Mercurial > mm7
comparison GUI/UI/UISaveLoad.cpp @ 2547:fed97f15d1e1
* SaveLoad
* QuickReference
* Modal
* Character
author | a.parshin |
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date | Tue, 12 May 2015 01:45:31 +0200 |
parents | c674d547cc7c |
children | d87bfbd3bb3b |
comparison
equal
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2546:4087cbc62706 | 2547:fed97f15d1e1 |
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1 #define _CRTDBG_MAP_ALLOC | 1 #define _CRTDBG_MAP_ALLOC |
2 #define _CRT_SECURE_NO_WARNINGS | |
2 #include <stdlib.h> | 3 #include <stdlib.h> |
3 #include <crtdbg.h> | 4 #include <crtdbg.h> |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
6 #include <io.h> | 5 #include <io.h> |
7 | 6 |
8 #include "Engine/Engine.h" | 7 #include "Engine/Engine.h" |
9 | 8 #include "Engine/MapInfo.h" |
10 #include "..\../IO/Keyboard.h" | 9 #include "Engine/Graphics/Render.h" |
11 | 10 #include "Engine/LOD.h" |
12 #include "..\../Engine/MapInfo.h" | 11 #include "Engine/SaveLoad.h" |
13 #include "..\../GUI/GUIWindow.h" | 12 #include "Engine/texts.h" |
14 #include "..\../GUI/GUIFont.h" | 13 |
15 #include "..\../Engine/Graphics/Render.h" | 14 #include "IO/Keyboard.h" |
16 #include "..\../Engine/LOD.h" | 15 |
17 #include "..\../Engine/SaveLoad.h" | 16 #include "GUI/GUIFont.h" |
18 #include "..\../Engine/texts.h" | 17 #include "GUI/UI/UISaveLoad.h" |
19 | 18 |
20 #include "Game/MainMenu.h" | 19 #include "Game/MainMenu.h" |
20 | |
21 void UI_DrawSaveLoad(bool save); | |
22 | |
23 | |
24 GUIWindow_Save::GUIWindow_Save() : | |
25 GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr) | |
26 { | |
27 // ------------------------------------------------ | |
28 // 0045E93E SaveUI_Load(enum CURRENT_SCREEN screen) | |
29 char *v3; // eax@7 | |
30 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 | |
31 | |
32 ++pIcons_LOD->uTexturePacksCount; | |
33 if (!pIcons_LOD->uNumPrevLoadedFiles) | |
34 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
35 memset(&pSavegameUsedSlots, 0, sizeof(pSavegameUsedSlots)); | |
36 memset(&pSavegameThumbnails, 0, sizeof(pSavegameThumbnails)); | |
37 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); | |
38 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); | |
39 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); | |
40 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); | |
41 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); | |
42 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); | |
43 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); | |
44 | |
45 //if (screen == SCREEN_SAVEGAME) | |
46 { | |
47 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU)); | |
48 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | |
49 pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up)); | |
50 } | |
51 /*else | |
52 { | |
53 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU)); | |
54 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | |
55 pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_load_up)); | |
56 }*/ | |
57 | |
58 //pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);//Read...(Чтение...) | |
59 pRenderer->Present(); | |
60 pSavegameList->Initialize(1); | |
61 pLODFile.AllocSubIndicesAndIO(300, 0); | |
62 for (uint i = 0; i < 40; ++i) | |
63 { | |
64 v3 = pSavegameList->pFileList[i].pSaveFileName; | |
65 if (!*pSavegameList->pFileList[i].pSaveFileName) | |
66 v3 = "1.mm7"; | |
67 sprintf(pTmpBuf.data(), "saves\\%s", v3); | |
68 if (_access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6)) | |
69 { | |
70 pSavegameUsedSlots[i] = 0; | |
71 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]); | |
72 } | |
73 else | |
74 { | |
75 pLODFile.LoadFile(pTmpBuf.data(), 1); | |
76 fread(&pSavegameHeader[i], 100, 1, pLODFile.FindContainer("header.bin", 1)); | |
77 if (pLODFile.FindContainer("image.pcx", 1)) | |
78 { | |
79 pSavegameThumbnails[i].LoadFromFILE(pLODFile.FindContainer("image.pcx", 1), 0, 1); | |
80 pLODFile.CloseWriteFile(); | |
81 pSavegameUsedSlots[i] = 1; | |
82 } | |
83 else | |
84 pSavegameUsedSlots[i] = 0; | |
85 } | |
86 } | |
87 pLODFile.FreeSubIndexAndIO(); | |
88 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
89 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE); | |
90 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); | |
91 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); | |
92 | |
93 // ----------------------------- | |
94 // GUIWindow_Save c-tor --- part | |
95 CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); | |
96 CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); | |
97 CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); | |
98 CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); | |
99 CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); | |
100 CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); | |
101 CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); | |
102 pBtnLoadSlot = CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); | |
103 pBtnCancel = CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); | |
104 pBtnArrowUp = CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); | |
105 pBtnDownArrow = CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); | |
106 } | |
107 | |
108 | |
109 void GUIWindow_Save::Update() | |
110 { | |
111 // ----------------------------------- | |
112 // 004156F0 GUI_UpdateWindows --- part | |
113 // { | |
114 // SaveUI_Draw(); | |
115 // } | |
116 | |
117 // ----- (004606FE) -------------------------------------------------------- | |
118 // void SaveUI_Draw() | |
119 // { | |
120 UI_DrawSaveLoad(true); | |
121 } | |
122 | |
123 | |
124 | |
125 | |
126 GUIWindow_Load::GUIWindow_Load(bool ingame) : | |
127 GUIWindow(0, 0, 0, 0, 0, nullptr) | |
128 { | |
129 // ----- (0045E361) -------------------------------------------------------- | |
130 // void LoadUI_Load(unsigned int uDialogueType) | |
131 // { | |
132 current_screen_type = SCREEN_LOADGAME; | |
133 | |
134 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 | |
135 | |
136 dword_6BE138 = -1; | |
137 pIcons_LOD->_inlined_sub2(); | |
138 | |
139 memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots)); | |
140 memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture)); | |
141 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); | |
142 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); | |
143 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); | |
144 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); | |
145 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); | |
146 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); | |
147 if (ingame) | |
148 { | |
149 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); | |
150 if (current_screen_type == SCREEN_SAVEGAME) | |
151 { | |
152 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU)); | |
153 pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up)); | |
154 } | |
155 else | |
156 { | |
157 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU)); | |
158 pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_load_up)); | |
159 } | |
160 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | |
161 } | |
162 else | |
163 pRenderer->DrawTextureNew(0, 0, &main_menu_background); | |
164 | |
165 | |
166 /*pGUIWindow_CurrentMenu = new GUIWindow_Load( | |
167 saveload_dlg_xs[uDialogueType], | |
168 saveload_dlg_ys[uDialogueType], | |
169 saveload_dlg_zs[uDialogueType], | |
170 saveload_dlg_ws[uDialogueType], 0, 0);*/ | |
171 | |
172 // GUIWindow::GUIWindow | |
173 this->uFrameX = saveload_dlg_xs[ingame ? 1 : 0]; | |
174 this->uFrameY = saveload_dlg_ys[ingame ? 1 : 0]; | |
175 this->uFrameWidth = saveload_dlg_zs[ingame ? 1 : 0]; | |
176 this->uFrameHeight = saveload_dlg_ws[ingame ? 1 : 0]; | |
177 this->uFrameZ = uFrameX + uFrameWidth - 1; | |
178 this->uFrameW = uFrameY + uFrameHeight - 1; | |
179 | |
180 | |
181 | |
182 DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." | |
183 pRenderer->Present(); | |
184 pSavegameList->Initialize(0); | |
185 if (pSaveListPosition > (signed int)uNumSavegameFiles) | |
186 { | |
187 pSaveListPosition = 0; | |
188 uLoadGameUI_SelectedSlot = 0; | |
189 } | |
190 pLODFile.AllocSubIndicesAndIO(300, 0); | |
191 Assert(sizeof(SavegameHeader) == 100); | |
192 for (uint i = 0; i < uNumSavegameFiles; ++i) | |
193 { | |
194 sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName); | |
195 if (_access(pTmpBuf.data(), 6)) | |
196 { | |
197 pSavegameUsedSlots[i] = 0; | |
198 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty" | |
199 continue; | |
200 } | |
201 pLODFile.LoadFile(pTmpBuf.data(), 1); | |
202 if (pLODFile.FindContainer("header.bin", true)) | |
203 fread(&pSavegameHeader[i], 100, 1, pLODFile.FindContainer("header.bin", true)); | |
204 if (!_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]))// "AutoSave.MM7" | |
205 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave" | |
206 if (!pLODFile.FindContainer("image.pcx", true)) | |
207 { | |
208 pSavegameUsedSlots[i] = 0; | |
209 strcpy(pSavegameList->pFileList[i].pSaveFileName, ""); | |
210 } | |
211 else | |
212 { | |
213 pSavegameThumbnails[i].LoadFromFILE(pLODFile.FindContainer("image.pcx", true), 0, true); | |
214 pLODFile.CloseWriteFile(); | |
215 pSavegameUsedSlots[i] = 1; | |
216 } | |
217 } | |
218 | |
219 pLODFile.FreeSubIndexAndIO(); | |
220 if (current_screen_type == SCREEN_SAVEGAME) | |
221 { | |
222 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
223 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE); | |
224 } | |
225 else | |
226 { | |
227 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
228 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD", TEXTURE_16BIT_PALETTE); | |
229 } | |
230 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); | |
231 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); | |
232 CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); | |
233 CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); | |
