Mercurial > mm7
comparison Render.cpp @ 1157:fc2721c89fdb
Backed out changeset: 38662d9c8be8
author | Grumpy7 |
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date | Mon, 03 Jun 2013 23:24:29 +0200 |
parents | bca3f865990b |
children | da80e03c677c |
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1156:bca3f865990b | 1157:fc2721c89fdb |
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8435 } | 8435 } |
8436 | 8436 |
8437 //----- (004A49D0) -------------------------------------------------------- | 8437 //----- (004A49D0) -------------------------------------------------------- |
8438 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | 8438 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) |
8439 { | 8439 { |
8440 int absXDifference; // eax@1 | 8440 int v10; // eax@1 |
8441 int absYDifference; // eax@1 | 8441 unsigned int v11; // ebx@1 |
8442 unsigned int smallerabsdiff; // ebx@1 | 8442 unsigned int v12; // ecx@1 |
8443 unsigned int largerabsdiff; | 8443 int v13; // edx@2 |
8444 int v14; // edx@4 | |
8445 unsigned int v15; // edx@6 | |
8444 double v16; // st7@7 | 8446 double v16; // st7@7 |
8445 double v17; // st7@7 | 8447 double v17; // st7@7 |
8446 double v18; // st6@7 | 8448 double v18; // st6@7 |
8449 double v19; // st4@7 | |
8447 double v20; // st4@8 | 8450 double v20; // st4@8 |
8448 double v21; // st4@10 | 8451 double v21; // st4@10 |
8449 double v22; // st4@10 | 8452 double v22; // st4@10 |
8450 double v23; // st4@10 | 8453 double v23; // st4@10 |
8454 double v24; // st4@10 | |
8451 double v25; // st4@11 | 8455 double v25; // st4@11 |
8452 double v26; // st4@13 | 8456 double v26; // st4@13 |
8457 double v27; // st5@13 | |
8453 double v28; // st4@13 | 8458 double v28; // st4@13 |
8454 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | 8459 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 |
8455 int xDifference; // [sp+88h] [bp-Ch]@1 | 8460 double v30; // [sp+80h] [bp-14h]@1 |
8461 int v31; // [sp+88h] [bp-Ch]@1 | |
8456 signed int v32; // [sp+8Ch] [bp-8h]@1 | 8462 signed int v32; // [sp+8Ch] [bp-8h]@1 |
8457 int yDifference; // [sp+90h] [bp-4h]@1 | 8463 int X; // [sp+90h] [bp-4h]@1 |
8458 | 8464 float a3a; // [sp+A4h] [bp+10h]@10 |
8459 xDifference = bankersRounding(dstX - srcX); | 8465 float a4a; // [sp+A8h] [bp+14h]@10 |
8460 yDifference = bankersRounding(dstY - srcY); | 8466 |
8461 absYDifference = abs(yDifference); | 8467 *(float *)&X = dstX - srcX; |
8462 absXDifference = abs(xDifference); | 8468 v30 = *(float *)&X + 6.7553994e15; |
8463 smallerabsdiff = min(absXDifference, absYDifference); | 8469 v31 = LODWORD(v30); |
8464 largerabsdiff = max(absXDifference, absYDifference); | 8470 *(float *)&v32 = dstY - srcY; |
8465 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | 8471 v30 = *(float *)&v32 + 6.7553994e15; |
8472 X = LODWORD(v30); | |
8473 HIDWORD(v30) = abs(COERCE_UNSIGNED_INT64(*(float *)&v32 + 6.7553994e15)); | |
8474 v10 = abs(v31); | |
8475 v32 = v10; | |
8476 v11 = HIDWORD(v30); | |
8477 v12 = 0; | |
8478 if ( v10 < SHIDWORD(v30) ) | |
8479 { | |
8480 v13 = v10; | |
8481 v10 = HIDWORD(v30); | |
8482 v11 = v13; | |
8483 } | |
8484 if ( v10 < 0 ) | |
8485 { | |
8486 v14 = v10; | |
8487 v10 = 0; | |
8488 v12 = v14; | |
8489 } | |
8490 if ( (signed int)v11 < (signed int)v12 ) | |
8491 { | |
8492 v15 = v12; | |
8493 v12 = v11; | |
8494 v11 = v15; | |
8495 } | |
8496 v32 = (11 * v11 >> 5) + (v12 >> 2) + v10; | |
8466 v16 = 1.0 / (double)v32; | 8497 v16 = 1.0 / (double)v32; |
8467 v17 = (double)yDifference * v16 * a4; | 8498 *(float *)&v31 = (double)v31 * v16; |
8499 *(float *)&X = (double)X * v16; | |
8500 v17 = *(float *)&X * a4; | |
8468 v29[0].pos.x = srcX + v17; | 8501 v29[0].pos.x = srcX + v17; |
8469 v18 = (double)xDifference * v16 * a4; | 8502 v18 = *(float *)&v31 * a4; |
8470 v29[0].pos.y = srcY - v18; | 8503 v29[0].pos.y = srcY - v18; |
8504 v19 = a3; | |
8471 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | 8505 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
8472 v20 = a3 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | 8506 v20 = v19 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; |
8473 else | 8507 else |
8474 v20 = a3 * 0.061758894; | 8508 v20 = v19 * 0.061758894; |
8475 v29[0].diffuse = -1; | 8509 v29[0].diffuse = -1; |
8476 v29[0].specular = 0; | 8510 v29[0].specular = 0; |
8477 v29[0].pos.z = 1.0 - 1.0 / v20; | 8511 v29[0].pos.z = 1.0 - 1.0 / v20; |
8478 v21 = 1.0 / a3; | 8512 v21 = 1.0 / a3; |
8513 *((float *)&v30 + 1) = v21; | |
8479 v29[0].rhw = v21; | 8514 v29[0].rhw = v21; |
8480 v29[0].texcoord.x = 1.0; | 8515 v29[0].texcoord.x = 1.0; |
8481 v29[0].texcoord.y = 0.0; | 8516 v29[0].texcoord.y = 0.0; |
8482 v22 = (double)yDifference * v16 * a8; | 8517 v22 = *(float *)&X * a8; |
8518 a3a = v22; | |
8483 v29[1].pos.x = v22 + dstX; | 8519 v29[1].pos.x = v22 + dstX; |
8484 v23 = (double)xDifference * v16 * a8; | 8520 v23 = *(float *)&v31 * a8; |
8521 a4a = v23; | |
8485 v29[1].pos.y = dstY - v23; | 8522 v29[1].pos.y = dstY - v23; |
8523 v24 = a7; | |
8486 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | 8524 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
8487 v25 = a7 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | 8525 v25 = v24 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; |
8488 else | 8526 else |
8489 v25 = a7 * 0.061758894; | 8527 v25 = v24 * 0.061758894; |
8490 v29[3].pos.z = v29[0].pos.z; | 8528 v29[2].diffuse = -1; |
8491 v29[3].rhw = v21; | 8529 v29[3].diffuse = -1; |
8530 *(_QWORD *)&v29[3].pos.z = __PAIR__(HIDWORD(v30), LODWORD(v29[0].pos.z)); | |
8492 v29[1].diffuse = -16711936; | 8531 v29[1].diffuse = -16711936; |
8493 v29[1].specular = 0; | 8532 v29[1].specular = 0; |
8533 v29[2].specular = 0; | |
8534 v29[3].specular = 0; | |
8494 v26 = 1.0 - 1.0 / v25; | 8535 v26 = 1.0 - 1.0 / v25; |
8495 v29[1].pos.z = v26; | 8536 v29[1].pos.z = v26; |
8537 v27 = v26; | |
8496 v28 = 1.0 / a7; | 8538 v28 = 1.0 / a7; |
8497 v29[1].rhw = v28; | 8539 v29[1].rhw = v28; |
8498 v29[1].texcoord.x = 1.0; | 8540 v29[1].texcoord.x = 1.0; |
8499 v29[1].texcoord.y = 1.0; | 8541 v29[1].texcoord.y = 1.0; |
8500 | 8542 v29[2].pos.x = dstX - a3a; |
8501 v29[2].diffuse = -1; | 8543 v29[2].pos.y = a4a + dstY; |
8502 v29[2].specular = 0; | 8544 v29[2].pos.z = v27; |
8503 v29[2].pos.x = dstX - v22; | |
8504 v29[2].pos.y = v23 + dstY; | |
8505 v29[2].pos.z = v26; | |
8506 v29[2].rhw = v28; | 8545 v29[2].rhw = v28; |
8507 v29[2].texcoord.x = 0.0; | 8546 v29[2].texcoord.x = 0.0; |
8508 v29[2].texcoord.y = 1.0; | 8547 v29[2].texcoord.y = 1.0; |
8509 | |
8510 v29[3].diffuse = -1; | |
8511 v29[3].specular = 0; | |
8512 v29[3].pos.x = srcX - v17; | 8548 v29[3].pos.x = srcX - v17; |
8513 v29[3].pos.y = v18 + srcY; | 8549 v29[3].pos.y = v18 + srcY; |
8514 v29[3].texcoord.x = 0.0; | 8550 v29[3].texcoord.x = 0.0; |
8515 v29[3].texcoord.y = 0.0; | 8551 v29[3].texcoord.y = 0.0; |
8516 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | 8552 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |