comparison GUI/GUIWindow.cpp @ 2550:fb42e2662c38

Chest UI refactored to a class
author a.parshin
date Tue, 12 May 2015 11:28:22 +0200
parents 3121fb54a110
children 4008b2f34be0
comparison
equal deleted inserted replaced
2549:3121fb54a110 2550:fb42e2662c38
1310 void GUIWindow_GenericDialogue::Update() 1310 void GUIWindow_GenericDialogue::Update()
1311 { 1311 {
1312 // ----------------------------------- 1312 // -----------------------------------
1313 // 004156F0 GUI_UpdateWindows --- part 1313 // 004156F0 GUI_UpdateWindows --- part
1314 GameUI_DrawBranchlessDialogue(); 1314 GameUI_DrawBranchlessDialogue();
1315 }
1316
1317 void GUIWindow_Chest::Update()
1318 {
1319 // -----------------------------------
1320 // 004156F0 GUI_UpdateWindows --- part
1321 if (current_screen_type == SCREEN_CHEST)
1322 {
1323 Chest::DrawChestUI(par1C);
1324 }
1325 else if (current_screen_type == SCREEN_CHEST_INVENTORY)
1326 {
1327 pRenderer->ClearZBuffer(0, 479);
1328 draw_leather();
1329 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
1330 pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId));
1331 }
1332 } 1315 }
1333 1316
1334 void GUIWindow_House::Update() 1317 void GUIWindow_House::Update()
1335 { 1318 {
1336 // ----------------------------------- 1319 // -----------------------------------