234 CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); | |
235 CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); | |
236 CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); | |
237 CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); | |
238 CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); | |
239 pBtnLoadSlot = CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); | |
240 pBtnCancel = CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); | |
241 pBtnArrowUp = CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); | |
242 pBtnDownArrow = CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); | |
243 } | |
244 | |
245 | |
246 void GUIWindow_Load::Update() | |
247 { | |
248 // ----------------------------------- | |
249 // 004156F0 GUI_UpdateWindows --- part | |
250 // { | |
251 // LoadUI_Draw(); | |
252 // } | |
253 | |
254 // ----- (004606F7) -------------------------------------------------------- | |
255 // void LoadUI_Draw() | |
256 // { | |
257 UI_DrawSaveLoad(false); | |
258 } | |
21 | 259 |
22 | 260 |
23 //----- (004601B7) -------------------------------------------------------- | 261 //----- (004601B7) -------------------------------------------------------- |
24 static void UI_DrawSaveLoad(bool save) | 262 static void UI_DrawSaveLoad(bool save) |
25 { | 263 { |
134 slot_Y += 21; | 372 slot_Y += 21; |
135 } | 373 } |
136 } | 374 } |
137 pRenderer->EndScene(); | 375 pRenderer->EndScene(); |
138 } | 376 } |
139 // 6A0C9C: using guessed type int dword_6A0C9C; | |
140 | |
141 //----- (004606F7) -------------------------------------------------------- | |
142 void LoadUI_Draw() | |
143 { | |
144 UI_DrawSaveLoad(false); | |
145 } | |
146 | |
147 //----- (004606FE) -------------------------------------------------------- | |
148 void SaveUI_Draw() | |
149 { | |
150 UI_DrawSaveLoad(true); | |
151 } | |
152 | |
153 //----- (0045E361) -------------------------------------------------------- | |
154 void LoadUI_Load(unsigned int uDialogueType) | |
155 { | |
156 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 | |
157 | |
158 dword_6BE138 = -1; | |
159 pIcons_LOD->_inlined_sub2(); | |
160 | |
161 memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots)); | |
162 memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture)); | |
163 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); | |
164 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); | |
165 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); | |
166 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); | |
167 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); | |
168 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); | |
169 if ( uDialogueType ) | |
170 { | |
171 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); | |
172 if ( current_screen_type == SCREEN_SAVEGAME ) | |
173 { | |
174 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU)); | |
175 pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_save_up)); | |
176 } | |
177 else | |
178 { | |
179 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU)); | |
180 pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_load_up)); | |
181 } | |
182 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | |
183 } | |
184 else | |
185 pRenderer->DrawTextureNew(0, 0, &main_menu_background); | |
186 pGUIWindow_CurrentMenu = new GUIWindow_Load(saveload_dlg_xs[uDialogueType], saveload_dlg_ys[uDialogueType], saveload_dlg_zs[uDialogueType], | |
187 saveload_dlg_ws[uDialogueType], 0, 0); | |
188 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." | |
189 pRenderer->Present(); | |
190 pSavegameList->Initialize(0); | |
191 if ( pSaveListPosition > (signed int)uNumSavegameFiles ) | |
192 { | |
193 pSaveListPosition = 0; | |
194 uLoadGameUI_SelectedSlot = 0; | |
195 } | |
196 pLODFile.AllocSubIndicesAndIO(300, 0); | |
197 Assert(sizeof(SavegameHeader) == 100); | |
198 for (uint i = 0; i < uNumSavegameFiles; ++i) | |
199 { | |
200 sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName); | |
201 if (_access(pTmpBuf.data(), 6)) | |
202 { | |
203 pSavegameUsedSlots[i] = 0; | |
204 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty" | |
205 continue; | |
206 } | |
207 pLODFile.LoadFile(pTmpBuf.data(), 1); | |
208 if ( pLODFile.FindContainer("header.bin", true) ) | |
209 fread(&pSavegameHeader[i], 100, 1, pLODFile.FindContainer("header.bin", true)); | |
210 if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" | |
211 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave" | |
212 if ( !pLODFile.FindContainer("image.pcx", true) ) | |
213 { | |
214 pSavegameUsedSlots[i] = 0; | |
215 strcpy(pSavegameList->pFileList[i].pSaveFileName, ""); | |
216 } | |
217 else | |
218 { | |
219 pSavegameThumbnails[i].LoadFromFILE(pLODFile.FindContainer("image.pcx", true), 0, true); | |
220 pLODFile.CloseWriteFile(); | |
221 pSavegameUsedSlots[i] = 1; | |
222 } | |
223 } | |
224 | |
225 pLODFile.FreeSubIndexAndIO(); | |
226 if ( current_screen_type == SCREEN_SAVEGAME ) | |
227 { | |
228 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
229 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE); | |
230 } | |
231 else | |
232 { | |
233 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
234 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE); | |
235 } | |
236 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); | |
237 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); | |
238 pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); | |
239 pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); | |
240 pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); | |
241 pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); | |
242 pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); | |
243 pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); | |
244 pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); | |
245 pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); | |
246 pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); | |
247 pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); | |
248 pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); | |
249 } | |
250 | |
251 //----- (0045E93E) -------------------------------------------------------- | |
252 GUIWindow *SaveUI_Load(enum CURRENT_SCREEN screen) | |
253 { | |
254 char *v3; // eax@7 | |
255 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 | |
256 | |
257 ++pIcons_LOD->uTexturePacksCount; | |
258 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
259 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
260 memset(&pSavegameUsedSlots, 0, sizeof(pSavegameUsedSlots)); | |
261 memset(&pSavegameThumbnails, 0, sizeof(pSavegameThumbnails)); | |
262 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); | |
263 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); | |
264 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); | |
265 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); | |
266 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); | |
267 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); | |
268 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); | |
269 if (screen == SCREEN_SAVEGAME) | |
270 { | |
271 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU)); | |
272 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | |
273 pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up)); | |
274 } | |
275 else | |
276 { | |
277 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU)); | |
278 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | |
279 pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_load_up)); | |
280 } | |
281 | |
282 //pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);//Read...(Чтение...) | |
283 pRenderer->Present(); | |
284 pSavegameList->Initialize(1); | |
285 pLODFile.AllocSubIndicesAndIO(300, 0); | |
286 for (uint i = 0; i < 40; ++i) | |
287 { | |
288 v3 = pSavegameList->pFileList[i].pSaveFileName; | |
289 if ( !*pSavegameList->pFileList[i].pSaveFileName ) | |
290 v3 = "1.mm7"; | |
291 sprintf(pTmpBuf.data(), "saves\\%s", v3); | |
292 if ( _access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6) ) | |
293 { | |
294 pSavegameUsedSlots[i] = 0; | |
295 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]); | |
296 } | |
297 else | |
298 { | |
299 pLODFile.LoadFile(pTmpBuf.data(), 1); | |
300 fread(&pSavegameHeader[i], 100, 1, pLODFile.FindContainer("header.bin", 1)); | |
301 if ( pLODFile.FindContainer("image.pcx", 1) ) | |
302 { | |
303 pSavegameThumbnails[i].LoadFromFILE(pLODFile.FindContainer("image.pcx", 1), 0, 1); | |
304 pLODFile.CloseWriteFile(); | |
305 pSavegameUsedSlots[i] = 1; | |
306 } | |
307 else | |
308 pSavegameUsedSlots[i] = 0; | |
309 } | |
310 } | |
311 pLODFile.FreeSubIndexAndIO(); | |
312 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
313 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE); | |
314 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); | |
315 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); | |
316 | |
317 auto wnd = new GUIWindow_Save(0, 0, window->GetWidth(), window->GetHeight(), 0, 0); | |
318 wnd->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); | |
319 wnd->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); | |
320 wnd->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); | |
321 wnd->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); | |
322 wnd->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); | |
323 wnd->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); | |
324 wnd->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); | |
325 pBtnLoadSlot = wnd->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); | |
326 pBtnCancel = wnd->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); | |
327 pBtnArrowUp = wnd->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); | |
328 pBtnDownArrow = wnd->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); | |
329 | |
330 return wnd; | |
331 } |