Mercurial > mm7
comparison Engine/Graphics/Indoor.h @ 2575:a76d408c5132 tip
DrawTranslucent -> DrawTextureGrayShade
Removed old texture drawing stuff
author | a.parshin |
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date | Wed, 09 Mar 2016 01:39:52 +0200 |
parents | dd36326a9994 |
children |
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2574:dd36326a9994 | 2575:a76d408c5132 |
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478 #define FACE_XZ_PLANE 0x00000200 | 478 #define FACE_XZ_PLANE 0x00000200 |
479 #define FACE_YZ_PLANE 0x00000400 | 479 #define FACE_YZ_PLANE 0x00000400 |
480 #define FACE_FLOW_HORIZONTAL 0x00000800 // Horizontal flow of the lava or water | 480 #define FACE_FLOW_HORIZONTAL 0x00000800 // Horizontal flow of the lava or water |
481 #define FACE_HAS_EVENT_HINT 0x00001000 | 481 #define FACE_HAS_EVENT_HINT 0x00001000 |
482 #define FACE_INVISIBLE 0x00002000 | 482 #define FACE_INVISIBLE 0x00002000 |
483 #define FACE_TEXTURE_FRAME 0x00004000 // Texture_MM7 ID is a frameset from TextureFrameTable, otherwise BitmapID | 483 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID |
484 #define FACE_OUTLINED 0x00010000 // outline face edges | 484 #define FACE_OUTLINED 0x00010000 // outline face edges |
485 #define FACE_INDOOR_DOOR 0x00020000 | 485 #define FACE_INDOOR_DOOR 0x00020000 |
486 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. | 486 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. |
487 #define FACE_HAS_EVENT 0x00100000 | 487 #define FACE_HAS_EVENT 0x00100000 |
488 #define FACE_INDOOR_CARPET 0x00200000 | 488 #define FACE_INDOOR_CARPET 0x00200000 |