison Engine/Graphics/RenderD3D11.h @ 2575:a76d408c5132 tip
DrawTranslucent -> DrawTextureGrayShade
Removed old texture drawing stuff
author | a.parshin |
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date | Wed, 09 Mar 2016 01:39:52 +0200 |
parents | dd36326a9994 |
children |
comparison
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2574:dd36326a9994 | 2575:a76d408c5132 |
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79 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); | 79 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); |
80 | 80 |
81 virtual void DrawTextureNew(float u, float v, struct Image *); | 81 virtual void DrawTextureNew(float u, float v, struct Image *); |
82 virtual void DrawTextureAlphaNew(float u, float v, struct Image *); | 82 virtual void DrawTextureAlphaNew(float u, float v, struct Image *); |
83 virtual void DrawTextureCustomHeight(float u, float v, class Image *img, int height); | 83 virtual void DrawTextureCustomHeight(float u, float v, class Image *img, int height); |
84 //virtual void DrawTextureNew(float u, float v, struct Texture_MM7 *); | |
85 //virtual void DrawTextureTransparentColorKey(signed int x, signed int y, struct Texture_MM7 *tex); | |
86 //virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture_MM7 *pTexture); | |
87 | 84 |
88 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Image *pTexture, int a5); | 85 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Image *pTexture, int a5); |
89 virtual void ZDrawTextureAlpha(float u, float v, struct Image *pTexture, int zVal); | 86 virtual void ZDrawTextureAlpha(float u, float v, struct Image *pTexture, int zVal); |
90 virtual void BlendTextures(unsigned int a2, unsigned int a3, struct Image *a4, struct Texture_MM7 *a5, int t, int start_opacity, int end_opacity); | 87 virtual void BlendTextures(unsigned int a2, unsigned int a3, struct Image *a4, struct Texture_MM7 *a5, int t, int start_opacity, int end_opacity); |
91 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture_MM7 *a4, struct Texture_MM7 *a5, int a6, int a7, int a8); | 88 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture_MM7 *a4, struct Texture_MM7 *a5, int a6, int a7, int a8); |
92 | 89 |
90 virtual void DrawMasked(float u, float v, struct Image *img, unsigned int color_dimming_level, unsigned __int16 mask); | |
91 virtual void DrawTextureGrayShade(float u, float v, struct Image *a4); | |
93 virtual void DrawTransparentRedShade(float u, float v, struct Image *a4); | 92 virtual void DrawTransparentRedShade(float u, float v, struct Image *a4); |
94 virtual void DrawTransparentGreenShade(float u, float v, struct Image *pTexture); | 93 virtual void DrawTransparentGreenShade(float u, float v, struct Image *pTexture); |
95 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices); | 94 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices); |
96 | |
97 virtual void DrawMasked(float u, float v, struct Image *pTexture, unsigned __int16 mask); | |
98 | 95 |
99 virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency); | 96 virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency); |
100 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); | 97 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); |
101 | 98 |
102 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); | 99 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); |
103 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); | 100 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); |
104 virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture_MM7 *a4); | |
105 | 101 |
106 virtual void DrawBuildingsD3D(); | 102 virtual void DrawBuildingsD3D(); |
107 | 103 |
108 virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID); | 104 virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID); |
109 virtual void DrawOutdoorSkyD3D(); | 105 virtual void DrawOutdoorSkyD3D(); |