comparison Engine/Graphics/Indoor.h @ 2575:a76d408c5132 tip

DrawTranslucent -> DrawTextureGrayShade Removed old texture drawing stuff
author a.parshin
date Wed, 09 Mar 2016 01:39:52 +0200
parents dd36326a9994
children
comparison
equal deleted inserted replaced
2574:dd36326a9994 2575:a76d408c5132
478 #define FACE_XZ_PLANE 0x00000200 478 #define FACE_XZ_PLANE 0x00000200
479 #define FACE_YZ_PLANE 0x00000400 479 #define FACE_YZ_PLANE 0x00000400
480 #define FACE_FLOW_HORIZONTAL 0x00000800 // Horizontal flow of the lava or water 480 #define FACE_FLOW_HORIZONTAL 0x00000800 // Horizontal flow of the lava or water
481 #define FACE_HAS_EVENT_HINT 0x00001000 481 #define FACE_HAS_EVENT_HINT 0x00001000
482 #define FACE_INVISIBLE 0x00002000 482 #define FACE_INVISIBLE 0x00002000
483 #define FACE_TEXTURE_FRAME 0x00004000 // Texture_MM7 ID is a frameset from TextureFrameTable, otherwise BitmapID 483 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID
484 #define FACE_OUTLINED 0x00010000 // outline face edges 484 #define FACE_OUTLINED 0x00010000 // outline face edges
485 #define FACE_INDOOR_DOOR 0x00020000 485 #define FACE_INDOOR_DOOR 0x00020000
486 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. 486 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only.
487 #define FACE_HAS_EVENT 0x00100000 487 #define FACE_HAS_EVENT 0x00100000
488 #define FACE_INDOOR_CARPET 0x00200000 488 #define FACE_INDOOR_CARPET 0x00200000