comparison UIHouses.h @ 633:f6aeea3eb893

Слияние
author Ritor1
date Mon, 11 Mar 2013 09:28:57 +0600
parents 59713bb36033
children 527a052c2a98
comparison
equal deleted inserted replaced
632:f234b67a9caf 633:f6aeea3eb893
1 #pragma once
2
3 #include "stru159.h"
4
5 enum DIALOG_MENU
6 {
7 DIALOG_SHOP_MAIN = 1,
8 DIALOG_SHOP_BUY_STANDART = 2,
9 DIALOG_SHOP_SELL = 3,
10 DIALOG_SHOP_IDENTIFY = 4,
11 DIALOG_SHOP_REPAIR = 5,
12 DIALOG_SHOP_DISPLAY_EQUIPMENT = 94,
13 DIALOG_SHOP_BUY_SPECIAL = 95,
14 DIALOG_SHOP_SKILLS = 96,
15 };
16
17 /* 349 */
18 enum HOUSE_ID
19 {
20 HOUSE_SMITH_EMERALD_ISLE = 1,
21 HOUSE_BODY_GUILD_NOVICE_EMERALD_ISLE = 163,
22 HOUSE_BODY_GUILD_ERATHIA = 165,
23 HOUSE_DARK_GUILD_PIT = 170,
24 HOUSE_LORD_AND_JUDGE = 186,
25 HOUSE_JAIL = 187,
26 HOUSE_600 = 600,//???
27 HOUSE_601 = 601//???
28 };
29
30 int __cdecl TrainingDialog();
31 char *__cdecl JailDialog();
32 void MagicShopDialog();
33 void GuildDialog();
34 int __cdecl sub_4B6478();
35 bool __fastcall sub_4B68EA(int a1);
36 void __cdecl TravelByTransport();
37 void TempleDialog();
38 void __cdecl TownHallDialog();
39 void __cdecl BankDialog();
40 void __cdecl TavernDialog();
41 void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb
42 void __cdecl WeaponShopDialog();
43 void __cdecl AlchemistDialog();
44 void __cdecl ArmorShopDialog();
45
46 extern int uHouse_ExitPic; // weak
47 extern int dword_591080; // weak
48 extern const stru159 pAnimatedRooms[196];