comparison Player.h @ 1273:fbb7428fa58c

PlayerCreation_ComputeAttributeBonus cleanup Player::IncreaseAttribute cleanup
author Grumpy7
date Sat, 15 Jun 2013 03:00:36 +0200
parents d6e5b6b76612
children 351bc06722f2
comparison
equal deleted inserted replaced
1272:19a4809e1da0 1273:fbb7428fa58c
541 void SetInitialStats(); 541 void SetInitialStats();
542 void SetSexByVoice(); 542 void SetSexByVoice();
543 void Reset(PLAYER_CLASS_TYPE classType); 543 void Reset(PLAYER_CLASS_TYPE classType);
544 PLAYER_SKILL_TYPE GetSkillIdxByOrder(signed int order); 544 PLAYER_SKILL_TYPE GetSkillIdxByOrder(signed int order);
545 void DecreaseAttribute(int eAttribute); 545 void DecreaseAttribute(int eAttribute);
546 int IncreaseAttribute(int eAttribute); 546 void IncreaseAttribute(int eAttribute);
547 void Player::Zero(); 547 void Player::Zero();
548 unsigned int GetStatColor(int uStat); 548 unsigned int GetStatColor(int uStat);
549 bool DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime); 549 bool DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime);
550 int SelectPhrasesTransaction(ItemGen *pItem, int building_type, int BuildID_2Events, int a5); 550 int SelectPhrasesTransaction(ItemGen *pItem, int building_type, int BuildID_2Events, int a5);
551 int GetBodybuilding(); 551 int GetBodybuilding();