comparison mm7_5.cpp @ 1273:fbb7428fa58c

PlayerCreation_ComputeAttributeBonus cleanup Player::IncreaseAttribute cleanup
author Grumpy7
date Sat, 15 Jun 2013 03:00:36 +0200
parents 2929c4406d2c
children c423f946dc99
comparison
equal deleted inserted replaced
1272:19a4809e1da0 1273:fbb7428fa58c
3407 pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam); 3407 pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam);
3408 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); 3408 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
3409 break; 3409 break;
3410 case UIMSG_PlayerCreationClickOK: 3410 case UIMSG_PlayerCreationClickOK:
3411 GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0); 3411 GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0);
3412 if ( PlayerCreation_ComputeAttributeBonus() || !PlayerCreation_Chose4Skills() ) 3412 if ( PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Chose4Skills() )
3413 GameUI_Footer_TimeLeft = GetTickCount() + 4000; 3413 GameUI_Footer_TimeLeft = GetTickCount() + 4000;
3414 else 3414 else
3415 uGameState = GAME_STATE_STARTING_NEW_GAME; 3415 uGameState = GAME_STATE_STARTING_NEW_GAME;
3416 break; 3416 break;
3417 case UIMSG_PlayerCreationClickReset: 3417 case UIMSG_PlayerCreationClickReset: